CursedWeaponsManager.java 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.sql.ResultSet;
  20. import java.sql.SQLException;
  21. import java.util.Collection;
  22. import java.util.HashMap;
  23. import java.util.Map;
  24. import java.util.Set;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javax.xml.parsers.DocumentBuilderFactory;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.L2DatabaseFactory;
  33. import com.l2jserver.gameserver.model.CursedWeapon;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  44. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. import com.l2jserver.gameserver.util.Broadcast;
  48. /**
  49. * UnAfraid: TODO: Rewrite with DocumentParser
  50. * @author Micht
  51. */
  52. public class CursedWeaponsManager
  53. {
  54. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  55. private Map<Integer, CursedWeapon> _cursedWeapons;
  56. protected CursedWeaponsManager()
  57. {
  58. init();
  59. }
  60. private void init()
  61. {
  62. _cursedWeapons = new HashMap<>();
  63. if (!Config.ALLOW_CURSED_WEAPONS)
  64. {
  65. return;
  66. }
  67. load();
  68. restore();
  69. controlPlayers();
  70. _log.info(getClass().getSimpleName() + ": Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  71. }
  72. public final void reload()
  73. {
  74. init();
  75. }
  76. private final void load()
  77. {
  78. try
  79. {
  80. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  81. factory.setValidating(false);
  82. factory.setIgnoringComments(true);
  83. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  84. if (!file.exists())
  85. {
  86. _log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find data/" + file.getName());
  87. return;
  88. }
  89. Document doc = factory.newDocumentBuilder().parse(file);
  90. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  91. {
  92. if ("list".equalsIgnoreCase(n.getNodeName()))
  93. {
  94. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  95. {
  96. if ("item".equalsIgnoreCase(d.getNodeName()))
  97. {
  98. NamedNodeMap attrs = d.getAttributes();
  99. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  100. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  101. String name = attrs.getNamedItem("name").getNodeValue();
  102. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  103. int val;
  104. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  105. {
  106. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  107. {
  108. attrs = cd.getAttributes();
  109. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  110. cw.setDropRate(val);
  111. }
  112. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  113. {
  114. attrs = cd.getAttributes();
  115. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  116. cw.setDuration(val);
  117. }
  118. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  119. {
  120. attrs = cd.getAttributes();
  121. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  122. cw.setDurationLost(val);
  123. }
  124. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  125. {
  126. attrs = cd.getAttributes();
  127. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  128. cw.setDisapearChance(val);
  129. }
  130. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  131. {
  132. attrs = cd.getAttributes();
  133. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  134. cw.setStageKills(val);
  135. }
  136. }
  137. // Store cursed weapon
  138. _cursedWeapons.put(id, cw);
  139. }
  140. }
  141. }
  142. }
  143. }
  144. catch (Exception e)
  145. {
  146. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  147. return;
  148. }
  149. }
  150. private final void restore()
  151. {
  152. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  153. {
  154. // Retrieve the L2PcInstance from the characters table of the database
  155. PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
  156. ResultSet rset = statement.executeQuery();
  157. while (rset.next())
  158. {
  159. int itemId = rset.getInt("itemId");
  160. int playerId = rset.getInt("charId");
  161. int playerKarma = rset.getInt("playerKarma");
  162. int playerPkKills = rset.getInt("playerPkKills");
  163. int nbKills = rset.getInt("nbKills");
  164. long endTime = rset.getLong("endTime");
  165. CursedWeapon cw = _cursedWeapons.get(itemId);
  166. cw.setPlayerId(playerId);
  167. cw.setPlayerKarma(playerKarma);
  168. cw.setPlayerPkKills(playerPkKills);
  169. cw.setNbKills(nbKills);
  170. cw.setEndTime(endTime);
  171. cw.reActivate();
  172. }
  173. rset.close();
  174. statement.close();
  175. }
  176. catch (Exception e)
  177. {
  178. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  179. }
  180. }
  181. private final void controlPlayers()
  182. {
  183. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  184. {
  185. // TODO: See comments below...
  186. // This entire for loop should NOT be necessary, since it is already handled by
  187. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  188. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  189. // Undesired effects result otherwise, such as player with no zariche but with karma
  190. // or a lost-child entry in the cursed weapons table, without a corresponding one in items...
  191. // Retrieve the L2PcInstance from the characters table of the database
  192. try (PreparedStatement statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
  193. {
  194. for (CursedWeapon cw : _cursedWeapons.values())
  195. {
  196. if (cw.isActivated())
  197. {
  198. continue;
  199. }
  200. // Do an item check to be sure that the cursed weapon isn't hold by someone
  201. int itemId = cw.getItemId();
  202. statement.setInt(1, itemId);
  203. try (ResultSet rset = statement.executeQuery())
  204. {
  205. if (rset.next())
  206. {
  207. // A player has the cursed weapon in his inventory ...
  208. int playerId = rset.getInt("owner_id");
  209. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  210. // Delete the item
  211. try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
  212. {
  213. delete.setInt(1, playerId);
  214. delete.setInt(2, itemId);
  215. if (delete.executeUpdate() != 1)
  216. {
  217. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  218. }
  219. }
  220. // Restore the player's old karma and pk count
  221. try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  222. {
  223. update.setInt(1, cw.getPlayerKarma());
  224. update.setInt(2, cw.getPlayerPkKills());
  225. update.setInt(3, playerId);
  226. if (update.executeUpdate() != 1)
  227. {
  228. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  229. }
  230. }
  231. // clean up the cursed weapons table.
  232. removeFromDb(itemId);
  233. }
  234. }
  235. statement.clearParameters();
  236. }
  237. }
  238. }
  239. catch (Exception e)
  240. {
  241. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  242. }
  243. }
  244. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  245. {
  246. if ((attackable instanceof L2DefenderInstance) || (attackable instanceof L2RiftInvaderInstance) || (attackable instanceof L2FestivalMonsterInstance) || (attackable instanceof L2GuardInstance) || (attackable instanceof L2GrandBossInstance) || (attackable instanceof L2FeedableBeastInstance) || (attackable instanceof L2FortCommanderInstance))
  247. {
  248. return;
  249. }
  250. for (CursedWeapon cw : _cursedWeapons.values())
  251. {
  252. if (cw.isActive())
  253. {
  254. continue;
  255. }
  256. if (cw.checkDrop(attackable, player))
  257. {
  258. break;
  259. }
  260. }
  261. }
  262. public void activate(L2PcInstance player, L2ItemInstance item)
  263. {
  264. CursedWeapon cw = _cursedWeapons.get(item.getItemId());
  265. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  266. {
  267. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  268. // TODO: give the bonus level in a more appropriate manner.
  269. // The following code adds "_stageKills" levels. This will also show in the char status.
  270. // I do not have enough info to know if the bonus should be shown in the pk count, or if it
  271. // should be a full "_stageKills" bonus or just the remaining from the current count till the of the current stage...
  272. // This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as little change in the code as possible, until proper info arises.
  273. cw2.setNbKills(cw2.getStageKills() - 1);
  274. cw2.increaseKills();
  275. // erase the newly obtained cursed weapon
  276. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  277. cw.endOfLife(); // expire the weapon and clean up.
  278. }
  279. else
  280. {
  281. cw.activate(player, item);
  282. }
  283. }
  284. public void drop(int itemId, L2Character killer)
  285. {
  286. CursedWeapon cw = _cursedWeapons.get(itemId);
  287. cw.dropIt(killer);
  288. }
  289. public void increaseKills(int itemId)
  290. {
  291. CursedWeapon cw = _cursedWeapons.get(itemId);
  292. cw.increaseKills();
  293. }
  294. public int getLevel(int itemId)
  295. {
  296. CursedWeapon cw = _cursedWeapons.get(itemId);
  297. return cw.getLevel();
  298. }
  299. public static void announce(SystemMessage sm)
  300. {
  301. Broadcast.toAllOnlinePlayers(sm);
  302. }
  303. public void checkPlayer(L2PcInstance player)
  304. {
  305. if (player == null)
  306. {
  307. return;
  308. }
  309. for (CursedWeapon cw : _cursedWeapons.values())
  310. {
  311. if (cw.isActivated() && (player.getObjectId() == cw.getPlayerId()))
  312. {
  313. cw.setPlayer(player);
  314. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  315. cw.giveSkill();
  316. player.setCursedWeaponEquippedId(cw.getItemId());
  317. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  318. sm.addString(cw.getName());
  319. // sm.addItemName(cw.getItemId());
  320. sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  321. player.sendPacket(sm);
  322. }
  323. }
  324. }
  325. public int checkOwnsWeaponId(int ownerId)
  326. {
  327. for (CursedWeapon cw : _cursedWeapons.values())
  328. {
  329. if (cw.isActivated() && (ownerId == cw.getPlayerId()))
  330. {
  331. return cw.getItemId();
  332. }
  333. }
  334. return -1;
  335. }
  336. public static void removeFromDb(int itemId)
  337. {
  338. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  339. {
  340. // Delete datas
  341. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  342. statement.setInt(1, itemId);
  343. statement.executeUpdate();
  344. statement.close();
  345. }
  346. catch (SQLException e)
  347. {
  348. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  349. }
  350. }
  351. public void saveData()
  352. {
  353. for (CursedWeapon cw : _cursedWeapons.values())
  354. {
  355. cw.saveData();
  356. }
  357. }
  358. public boolean isCursed(int itemId)
  359. {
  360. return _cursedWeapons.containsKey(itemId);
  361. }
  362. public Collection<CursedWeapon> getCursedWeapons()
  363. {
  364. return _cursedWeapons.values();
  365. }
  366. public Set<Integer> getCursedWeaponsIds()
  367. {
  368. return _cursedWeapons.keySet();
  369. }
  370. public CursedWeapon getCursedWeapon(int itemId)
  371. {
  372. return _cursedWeapons.get(itemId);
  373. }
  374. public void givePassive(int itemId)
  375. {
  376. try
  377. {
  378. _cursedWeapons.get(itemId).giveSkill();
  379. }
  380. catch (Exception e)
  381. {
  382. /***/
  383. }
  384. }
  385. public static final CursedWeaponsManager getInstance()
  386. {
  387. return SingletonHolder._instance;
  388. }
  389. private static class SingletonHolder
  390. {
  391. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  392. }
  393. }