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L2SpecialSiegeGuardAI.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.ai;
  16. import java.util.ArrayList;
  17. import com.l2jserver.gameserver.model.actor.L2Character;
  18. import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor;
  19. /**
  20. * @author BiggBoss
  21. */
  22. public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI
  23. {
  24. private final ArrayList<Integer> _allied;
  25. /**
  26. * @param accessor
  27. */
  28. public L2SpecialSiegeGuardAI(AIAccessor accessor)
  29. {
  30. super(accessor);
  31. _allied = new ArrayList<>();
  32. }
  33. public ArrayList<Integer> getAlly()
  34. {
  35. return _allied;
  36. }
  37. @Override
  38. protected boolean autoAttackCondition(L2Character target)
  39. {
  40. if (_allied.contains(target.getObjectId()))
  41. {
  42. return false;
  43. }
  44. return super.autoAttackCondition(target);
  45. }
  46. }