L2AirShipAI.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.ai;
  16. import com.l2jserver.gameserver.model.L2CharPosition;
  17. import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.serverpackets.ExMoveToLocationAirShip;
  20. import com.l2jserver.gameserver.network.serverpackets.ExStopMoveAirShip;
  21. /**
  22. * @author DS
  23. */
  24. public class L2AirShipAI extends L2VehicleAI
  25. {
  26. public L2AirShipAI(L2AirShipInstance.AIAccessor accessor)
  27. {
  28. super(accessor);
  29. }
  30. @Override
  31. protected void moveTo(int x, int y, int z)
  32. {
  33. if (!_actor.isMovementDisabled())
  34. {
  35. _clientMoving = true;
  36. _accessor.moveTo(x, y, z);
  37. _actor.broadcastPacket(new ExMoveToLocationAirShip(getActor()));
  38. }
  39. }
  40. @Override
  41. protected void clientStopMoving(L2CharPosition pos)
  42. {
  43. if (_actor.isMoving())
  44. {
  45. _accessor.stopMove(pos);
  46. }
  47. if (_clientMoving || (pos != null))
  48. {
  49. _clientMoving = false;
  50. _actor.broadcastPacket(new ExStopMoveAirShip(getActor()));
  51. }
  52. }
  53. @Override
  54. public void describeStateToPlayer(L2PcInstance player)
  55. {
  56. if (_clientMoving)
  57. {
  58. player.sendPacket(new ExMoveToLocationAirShip(getActor()));
  59. }
  60. }
  61. @Override
  62. public L2AirShipInstance getActor()
  63. {
  64. return (L2AirShipInstance) _actor;
  65. }
  66. }