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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.NpcWalkerRoutesTable;
- import com.l2jserver.gameserver.model.L2CharPosition;
- import com.l2jserver.gameserver.model.L2NpcWalkerNode;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2NpcWalkerInstance;
- public class L2NpcWalkerAI extends L2CharacterAI implements Runnable
- {
- private static final int DEFAULT_MOVE_DELAY = 0;
-
- private long _nextMoveTime;
-
- private boolean _walkingToNextPoint = false;
-
- /**
- * home points for xyz
- */
- int _homeX, _homeY, _homeZ;
-
- /**
- * route of the current npc
- */
- private List<L2NpcWalkerNode> _route;
-
- /**
- * current node
- */
- private int _currentPos;
-
- /**
- * Constructor of L2CharacterAI.<BR><BR>
- *
- * @param accessor The AI accessor of the L2Character
- */
- public L2NpcWalkerAI(L2Character.AIAccessor accessor)
- {
- super(accessor);
-
- if (!Config.ALLOW_NPC_WALKERS)
- return;
-
- _route = NpcWalkerRoutesTable.getInstance().getRouteForNpc(getActor().getNpcId());
-
- // Here we need 1 second initial delay cause getActor().hasAI() will return null...
- // Constructor of L2NpcWalkerAI is called faster then ai object is attached in L2NpcWalkerInstance
- if (_route != null)
- ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 1000, 1000);
- else
- _log.warning(getClass().getSimpleName()+": Missing route data! Npc: "+_actor);
- }
-
- public void run()
- {
- onEvtThink();
- }
-
- @Override
- protected void onEvtThink()
- {
- if (!Config.ALLOW_NPC_WALKERS)
- return;
-
- if (isWalkingToNextPoint())
- {
- checkArrived();
- return;
- }
-
- if (_nextMoveTime < System.currentTimeMillis())
- walkToLocation();
- }
-
- /**
- * If npc can't walk to it's target then just teleport to next point
- * @param blocked_at_pos ignoring it
- */
- @Override
- protected void onEvtArrivedBlocked(L2CharPosition blocked_at_pos)
- {
- _log.warning("NpcWalker ID: " + getActor().getNpcId() + ": Blocked at rote position [" + _currentPos + "], coords: " + blocked_at_pos.x + ", " + blocked_at_pos.y + ", " + blocked_at_pos.z + ". Teleporting to next point");
-
- int destinationX = _route.get(_currentPos).getMoveX();
- int destinationY = _route.get(_currentPos).getMoveY();
- int destinationZ = _route.get(_currentPos).getMoveZ();
-
- getActor().teleToLocation(destinationX, destinationY, destinationZ, false);
- super.onEvtArrivedBlocked(blocked_at_pos);
- }
-
- private void checkArrived()
- {
- int destinationX = _route.get(_currentPos).getMoveX();
- int destinationY = _route.get(_currentPos).getMoveY();
- int destinationZ = _route.get(_currentPos).getMoveZ();
-
- if (getActor().isInsideRadius(destinationX, destinationY, destinationZ, 5, false, false))
- {
- int npcString = _route.get(_currentPos).getNpcString();
- String chat = null;
- if (npcString == -1)
- chat = _route.get(_currentPos).getChatText();
-
- if ((npcString != -1) || (chat != null && !chat.isEmpty()))
- getActor().broadcastChat(chat, npcString);
-
- //time in millis
- long delay = _route.get(_currentPos).getDelay() * 1000;
-
- //sleeps between each move
- if (delay <= 0)
- {
- delay = DEFAULT_MOVE_DELAY;
- if (Config.DEVELOPER)
- _log.warning("Wrong Delay Set in Npc Walker Functions = " + delay + " secs, using default delay: " + DEFAULT_MOVE_DELAY + " secs instead.");
- }
-
- _nextMoveTime = System.currentTimeMillis() + delay;
- setWalkingToNextPoint(false);
- }
- }
-
- private void walkToLocation()
- {
- if (_currentPos < (_route.size() - 1))
- _currentPos++;
- else
- _currentPos = 0;
-
- boolean moveType = _route.get(_currentPos).getRunning();
-
- /**
- * false - walking
- * true - Running
- */
- if (moveType)
- getActor().setRunning();
- else
- getActor().setWalking();
-
- //now we define destination
- int destinationX = _route.get(_currentPos).getMoveX();
- int destinationY = _route.get(_currentPos).getMoveY();
- int destinationZ = _route.get(_currentPos).getMoveZ();
-
- //notify AI of MOVE_TO
- setWalkingToNextPoint(true);
-
- setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(destinationX, destinationY, destinationZ, 0));
- }
-
- @Override
- public L2NpcWalkerInstance getActor()
- {
- return (L2NpcWalkerInstance) super.getActor();
- }
-
- public int getHomeX()
- {
- return _homeX;
- }
-
- public int getHomeY()
- {
- return _homeY;
- }
-
- public int getHomeZ()
- {
- return _homeZ;
- }
-
- public void setHomeX(int homeX)
- {
- _homeX = homeX;
- }
-
- public void setHomeY(int homeY)
- {
- _homeY = homeY;
- }
-
- public void setHomeZ(int homeZ)
- {
- _homeZ = homeZ;
- }
-
- public boolean isWalkingToNextPoint()
- {
- return _walkingToNextPoint;
- }
-
- public void setWalkingToNextPoint(boolean value)
- {
- _walkingToNextPoint = value;
- }
- }
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