Character.properties 26 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00CCFF
  17. MasterNameColor = 00CCFF
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00CCFF
  20. MasterTitleColor = 00CCFF
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # This option enable check for all player skills for skill level.
  28. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  29. # If there is no possible level, skill is removed from player.
  30. DecreaseSkillOnDelevel = True
  31. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  32. # Default: 1
  33. AltWeightLimit = 1
  34. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  35. # Default: 0
  36. RunSpeedBoost = 0
  37. # Chance of receiving the Death Penalty debuff when killed by a mob.
  38. # Default: 20
  39. DeathPenaltyChance = 20
  40. # Percent of HP, MP, and CP which is restored on character revival.
  41. # Default: 0, 70, 70
  42. RespawnRestoreCP = 0
  43. RespawnRestoreHP = 70
  44. RespawnRestoreMP = 70
  45. # Percent of HP, MP, and CP regeneration for players.
  46. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  47. # Default: 100, 100, 100
  48. HpRegenMultiplier = 100
  49. MpRegenMultiplier = 100
  50. CpRegenMultiplier = 100
  51. # Decrease CP by 10 every normal hit a player do
  52. # Default: False
  53. AltGameTiredness = False
  54. # ---------------------------------------------------------------------------
  55. # Skills & Effects
  56. # ---------------------------------------------------------------------------
  57. # When this is enabled it will read the "SkillDurationList" option.
  58. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  59. # Default: False
  60. EnableModifySkillDuration = False
  61. # Skill duration list
  62. # Format: skillid,newtime;skillid2,newtime2...
  63. # Example:
  64. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  65. # and is only set for formating purposes.
  66. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  67. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  68. # 363,3600;364,3600
  69. SkillDurationList =
  70. # When this is enabled it will read the "SkillReuseList" option.
  71. EnableModifySkillReuse = False
  72. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  73. SkillReuseList =
  74. # If it's true all class skills will be delivered upon level up and login.
  75. # Default: False
  76. AutoLearnSkills = False
  77. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  78. # Default: False
  79. AutoLearnForgottenScrollSkills = False
  80. # Default: False
  81. AutoLootHerbs = False
  82. # Maximum number of buffs and songs/dances.
  83. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  84. # Default: 20, 12
  85. maxbuffamount = 20
  86. maxdanceamount = 12
  87. # Allow players to cancel dances/songs via Alt+click on buff icon
  88. # Default: False
  89. DanceCancelBuff = False
  90. # This option enables/disables additional MP consume for dances and songs.
  91. # Default: True
  92. DanceConsumeAdditionalMP = True
  93. # This option allows a player to automatically learn Divine Inspiration.
  94. # This is not included in AutoLearnSkills above.
  95. # Default: False
  96. AutoLearnDivineInspiration = False
  97. # This is to allow a character to be canceled during bow use, skill use, or both.
  98. # Available Options: bow, cast, all
  99. # Default: cast
  100. AltGameCancelByHit = cast
  101. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  102. # Default: True
  103. CancelLesserEffect = True
  104. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  105. # Default: True
  106. MagicFailures = True
  107. # Protection from aggressive mobs after getting up from fake death.
  108. # The value is specified in seconds.
  109. # Default: 0
  110. PlayerFakeDeathUpProtection = 0
  111. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  112. # Default: True
  113. StoreSkillCooltime = True
  114. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  115. # a subclass change
  116. # Default: False
  117. SubclassStoreSkillCooltime = False
  118. # These are alternative rules for shields.
  119. # If True and they block:
  120. # The damage is powerAtk-shieldDef,
  121. # If False and they block:
  122. # The damage is powerAtk / (shieldDef + powerDef)
  123. # Default: False
  124. AltShieldBlocks = False
  125. # This is the percentage for perfect shield block rate.
  126. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  127. # Default: 10
  128. AltPerfectShieldBlockRate = 10
  129. # Allow use of Event Managers for changing occupation without any quests.
  130. # Default: False
  131. AllowClassMasters = False
  132. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  133. # 1st occupation change for 100.000 Adena (item id 57)
  134. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  135. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  136. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  137. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  138. # 1st, 2nd, 3rd occupation change for free, without rewards.
  139. # ConfigClassMaster=1;[];[];2;[];[]
  140. # Allow only first and second change.
  141. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  142. # Class Masters will allow changing to any occupation on any level inside class tree
  143. # For example, Dwarven Fighter will be able to advance to:
  144. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  145. # But Warsmith will be able to change only to Maestro.
  146. # Default = False
  147. AllowEntireTree = False
  148. # When character reach levels 20,40,76 he will receive tutorial page
  149. # with list of the all possible variants, and can select and immediately
  150. # change to the new occupation, or decide to choose later (on next login).
  151. # Can be used with or without classic Class Masters.
  152. # Default = False
  153. AlternateClassMaster = False
  154. # Require life crystal needed to learn clan skills.
  155. # Default: True
  156. LifeCrystalNeeded = True
  157. # Require book needed to enchant skills.
  158. # Default: True
  159. EnchantSkillSpBookNeeded = True
  160. # Require spell book needed to learn Divine Inspiration.
  161. # Default: True
  162. DivineInspirationSpBookNeeded = True
  163. # When enabled, the following will be true:
  164. # All classes can learn all skills.
  165. # Skills of another class costs x2 SP to learn.
  166. # Skills of another race costs x2 SP to learn.
  167. # Skills of fighters/mages costs x3 SP to learn.
  168. # Default: False
  169. AltGameSkillLearn = False
  170. # Allow player to sub-class without checking for unique quest items.
  171. # Default: False
  172. AltSubClassWithoutQuests = False
  173. # Allow player to add/change subclass at all village master
  174. # Default: False
  175. AltSubclassEverywhere = False
  176. # Allow player to learn transformations without quest.
  177. # Default: False
  178. AltTransfomarionWithoutQuest = False
  179. # ---------------------------------------------------------------------------
  180. # Summons configuration
  181. # ---------------------------------------------------------------------------
  182. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  183. # Default: True
  184. SummonStoreSkillCooltime = True
  185. # Servitor summons on login if player had it summoned before logout
  186. # Default: True
  187. RestoreServitorOnReconnect = True
  188. # Pet summons on login if player had it summoned before logout
  189. # Default: True
  190. RestorePetOnReconnect = True
  191. # ---------------------------------------------------------------------------
  192. # Vitality configuration
  193. # ---------------------------------------------------------------------------
  194. # Enables vitality system
  195. # Default: True
  196. EnableVitality = True
  197. # Do you want players to recover their vitality when they reconnect?
  198. # This is calculated with the time they've been offline
  199. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  200. # Notes:
  201. # Works only if EnableVitality = True
  202. # Default: True
  203. RecoverVitalityOnReconnect = True
  204. # Option to set a lower vitality at character creation.
  205. # Vitality needs to be enabled, and startingpoints needs to be lower
  206. # than max-vitality points.
  207. # Default: 20000
  208. StartingVitalityPoints = 20000
  209. # ---------------------------------------------------------------------------
  210. # Limits
  211. # ---------------------------------------------------------------------------
  212. # Maximum character running speed.
  213. # Default: 250
  214. MaxRunSpeed = 250
  215. # Maximum character Physical Critical Rate. (10 = 1%)
  216. # Default: 500
  217. MaxPCritRate = 500
  218. # Maximum character Magic Critical Rate. (10 = 1%)
  219. # Default: 200
  220. MaxMCritRate = 200
  221. # Maximum character Attack Speed.
  222. # Default: 1500
  223. MaxPAtkSpeed = 1500
  224. # Maximum character Cast Speed.
  225. # Default: 1999
  226. MaxMAtkSpeed = 1999
  227. # Maximum character Evasion.
  228. # Default: 250
  229. MaxEvasion = 250
  230. # Minimum and maximum debuff land rate by default.
  231. # This will affect all skills except those with min and max chance defined in the skills XML
  232. # Default: 10% for min, 90% for max.
  233. MinDebuffChance = 10
  234. MaxDebuffChance = 90
  235. # Maximum number of allowed subclasses for every player.
  236. # Default: 3
  237. MaxSubclass = 3
  238. # Maximum subclass level.
  239. # Default: 80
  240. MaxSubclassLevel = 80
  241. # Maximum number of allowed slots for Private Stores Sell.
  242. # Other means all the other races aside from Dwarf.
  243. # Default: 4, 3
  244. MaxPvtStoreSellSlotsDwarf = 4
  245. MaxPvtStoreSellSlotsOther = 3
  246. # Maximum number of allowed slots for Private Stores Buy.
  247. # Other means all the other races aside from Dwarf.
  248. # Default: 5, 4
  249. MaxPvtStoreBuySlotsDwarf = 5
  250. MaxPvtStoreBuySlotsOther = 4
  251. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  252. # Default: 80, 100, 250
  253. MaximumSlotsForNoDwarf = 80
  254. MaximumSlotsForDwarf = 100
  255. MaximumSlotsForGMPlayer = 250
  256. MaximumSlotsForQuestItems = 100
  257. # This will control a character's warehouse capacity.
  258. # Notes:
  259. # This must be LESS then 300 or the client will crash.
  260. # Default: 120, 100, 200, 20
  261. MaximumWarehouseSlotsForDwarf = 120
  262. MaximumWarehouseSlotsForNoDwarf = 100
  263. MaximumWarehouseSlotsForClan = 200
  264. # Freight
  265. # Maximum items that can be placed in Freight
  266. # Default: 20
  267. MaximumFreightSlots = 20
  268. # The priece for each item that's deposited
  269. # Default: 1000
  270. FreightPriece = 1000
  271. # ---------------------------------------------------------------------------
  272. # Enchanting
  273. # ---------------------------------------------------------------------------
  274. # This controls the chance an item has to break if it is enchanted.
  275. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  276. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  277. # Default: 66,66,66
  278. EnchantChanceWeapon = 66
  279. EnchantChanceArmor = 66
  280. EnchantChanceJewelry = 66
  281. EnchantChanceElementStone = 50
  282. EnchantChanceElementCrystal = 30
  283. EnchantChanceElementJewel = 20
  284. EnchantChanceElementEnergy = 10
  285. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  286. # Default: 66,66,66
  287. BlessedEnchantChanceWeapon = 66
  288. BlessedEnchantChanceArmor = 66
  289. BlessedEnchantChanceJewelry = 66
  290. # This is the enchant limit, if set to 0, there will be no limit.
  291. # Example: If this is set to 10, the maximum enchant will be 10.
  292. # Default: 0, 0, 0
  293. EnchantMaxWeapon = 0
  294. EnchantMaxArmor = 0
  295. EnchantMaxJewelry = 0
  296. # This is the maximum safe enchant.
  297. # Notes:
  298. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  299. # EnchantSafeMaxFull is for full body armor (upper and lower).
  300. # These values should always be greater than 0.
  301. # Default: 3, 4
  302. EnchantSafeMax = 3
  303. EnchantSafeMaxFull = 4
  304. # List of non-enchantable items.
  305. # Currently apprentice, travelers weapons and Pailaka items
  306. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  307. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  308. # ---------------------------------------------------------------------------
  309. # Augmenting
  310. # ---------------------------------------------------------------------------
  311. # These control the chance to get a skill in the augmentation process.
  312. # Default: 15, 30, 45, 60
  313. AugmentationNGSkillChance = 15
  314. AugmentationMidSkillChance = 30
  315. AugmentationHighSkillChance = 45
  316. AugmentationTopSkillChance = 60
  317. # Accessory augmentation skills currently disabled
  318. AugmentationAccSkillChance = 0
  319. # This controls the chance to get a base stat modifier in the augmentation process.
  320. # Notes:
  321. # This has no dependancy on the grade of Life Stone.
  322. # Default: 1
  323. AugmentationBaseStatChance = 1
  324. # These control the chance to get a glow effect in the augmentation process.
  325. # Notes:
  326. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  327. # Default: 0, 40, 70, 100
  328. AugmentationNGGlowChance = 0
  329. AugmentationMidGlowChance = 40
  330. AugmentationHighGlowChance = 70
  331. AugmentationTopGlowChance = 100
  332. # List of non-augmentable items, currently contains only Grand Boss jewels
  333. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  334. # Rods can't be augmented too.
  335. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,16025,16026
  336. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026
  337. # ---------------------------------------------------------------------------
  338. # Karma
  339. # ---------------------------------------------------------------------------
  340. # Karma player can be killed in Peace zone.
  341. # Default: False
  342. AltKarmaPlayerCanBeKilledInPeaceZone = False
  343. # Karma player can use GateKeeper.
  344. # Default: False
  345. AltKarmaPlayerCanUseGK = False
  346. # Karma player can use escape and recall skills.
  347. # Default: True
  348. AltKarmaPlayerCanTeleport = True
  349. # Karma player can shop.
  350. # Default: True
  351. AltKarmaPlayerCanShop = True
  352. # Karma player can trade.
  353. # Default: True
  354. AltKarmaPlayerCanTrade = True
  355. # Karma player can use warehouse.
  356. # Default: True
  357. AltKarmaPlayerCanUseWareHouse = True
  358. # ---------------------------------------------------------------------------
  359. # Fame
  360. # ---------------------------------------------------------------------------
  361. # The maximum number of Fame points a player can have
  362. # Default: 100000
  363. MaxPersonalFamePoints = 100000
  364. # How frequently the player gets Fame points while in a Fortress Siege zone
  365. # Default: 300s (5 min)
  366. FortressZoneFameTaskFrequency = 300
  367. # How much Fame aquired while in a Fortress Siege Zone
  368. # Default: 31
  369. FortressZoneFameAquirePoints = 31
  370. # How frequently the player gets Fame points while in a Castle Siege zone
  371. # Default: 300s (5 min)
  372. CastleZoneFameTaskFrequency = 300
  373. # How much Fame aquired while in a Castle Siege Zone
  374. # Default: 125
  375. CastleZoneFameAquirePoints = 125
  376. # Dead players can receive fame.
  377. # Default: True
  378. FameForDeadPlayers = True
  379. # ---------------------------------------------------------------------------
  380. # Crafting
  381. # ---------------------------------------------------------------------------
  382. # Option to enable or disable crafting.
  383. # Default: True
  384. CraftingEnabled = True
  385. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  386. # Default: True
  387. CraftMasterwork = True
  388. # Limits for recipes
  389. # Default: 50, 50
  390. DwarfRecipeLimit = 50
  391. CommonRecipeLimit = 50
  392. # Alternative crafting rules. If enabled, the following will be true:
  393. # Crafting takes time.
  394. # Players get EXP/SP for crafting.
  395. # Default: False
  396. AltGameCreation = False
  397. # Crafting Time multiplier.
  398. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  399. # Default: 1
  400. AltGameCreationSpeed = 1
  401. # Additional crafting XP/SP rate multiplier.
  402. # Default: 1, 1
  403. AltGameCreationXpRate = 1
  404. AltGameCreationSpRate = 1
  405. # Additional XP/SP rate multiplier when creating rare item.
  406. # Default: 2
  407. AltGameCreationRareXpSpRate = 2
  408. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  409. # Default: True
  410. AltBlacksmithUseRecipes = True
  411. # Store/Restore Dwarven Manufacture list
  412. # Keep manufacture shoplist after relog
  413. # Default: False
  414. StoreRecipeShopList = False
  415. # ---------------------------------------------------------------------------
  416. # Clan
  417. # ---------------------------------------------------------------------------
  418. # Number of days you have to wait before joining another clan.
  419. # Default: 1
  420. DaysBeforeJoinAClan = 1
  421. # Number of days you have to wait before creating a new clan.
  422. # Default: 10
  423. DaysBeforeCreateAClan = 10
  424. # Number of days it takes to dissolve a clan.
  425. # Default: 7
  426. DaysToPassToDissolveAClan = 7
  427. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  428. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  429. # Default: 1
  430. DaysBeforeJoinAllyWhenLeaved = 1
  431. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  432. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  433. # Default: 1
  434. DaysBeforeJoinAllyWhenDismissed = 1
  435. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  436. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  437. # Default: 1
  438. DaysBeforeAcceptNewClanWhenDismissed = 1
  439. # Number of days before creating a new alliance after dissolving an old alliance.
  440. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  441. # Default: 1
  442. DaysBeforeCreateNewAllyWhenDissolved = 1
  443. # Maximum number of clans in alliance.
  444. # Default: 3
  445. AltMaxNumOfClansInAlly = 3
  446. # Allow clan members to withdraw from the clan warehouse.
  447. # Default: False
  448. AltMembersCanWithdrawFromClanWH = False
  449. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  450. # Default: True
  451. RemoveCastleCirclets = True
  452. # Number of members needed to request a clan war.
  453. # Default: 15
  454. AltClanMembersForWar = 15
  455. # ---------------------------------------------------------------------------
  456. # Party
  457. # ---------------------------------------------------------------------------
  458. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  459. # and are inside this range, you will be considered as player to reward.
  460. # Checks for party range to mob to calculate rewards(exp, items).
  461. # Default: 1600
  462. AltPartyRange = 1600
  463. # 1. Used for adena distribution in party
  464. # 2. Used to handle random and by turn party loot
  465. # Default: 1400
  466. AltPartyRange2 = 1400
  467. # ---------------------------------------------------------------------------
  468. # Random
  469. # ---------------------------------------------------------------------------
  470. # This is the amount of adena that a new character starts their character with.
  471. # Default: 0
  472. StartingAdena = 0
  473. # This is the starting level of the new character.
  474. # Default: 1
  475. StartingLevel = 1
  476. # This is the amount of SP that a new character starts their character with.
  477. # Default: 0
  478. StartingSP = 0
  479. # This option, when set to True, will enable automatically picking up items.
  480. # If set False it will force the player to pickup dropped items from mobs.
  481. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  482. # Default: False
  483. AutoLoot = False
  484. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  485. # If set False it will force the player to pickup dropped items from bosses.
  486. # This excludes herbs mentioned above and items from mobs.
  487. # Default: False
  488. AutoLootRaids = False
  489. # Delay for raid drop items loot privilege
  490. # Require Command Channel , check next option
  491. # Value is in seconds
  492. # Default: 900 (15min)
  493. RaidLootRightsInterval = 900
  494. # Minimal size of Command Channel for apply raid loot privilege
  495. # Default: 45
  496. RaidLootRightsCCSize = 45
  497. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  498. # Default: 300
  499. UnstuckInterval = 300
  500. # Teleport Watchdog Timeout (seconds)
  501. # Player forced to appear if remain in teleported state longer than timeout
  502. # Does not set too low, recommended value 60s.
  503. # This time is in seconds, leave it at 0 if you want this feature disabled.
  504. # Default: 0
  505. TeleportWatchdogTimeout = 0
  506. # After a player teleports, this is the time the player is protected.
  507. # This time is in seconds, leave it at 0 if you want this feature disabled.
  508. # Retail (Since GE): 600 (10 minutes)
  509. # Default: 600
  510. PlayerSpawnProtection = 600
  511. # Spawn protection should dissapear with any action with the exception
  512. # of the item usage from items in this list.
  513. # Format: itemId,itemId,itemId,....
  514. PlayerSpawnProtectionAllowedItems = 736,1538,1829,1830
  515. # Teleport spawn protection time. It will protect the player in the
  516. # teleport spawn for the given time. 0 to disable feature
  517. PlayerTeleportProtection = 0
  518. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  519. # If disabled the first spawn location from zone.xml is used.
  520. # Default: True
  521. RandomRespawnInTownEnabled = True
  522. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  523. # Default: True
  524. OffsetOnTeleportEnabled = True
  525. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  526. # Default: 50
  527. MaxOffsetOnTeleport = 50
  528. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  529. # Default: False
  530. RestorePlayerInstance = False
  531. # Set whether summon skills can be used to summon players inside an instance.
  532. # When enabled individual instances can have summoning disabled in instance xml's.
  533. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  534. # Default: ?
  535. AllowSummonToInstance = True
  536. # This option is to enable or disable the use of in game petitions.
  537. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  538. # The MaximumPendingPetitions is the total amount of petitions in the server.
  539. # Note:
  540. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  541. # Default: True, 5, 25
  542. PetitioningAllowed = True
  543. MaxPetitionsPerPlayer = 5
  544. MaxPetitionsPending = 25
  545. # Free teleporting around the world.
  546. # Default: False
  547. AltFreeTeleporting = False
  548. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  549. # Default: 7
  550. DeleteCharAfterDays = 7
  551. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  552. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  553. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  554. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  555. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  556. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  557. # Default: 0, 0
  558. AltGameExponentXp = 0
  559. AltGameExponentSp = 0
  560. # PARTY XP DISTRIBUTION
  561. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  562. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  563. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  564. # Available Options: auto, level, percentage, none
  565. # Default: level
  566. PartyXpCutoffMethod = level
  567. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  568. # Default: 3.0
  569. PartyXpCutoffPercent = 3.0
  570. # This option takes effect when "level" method is chosen. Don't use low values for this!
  571. # Default: 20
  572. PartyXpCutoffLevel = 20
  573. # Disable tutorial on new player enter into Game
  574. # Please remember its sometimes important to novice players
  575. # Default: False
  576. DisableTutorial = False
  577. # Expertise penalty
  578. # If disabled, player will not receive penalty for equip higher grade items
  579. # Default: True
  580. ExpertisePenalty = True
  581. # Player can in client define his own key mapping and for save it must be stored server side.
  582. # Disabled until confirmed as working.
  583. # Default: False
  584. StoreCharUiSettings = False
  585. # Character name restriction
  586. # Disallow characters to have a name which contains the words.
  587. # Split them with ",". Example: announcements,announce...
  588. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou