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- /*
- * This program is free software: you can redistribute it and/or modify it under the terms of the
- * GNU General Public License as published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
- * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with this program. If
- * not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.datatables;
- import java.util.logging.Logger;
- import gnu.trove.TIntArrayList;
- import gnu.trove.TIntIntHashMap;
- import gnu.trove.TIntObjectHashMap;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.skills.SkillsEngine;
- /**
- *
- */
- public class SkillTable
- {
- private static Logger _log = Logger.getLogger(SkillTable.class.getName());
-
- private final TIntObjectHashMap<L2Skill> _skills;
- private final TIntIntHashMap _skillMaxLevel;
- private final TIntArrayList _enchantable;
-
- public static SkillTable getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private SkillTable()
- {
- _skills = new TIntObjectHashMap<L2Skill>();
- _skillMaxLevel = new TIntIntHashMap();
- _enchantable = new TIntArrayList();
- load();
- }
-
- public void reload()
- {
- load();
- //Reload Skill Tree as well.
- SkillTreesData.getInstance().load();
- }
-
- private void load()
- {
- _skills.clear();
- SkillsEngine.getInstance().loadAllSkills(_skills);
-
- _skillMaxLevel.clear();
- for (final L2Skill skill : _skills.getValues(new L2Skill[_skills.size()]))
- {
- final int skillId = skill.getId();
- final int skillLvl = skill.getLevel();
- if (skillLvl > 99)
- {
- if (!_enchantable.contains(skillId))
- _enchantable.add(skillId);
- continue;
- }
-
- // only non-enchanted skills
- final int maxLvl = _skillMaxLevel.get(skillId);
- if (skillLvl > maxLvl)
- _skillMaxLevel.put(skillId, skillLvl);
- }
-
- // Sorting for binarySearch
- _enchantable.sort();
-
- // Reloading as well FrequentSkill enumeration values
- for (FrequentSkill sk : FrequentSkill.values())
- sk._skill = getInfo(sk._id, sk._level);
- }
-
- /**
- * Provides the skill hash
- *
- * @param skill
- * The L2Skill to be hashed
- * @return getSkillHashCode(skill.getId(), skill.getLevel())
- */
- public static int getSkillHashCode(L2Skill skill)
- {
- return getSkillHashCode(skill.getId(), skill.getLevel());
- }
-
- /**
- * Centralized method for easier change of the hashing sys
- *
- * @param skillId
- * The Skill Id
- * @param skillLevel
- * The Skill Level
- * @return The Skill hash number
- */
- public static int getSkillHashCode(int skillId, int skillLevel)
- {
- return skillId * 1021 + skillLevel;
- }
-
- public final L2Skill getInfo(final int skillId, final int level)
- {
- final L2Skill result = _skills.get(getSkillHashCode(skillId, level));
- if (result != null)
- return result;
-
- // skill/level not found, fix for transformation scripts
- final int maxLvl = _skillMaxLevel.get(skillId);
- // requested level too high
- if (maxLvl > 0 && level > maxLvl)
- return _skills.get(getSkillHashCode(skillId, maxLvl));
-
- _log.warning("No skill info found for skill id " + skillId + " and skill level " + level + ".");
- return null;
- }
-
- public final int getMaxLevel(final int skillId)
- {
- return _skillMaxLevel.get(skillId);
- }
-
- public final boolean isEnchantable(final int skillId)
- {
- return _enchantable.binarySearch(skillId) >= 0;
- }
-
- /**
- * Returns an array with siege skills. If addNoble == true, will add also Advanced headquarters.
- */
- public L2Skill[] getSiegeSkills(boolean addNoble, boolean hasCastle)
- {
- L2Skill[] temp = new L2Skill[2 + (addNoble ? 1 : 0) + (hasCastle ? 2 : 0)];
- int i = 0;
- temp[i++] = _skills.get(SkillTable.getSkillHashCode(246, 1));
- temp[i++] = _skills.get(SkillTable.getSkillHashCode(247, 1));
-
- if (addNoble)
- temp[i++] = _skills.get(SkillTable.getSkillHashCode(326, 1));
- if (hasCastle)
- {
- temp[i++] = _skills.get(SkillTable.getSkillHashCode(844, 1));
- temp[i++] = _skills.get(SkillTable.getSkillHashCode(845, 1));
- }
- return temp;
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final SkillTable _instance = new SkillTable();
- }
-
- /**
- * Enum to hold some important references to frequently used (hardcoded) skills in core
- *
- * @author DrHouse
- */
- public static enum FrequentSkill
- {
- RAID_CURSE(4215, 1),
- RAID_CURSE2(4515, 1),
- SEAL_OF_RULER(246, 1),
- BUILD_HEADQUARTERS(247, 1),
- WYVERN_BREATH(4289, 1),
- STRIDER_SIEGE_ASSAULT(325, 1),
- FAKE_PETRIFICATION(4616, 1),
- FIREWORK(5965, 1),
- LARGE_FIREWORK(2025, 1),
- BLESSING_OF_PROTECTION(5182, 1),
- ARENA_CP_RECOVERY(4380, 1),
- VOID_BURST(3630, 1),
- VOID_FLOW(3631, 1),
- THE_VICTOR_OF_WAR(5074, 1),
- THE_VANQUISHED_OF_WAR(5075, 1),
- SPECIAL_TREE_RECOVERY_BONUS(2139, 1);
-
- private final int _id;
- private final int _level;
- private L2Skill _skill = null;
-
- private FrequentSkill(int id, int level)
- {
- _id = id;
- _level = level;
- }
-
- public L2Skill getSkill()
- {
- return _skill;
- }
- }
- }
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