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General.properties 23 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays a clock next to the server name on character selection.
  21. # Default: False
  22. ServerListClock = False
  23. # If True, only accounts with GM access can enter the server.
  24. # Default: False
  25. ServerGMOnly = False
  26. # Enable GMs to have the glowing aura of a Hero character on login.
  27. # Notes:
  28. # GMs can do "///hero" on themselves and get this aura voluntarily.
  29. # It's advised to keep this off due to graphic lag.
  30. # Default: False
  31. GMHeroAura = False
  32. # Auto set invulnerable status to a GM on login.
  33. # Default: False
  34. GMStartupInvulnerable = False
  35. # Auto set invisible status to a GM on login.
  36. # Default: False
  37. GMStartupInvisible = False
  38. # Auto block private messages to a GM on login.
  39. # Default: False
  40. GMStartupSilence = False
  41. # Auto list GMs in GM list (/gmlist) on login.
  42. # Default: False
  43. GMStartupAutoList = False
  44. # Auto set diet mode on to a GM on login (affects your weight penalty).
  45. # Default: False
  46. GMStartupDietMode = False
  47. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  48. # Default: modern
  49. GMAdminMenuStyle = modern
  50. # Item restrictions apply to GMs aswell? (True = restricted usage)
  51. # Default: True
  52. GMItemRestriction = True
  53. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  54. # Default: True
  55. GMSkillRestriction = True
  56. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  57. # Default: False
  58. GMTradeRestrictedItems = False
  59. # Allow GMs to restart/exit while is fighting stance
  60. # Default: False
  61. GMRestartFighting = False
  62. # ---------------------------------------------------------------------------
  63. # Server Security
  64. # ---------------------------------------------------------------------------
  65. # Bypass exploit protection. To ENABLE protection set to True.
  66. # Default: True
  67. BypassValidation = True
  68. # Enforce gameguard for clients. Sends a gameguard query on character login.
  69. # Default: True
  70. GameGuardEnforce = True
  71. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  72. # Default: True
  73. GameGuardProhibitAction = True
  74. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  75. # Default: False
  76. LogChat = False
  77. # Default: False
  78. LogItems = False
  79. # Default: False
  80. LogItemEnchants = False
  81. # Default: False
  82. LogSkillEnchants = False
  83. # Default: False
  84. GMAudit = False
  85. # Default: False
  86. LogGameDamage = False
  87. # If damage greater than threshold then log it
  88. # Default: 5000
  89. LogGameDamageThreshold = 5000
  90. # ---------------------------------------------------------------------------
  91. # Thread Configuration
  92. # ---------------------------------------------------------------------------
  93. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  94. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  95. # Default: 10
  96. ThreadPoolSizeEffects = 10
  97. # Default: 13
  98. ThreadPoolSizeGeneral = 13
  99. # Default: 2
  100. UrgentPacketThreadCoreSize = 2
  101. # Default: 4
  102. GeneralPacketThreadCoreSize = 4
  103. # Default: 4
  104. GeneralThreadCoreSize = 4
  105. # Default: 6
  106. AiMaxThread = 6
  107. # Dead Lock Detector (a separate thread for detecting deadlocks).
  108. # For improved crash logs and automatic restart in deadlock case if enabled.
  109. # Check interval is in seconds.
  110. # Default: False
  111. DeadLockDetector = False
  112. # Default: 20
  113. DeadLockCheckInterval = 20
  114. # Default: False
  115. RestartOnDeadlock = False
  116. # ---------------------------------------------------------------------------
  117. # Optimization
  118. # ---------------------------------------------------------------------------
  119. # Items on ground management.
  120. # Allow players to drop items on the ground.
  121. # Default: True
  122. AllowDiscardItem = True
  123. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  124. # Default: 600
  125. AutoDestroyDroppedItemAfter = 600
  126. # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)
  127. # Default: 15
  128. AutoDestroyHerbTime = 60
  129. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  130. # Notes:
  131. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  132. # Items on this list will be protected regardless of the following options.
  133. # Default: 0
  134. ListOfProtectedItems = 0
  135. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  136. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  137. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  138. # A value of 0 disables periodic saving.
  139. # Independent of this setting the character is always saved after leaving the world.
  140. # Default: 15
  141. CharacterDataStoreInterval = 15
  142. # This enables the server to only update items when saving the character.
  143. # Enabling this greatly reduces DB usage and improves performance.
  144. # WARNING: This option causes item loss during crashes.
  145. # Default: False
  146. LazyItemsUpdate = False
  147. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  148. # Default: False
  149. UpdateItemsOnCharStore = False
  150. # Also delete from world misc. items dropped by players (all except equip-able items).
  151. # Notes:
  152. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  153. # Default: False
  154. DestroyPlayerDroppedItem = False
  155. # Destroy dropped equipable items (armor, weapon, jewelry).
  156. # Notes:
  157. # Works only if DestroyPlayerDroppedItem = True
  158. # Default: False
  159. DestroyEquipableItem = False
  160. # Save dropped items into the database for restoring after restart.
  161. # Default: False
  162. SaveDroppedItem = False
  163. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  164. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  165. # Default: False
  166. EmptyDroppedItemTableAfterLoad = False
  167. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  168. # Notes:
  169. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  170. # Default: 60
  171. SaveDroppedItemInterval = 60
  172. # Delete all saved items from the database on next restart?
  173. # Notes:
  174. # Works only if SaveDroppedItem = False.
  175. # Default: False
  176. ClearDroppedItemTable = False
  177. # Delete invalid quest from players.
  178. # Default: False
  179. AutoDeleteInvalidQuestData = False
  180. # Setting False can improve server performance on high rate/population servers.
  181. # Default: True
  182. PreciseDropCalculation = True
  183. # Allow creating multiple non-stackable items at one time?
  184. # Default: True
  185. MultipleItemDrop = True
  186. # Forces full item inventory packet to be sent for any item change.
  187. # Notes:
  188. # This can increase network traffic
  189. # Default: False
  190. ForceInventoryUpdate = False
  191. # True = Load html's into cache only on first time html is requested.
  192. # False = Load all html's into cache on server startup.
  193. # Default: True
  194. LazyCache = True
  195. # Minimum and maximum variables in seconds for npc animation delay.
  196. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  197. # Default: 10
  198. MinNPCAnimation = 10
  199. # Default: 20
  200. MaxNPCAnimation = 20
  201. # Default: 5
  202. MinMonsterAnimation = 5
  203. # Default: 20
  204. MaxMonsterAnimation = 20
  205. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  206. # Default: False
  207. MoveBasedKnownlist = False
  208. # Interval (in miliseconds) in which the knownlist does full updates.
  209. # For move based updates its used for intermediate updates.
  210. # WARNING!
  211. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  212. # Default: 1250
  213. KnownListUpdateInterval = 1250
  214. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  215. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  216. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  217. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  218. # Default: False
  219. GridsAlwaysOn = False
  220. # Default: 1
  221. GridNeighborTurnOnTime = 1
  222. # Default: 90
  223. GridNeighborTurnOffTime = 90
  224. # ---------------------------------------------------------------------------
  225. # Geodata
  226. # ---------------------------------------------------------------------------
  227. # GeoData options:
  228. # 0 = GeoData and PathFinding OFF (default)
  229. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  230. # L2Playable movement. You need to download files for data/geodata folder.
  231. # Monsters can pass walls but not aggro (no line of sight) through them.
  232. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  233. # files if CellPathFinding not enabled) and all character moves go through
  234. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  235. # but we allow attack and returning home).
  236. # Recommended server memory minimum 2 GB, rather 3 GB.
  237. # Default: 0
  238. GeoData = 0
  239. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  240. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  241. # Default: False
  242. CellPathFinding = False
  243. # True = Loads GeoData buffer's content into physical memory.
  244. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  245. # Default: True
  246. ForceGeodata = True
  247. # This setting controls Client <--> Server Player coordinates synchronization:
  248. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  249. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  250. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  251. # Server sends validation packet if client goes too far from server calculated coordinates.
  252. # Default: -1
  253. CoordSynchronize = -1
  254. # ---------------------------------------------------------------------------
  255. # Features
  256. # ---------------------------------------------------------------------------
  257. # Zone Setting Options:
  258. # 0 = Peace All the Time
  259. # 1 = PVP During Siege for siege participants
  260. # 2 = PVP All the Time
  261. # Default: 0
  262. ZoneTown = 0
  263. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  264. # Default: False
  265. ActivatePositionRecorder = False
  266. # Global Chat.
  267. # Available Options: ON, OFF, GM, GLOBAL
  268. # Default: ON
  269. GlobalChat = ON
  270. # Trade Chat.
  271. # Available Options: ON, OFF, GM, GLOBAL
  272. # Default: ON
  273. TradeChat = ON
  274. # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here.
  275. # Default: True
  276. AllowWarehouse = True
  277. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  278. # Default: False
  279. WarehouseCache = False
  280. # How long warehouse should be stored in memory.
  281. # Default: 15
  282. WarehouseCacheTime = 15
  283. # Default: True
  284. AllowFreight = True
  285. # If True player can try on weapon and armor in shop.
  286. # Default: False
  287. AllowWear = False
  288. # Default: 5
  289. WearDelay = 5
  290. #Adena cost to try on an item.
  291. # Default: 10
  292. WearPrice = 10
  293. # ---------------------------------------------------------------------------
  294. # Misc Settings
  295. # ---------------------------------------------------------------------------
  296. # Default: True
  297. AllowRace = True
  298. # Default: True
  299. AllowWater = True
  300. # Enable pets for rent (wyvern & strider) from pet managers.
  301. # Default: False
  302. AllowRentPet = False
  303. # Default: True
  304. AllowFishing = True
  305. # Default: True
  306. AllowBoat = True
  307. # Default: True
  308. AllowCursedWeapons = True
  309. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  310. # Default: True
  311. AllowNpcWalkers = True
  312. #Allow Pet manager's pets to walk around.
  313. # Default: True
  314. AllowPetWalkers = True
  315. # Show "data/html/servnews.htm" when a character enters world.
  316. # Default: False
  317. ShowServerNews = False
  318. # Type of the Community board:
  319. # 0 = community is disabled
  320. # 1 = old community
  321. # 2 = full community (not fully implemented, experimental)
  322. # Default: 1
  323. CommunityType = 1
  324. # Default: False
  325. BBSShowPlayerList = False
  326. # Default: _bbshome
  327. BBSDefault = _bbshome
  328. # show level of character to others in Community Board
  329. # Default: False
  330. ShowLevelOnCommunityBoard = False
  331. # Default: True
  332. ShowStatusOnCommunityBoard = True
  333. # Default: 50
  334. NamePageSizeOnCommunityBoard = 50
  335. # Default: 5
  336. NamePerRowOnCommunityBoard = 5
  337. # ---------------------------------------------------------------------------
  338. # Olympiad
  339. # ---------------------------------------------------------------------------
  340. # Olympiad Start Time in Military hours Default 6pm (18)
  341. # Default: 18
  342. AltOlyStartTime = 18
  343. # Olympiad Start Time for Min's, Default 00 so at the start of the hour.
  344. # Default: 00
  345. AltOlyMin = 00
  346. # Olympiad Competition Period, Default 6 hours.
  347. # (If set different, should be increment by 10mins)
  348. # Default: 21600000
  349. AltOlyCPeriod = 21600000
  350. # Olympiad Battle Period, Default 6 minutes.
  351. # Default: 360000
  352. AltOlyBattle = 360000
  353. # Olympiad Weekly Period, Default 1 week
  354. # Default: 604800000
  355. AltOlyWPeriod = 604800000
  356. # Olympiad Validation Period, Default 24 Hours.
  357. # Default: 86400000
  358. AltOlyVPeriod = 86400000
  359. # Required number of participants for Classed and Non-Classed matches, Default 5 & 9
  360. # Default: 5
  361. AltOlyClassedParticipants = 5
  362. # Default: 9
  363. AltOlyNonClassedParticipants = 9
  364. # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
  365. # 0 for displaying digits instead of text phrase (old style).
  366. # Default: 100
  367. AltOlyRegistrationDisplayNumber = 100
  368. # Olympiad battle winner reward for class and non-class games.
  369. # Default: 13722
  370. AltOlyBattleRewItem = 13722
  371. # Default: 50
  372. AltOlyClassedRewItemCount = 50
  373. # Default: 30
  374. AltOlyNonClassedRewItemCount = 30
  375. # ItemId for this reward.
  376. # Default: 13722
  377. AltOlyCompRewItem = 13722
  378. # Rate to exchange points to reward item.
  379. # Default: 1000
  380. AltOlyGPPerPoint = 1000
  381. # Noblesse points awarded to Heros.
  382. # Default: 180
  383. AltOlyHeroPoints = 180
  384. # Noblesse points awarded to Rank 1 members.
  385. # Default: 120
  386. AltOlyRank1Points = 120
  387. # Noblesse points awarded to Rank 2 members.
  388. # Default: 80
  389. AltOlyRank2Points = 80
  390. # Noblesse points awarded to Rank 3 members.
  391. # Default: 55
  392. AltOlyRank3Points = 55
  393. # Noblesse points awarded to Rank 4 members.
  394. # Default: 35
  395. AltOlyRank4Points = 35
  396. # Noblesse points awarded to Rank 5 members.
  397. # Default: 20
  398. AltOlyRank5Points = 20
  399. # Maximum points that player can gain/lose on a match.
  400. # Default: 10
  401. AltOlyMaxPoints = 10
  402. # Hero tables show last month's winners or current status.
  403. # Default: True
  404. AltOlyShowMonthlyWinners = True
  405. # Olympiad Managers announce each start of fight.
  406. # Default: True
  407. AltOlyAnnounceGames = True
  408. # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
  409. # Default: 0
  410. AltOlyRestrictedItems = 0
  411. # Enchant limit for items during Olympiad battles. Disabled = -1.
  412. # Default: -1
  413. AltOlyEnchantLimit = -1
  414. # Log all Olympiad fights and outcome to olympiad.csv file.
  415. # Default: False
  416. AlyOlyLogFights = False
  417. # ---------------------------------------------------------------------------
  418. # Manor
  419. # ---------------------------------------------------------------------------
  420. # Default: True
  421. AllowManor = True
  422. # Manor refresh time in military hours.
  423. # Default: 20 (8pm)
  424. AltManorRefreshTime = 20
  425. # Manor refresh time (minutes).
  426. # Default: 00 (start of the hour)
  427. AltManorRefreshMin = 00
  428. # Manor period approve time in military hours.
  429. # Default: 6 (6am)
  430. AltManorApproveTime = 6
  431. # Manor period approve time (minutes).
  432. # Default: 00 (start of the hour)
  433. AltManorApproveMin = 00
  434. # Manor maintenance time.
  435. # Default: 360000 (6 minutes)
  436. AltManorMaintenancePeriod = 360000
  437. # Manor Save Type.
  438. # True = Save data into the database after every action
  439. # Default: False
  440. AltManorSaveAllActions = False
  441. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  442. # Default: 2
  443. AltManorSavePeriodRate = 2
  444. # ---------------------------------------------------------------------------
  445. # Lottery
  446. # ---------------------------------------------------------------------------
  447. # Default: True
  448. AllowLottery = True
  449. # Initial Lottery prize.
  450. # Default: 50000
  451. AltLotteryPrize = 50000
  452. # Lottery Ticket Price
  453. # Default: 2000
  454. AltLotteryTicketPrice = 2000
  455. # What part of jackpot amount should receive characters who pick 5 wining numbers
  456. # Default: 0.6
  457. AltLottery5NumberRate = 0.6
  458. # What part of jackpot amount should receive characters who pick 4 wining numbers
  459. # Default: 0.2
  460. AltLottery4NumberRate = 0.2
  461. # What part of jackpot amount should receive characters who pick 3 wining numbers
  462. # Default: 0.2
  463. AltLottery3NumberRate = 0.2
  464. # How much adena receive characters who pick two or less of the winning number
  465. # Default: 200
  466. AltLottery2and1NumberPrize = 200
  467. # ---------------------------------------------------------------------------
  468. # Dimension Rift
  469. # ---------------------------------------------------------------------------
  470. # Minimal party size to enter rift. Min = 2, Max = 9.
  471. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  472. # Default: 2
  473. RiftMinPartySize = 2
  474. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  475. # Default: 4
  476. MaxRiftJumps = 4
  477. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  478. # Default: 10000
  479. RiftSpawnDelay = 10000
  480. # Time between automatic jumps in seconds
  481. # Default: 480
  482. AutoJumpsDelayMin = 480
  483. # Default: 600
  484. AutoJumpsDelayMax = 600
  485. # Time Multiplier for stay in the boss room
  486. # Default: 1.5
  487. BossRoomTimeMultiply = 1.5
  488. # Cost in dimension fragments to enter the rift, each party member must own this amount
  489. # Default: 18
  490. RecruitCost = 18
  491. # Default: 21
  492. SoldierCost = 21
  493. # Default: 24
  494. OfficerCost = 24
  495. # Default: 27
  496. CaptainCost = 27
  497. # Default: 30
  498. CommanderCost = 30
  499. # Default: 33
  500. HeroCost = 33
  501. # ---------------------------------------------------------------------------
  502. # Four Sepulchers
  503. # ---------------------------------------------------------------------------
  504. # Default: 50
  505. TimeOfAttack = 50
  506. # Default: 5
  507. TimeOfCoolDown = 5
  508. # Default: 3
  509. TimeOfEntry = 3
  510. # Default: 2
  511. TimeOfWarmUp = 2
  512. # Default: 4
  513. NumberOfNecessaryPartyMembers = 4
  514. # ---------------------------------------------------------------------------
  515. # Punishment
  516. # ---------------------------------------------------------------------------
  517. # Player punishment for illegal actions:
  518. # 1 - broadcast warning to gms only
  519. # 2 - kick player(default)
  520. # 3 - kick & ban player
  521. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  522. # Default: 2
  523. DefaultPunish = 2
  524. # This setting typically specifies the duration of the above punishment.
  525. # Default: 0
  526. DefaultPunishParam = 0
  527. # Apply default punish if player buy items for zero adena.
  528. # Default: True
  529. OnlyGMItemsFree = True
  530. # Jail is a PvP zone.
  531. # Default: True
  532. JailIsPvp = True
  533. # Disable all chat in jail (except normal one)
  534. # Default: True
  535. JailDisableChat = True
  536. # ---------------------------------------------------------------------------
  537. # Database Custom Tables
  538. # ---------------------------------------------------------------------------
  539. # Default: False
  540. CustomSpawnlistTable = False
  541. # Option to save GM spawn only in the custom table.
  542. # Default: False
  543. SaveGmSpawnOnCustom = False
  544. # Option to delete spawn in alternate table.
  545. # Default: False
  546. DeleteGmSpawnOnCustom = False
  547. # Default: False
  548. CustomNpcTable = False
  549. # Default: False
  550. CustomItemTables = False
  551. # Default: False
  552. CustomArmorSetsTable = False
  553. # Default: False
  554. CustomTeleportTable = False
  555. # Default: False
  556. CustomDroplistTable = False
  557. # Default: False
  558. CustomMerchantTables = False
  559. # ---------------------------------------------------------------------------
  560. # Developer Settings
  561. # ---------------------------------------------------------------------------
  562. # Do not touch these if you do not know what you are doing.
  563. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  564. # Default: False
  565. Debug = False
  566. # Packet handler debug output
  567. # Default: False
  568. PacketHandlerDebug = False
  569. # Default: False
  570. Assert = False
  571. # Default: False
  572. Developer = False
  573. # Default: False
  574. AcceptGeoeditorConn = False
  575. # If True the server will be a test server (listed by test server clients only).
  576. # Default: False
  577. TestServer = False
  578. # If this is True then test servers will be listed like test servers.
  579. # Default: False
  580. ListTestServers = False
  581. # Don't load spawntable.
  582. # Default: False
  583. AltDevNoSpawns = False