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Character.properties 25 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00CCFF
  17. MasterNameColor = 00CCFF
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00CCFF
  20. MasterTitleColor = 00CCFF
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # This option enable check for all player skills for skill level.
  28. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  29. # If there is no possible level, skill is removed from player.
  30. DecreaseSkillOnDelevel = True
  31. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  32. # Default: 1
  33. AltWeightLimit = 1
  34. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  35. # Default: 0
  36. RunSpeedBoost = 0
  37. # Chance of receiving the Death Penalty debuff when killed by a mob.
  38. # Default: 20
  39. DeathPenaltyChance = 20
  40. # Percent of HP, MP, and CP which is restored on character revival.
  41. # Default: 0, 70, 70
  42. RespawnRestoreCP = 0
  43. RespawnRestoreHP = 70
  44. RespawnRestoreMP = 70
  45. # Percent of HP, MP, and CP regeneration for players.
  46. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  47. # Default: 100, 100, 100
  48. HpRegenMultiplier = 100
  49. MpRegenMultiplier = 100
  50. CpRegenMultiplier = 100
  51. # Decrease CP by 10 every normal hit a player do
  52. # Default: False
  53. AltGameTiredness = False
  54. # ---------------------------------------------------------------------------
  55. # Skills & Effects
  56. # ---------------------------------------------------------------------------
  57. # When this is enabled it will read the "SkillDurationList" option.
  58. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  59. # Default: False
  60. EnableModifySkillDuration = False
  61. # Skill duration list
  62. # Format: skillid,newtime;skillid2,newtime2...
  63. # Example:
  64. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  65. # and is only set for formating purposes.
  66. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  67. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  68. # 363,3600;364,3600
  69. SkillDurationList =
  70. # When this is enabled it will read the "SkillReuseList" option.
  71. EnableModifySkillReuse = False
  72. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  73. SkillReuseList =
  74. # Default: False
  75. AutoLearnSkills = False
  76. # Default: False
  77. AutoLootHerbs = False
  78. # Maximum number of buffs and songs/dances.
  79. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  80. # Default: 20, 12
  81. maxbuffamount = 20
  82. maxdanceamount = 12
  83. # Allow players to cancel dances/songs via Alt+click on buff icon
  84. # Default: False
  85. DanceCancelBuff = False
  86. # This option enables/disables additional MP consume for dances and songs.
  87. # Default: True
  88. DanceConsumeAdditionalMP = True
  89. # This option allows a player to automatically learn Divine Inspiration.
  90. # This is not included in AutoLearnSkills above.
  91. # Default: False
  92. AutoLearnDivineInspiration = False
  93. # This is to allow a character to be canceled during bow use, skill use, or both.
  94. # Available Options: bow, cast, all
  95. # Default: cast
  96. AltGameCancelByHit = cast
  97. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  98. # Default: True
  99. CancelLesserEffect = True
  100. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  101. # Default: True
  102. MagicFailures = True
  103. # Protection from aggressive mobs after getting up from fake death.
  104. # The value is specified in seconds.
  105. # Default: 0
  106. PlayerFakeDeathUpProtection = 0
  107. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  108. # Default: True
  109. StoreSkillCooltime = True
  110. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  111. # a subclass change
  112. # Deault: False
  113. SubclassStoreSkillCooltime = False
  114. # These are alternative rules for shields.
  115. # If True and they block:
  116. # The damage is powerAtk-shieldDef,
  117. # If False and they block:
  118. # The damage is powerAtk / (shieldDef + powerDef)
  119. # Default: False
  120. AltShieldBlocks = False
  121. # This is the percentage for perfect shield block rate.
  122. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  123. # Default: 10
  124. AltPerfectShieldBlockRate = 10
  125. # Allow use of Event Managers for changing occupation without any quests.
  126. # Default: False
  127. AllowClassMasters = False
  128. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  129. # 1st occupation change for 100.000 Adena (item id 57)
  130. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  131. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  132. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  133. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  134. # 1st, 2nd, 3rd occupation change for free, without rewards.
  135. # ConfigClassMaster=1;[];[];2;[];[]
  136. # Allow only first and second change.
  137. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  138. # Class Masters will allow changing to any occupation on any level inside class tree
  139. # For example, Dwarven Fighter will be able to advance to:
  140. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  141. # But Warsmith will be able to change only to Maestro.
  142. # Default = False
  143. AllowEntireTree = False
  144. # When character reach levels 20,40,76 he will receive tutorial page
  145. # with list of the all possible variants, and can select and immediately
  146. # change to the new occupation, or decide to choose later (on next login).
  147. # Can be used with or without classic Class Masters.
  148. # Default = False
  149. AlternateClassMaster = False
  150. # Require life crystal needed to learn clan skills.
  151. # Default: True
  152. LifeCrystalNeeded = True
  153. # Require spell book needed to learn skills.
  154. # Default: False
  155. SpBookNeeded = False
  156. # Require book needed to enchant skills.
  157. # Default: True
  158. EnchantSkillSpBookNeeded = True
  159. # Require spell book needed to learn Divine Inspiration.
  160. # Default: True
  161. DivineInspirationSpBookNeeded = True
  162. # When enabled, the following will be true:
  163. # All classes can learn all skills.
  164. # Skills of another class costs x2 SP to learn.
  165. # Skills of another race costs x2 SP to learn.
  166. # Skills of fighters/mages costs x3 SP to learn.
  167. # Default: False
  168. AltGameSkillLearn = False
  169. # Allow player to sub-class without checking for unique quest items.
  170. # Default: False
  171. AltSubClassWithoutQuests = False
  172. # Allow player to add/change subclass at all village master
  173. # Default: False
  174. AltSubclassEverywhere = False
  175. # ---------------------------------------------------------------------------
  176. # Vitality configuration
  177. # ---------------------------------------------------------------------------
  178. # Enables vitality system
  179. # Default: True
  180. EnableVitality = True
  181. # Do you want players to recover their vitality when they reconnect?
  182. # This is calculated with the time they've been offline
  183. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  184. # Notes:
  185. # Works only if EnableVitality = True
  186. # Default: True
  187. RecoverVitalityOnReconnect = True
  188. # Option to set a lower vitality at character creation.
  189. # Vitality needs to be enabled, and startingpoints needs to be lower
  190. # than max-vitality points.
  191. # Default: 20000
  192. StartingVitalityPoints = 20000
  193. # ---------------------------------------------------------------------------
  194. # Limits
  195. # ---------------------------------------------------------------------------
  196. # Maximum character running speed.
  197. # Default: 250
  198. MaxRunSpeed = 250
  199. # Maximum character Physical Critical Rate. (10 = 1%)
  200. # Default: 500
  201. MaxPCritRate = 500
  202. # Maximum character Magic Critical Rate. (10 = 1%)
  203. # Default: 200
  204. MaxMCritRate = 200
  205. # Maximum character Attack Speed.
  206. # Default: 1500
  207. MaxPAtkSpeed = 1500
  208. # Maximum character Cast Speed.
  209. # Default: 1999
  210. MaxMAtkSpeed = 1999
  211. # Maximum character Evasion.
  212. # Default: 200
  213. MaxEvasion = 200
  214. # Maximum number of allowed subclasses for every player.
  215. # Default: 3
  216. MaxSubclass = 3
  217. # Maximum subclass level.
  218. # Default: 80
  219. MaxSubclassLevel = 80
  220. # Maximum number of allowed slots for Private Stores Sell.
  221. # Other means all the other races aside from Dwarf.
  222. # Default: 4, 3
  223. MaxPvtStoreSellSlotsDwarf = 4
  224. MaxPvtStoreSellSlotsOther = 3
  225. # Maximum number of allowed slots for Private Stores Buy.
  226. # Other means all the other races aside from Dwarf.
  227. # Default: 5, 4
  228. MaxPvtStoreBuySlotsDwarf = 5
  229. MaxPvtStoreBuySlotsOther = 4
  230. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  231. # Default: 80, 100, 250
  232. MaximumSlotsForNoDwarf = 80
  233. MaximumSlotsForDwarf = 100
  234. MaximumSlotsForGMPlayer = 250
  235. # This will control a character's warehouse capacity.
  236. # Notes:
  237. # This must be LESS then 300 or the client will crash.
  238. # Default: 120, 100, 200, 20
  239. MaximumWarehouseSlotsForDwarf = 120
  240. MaximumWarehouseSlotsForNoDwarf = 100
  241. MaximumWarehouseSlotsForClan = 200
  242. # ---------------------------------------------------------------------------
  243. # Enchanting
  244. # ---------------------------------------------------------------------------
  245. # This controls the chance an item has to break if it is enchanted.
  246. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  247. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  248. # Default: 66,66,66
  249. EnchantChanceWeapon = 66
  250. EnchantChanceArmor = 66
  251. EnchantChanceJewelry = 66
  252. EnchantChanceElement = 50
  253. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  254. # Default: 66,66,66
  255. BlessedEnchantChanceWeapon = 66
  256. BlessedEnchantChanceArmor = 66
  257. BlessedEnchantChanceJewelry = 66
  258. # This is the enchant limit, if set to 0, there will be no limit.
  259. # Example: If this is set to 10, the maximum enchant will be 10.
  260. # Default: 0, 0, 0
  261. EnchantMaxWeapon = 0
  262. EnchantMaxArmor = 0
  263. EnchantMaxJewelry = 0
  264. # This is the maximum safe enchant.
  265. # Notes:
  266. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  267. # EnchantSafeMaxFull is for full body armor (upper and lower).
  268. # These values should always be greater than 0.
  269. # Default: 3, 4
  270. EnchantSafeMax = 3
  271. EnchantSafeMaxFull = 4
  272. # ---------------------------------------------------------------------------
  273. # Augmenting
  274. # ---------------------------------------------------------------------------
  275. # These control the chance to get a skill in the augmentation process.
  276. # Default: 15, 30, 45, 60
  277. AugmentationNGSkillChance = 15
  278. AugmentationMidSkillChance = 30
  279. AugmentationHighSkillChance = 45
  280. AugmentationTopSkillChance = 60
  281. # Accessory augmentation skills currently disabled
  282. AugmentationAccSkillChance = 0
  283. # This controls the chance to get a base stat modifier in the augmentation process.
  284. # Notes:
  285. # This has no dependancy on the grade of Life Stone.
  286. # Default: 1
  287. AugmentationBaseStatChance = 1
  288. # These control the chance to get a glow effect in the augmentation process.
  289. # Notes:
  290. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  291. # Default: 0, 40, 70, 100
  292. AugmentationNGGlowChance = 0
  293. AugmentationMidGlowChance = 40
  294. AugmentationHighGlowChance = 70
  295. AugmentationTopGlowChance = 100
  296. # List of non-augmentable items, currently contains only Grand Boss jewels
  297. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  298. # Rods can't be augmented too.
  299. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  300. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299
  301. # ---------------------------------------------------------------------------
  302. # Karma
  303. # ---------------------------------------------------------------------------
  304. # Karma player can be killed in Peace zone.
  305. # Default: False
  306. AltKarmaPlayerCanBeKilledInPeaceZone = False
  307. # Karma player can use GateKeeper.
  308. # Default: False
  309. AltKarmaPlayerCanUseGK = False
  310. # Karma player can use escape and recall skills.
  311. # Default: True
  312. AltKarmaPlayerCanTeleport = True
  313. # Karma player can shop.
  314. # Default: True
  315. AltKarmaPlayerCanShop = True
  316. # Karma player can trade.
  317. # Default: True
  318. AltKarmaPlayerCanTrade = True
  319. # Karma player can use warehouse.
  320. # Default: True
  321. AltKarmaPlayerCanUseWareHouse = True
  322. # ---------------------------------------------------------------------------
  323. # Fame
  324. # ---------------------------------------------------------------------------
  325. # The maximum number of Fame points a player can have
  326. # Default: 50000
  327. MaxPersonalFamePoints = 50000
  328. # How frequently the player gets Fame points while in a Fortress Siege zone
  329. # Default: 300s (5 min)
  330. FortressZoneFameTaskFrequency = 300
  331. # How much Fame aquired while in a Fortress Siege Zone
  332. # Default: 31
  333. FortressZoneFameAquirePoints = 31
  334. # How frequently the player gets Fame points while in a Castle Siege zone
  335. # Default: 300s (5 min)
  336. CastleZoneFameTaskFrequency = 300
  337. # How much Fame aquired while in a Castle Siege Zone
  338. # Default: 125
  339. CastleZoneFameAquirePoints = 125
  340. # Dead players can receive fame.
  341. # Default: True
  342. FameForDeadPlayers = True
  343. # ---------------------------------------------------------------------------
  344. # Crafting
  345. # ---------------------------------------------------------------------------
  346. # Option to enable or disable crafting.
  347. # Default: True
  348. CraftingEnabled = True
  349. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  350. # Default: True
  351. CraftMasterwork = True
  352. # Limits for recipes
  353. # Default: 50, 50
  354. DwarfRecipeLimit = 50
  355. CommonRecipeLimit = 50
  356. # Alternative crafting rules. If enabled, the following will be true:
  357. # Crafting takes time.
  358. # Players get EXP/SP for crafting.
  359. # Default: False
  360. AltGameCreation = False
  361. # Crafting Time multiplier.
  362. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  363. # Default: 1
  364. AltGameCreationSpeed = 1
  365. # Additional crafting XP/SP rate multiplier.
  366. # Default: 1, 1
  367. AltGameCreationXpRate = 1
  368. AltGameCreationSpRate = 1
  369. # Additional XP/SP rate multiplier when creating rare item.
  370. # Default: 2
  371. AltGameCreationRareXpSpRate = 2
  372. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  373. # Default: True
  374. AltBlacksmithUseRecipes = True
  375. # Store/Restore Dwarven Manufacture list
  376. # Keep manufacture shoplist after relog
  377. # Default: False
  378. StoreRecipeShopList = False
  379. # ---------------------------------------------------------------------------
  380. # Clan
  381. # ---------------------------------------------------------------------------
  382. # Number of days you have to wait before joining another clan.
  383. # Default: 1
  384. DaysBeforeJoinAClan = 1
  385. # Number of days you have to wait before creating a new clan.
  386. # Default: 10
  387. DaysBeforeCreateAClan = 10
  388. # Number of days it takes to dissolve a clan.
  389. # Default: 7
  390. DaysToPassToDissolveAClan = 7
  391. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  392. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  393. # Default: 1
  394. DaysBeforeJoinAllyWhenLeaved = 1
  395. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  396. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  397. # Default: 1
  398. DaysBeforeJoinAllyWhenDismissed = 1
  399. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  400. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  401. # Default: 1
  402. DaysBeforeAcceptNewClanWhenDismissed = 1
  403. # Number of days before creating a new alliance after dissolving an old alliance.
  404. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  405. # Default: 1
  406. DaysBeforeCreateNewAllyWhenDissolved = 1
  407. # Maximum number of clans in alliance.
  408. # Default: 3
  409. AltMaxNumOfClansInAlly = 3
  410. # Allow clan members to withdraw from the clan warehouse.
  411. # Default: False
  412. AltMembersCanWithdrawFromClanWH = False
  413. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  414. # Default: True
  415. RemoveCastleCirclets = True
  416. # Number of members needed to request a clan war.
  417. # Default: 15
  418. AltClanMembersForWar = 15
  419. # ---------------------------------------------------------------------------
  420. # Party
  421. # ---------------------------------------------------------------------------
  422. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  423. # and are inside this range, you will be considered as player to reward.
  424. # Checks for party range to mob to calculate rewards(exp, items).
  425. # Default: 1600
  426. AltPartyRange = 1600
  427. # 1. Used for adena distribution in party
  428. # 2. Used to handle random and by turn party loot
  429. # Default: 1400
  430. AltPartyRange2 = 1400
  431. # ---------------------------------------------------------------------------
  432. # Random
  433. # ---------------------------------------------------------------------------
  434. # This is the amount of adena that a new character starts their character with.
  435. # Default: 0
  436. StartingAdena = 0
  437. # This is the starting level of the new character.
  438. # Default: 1
  439. StartingLevel = 1
  440. # This is the amount of SP that a new character starts their character with.
  441. # Default: 0
  442. StartingSP = 0
  443. # This option, when set to True, will enable automatically picking up items.
  444. # If set False it will force the player to pickup dropped items from mobs.
  445. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  446. # Default: False
  447. AutoLoot = False
  448. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  449. # If set False it will force the player to pickup dropped items from bosses.
  450. # This excludes herbs mentioned above and items from mobs.
  451. # Default: False
  452. AutoLootRaids = False
  453. # Delay for raid drop items loot privilege
  454. # Require Command Channel , check next option
  455. # Value is in seconds
  456. # Default: 900 (15min)
  457. RaidLootRightsInterval = 900
  458. # Minimal size of Command Channel for apply raid loot privilege
  459. # Default: 45
  460. RaidLootRightsCCSize = 45
  461. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  462. # Default: 300
  463. UnstuckInterval = 300
  464. # Teleport Watchdog Timeout (seconds)
  465. # Player forced to appear if remain in teleported state longer than timeout
  466. # Does not set too low, recommended value 60s.
  467. # This time is in seconds, leave it at 0 if you want this feature disabled.
  468. # Default: 0
  469. TeleportWatchdogTimeout = 0
  470. # After a player teleports, this is the time the player is protected.
  471. # This time is in seconds, leave it at 0 if you want this feature disabled.
  472. # Retail (Since GE): 600 (10 minutes)
  473. # Default: 600
  474. PlayerSpawnProtection = 600
  475. # Spawn protection should dissapear with any action with the exception
  476. # of the item usage from items in this list.
  477. # Format: itemId,itemId,itemId,....
  478. PlayerSpawnProtectionAllowedItems = 736,1538,1829,1830
  479. # Teleport spawn protection time. It will protect the player in the
  480. # teleport spawn for the given time. 0 to disable feature
  481. PlayerTeleportProtection = 0
  482. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  483. # If disabled the first spawn location from zone.xml is used.
  484. # Default: True
  485. RandomRespawnInTownEnabled = True
  486. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  487. # Default: True
  488. OffsetOnTeleportEnabled = True
  489. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  490. # Default: 50
  491. MaxOffsetOnTeleport = 50
  492. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  493. # Default: False
  494. RestorePlayerInstance = False
  495. # Set whether summon skills can be used to summon players inside an instance.
  496. # When enabled individual instances can have summoning disabled in instance xml's.
  497. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  498. # Default: ?
  499. AllowSummonToInstance = True
  500. # This option is to enable or disable the use of in game petitions.
  501. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  502. # The MaximumPendingPetitions is the total amount of petitions in the server.
  503. # Note:
  504. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  505. # Default: True, 5, 25
  506. PetitioningAllowed = True
  507. MaxPetitionsPerPlayer = 5
  508. MaxPetitionsPending = 25
  509. # Free teleporting around the world.
  510. # Default: False
  511. AltFreeTeleporting = False
  512. # Allow character to recommend same person more then once per day.
  513. # Default: False
  514. AltRecommend = False
  515. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  516. # Default: 7
  517. DeleteCharAfterDays = 7
  518. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  519. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  520. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  521. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  522. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  523. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  524. # Default: 0, 0
  525. AltGameExponentXp = 0
  526. AltGameExponentSp = 0
  527. # PARTY XP DISTRIBUTION
  528. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  529. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  530. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  531. # Available Options: auto, level, percentage, none
  532. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  533. # Default: auto
  534. PartyXpCutoffMethod = auto
  535. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  536. # Default: 3.0
  537. PartyXpCutoffPercent = 3.0
  538. # This option takes effect when "level" method is chosen. Don't use low values for this!
  539. # Default: 30
  540. PartyXpCutoffLevel = 30
  541. # Disable tutorial on new player enter into Game
  542. # Please remember its sometimes important to novice players
  543. # Default: False
  544. DisableTutorial = False
  545. # Expertise penalty
  546. # If disabled, player will not receive penalty for equip higher grade items
  547. # Default: True
  548. ExpertisePenalty = True
  549. # Player can in client define his own key mapping and for save it must be stored server side.
  550. # Disabled until confirmed as working.
  551. # Default: False
  552. StoreCharUiSettings = False