L2SkillChargeDmg.java 4.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.model.L2Effect;
  21. import com.l2jserver.gameserver.model.L2ItemInstance;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Skill;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.L2Playable;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. import com.l2jserver.gameserver.skills.BaseStats;
  30. import com.l2jserver.gameserver.skills.Formulas;
  31. import com.l2jserver.gameserver.templates.StatsSet;
  32. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  33. public class L2SkillChargeDmg extends L2Skill
  34. {
  35. private static final Logger _logDamage = Logger.getLogger("damage");
  36. public L2SkillChargeDmg(StatsSet set)
  37. {
  38. super(set);
  39. }
  40. @Override
  41. public void useSkill(L2Character caster, L2Object[] targets)
  42. {
  43. if (caster.isAlikeDead())
  44. {
  45. return;
  46. }
  47. double modifier = 0;
  48. if (caster instanceof L2PcInstance)
  49. {
  50. // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
  51. modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
  52. }
  53. L2ItemInstance weapon = caster.getActiveWeaponInstance();
  54. boolean soul = (weapon != null
  55. && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
  56. && weapon.getItemType() != L2WeaponType.DAGGER );
  57. for (L2Character target: (L2Character[]) targets)
  58. {
  59. if (target.isAlikeDead())
  60. continue;
  61. // Calculate skill evasion
  62. boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
  63. if(skillIsEvaded)
  64. {
  65. if (caster instanceof L2PcInstance)
  66. {
  67. SystemMessage sm = new SystemMessage(SystemMessageId.C1_DODGES_ATTACK);
  68. sm.addString(target.getName());
  69. ((L2PcInstance) caster).sendPacket(sm);
  70. }
  71. if (target instanceof L2PcInstance)
  72. {
  73. SystemMessage sm = new SystemMessage(SystemMessageId.AVOIDED_C1_ATTACK2);
  74. sm.addString(caster.getName());
  75. ((L2PcInstance) target).sendPacket(sm);
  76. }
  77. //no futher calculations needed.
  78. continue;
  79. }
  80. // TODO: should we use dual or not?
  81. // because if so, damage are lowered but we don't do anything special with dual then
  82. // like in doAttackHitByDual which in fact does the calcPhysDam call twice
  83. //boolean dual = caster.isUsingDualWeapon();
  84. byte shld = Formulas.calcShldUse(caster, target, this);
  85. boolean crit = false;
  86. if (this.getBaseCritRate() > 0)
  87. crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(caster), target);
  88. // damage calculation, crit is static 2x
  89. double damage = Formulas.calcPhysDam(caster, target, this, shld, false, false, soul);
  90. if (crit)
  91. damage *= 2;
  92. if (damage > 0)
  93. {
  94. double finalDamage = damage*modifier;
  95. if (Config.LOG_GAME_DAMAGE
  96. && caster instanceof L2Playable
  97. && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
  98. {
  99. LogRecord record = new LogRecord(Level.INFO, "");
  100. record.setParameters(new Object[]{caster, " did damage ", (int)damage, this, " to ", target});
  101. record.setLoggerName("pdam");
  102. _logDamage.log(record);
  103. }
  104. target.reduceCurrentHp(finalDamage, caster, this);
  105. // vengeance reflected damage
  106. if ((Formulas.calcSkillReflect(target, this) & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
  107. caster.reduceCurrentHp(damage, target, this);
  108. caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
  109. }
  110. else
  111. {
  112. caster.sendDamageMessage(target, 0, false, false, true);
  113. }
  114. }
  115. if (soul && weapon!= null)
  116. weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
  117. // effect self :]
  118. L2Effect seffect = caster.getFirstEffect(getId());
  119. if (seffect != null && seffect.isSelfEffect())
  120. {
  121. //Replace old effect with new one.
  122. seffect.exit();
  123. }
  124. // cast self effect if any
  125. getEffectsSelf(caster);
  126. }
  127. }