Formulas.java 87 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.L2SiegeClan;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.L2Playable;
  32. import com.l2jserver.gameserver.model.actor.L2Summon;
  33. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  38. import com.l2jserver.gameserver.model.base.PlayerState;
  39. import com.l2jserver.gameserver.model.entity.Castle;
  40. import com.l2jserver.gameserver.model.entity.ClanHall;
  41. import com.l2jserver.gameserver.model.entity.Fort;
  42. import com.l2jserver.gameserver.model.entity.Siege;
  43. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  44. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  45. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  50. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  52. import com.l2jserver.gameserver.skills.funcs.Func;
  53. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  54. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  55. import com.l2jserver.gameserver.templates.item.L2Item;
  56. import com.l2jserver.gameserver.templates.item.L2Weapon;
  57. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  58. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  59. import com.l2jserver.gameserver.util.Util;
  60. import com.l2jserver.util.Rnd;
  61. /**
  62. * Global calculations, can be modified by server admins
  63. */
  64. public final class Formulas
  65. {
  66. // level difference reductions
  67. private static final int MAGIC_FAIL_RATE = 3;
  68. private static final double DAMAGE_REDUCTION = 0.66;
  69. /** Regen Task period */
  70. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  71. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  72. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  73. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  74. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  75. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  76. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  77. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  78. private static final byte MELEE_ATTACK_RANGE = 40;
  79. static class FuncAddLevel3 extends Func
  80. {
  81. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  82. static Func getInstance(Stats stat)
  83. {
  84. int pos = stat.ordinal();
  85. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  86. return _instancies[pos];
  87. }
  88. private FuncAddLevel3(Stats pStat)
  89. {
  90. super(pStat, 0x10, null);
  91. }
  92. @Override
  93. public void calc(Env env)
  94. {
  95. env.value += env.player.getLevel() / 3.0;
  96. }
  97. }
  98. static class FuncMultLevelMod extends Func
  99. {
  100. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  101. static Func getInstance(Stats stat)
  102. {
  103. int pos = stat.ordinal();
  104. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  105. return _instancies[pos];
  106. }
  107. private FuncMultLevelMod(Stats pStat)
  108. {
  109. super(pStat, 0x20, null);
  110. }
  111. @Override
  112. public void calc(Env env)
  113. {
  114. env.value *= env.player.getLevelMod();
  115. }
  116. }
  117. static class FuncMultRegenResting extends Func
  118. {
  119. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  120. /**
  121. * Return the Func object corresponding to the state concerned.<BR><BR>
  122. */
  123. static Func getInstance(Stats stat)
  124. {
  125. int pos = stat.ordinal();
  126. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  127. return _instancies[pos];
  128. }
  129. /**
  130. * Constructor of the FuncMultRegenResting.<BR><BR>
  131. */
  132. private FuncMultRegenResting(Stats pStat)
  133. {
  134. super(pStat, 0x20, null);
  135. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  136. }
  137. /**
  138. * Calculate the modifier of the state concerned.<BR><BR>
  139. */
  140. @Override
  141. public void calc(Env env)
  142. {
  143. if (!cond.test(env)) return;
  144. env.value *= 1.45;
  145. }
  146. }
  147. static class FuncPAtkMod extends Func
  148. {
  149. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  150. static Func getInstance()
  151. {
  152. return _fpa_instance;
  153. }
  154. private FuncPAtkMod()
  155. {
  156. super(Stats.POWER_ATTACK, 0x30, null);
  157. }
  158. @Override
  159. public void calc(Env env)
  160. {
  161. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  162. }
  163. }
  164. static class FuncMAtkMod extends Func
  165. {
  166. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  167. static Func getInstance()
  168. {
  169. return _fma_instance;
  170. }
  171. private FuncMAtkMod()
  172. {
  173. super(Stats.MAGIC_ATTACK, 0x20, null);
  174. }
  175. @Override
  176. public void calc(Env env)
  177. {
  178. double intb = BaseStats.INT.calcBonus(env.player);
  179. double lvlb = env.player.getLevelMod();
  180. env.value *= (lvlb * lvlb) * (intb * intb);
  181. }
  182. }
  183. static class FuncMDefMod extends Func
  184. {
  185. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  186. static Func getInstance()
  187. {
  188. return _fmm_instance;
  189. }
  190. private FuncMDefMod()
  191. {
  192. super(Stats.MAGIC_DEFENCE, 0x20, null);
  193. }
  194. @Override
  195. public void calc(Env env)
  196. {
  197. if (env.player instanceof L2PcInstance)
  198. {
  199. L2PcInstance p = (L2PcInstance) env.player;
  200. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  201. env.value -= 5;
  202. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  203. env.value -= 5;
  204. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  205. env.value -= 9;
  206. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  207. env.value -= 9;
  208. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  209. env.value -= 13;
  210. }
  211. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  212. }
  213. }
  214. static class FuncPDefMod extends Func
  215. {
  216. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  217. static Func getInstance()
  218. {
  219. return _fmm_instance;
  220. }
  221. private FuncPDefMod()
  222. {
  223. super(Stats.POWER_DEFENCE, 0x20, null);
  224. }
  225. @Override
  226. public void calc(Env env)
  227. {
  228. if (env.player instanceof L2PcInstance)
  229. {
  230. L2PcInstance p = (L2PcInstance) env.player;
  231. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  232. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  233. env.value -= 12;
  234. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  235. if (chest != null)
  236. env.value -= hasMagePDef ? 15 : 31;
  237. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  238. env.value -= hasMagePDef ? 8 : 18;
  239. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  240. env.value -= 8;
  241. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  242. env.value -= 7;
  243. }
  244. env.value *= env.player.getLevelMod();
  245. }
  246. }
  247. static class FuncGatesPDefMod extends Func
  248. {
  249. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  250. static Func getInstance()
  251. {
  252. return _fmm_instance;
  253. }
  254. private FuncGatesPDefMod()
  255. {
  256. super(Stats.POWER_DEFENCE, 0x20, null);
  257. }
  258. @Override
  259. public void calc(Env env)
  260. {
  261. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  262. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  263. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  264. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  265. }
  266. }
  267. static class FuncGatesMDefMod extends Func
  268. {
  269. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  270. static Func getInstance()
  271. {
  272. return _fmm_instance;
  273. }
  274. private FuncGatesMDefMod()
  275. {
  276. super(Stats.MAGIC_DEFENCE, 0x20, null);
  277. }
  278. @Override
  279. public void calc(Env env)
  280. {
  281. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  282. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  283. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  284. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  285. }
  286. }
  287. static class FuncBowAtkRange extends Func
  288. {
  289. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  290. static Func getInstance()
  291. {
  292. return _fbar_instance;
  293. }
  294. private FuncBowAtkRange()
  295. {
  296. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  297. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  298. }
  299. @Override
  300. public void calc(Env env)
  301. {
  302. if (!cond.test(env))
  303. return;
  304. // default is 40 and with bow should be 500
  305. env.value += 460;
  306. }
  307. }
  308. static class FuncCrossBowAtkRange extends Func
  309. {
  310. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  311. static Func getInstance()
  312. {
  313. return _fcb_instance;
  314. }
  315. private FuncCrossBowAtkRange()
  316. {
  317. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  318. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  319. }
  320. @Override
  321. public void calc(Env env)
  322. {
  323. if (!cond.test(env))
  324. return;
  325. // default is 40 and with crossbow should be 400
  326. env.value += 360;
  327. }
  328. }
  329. static class FuncAtkAccuracy extends Func
  330. {
  331. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  332. static Func getInstance()
  333. {
  334. return _faa_instance;
  335. }
  336. private FuncAtkAccuracy()
  337. {
  338. super(Stats.ACCURACY_COMBAT, 0x10, null);
  339. }
  340. @Override
  341. public void calc(Env env)
  342. {
  343. final int level = env.player.getLevel();
  344. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  345. env.value += Math.sqrt(env.player.getDEX()) * 6;
  346. env.value += level;
  347. if (level > 77)
  348. env.value += (level - 77);
  349. if (level > 69)
  350. env.value += (level - 69);
  351. if (env.player instanceof L2Summon)
  352. env.value += (level < 60) ? 4 : 5;
  353. }
  354. }
  355. static class FuncAtkEvasion extends Func
  356. {
  357. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  358. static Func getInstance()
  359. {
  360. return _fae_instance;
  361. }
  362. private FuncAtkEvasion()
  363. {
  364. super(Stats.EVASION_RATE, 0x10, null);
  365. }
  366. @Override
  367. public void calc(Env env)
  368. {
  369. final int level = env.player.getLevel();
  370. //[Square(DEX)]*6 + lvl;
  371. env.value += Math.sqrt(env.player.getDEX()) * 6;
  372. env.value += level;
  373. if (level > 77)
  374. env.value += (level - 77);
  375. if (level > 69)
  376. env.value += (level - 69);
  377. }
  378. }
  379. static class FuncAtkCritical extends Func
  380. {
  381. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  382. static Func getInstance()
  383. {
  384. return _fac_instance;
  385. }
  386. private FuncAtkCritical()
  387. {
  388. super(Stats.CRITICAL_RATE, 0x09, null);
  389. }
  390. @Override
  391. public void calc(Env env)
  392. {
  393. L2Character p = env.player;
  394. if (p instanceof L2SummonInstance)
  395. env.value = 40;
  396. else if (p instanceof L2PcInstance)
  397. {
  398. if (p.getActiveWeaponInstance() == null)
  399. env.value = 40;
  400. else
  401. {
  402. env.value *= BaseStats.DEX.calcBonus(p);
  403. env.value *= 10;
  404. }
  405. }
  406. env.baseValue = env.value;
  407. }
  408. }
  409. static class FuncMAtkCritical extends Func
  410. {
  411. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  412. static Func getInstance()
  413. {
  414. return _fac_instance;
  415. }
  416. private FuncMAtkCritical()
  417. {
  418. super(Stats.MCRITICAL_RATE, 0x30, null);
  419. }
  420. @Override
  421. public void calc(Env env)
  422. {
  423. L2Character p = env.player;
  424. if(p instanceof L2Summon)
  425. env.value = 8; // TODO: needs retail value
  426. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  427. env.value *= BaseStats.WIT.calcBonus(p);
  428. }
  429. }
  430. static class FuncMoveSpeed extends Func
  431. {
  432. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  433. static Func getInstance()
  434. {
  435. return _fms_instance;
  436. }
  437. private FuncMoveSpeed()
  438. {
  439. super(Stats.RUN_SPEED, 0x30, null);
  440. }
  441. @Override
  442. public void calc(Env env)
  443. {
  444. env.value *= BaseStats.DEX.calcBonus(env.player);
  445. }
  446. }
  447. static class FuncPAtkSpeed extends Func
  448. {
  449. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  450. static Func getInstance()
  451. {
  452. return _fas_instance;
  453. }
  454. private FuncPAtkSpeed()
  455. {
  456. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  457. }
  458. @Override
  459. public void calc(Env env)
  460. {
  461. env.value *= BaseStats.DEX.calcBonus(env.player);
  462. }
  463. }
  464. static class FuncMAtkSpeed extends Func
  465. {
  466. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  467. static Func getInstance()
  468. {
  469. return _fas_instance;
  470. }
  471. private FuncMAtkSpeed()
  472. {
  473. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  474. }
  475. @Override
  476. public void calc(Env env)
  477. {
  478. env.value *= BaseStats.WIT.calcBonus(env.player);
  479. }
  480. }
  481. static class FuncHennaSTR extends Func
  482. {
  483. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  484. static Func getInstance()
  485. {
  486. return _fh_instance;
  487. }
  488. private FuncHennaSTR()
  489. {
  490. super(Stats.STAT_STR, 0x10, null);
  491. }
  492. @Override
  493. public void calc(Env env)
  494. {
  495. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  496. L2PcInstance pc = (L2PcInstance) env.player;
  497. if (pc != null) env.value += pc.getHennaStatSTR();
  498. }
  499. }
  500. static class FuncHennaDEX extends Func
  501. {
  502. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  503. static Func getInstance()
  504. {
  505. return _fh_instance;
  506. }
  507. private FuncHennaDEX()
  508. {
  509. super(Stats.STAT_DEX, 0x10, null);
  510. }
  511. @Override
  512. public void calc(Env env)
  513. {
  514. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  515. L2PcInstance pc = (L2PcInstance) env.player;
  516. if (pc != null) env.value += pc.getHennaStatDEX();
  517. }
  518. }
  519. static class FuncHennaINT extends Func
  520. {
  521. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  522. static Func getInstance()
  523. {
  524. return _fh_instance;
  525. }
  526. private FuncHennaINT()
  527. {
  528. super(Stats.STAT_INT, 0x10, null);
  529. }
  530. @Override
  531. public void calc(Env env)
  532. {
  533. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  534. L2PcInstance pc = (L2PcInstance) env.player;
  535. if (pc != null) env.value += pc.getHennaStatINT();
  536. }
  537. }
  538. static class FuncHennaMEN extends Func
  539. {
  540. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  541. static Func getInstance()
  542. {
  543. return _fh_instance;
  544. }
  545. private FuncHennaMEN()
  546. {
  547. super(Stats.STAT_MEN, 0x10, null);
  548. }
  549. @Override
  550. public void calc(Env env)
  551. {
  552. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  553. L2PcInstance pc = (L2PcInstance) env.player;
  554. if (pc != null) env.value += pc.getHennaStatMEN();
  555. }
  556. }
  557. static class FuncHennaCON extends Func
  558. {
  559. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  560. static Func getInstance()
  561. {
  562. return _fh_instance;
  563. }
  564. private FuncHennaCON()
  565. {
  566. super(Stats.STAT_CON, 0x10, null);
  567. }
  568. @Override
  569. public void calc(Env env)
  570. {
  571. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  572. L2PcInstance pc = (L2PcInstance) env.player;
  573. if (pc != null) env.value += pc.getHennaStatCON();
  574. }
  575. }
  576. static class FuncHennaWIT extends Func
  577. {
  578. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  579. static Func getInstance()
  580. {
  581. return _fh_instance;
  582. }
  583. private FuncHennaWIT()
  584. {
  585. super(Stats.STAT_WIT, 0x10, null);
  586. }
  587. @Override
  588. public void calc(Env env)
  589. {
  590. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  591. L2PcInstance pc = (L2PcInstance) env.player;
  592. if (pc != null) env.value += pc.getHennaStatWIT();
  593. }
  594. }
  595. static class FuncMaxHpAdd extends Func
  596. {
  597. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  598. static Func getInstance()
  599. {
  600. return _fmha_instance;
  601. }
  602. private FuncMaxHpAdd()
  603. {
  604. super(Stats.MAX_HP, 0x10, null);
  605. }
  606. @Override
  607. public void calc(Env env)
  608. {
  609. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  610. int lvl = env.player.getLevel() - t.classBaseLevel;
  611. double hpmod = t.lvlHpMod * lvl;
  612. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  613. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  614. env.value += (hpmax + hpmin) / 2;
  615. }
  616. }
  617. static class FuncMaxHpMul extends Func
  618. {
  619. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  620. static Func getInstance()
  621. {
  622. return _fmhm_instance;
  623. }
  624. private FuncMaxHpMul()
  625. {
  626. super(Stats.MAX_HP, 0x20, null);
  627. }
  628. @Override
  629. public void calc(Env env)
  630. {
  631. env.value *= BaseStats.CON.calcBonus(env.player);
  632. }
  633. }
  634. static class FuncMaxCpAdd extends Func
  635. {
  636. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  637. static Func getInstance()
  638. {
  639. return _fmca_instance;
  640. }
  641. private FuncMaxCpAdd()
  642. {
  643. super(Stats.MAX_CP, 0x10, null);
  644. }
  645. @Override
  646. public void calc(Env env)
  647. {
  648. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  649. int lvl = env.player.getLevel() - t.classBaseLevel;
  650. double cpmod = t.lvlCpMod * lvl;
  651. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  652. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  653. env.value += (cpmax + cpmin) / 2;
  654. }
  655. }
  656. static class FuncMaxCpMul extends Func
  657. {
  658. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  659. static Func getInstance()
  660. {
  661. return _fmcm_instance;
  662. }
  663. private FuncMaxCpMul()
  664. {
  665. super(Stats.MAX_CP, 0x20, null);
  666. }
  667. @Override
  668. public void calc(Env env)
  669. {
  670. env.value *= BaseStats.CON.calcBonus(env.player);
  671. }
  672. }
  673. static class FuncMaxMpAdd extends Func
  674. {
  675. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  676. static Func getInstance()
  677. {
  678. return _fmma_instance;
  679. }
  680. private FuncMaxMpAdd()
  681. {
  682. super(Stats.MAX_MP, 0x10, null);
  683. }
  684. @Override
  685. public void calc(Env env)
  686. {
  687. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  688. int lvl = env.player.getLevel() - t.classBaseLevel;
  689. double mpmod = t.lvlMpMod * lvl;
  690. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  691. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  692. env.value += (mpmax + mpmin) / 2;
  693. }
  694. }
  695. static class FuncMaxMpMul extends Func
  696. {
  697. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  698. static Func getInstance()
  699. {
  700. return _fmmm_instance;
  701. }
  702. private FuncMaxMpMul()
  703. {
  704. super(Stats.MAX_MP, 0x20, null);
  705. }
  706. @Override
  707. public void calc(Env env)
  708. {
  709. env.value *= BaseStats.MEN.calcBonus(env.player);
  710. }
  711. }
  712. /**
  713. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  714. */
  715. public static int getRegeneratePeriod(L2Character cha)
  716. {
  717. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  718. return HP_REGENERATE_PERIOD; // 3s
  719. }
  720. /**
  721. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  722. *
  723. * <B><U> Concept</U> :</B><BR><BR>
  724. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  725. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  726. *
  727. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  728. *
  729. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  730. *
  731. */
  732. public static Calculator[] getStdNPCCalculators()
  733. {
  734. Calculator[] std = new Calculator[Stats.NUM_STATS];
  735. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  736. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  737. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  738. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  739. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  740. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  741. return std;
  742. }
  743. public static Calculator[] getStdDoorCalculators()
  744. {
  745. Calculator[] std = new Calculator[Stats.NUM_STATS];
  746. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  747. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  748. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  749. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  750. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  751. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  752. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  753. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  754. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  755. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  756. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  757. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  758. std[Stats.MOVEMENT.ordinal()] = new Calculator();
  759. std[Stats.MOVEMENT.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  760. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  761. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  762. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  763. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  764. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  765. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  766. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  767. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  768. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  769. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  770. //SevenSigns PDEF Modifier
  771. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  772. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  773. //SevenSigns MDEF Modifier
  774. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  775. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  776. return std;
  777. }
  778. /**
  779. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  780. *
  781. * <B><U> Concept</U> :</B><BR><BR>
  782. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  783. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  784. *
  785. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  786. *
  787. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  788. */
  789. public static void addFuncsToNewCharacter(L2Character cha)
  790. {
  791. if (cha instanceof L2PcInstance)
  792. {
  793. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  794. cha.addStatFunc(FuncMaxHpMul.getInstance());
  795. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  796. cha.addStatFunc(FuncMaxCpMul.getInstance());
  797. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  798. cha.addStatFunc(FuncMaxMpMul.getInstance());
  799. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  800. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  801. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  802. cha.addStatFunc(FuncBowAtkRange.getInstance());
  803. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  804. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  805. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  806. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  807. cha.addStatFunc(FuncPAtkMod.getInstance());
  808. cha.addStatFunc(FuncMAtkMod.getInstance());
  809. cha.addStatFunc(FuncPDefMod.getInstance());
  810. cha.addStatFunc(FuncMDefMod.getInstance());
  811. cha.addStatFunc(FuncAtkCritical.getInstance());
  812. cha.addStatFunc(FuncMAtkCritical.getInstance());
  813. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  814. cha.addStatFunc(FuncAtkEvasion.getInstance());
  815. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  816. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  817. cha.addStatFunc(FuncMoveSpeed.getInstance());
  818. cha.addStatFunc(FuncHennaSTR.getInstance());
  819. cha.addStatFunc(FuncHennaDEX.getInstance());
  820. cha.addStatFunc(FuncHennaINT.getInstance());
  821. cha.addStatFunc(FuncHennaMEN.getInstance());
  822. cha.addStatFunc(FuncHennaCON.getInstance());
  823. cha.addStatFunc(FuncHennaWIT.getInstance());
  824. }
  825. else if (cha instanceof L2PetInstance)
  826. {
  827. //cha.addStatFunc(FuncPAtkMod.getInstance());
  828. //cha.addStatFunc(FuncMAtkMod.getInstance());
  829. cha.addStatFunc(FuncPDefMod.getInstance());
  830. cha.addStatFunc(FuncMDefMod.getInstance());
  831. cha.addStatFunc(FuncAtkCritical.getInstance());
  832. }
  833. else if (cha instanceof L2Summon)
  834. {
  835. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  836. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  837. cha.addStatFunc(FuncAtkCritical.getInstance());
  838. cha.addStatFunc(FuncMAtkCritical.getInstance());
  839. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  840. cha.addStatFunc(FuncAtkEvasion.getInstance());
  841. }
  842. }
  843. /**
  844. * Calculate the HP regen rate (base + modifiers).<BR>
  845. * <BR>
  846. */
  847. public static final double calcHpRegen(L2Character cha)
  848. {
  849. double init = cha.getTemplate().baseHpReg;
  850. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  851. double hpRegenBonus = 0;
  852. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  853. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  854. if (cha instanceof L2PcInstance)
  855. {
  856. L2PcInstance player = (L2PcInstance) cha;
  857. // Calculate correct baseHpReg value for certain level of PC
  858. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  859. // SevenSigns Festival modifier
  860. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  861. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  862. else
  863. {
  864. double siegeModifier = calcSiegeRegenModifer(player);
  865. if (siegeModifier > 0)
  866. hpRegenMultiplier *= siegeModifier;
  867. }
  868. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  869. {
  870. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  871. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  872. int clanHallIndex = player.getClan().getHasHideout();
  873. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  874. {
  875. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  876. if (clansHall != null)
  877. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  878. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  879. }
  880. }
  881. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  882. {
  883. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  884. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  885. int castleIndex = player.getClan().getHasCastle();
  886. if (castleIndex > 0 && castleIndex == posCastleIndex)
  887. {
  888. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  889. if (castle != null)
  890. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  891. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  892. }
  893. }
  894. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  895. {
  896. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  897. int posFortIndex = zone == null ? -1 : zone.getFortId();
  898. int fortIndex = player.getClan().getHasFort();
  899. if (fortIndex > 0 && fortIndex == posFortIndex)
  900. {
  901. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  902. if (fort != null)
  903. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  904. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  905. }
  906. }
  907. // Mother Tree effect is calculated at last
  908. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  909. {
  910. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  911. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  912. hpRegenBonus += hpBonus;
  913. }
  914. // Calculate Movement bonus
  915. if (player.isSitting())
  916. hpRegenMultiplier *= 1.5; // Sitting
  917. else if (!player.isMoving())
  918. hpRegenMultiplier *= 1.1; // Staying
  919. else if (player.isRunning())
  920. hpRegenMultiplier *= 0.7; // Running
  921. // Add CON bonus
  922. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  923. }
  924. else if (cha instanceof L2PetInstance)
  925. init = ((L2PetInstance) cha).getPetData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  926. if (init < 1)
  927. init = 1;
  928. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  929. }
  930. /**
  931. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  932. */
  933. public static final double calcMpRegen(L2Character cha)
  934. {
  935. double init = cha.getTemplate().baseMpReg;
  936. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  937. double mpRegenBonus = 0;
  938. if (cha instanceof L2PcInstance)
  939. {
  940. L2PcInstance player = (L2PcInstance) cha;
  941. // Calculate correct baseMpReg value for certain level of PC
  942. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  943. // SevenSigns Festival modifier
  944. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  945. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  946. // Mother Tree effect is calculated at last'
  947. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  948. {
  949. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  950. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  951. mpRegenBonus += mpBonus;
  952. }
  953. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  954. {
  955. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  956. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  957. int clanHallIndex = player.getClan().getHasHideout();
  958. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  959. {
  960. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  961. if (clansHall != null)
  962. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  963. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  964. }
  965. }
  966. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  967. {
  968. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  969. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  970. int castleIndex = player.getClan().getHasCastle();
  971. if (castleIndex > 0 && castleIndex == posCastleIndex)
  972. {
  973. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  974. if (castle != null)
  975. {
  976. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  977. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  978. }
  979. }
  980. }
  981. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  982. {
  983. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  984. int posFortIndex = zone == null ? -1 : zone.getFortId();
  985. int fortIndex = player.getClan().getHasFort();
  986. if (fortIndex > 0 && fortIndex == posFortIndex)
  987. {
  988. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  989. if (fort != null)
  990. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  991. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  992. }
  993. }
  994. // Calculate Movement bonus
  995. if (player.isSitting())
  996. mpRegenMultiplier *= 1.5; // Sitting
  997. else if (!player.isMoving())
  998. mpRegenMultiplier *= 1.1; // Staying
  999. else if (player.isRunning())
  1000. mpRegenMultiplier *= 0.7; // Running
  1001. // Add MEN bonus
  1002. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1003. }
  1004. else if (cha instanceof L2PetInstance)
  1005. init = ((L2PetInstance) cha).getPetData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1006. if (init < 1)
  1007. init = 1;
  1008. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1009. }
  1010. /**
  1011. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1012. */
  1013. public static final double calcCpRegen(L2Character cha)
  1014. {
  1015. double init = cha.getTemplate().baseHpReg;
  1016. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1017. double cpRegenBonus = 0;
  1018. if (cha instanceof L2PcInstance)
  1019. {
  1020. L2PcInstance player = (L2PcInstance) cha;
  1021. // Calculate correct baseHpReg value for certain level of PC
  1022. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1023. // Calculate Movement bonus
  1024. if (player.isSitting())
  1025. cpRegenMultiplier *= 1.5; // Sitting
  1026. else if (!player.isMoving())
  1027. cpRegenMultiplier *= 1.1; // Staying
  1028. else if (player.isRunning())
  1029. cpRegenMultiplier *= 0.7; // Running
  1030. }
  1031. else
  1032. {
  1033. // Calculate Movement bonus
  1034. if (!cha.isMoving())
  1035. cpRegenMultiplier *= 1.1; // Staying
  1036. else if (cha.isRunning())
  1037. cpRegenMultiplier *= 0.7; // Running
  1038. }
  1039. // Apply CON bonus
  1040. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1041. if (init < 1)
  1042. init = 1;
  1043. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1044. }
  1045. @SuppressWarnings("deprecation")
  1046. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1047. {
  1048. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1049. final int oracle = festivalInfo[0];
  1050. final int festivalId = festivalInfo[1];
  1051. int[] festivalCenter;
  1052. // If the player isn't found in the festival, leave the regen rate as it is.
  1053. if (festivalId < 0) return 0;
  1054. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1055. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1056. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1057. // Check the distance between the player and the player spawn point, in the center of the arena.
  1058. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1059. if (Config.DEBUG)
  1060. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1061. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1062. }
  1063. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1064. {
  1065. if (activeChar == null || activeChar.getClan() == null) return 0;
  1066. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1067. activeChar.getPosition().getY(),
  1068. activeChar.getPosition().getZ());
  1069. if (siege == null || !siege.getIsInProgress()) return 0;
  1070. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1071. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1072. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1073. return 1.5; // If all is true, then modifer will be 50% more
  1074. }
  1075. /** Calculate blow damage based on cAtk */
  1076. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1077. {
  1078. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1079. double power = skill.getPower(isPvP);
  1080. double damage = attacker.getPAtk(target);
  1081. damage+=calcValakasAttribute(attacker, target, skill);
  1082. double defence = target.getPDef(attacker);
  1083. if (attacker instanceof L2Npc)
  1084. {
  1085. if(((L2Npc)attacker)._soulshotcharged)
  1086. {
  1087. ss = true;
  1088. }
  1089. else
  1090. ss = false;
  1091. ((L2Npc)attacker)._soulshotcharged = false;
  1092. }
  1093. // Def bonusses in PvP fight
  1094. if(isPvP)
  1095. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1096. if(ss)
  1097. damage *= 2.;
  1098. switch(shld)
  1099. {
  1100. case SHIELD_DEFENSE_SUCCEED:
  1101. defence += target.getShldDef();
  1102. break;
  1103. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1104. return 1;
  1105. }
  1106. if(ss && skill.getSSBoost()>0)
  1107. power *= skill.getSSBoost();
  1108. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1109. damage *= calcElemental(attacker, target, skill);
  1110. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1111. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1112. // get the natural vulnerability for the template
  1113. if (target instanceof L2Npc)
  1114. {
  1115. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1116. }
  1117. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1118. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1119. damage *= 70. / defence;
  1120. damage += Rnd.get() * attacker.getRandomDamage(target);
  1121. // Dmg bonusses in PvP fight
  1122. if(isPvP)
  1123. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1124. else if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1125. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1126. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1127. damage *= DAMAGE_REDUCTION;
  1128. // Physical skill dmg boost
  1129. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1130. return damage < 1 ? 1. : damage;
  1131. }
  1132. /** Calculated damage caused by ATTACK of attacker on target,
  1133. * called separatly for each weapon, if dual-weapon is used.
  1134. *
  1135. * @param attacker player or NPC that makes ATTACK
  1136. * @param target player or NPC, target of ATTACK
  1137. * @param miss one of ATTACK_XXX constants
  1138. * @param crit if the ATTACK have critical success
  1139. * @param dual if dual weapon is used
  1140. * @param ss if weapon item was charged by soulshot
  1141. * @return damage points
  1142. */
  1143. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1144. byte shld, boolean crit, boolean dual, boolean ss)
  1145. {
  1146. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1147. double damage = attacker.getPAtk(target);
  1148. double defence = target.getPDef(attacker);
  1149. damage+=calcValakasAttribute(attacker, target, skill);
  1150. if (attacker instanceof L2Npc)
  1151. {
  1152. if(((L2Npc)attacker)._soulshotcharged)
  1153. {
  1154. ss = true;
  1155. }
  1156. else
  1157. ss = false;
  1158. ((L2Npc)attacker)._soulshotcharged = false;
  1159. }
  1160. // Def bonusses in PvP fight
  1161. if(isPvP)
  1162. {
  1163. if(skill == null)
  1164. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1165. else
  1166. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1167. }
  1168. switch (shld)
  1169. {
  1170. case SHIELD_DEFENSE_SUCCEED:
  1171. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1172. defence += target.getShldDef();
  1173. break;
  1174. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1175. return 1.;
  1176. }
  1177. if (ss) damage *= 2;
  1178. if (skill != null)
  1179. {
  1180. double skillpower = skill.getPower(attacker, isPvP);
  1181. float ssboost = skill.getSSBoost();
  1182. if (ssboost <= 0)
  1183. damage += skillpower;
  1184. else if (ssboost > 0)
  1185. {
  1186. if (ss)
  1187. {
  1188. skillpower *= ssboost;
  1189. damage += skillpower;
  1190. }
  1191. else
  1192. damage += skillpower;
  1193. }
  1194. }
  1195. // defence modifier depending of the attacker weapon
  1196. L2Weapon weapon = attacker.getActiveWeaponItem();
  1197. Stats stat = null;
  1198. if (weapon != null && !attacker.isTransformed())
  1199. {
  1200. switch (weapon.getItemType())
  1201. {
  1202. case BOW:
  1203. stat = Stats.BOW_WPN_VULN;
  1204. break;
  1205. case CROSSBOW:
  1206. stat = Stats.CROSSBOW_WPN_VULN;
  1207. break;
  1208. case BLUNT:
  1209. stat = Stats.BLUNT_WPN_VULN;
  1210. break;
  1211. case DAGGER:
  1212. stat = Stats.DAGGER_WPN_VULN;
  1213. break;
  1214. case DUAL:
  1215. stat = Stats.DUAL_WPN_VULN;
  1216. break;
  1217. case DUALFIST:
  1218. stat = Stats.DUALFIST_WPN_VULN;
  1219. break;
  1220. case ETC:
  1221. stat = Stats.ETC_WPN_VULN;
  1222. break;
  1223. case FIST:
  1224. stat = Stats.FIST_WPN_VULN;
  1225. break;
  1226. case POLE:
  1227. stat = Stats.POLE_WPN_VULN;
  1228. break;
  1229. case SWORD:
  1230. stat = Stats.SWORD_WPN_VULN;
  1231. break;
  1232. case BIGSWORD:
  1233. stat = Stats.BIGSWORD_WPN_VULN;
  1234. break;
  1235. case BIGBLUNT:
  1236. stat = Stats.BIGBLUNT_WPN_VULN;
  1237. break;
  1238. case DUAL_DAGGER:
  1239. stat = Stats.DUALDAGGER_WPN_VULN;
  1240. break;
  1241. case RAPIER:
  1242. stat = Stats.RAPIER_WPN_VULN;
  1243. break;
  1244. case ANCIENT_SWORD:
  1245. stat = Stats.ANCIENT_WPN_VULN;
  1246. break;
  1247. case PET:
  1248. stat = Stats.PET_WPN_VULN;
  1249. break;
  1250. }
  1251. }
  1252. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1253. {
  1254. defence += target.getShldDef();
  1255. }*/
  1256. //if (!(attacker instanceof L2RaidBossInstance) &&
  1257. /*
  1258. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1259. {
  1260. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1261. // else
  1262. // damage *= 2;
  1263. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1264. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1265. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1266. // damage += _rnd.nextDouble() * damage / 10 ;
  1267. }
  1268. */
  1269. // else {
  1270. //if (skill == null)
  1271. if (crit)
  1272. {
  1273. //Finally retail like formula
  1274. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1275. //Crit dmg add is almost useless in normal hits...
  1276. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1277. }
  1278. else
  1279. damage = 70 * damage / defence;
  1280. // In C5 summons make 10 % less dmg in PvP.
  1281. if (attacker instanceof L2Summon && target instanceof L2PcInstance)
  1282. damage *= 0.9;
  1283. if (stat != null)
  1284. {
  1285. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1286. damage = target.calcStat(stat, damage, target, null);
  1287. if (target instanceof L2Npc)
  1288. {
  1289. // get the natural vulnerability for the template
  1290. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1291. }
  1292. }
  1293. damage += Rnd.nextDouble() * damage / 10;
  1294. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1295. // }
  1296. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1297. {
  1298. damage -= target.getShldDef();
  1299. if (damage < 0) damage = 0;
  1300. }
  1301. if (target instanceof L2Npc)
  1302. {
  1303. switch (((L2Npc) target).getTemplate().getRace())
  1304. {
  1305. case BEAST:
  1306. damage *= attacker.getPAtkMonsters(target);
  1307. break;
  1308. case ANIMAL:
  1309. damage *= attacker.getPAtkAnimals(target);
  1310. break;
  1311. case PLANT:
  1312. damage *= attacker.getPAtkPlants(target);
  1313. break;
  1314. case DRAGON:
  1315. damage *= attacker.getPAtkDragons(target);
  1316. break;
  1317. case BUG:
  1318. damage *= attacker.getPAtkInsects(target);
  1319. break;
  1320. case GIANT:
  1321. damage *= attacker.getPAtkGiants(target);
  1322. break;
  1323. case MAGICCREATURE:
  1324. damage *= attacker.getPAtkMCreatures(target);
  1325. break;
  1326. default:
  1327. // nothing
  1328. break;
  1329. }
  1330. }
  1331. if (damage > 0 && damage < 1)
  1332. {
  1333. damage = 1;
  1334. }
  1335. else if (damage < 0)
  1336. {
  1337. damage = 0;
  1338. }
  1339. // Dmg bonusses in PvP fight
  1340. if(isPvP)
  1341. {
  1342. if(skill == null)
  1343. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1344. else
  1345. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1346. }
  1347. damage *= calcElemental(attacker, target, skill);
  1348. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1349. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1350. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1351. damage *= DAMAGE_REDUCTION;
  1352. // Physical skill dmg boost
  1353. if(skill != null)
  1354. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1355. return damage;
  1356. }
  1357. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1358. byte shld, boolean ss, boolean bss, boolean mcrit)
  1359. {
  1360. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1361. double mAtk = attacker.getMAtk(target, skill);
  1362. double mDef = target.getMDef(attacker, skill);
  1363. // AI SpiritShot
  1364. if (attacker instanceof L2Npc)
  1365. {
  1366. if(((L2Npc)attacker)._spiritshotcharged)
  1367. {
  1368. ss = true;
  1369. }
  1370. else
  1371. ss = false;
  1372. ((L2Npc)attacker)._spiritshotcharged = false;
  1373. }
  1374. // --------------------------------
  1375. // Pvp bonuses for def
  1376. if(isPvP)
  1377. {
  1378. if(skill.isMagic())
  1379. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1380. else
  1381. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1382. }
  1383. switch (shld)
  1384. {
  1385. case SHIELD_DEFENSE_SUCCEED:
  1386. mDef += target.getShldDef(); // kamael
  1387. break;
  1388. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1389. return 1;
  1390. }
  1391. if (bss) mAtk *= 4;
  1392. else if (ss) mAtk *= 2;
  1393. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, isPvP);
  1394. // In C5 summons make 10 % less dmg in PvP.
  1395. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1396. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1397. // Failure calculation
  1398. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1399. {
  1400. if (attacker instanceof L2PcInstance)
  1401. {
  1402. if (calcMagicSuccess(attacker, target, skill)
  1403. && (target.getLevel() - attacker.getLevel()) <= 9)
  1404. {
  1405. if (skill.getSkillType() == L2SkillType.DRAIN)
  1406. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1407. else
  1408. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1409. damage /= 2;
  1410. }
  1411. else
  1412. {
  1413. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1414. sm.addCharName(target);
  1415. sm.addSkillName(skill);
  1416. attacker.sendPacket(sm);
  1417. damage = 1;
  1418. }
  1419. }
  1420. if (target instanceof L2PcInstance)
  1421. {
  1422. if (skill.getSkillType() == L2SkillType.DRAIN)
  1423. {
  1424. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1425. sm.addCharName(attacker);
  1426. target.sendPacket(sm);
  1427. }
  1428. else
  1429. {
  1430. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1431. sm.addCharName(attacker);
  1432. target.sendPacket(sm);
  1433. }
  1434. }
  1435. }
  1436. else if (mcrit)
  1437. {
  1438. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1439. damage *= 2.5;
  1440. else
  1441. damage *= 3;
  1442. }
  1443. damage += Rnd.get() * attacker.getRandomDamage(target);
  1444. // Pvp bonuses for dmg
  1445. if(isPvP)
  1446. {
  1447. if(skill.isMagic())
  1448. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1449. else
  1450. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1451. }
  1452. //random magic damage
  1453. float rnd = Rnd.get(-20,20)/100+1;
  1454. damage *= rnd;
  1455. // CT2.3 general magic vuln
  1456. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1457. damage *= calcElemental(attacker, target, skill);
  1458. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1459. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1460. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1461. damage *= DAMAGE_REDUCTION;
  1462. return damage;
  1463. }
  1464. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1465. {
  1466. double mAtk = attacker.getMAtk();
  1467. double mDef = target.getMDef(attacker.getOwner(), skill);
  1468. switch (shld)
  1469. {
  1470. case SHIELD_DEFENSE_SUCCEED:
  1471. mDef += target.getShldDef(); // kamael
  1472. break;
  1473. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1474. return 1;
  1475. }
  1476. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(target instanceof L2Playable);
  1477. L2PcInstance owner = attacker.getOwner();
  1478. // Failure calculation
  1479. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1480. {
  1481. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1482. if (skill.getSkillType() == L2SkillType.DRAIN)
  1483. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1484. else
  1485. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1486. damage /= 2;
  1487. }
  1488. else
  1489. {
  1490. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1491. sm.addCharName(target);
  1492. sm.addSkillName(skill);
  1493. owner.sendPacket(sm);
  1494. damage = 1;
  1495. }
  1496. if (target instanceof L2PcInstance)
  1497. {
  1498. if (skill.getSkillType() == L2SkillType.DRAIN)
  1499. {
  1500. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1501. sm.addCharName(owner);
  1502. target.sendPacket(sm);
  1503. }
  1504. else
  1505. {
  1506. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1507. sm.addCharName(owner);
  1508. target.sendPacket(sm);
  1509. }
  1510. }
  1511. }
  1512. else if (mcrit) damage *= 3;
  1513. // CT2.3 general magic vuln
  1514. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1515. damage *= calcElemental(owner, target, skill);
  1516. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1517. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1518. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1519. damage *= DAMAGE_REDUCTION;
  1520. return damage;
  1521. }
  1522. /** Returns true in case of critical hit */
  1523. public static final boolean calcCrit(double rate, L2Character target)
  1524. {
  1525. final boolean success = rate > Rnd.get(1000);
  1526. // support for critical damage evasion
  1527. if (success)
  1528. {
  1529. if (target == null)
  1530. return true; // no effect
  1531. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1532. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1533. }
  1534. return success;
  1535. }
  1536. /** Calculate value of blow success */
  1537. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1538. {
  1539. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1540. }
  1541. /** Calculate value of lethal chance */
  1542. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1543. {
  1544. double chance = 0;
  1545. if (magiclvl > 0)
  1546. {
  1547. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1548. // delta [-3,infinite)
  1549. if (delta >= -3)
  1550. {
  1551. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1552. }
  1553. // delta [-9, -3[
  1554. else if (delta < -3 && delta >= -9)
  1555. {
  1556. // baseLethal
  1557. // chance = -1 * -----------
  1558. // (delta / 3)
  1559. chance = (-3) * (baseLethal / (delta));
  1560. }
  1561. //delta [-infinite,-9[
  1562. else
  1563. {
  1564. chance = baseLethal / 15;
  1565. }
  1566. }
  1567. else
  1568. {
  1569. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1570. }
  1571. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1572. }
  1573. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1574. {
  1575. if (!target.isRaid()
  1576. && !(target instanceof L2DoorInstance)
  1577. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1578. {
  1579. int chance = Rnd.get(1000);
  1580. //activeChar.sendMessage(Double.toString(chance));
  1581. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1582. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1583. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1584. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1585. {
  1586. if (target instanceof L2Npc)
  1587. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1588. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1589. {
  1590. L2PcInstance player = (L2PcInstance) target;
  1591. if (!player.isInvul())
  1592. {
  1593. if (!(activeChar instanceof L2PcInstance &&
  1594. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1595. {
  1596. player.setCurrentHp(1);
  1597. player.setCurrentCp(1);
  1598. player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1599. }
  1600. }
  1601. }
  1602. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1603. }
  1604. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1605. {
  1606. if (target instanceof L2PcInstance)
  1607. {
  1608. L2PcInstance player = (L2PcInstance) target;
  1609. if (!player.isInvul())
  1610. {
  1611. if (!(activeChar instanceof L2PcInstance &&
  1612. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1613. {
  1614. player.setCurrentCp(1); // Set CP to 1
  1615. player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1616. }
  1617. }
  1618. }
  1619. else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1620. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
  1621. activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
  1622. }
  1623. else
  1624. return false;
  1625. }
  1626. else
  1627. return false;
  1628. return true;
  1629. }
  1630. public static final boolean calcMCrit(double mRate)
  1631. {
  1632. return mRate > Rnd.get(1000);
  1633. }
  1634. /** Returns true in case when ATTACK is canceled due to hit */
  1635. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1636. {
  1637. if (target.getFusionSkill() != null)
  1638. return true;
  1639. double init = 0;
  1640. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1641. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1642. {
  1643. L2Weapon wpn = target.getActiveWeaponItem();
  1644. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1645. }
  1646. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1647. // Chance of break is higher with higher dmg
  1648. init += Math.sqrt(13*dmg);
  1649. // Chance is affected by target MEN
  1650. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1651. // Calculate all modifiers for ATTACK_CANCEL
  1652. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1653. // Adjust the rate to be between 1 and 99
  1654. if (rate > 99) rate = 99;
  1655. else if (rate < 1) rate = 1;
  1656. return Rnd.get(100) < rate;
  1657. }
  1658. /** Calculate delay (in milliseconds) before next ATTACK */
  1659. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1660. {
  1661. // measured Oct 2006 by Tank6585, formula by Sami
  1662. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1663. if(rate < 2) return 2700;
  1664. else return (int)(470000/rate);
  1665. }
  1666. /** Calculate delay (in milliseconds) for skills cast */
  1667. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1668. {
  1669. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1670. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1671. }
  1672. /** Returns true if hit missed (target evaded)
  1673. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1674. **/
  1675. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1676. {
  1677. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1678. int chance;
  1679. if (delta >= 10) chance = 980;
  1680. else
  1681. {
  1682. switch (delta)
  1683. {
  1684. case 9: chance = 975; break;
  1685. case 8: chance = 970; break;
  1686. case 7: chance = 965; break;
  1687. case 6: chance = 960; break;
  1688. case 5: chance = 955; break;
  1689. case 4: chance = 945; break;
  1690. case 3: chance = 935; break;
  1691. case 2: chance = 925; break;
  1692. case 1: chance = 915; break;
  1693. case 0: chance = 905; break;
  1694. case -1: chance = 890; break;
  1695. case -2: chance = 875; break;
  1696. case -3: chance = 860; break;
  1697. case -4: chance = 845; break;
  1698. case -5: chance = 830; break;
  1699. case -6: chance = 815; break;
  1700. case -7: chance = 800; break;
  1701. case -8: chance = 785; break;
  1702. case -9: chance = 770; break;
  1703. case -10: chance = 755; break;
  1704. case -11: chance = 735; break;
  1705. case -12: chance = 715; break;
  1706. case -13: chance = 695; break;
  1707. case -14: chance = 675; break;
  1708. case -15: chance = 655; break;
  1709. case -16: chance = 625; break;
  1710. case -17: chance = 595; break;
  1711. case -18: chance = 565; break;
  1712. case -19: chance = 535; break;
  1713. case -20: chance = 505; break;
  1714. case -21: chance = 455; break;
  1715. case -22: chance = 405; break;
  1716. case -23: chance = 355; break;
  1717. case -24: chance = 305; break;
  1718. default: chance = 275;
  1719. }
  1720. if(!attacker.isInFrontOfTarget())
  1721. {
  1722. if(attacker.isBehindTarget())
  1723. chance *= 1.2;
  1724. else // side
  1725. chance *= 1.1;
  1726. if (chance > 980)
  1727. chance = 980;
  1728. }
  1729. }
  1730. return chance < Rnd.get(1000);
  1731. }
  1732. /**
  1733. * Returns:<br>
  1734. * 0 = shield defense doesn't succeed<br>
  1735. * 1 = shield defense succeed<br>
  1736. * 2 = perfect block<br>
  1737. *
  1738. * @param attacker
  1739. * @param target
  1740. * @param sendSysMsg
  1741. * @return
  1742. */
  1743. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1744. {
  1745. if (skill != null && skill.ignoreShield())
  1746. return 0;
  1747. L2Weapon shld = target.getSecondaryWeaponItem();
  1748. if (shld == null || shld.getShieldDefRate() <= 0)
  1749. return 0;
  1750. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1751. * BaseStats.DEX.calcBonus(target);
  1752. if (shldRate == 0.0)
  1753. return 0;
  1754. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1755. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1756. return 0;
  1757. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1758. // if attacker
  1759. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1760. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1761. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1762. shldRate *= 1.3;
  1763. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1764. {
  1765. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1766. }
  1767. else if (shldRate > Rnd.get(100))
  1768. {
  1769. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1770. }
  1771. if (sendSysMsg && target instanceof L2PcInstance)
  1772. {
  1773. L2PcInstance enemy = (L2PcInstance)target;
  1774. switch (shldSuccess)
  1775. {
  1776. case SHIELD_DEFENSE_SUCCEED:
  1777. enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1778. break;
  1779. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1780. enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1781. break;
  1782. }
  1783. }
  1784. return shldSuccess;
  1785. }
  1786. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1787. {
  1788. return calcShldUse(attacker, target, skill, true);
  1789. }
  1790. public static byte calcShldUse(L2Character attacker, L2Character target)
  1791. {
  1792. return calcShldUse(attacker, target, null, true);
  1793. }
  1794. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1795. {
  1796. // TODO: CHECK/FIX THIS FORMULA UP!!
  1797. L2SkillType type = skill.getSkillType();
  1798. double defence = 0;
  1799. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1800. defence = target.getMDef(actor, skill);
  1801. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill);
  1802. double d = (attack - defence)/(attack + defence);
  1803. if (target.isRaid())
  1804. {
  1805. switch (type)
  1806. {
  1807. case CONFUSION:
  1808. case MUTE:
  1809. case PARALYZE:
  1810. case ROOT:
  1811. case FEAR:
  1812. case SLEEP:
  1813. case STUN:
  1814. case DEBUFF:
  1815. case AGGDEBUFF:
  1816. if ( d > 0 && Rnd.get(1000) == 1)
  1817. return true;
  1818. else
  1819. return false;
  1820. }
  1821. }
  1822. d += 0.5 * Rnd.nextGaussian();
  1823. return d > 0;
  1824. }
  1825. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1826. {
  1827. double multiplier = 1; // initialize...
  1828. // Get the skill type to calculate its effect in function of base stats
  1829. // of the L2Character target
  1830. if (skill != null)
  1831. {
  1832. // first, get the natural template vulnerability values for the target
  1833. Stats stat = skill.getStat();
  1834. if (stat != null)
  1835. {
  1836. switch (stat)
  1837. {
  1838. case AGGRESSION:
  1839. multiplier *= target.getTemplate().baseAggressionVuln;
  1840. break;
  1841. case BLEED:
  1842. multiplier *= target.getTemplate().baseBleedVuln;
  1843. break;
  1844. case POISON:
  1845. multiplier *= target.getTemplate().basePoisonVuln;
  1846. break;
  1847. case STUN:
  1848. multiplier *= target.getTemplate().baseStunVuln;
  1849. break;
  1850. case ROOT:
  1851. multiplier *= target.getTemplate().baseRootVuln;
  1852. break;
  1853. case MOVEMENT:
  1854. multiplier *= target.getTemplate().baseMovementVuln;
  1855. break;
  1856. case CONFUSION:
  1857. multiplier *= target.getTemplate().baseConfusionVuln;
  1858. break;
  1859. case SLEEP:
  1860. multiplier *= target.getTemplate().baseSleepVuln;
  1861. break;
  1862. }
  1863. }
  1864. if (skill.getElement() > 0)
  1865. multiplier *= Math.sqrt(calcElemental(attacker, target, skill));
  1866. // Finally, calculate skilltype vulnerabilities
  1867. L2SkillType type = skill.getSkillType();
  1868. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1869. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1870. type = skill.getEffectType();
  1871. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1872. }
  1873. return multiplier;
  1874. }
  1875. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1876. {
  1877. if (type != null)
  1878. {
  1879. switch (type)
  1880. {
  1881. case BLEED:
  1882. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1883. break;
  1884. case POISON:
  1885. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1886. break;
  1887. case STUN:
  1888. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1889. break;
  1890. case PARALYZE:
  1891. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1892. break;
  1893. case ROOT:
  1894. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1895. break;
  1896. case SLEEP:
  1897. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1898. break;
  1899. case MUTE:
  1900. case FEAR:
  1901. case BETRAY:
  1902. case AGGREDUCE_CHAR:
  1903. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1904. break;
  1905. case CONFUSION:
  1906. case CONFUSE_MOB_ONLY:
  1907. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1908. break;
  1909. case DEBUFF:
  1910. case WEAKNESS:
  1911. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1912. break;
  1913. case BUFF:
  1914. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  1915. break;
  1916. default:
  1917. }
  1918. }
  1919. return multiplier;
  1920. }
  1921. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  1922. {
  1923. double multiplier = 1; // initialize...
  1924. if (skill != null)
  1925. {
  1926. // Calculate skilltype vulnerabilities
  1927. L2SkillType type = skill.getSkillType();
  1928. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1929. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1930. type = skill.getEffectType();
  1931. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  1932. }
  1933. return multiplier;
  1934. }
  1935. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  1936. {
  1937. if (type != null)
  1938. {
  1939. switch (type)
  1940. {
  1941. case BLEED:
  1942. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  1943. break;
  1944. case POISON:
  1945. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  1946. break;
  1947. case STUN:
  1948. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  1949. break;
  1950. case PARALYZE:
  1951. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  1952. break;
  1953. case ROOT:
  1954. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  1955. break;
  1956. case SLEEP:
  1957. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  1958. break;
  1959. case MUTE:
  1960. case FEAR:
  1961. case BETRAY:
  1962. case AGGREDUCE_CHAR:
  1963. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  1964. break;
  1965. case CONFUSION:
  1966. case CONFUSE_MOB_ONLY:
  1967. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  1968. break;
  1969. case DEBUFF:
  1970. case WEAKNESS:
  1971. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  1972. break;
  1973. default:
  1974. }
  1975. }
  1976. return multiplier;
  1977. }
  1978. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  1979. {
  1980. BaseStats saveVs = skill.getSaveVs();
  1981. if (saveVs == null)
  1982. {
  1983. switch (skill.getSkillType())
  1984. {
  1985. case STUN:
  1986. case BLEED:
  1987. case POISON:
  1988. saveVs = BaseStats.CON;
  1989. break;
  1990. case SLEEP:
  1991. case DEBUFF:
  1992. case WEAKNESS:
  1993. case ERASE:
  1994. case ROOT:
  1995. case MUTE:
  1996. case FEAR:
  1997. case BETRAY:
  1998. case CONFUSION:
  1999. case CONFUSE_MOB_ONLY:
  2000. case AGGREDUCE_CHAR:
  2001. case PARALYZE:
  2002. saveVs = BaseStats.MEN;
  2003. break;
  2004. default:
  2005. return 1;
  2006. }
  2007. }
  2008. double multiplier = 2 - Math.sqrt(saveVs.calcBonus(target));
  2009. if (multiplier < 0)
  2010. multiplier = 0;
  2011. return multiplier;
  2012. }
  2013. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2014. {
  2015. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2016. return false;
  2017. final L2SkillType type = effect.effectType;
  2018. final int value = (int)effect.effectPower;
  2019. if (type == null)
  2020. return Rnd.get(100) < value;
  2021. int lvlDepend = skill.getLevelDepend();
  2022. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2023. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2024. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2025. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2026. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2027. double statmodifier = calcSkillStatModifier(skill, target);
  2028. double resmodifier = calcSkillTypeVulnerability(1, target, type);
  2029. int ssmodifier = 100;
  2030. if (bss) ssmodifier = 200;
  2031. else if (sps) ssmodifier = 150;
  2032. else if (ss) ssmodifier = 150;
  2033. // Calculate BaseRate.
  2034. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2035. // Add Matk/Mdef Bonus
  2036. if (skill.isMagic())
  2037. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2038. // Add Bonus for Sps/SS
  2039. if (ssmodifier != 100)
  2040. {
  2041. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2042. else rate = rate * ssmodifier / 100;
  2043. }
  2044. //lvl modifier.
  2045. if (lvlDepend > 0)
  2046. {
  2047. double delta = 0;
  2048. int attackerLvlmod = attacker.getLevel();
  2049. int targetLvlmod = target.getLevel();
  2050. if (attackerLvlmod >= 70)
  2051. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2052. if (targetLvlmod >= 70)
  2053. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2054. if (skill.getMagicLevel() == 0)
  2055. delta = attackerLvlmod - targetLvlmod;
  2056. else
  2057. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2058. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2059. double deltamod = 1;
  2060. if (delta + 3 < 0)
  2061. {
  2062. if (delta <= -20)
  2063. deltamod = 0.05;
  2064. else
  2065. {
  2066. deltamod = 1 - ((-1) * (delta / 20));
  2067. if (deltamod >= 1)
  2068. deltamod = 0.05;
  2069. }
  2070. }
  2071. else
  2072. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2073. if (deltamod < 0)
  2074. deltamod *= -1;
  2075. rate *= deltamod;
  2076. }
  2077. if (rate > 99) rate = 99;
  2078. else if (rate < 1) rate = 1;
  2079. //Finaly apply resists.
  2080. rate *= resmodifier * calcSkillTypeProficiency(1, attacker, target, type);
  2081. if (Config.DEVELOPER)
  2082. _log.info(type
  2083. +": "
  2084. + skill.getName()
  2085. + ": "
  2086. + value
  2087. + ", "
  2088. + statmodifier
  2089. + ", "
  2090. + resmodifier
  2091. + ", "
  2092. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2093. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2094. + rate);
  2095. return (Rnd.get(100) < rate);
  2096. }
  2097. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2098. {
  2099. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2100. if (skill.ignoreResists())
  2101. return (Rnd.get(100) < skill.getPower(isPvP));
  2102. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2103. return false;
  2104. L2SkillType type = skill.getSkillType();
  2105. int value = (int) skill.getPower(isPvP);
  2106. int lvlDepend = skill.getLevelDepend();
  2107. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2108. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  2109. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2110. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2111. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2112. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2113. double statmodifier = calcSkillStatModifier(skill, target);
  2114. double resmodifier = calcSkillVulnerability(attacker, target, skill);
  2115. int ssmodifier = 100;
  2116. if (bss) ssmodifier = 200;
  2117. else if (sps) ssmodifier = 150;
  2118. else if (ss) ssmodifier = 150;
  2119. // Calculate BaseRate.
  2120. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2121. // Add Matk/Mdef Bonus
  2122. if (skill.isMagic())
  2123. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2124. // Add Bonus for Sps/SS
  2125. if (ssmodifier != 100)
  2126. {
  2127. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2128. else rate = rate * ssmodifier / 100;
  2129. }
  2130. //lvl modifier.
  2131. if (lvlDepend > 0)
  2132. {
  2133. double delta = 0;
  2134. int attackerLvlmod = attacker.getLevel();
  2135. int targetLvlmod = target.getLevel();
  2136. if (attackerLvlmod >= 70)
  2137. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2138. if (targetLvlmod >= 70)
  2139. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2140. if (skill.getMagicLevel() == 0)
  2141. delta = attackerLvlmod - targetLvlmod;
  2142. else
  2143. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2144. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2145. double deltamod = 1;
  2146. if (delta + 3 < 0)
  2147. {
  2148. if (delta <= -20)
  2149. deltamod = 0.05;
  2150. else
  2151. {
  2152. deltamod = 1 - ((-1) * (delta / 20));
  2153. if (deltamod >= 1)
  2154. deltamod = 0.05;
  2155. }
  2156. }
  2157. else
  2158. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2159. if (deltamod < 0)
  2160. deltamod *= -1;
  2161. rate *= deltamod;
  2162. }
  2163. if (rate > 99) rate = 99;
  2164. else if (rate < 1) rate = 1;
  2165. //Finaly apply resists.
  2166. rate *= resmodifier * calcSkillProficiency(skill, attacker, target);
  2167. if (Config.DEVELOPER)
  2168. _log.info(skill.getName()
  2169. + ": "
  2170. + value
  2171. + ", "
  2172. + statmodifier
  2173. + ", "
  2174. + resmodifier
  2175. + ", "
  2176. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2177. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2178. + rate);
  2179. return (Rnd.get(100) < rate);
  2180. }
  2181. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2182. {
  2183. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2184. return false;
  2185. L2SkillType type = skill.getSkillType();
  2186. // these skills should not work on RaidBoss
  2187. if (target.isRaid())
  2188. {
  2189. switch (type)
  2190. {
  2191. case CONFUSION:
  2192. case ROOT:
  2193. case STUN:
  2194. case MUTE:
  2195. case FEAR:
  2196. case DEBUFF:
  2197. case PARALYZE:
  2198. case SLEEP:
  2199. case AGGDEBUFF:
  2200. return false;
  2201. }
  2202. }
  2203. // if target reflect this skill then the effect will fail
  2204. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2205. return false;
  2206. int value = (int) skill.getPower(target instanceof L2Playable);
  2207. int lvlDepend = skill.getLevelDepend();
  2208. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2209. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  2210. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2211. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2212. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2213. //int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  2214. //* lvlDepend;
  2215. double statmodifier = calcSkillStatModifier(skill, target);
  2216. double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2217. int rate = (int) ((value * statmodifier) * resmodifier);
  2218. if (skill.isMagic())
  2219. rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
  2220. //lvl modifier.
  2221. if (lvlDepend > 0)
  2222. {
  2223. double delta = 0;
  2224. int attackerLvlmod = attacker.getOwner().getLevel();
  2225. int targetLvlmod = target.getLevel();
  2226. if (attackerLvlmod >= 70)
  2227. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2228. if (targetLvlmod >= 70)
  2229. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2230. if (skill.getMagicLevel() == 0)
  2231. delta = attackerLvlmod - targetLvlmod;
  2232. else
  2233. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2234. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2235. double deltamod = 1;
  2236. if (delta + 3 < 0)
  2237. {
  2238. if (delta <= -20)
  2239. deltamod = 0.05;
  2240. else
  2241. {
  2242. deltamod = 1 - ((-1) * (delta / 20));
  2243. if (deltamod >= 1)
  2244. deltamod = 0.05;
  2245. }
  2246. }
  2247. else
  2248. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2249. if (deltamod < 0)
  2250. deltamod *= -1;
  2251. rate *= deltamod;
  2252. }
  2253. if (rate > 99)
  2254. rate = 99;
  2255. else
  2256. if (rate < 1)
  2257. rate = 1;
  2258. if (Config.DEVELOPER)
  2259. _log.info(skill.getName()
  2260. + ": "
  2261. + value
  2262. + ", "
  2263. + statmodifier
  2264. + ", "
  2265. + resmodifier
  2266. + ", "
  2267. + ((int) (Math.pow((double) attacker.getMAtk()
  2268. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  2269. + rate);
  2270. return (Rnd.get(100) < rate);
  2271. }
  2272. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2273. {
  2274. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2275. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  2276. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2277. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2278. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2279. rate *= MAGIC_FAIL_RATE;
  2280. // general magic resist
  2281. rate *= target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2282. rate = (int) attacker.calcStat(Stats.MAGIC_FAILURE_RATE, rate, target, skill);
  2283. return (Rnd.get(10000) > rate);
  2284. }
  2285. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2286. boolean ss, boolean bss)
  2287. {
  2288. // AI SpiritShot
  2289. if (attacker instanceof L2Npc)
  2290. {
  2291. if(((L2Npc)attacker)._spiritshotcharged)
  2292. {
  2293. ss = true;
  2294. }
  2295. else
  2296. ss = false;
  2297. ((L2Npc)attacker)._spiritshotcharged = false;
  2298. }
  2299. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2300. double mAtk = attacker.getMAtk(target, skill);
  2301. double mDef = target.getMDef(attacker, skill);
  2302. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2303. double mp = target.getMaxMp();
  2304. if (bss) mAtk *= 4;
  2305. else if (ss) mAtk *= 2;
  2306. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, isPvP) * (mp/97)) / mDef;
  2307. damage *= calcSkillVulnerability(attacker, target, skill);
  2308. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2309. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2310. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2311. damage *= DAMAGE_REDUCTION;
  2312. return damage;
  2313. }
  2314. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2315. {
  2316. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2317. return baseRestorePercent;
  2318. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2319. if(restorePercent - baseRestorePercent > 20.0)
  2320. restorePercent += 20.0;
  2321. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2322. restorePercent = Math.min(restorePercent, 90.0);
  2323. return restorePercent;
  2324. }
  2325. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2326. {
  2327. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2328. return false;
  2329. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2330. }
  2331. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2332. {
  2333. if (sk.getSkillType() == L2SkillType.FISHING)
  2334. return false;
  2335. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2336. if (actor instanceof L2PcInstance)
  2337. {
  2338. if (((L2PcInstance) actor).isMageClass())
  2339. val *= BaseStats.INT.calcBonus(actor);
  2340. else
  2341. val *= BaseStats.STR.calcBonus(actor);
  2342. }
  2343. return Rnd.get(100) < val;
  2344. }
  2345. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2346. {
  2347. double calcPower = 0;
  2348. double calcDefen = 0;
  2349. if (skill != null && skill.getAttributeName().contains("valakas"))
  2350. {
  2351. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2352. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2353. }
  2354. else
  2355. {
  2356. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2357. if (calcPower > 0)
  2358. {
  2359. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2360. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2361. }
  2362. }
  2363. return calcPower - calcDefen;
  2364. }
  2365. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2366. {
  2367. int calcPower = 0;
  2368. int calcDefen = 0;
  2369. int calcTotal = 0;
  2370. double result = 1.0;
  2371. byte element;
  2372. if (skill != null)
  2373. {
  2374. element = skill.getElement();
  2375. if (element >= 0)
  2376. {
  2377. calcPower = skill.getElementPower();
  2378. calcDefen = target.getDefenseElementValue(element);
  2379. if (attacker.getAttackElement() == element)
  2380. calcPower += attacker.getAttackElementValue(element);
  2381. calcTotal = calcPower - calcDefen;
  2382. if (calcTotal > 0)
  2383. {
  2384. if (calcTotal < 75)
  2385. result += calcTotal * 0.0052;
  2386. else if (calcTotal < 150)
  2387. result = 1.4;
  2388. else if (calcTotal < 290)
  2389. result = 1.7;
  2390. else if (calcTotal < 300)
  2391. result = 1.8;
  2392. else
  2393. result = 2.0;
  2394. }
  2395. if (Config.DEVELOPER)
  2396. _log.info(skill.getName()
  2397. + ": "
  2398. + calcPower
  2399. + ", "
  2400. + calcDefen
  2401. + ", "
  2402. + result);
  2403. }
  2404. }
  2405. else
  2406. {
  2407. element = attacker.getAttackElement();
  2408. if (element >= 0)
  2409. {
  2410. calcPower = attacker.getAttackElementValue(element);
  2411. calcDefen = target.getDefenseElementValue(element);
  2412. calcTotal = Math.max(calcPower - calcDefen, -20);
  2413. calcTotal = Math.min(calcTotal, 100);
  2414. result += calcTotal * 0.007;
  2415. if (Config.DEVELOPER)
  2416. _log.info("Hit: "
  2417. + calcPower
  2418. + ", "
  2419. + calcDefen
  2420. + ", "
  2421. + result);
  2422. }
  2423. }
  2424. return result;
  2425. }
  2426. /**
  2427. * Calculate skill reflection according these three possibilities:
  2428. * <li>Reflect failed</li>
  2429. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2430. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2431. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2432. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2433. <br><br>
  2434. *
  2435. @param actor
  2436. * @param target
  2437. * @param skill
  2438. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2439. */
  2440. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2441. {
  2442. /*
  2443. * Neither some special skills (like hero debuffs...) or those skills
  2444. * ignoring resistances can be reflected
  2445. */
  2446. if (skill.ignoreResists() || !skill.canBeReflected())
  2447. return SKILL_REFLECT_FAILED;
  2448. // only magic and melee skills can be reflected
  2449. if (!skill.isMagic() &&
  2450. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2451. return SKILL_REFLECT_FAILED;
  2452. byte reflect = SKILL_REFLECT_FAILED;
  2453. // check for non-reflected skilltypes, need additional retail check
  2454. switch (skill.getSkillType())
  2455. {
  2456. case BUFF:
  2457. case REFLECT:
  2458. case HEAL_PERCENT:
  2459. case MANAHEAL_PERCENT:
  2460. case HOT:
  2461. case CPHOT:
  2462. case MPHOT:
  2463. case UNDEAD_DEFENSE:
  2464. case AGGDEBUFF:
  2465. case CONT:
  2466. return SKILL_REFLECT_FAILED;
  2467. // these skill types can deal damage
  2468. case PDAM:
  2469. case BLOW:
  2470. case MDAM:
  2471. case DEATHLINK:
  2472. case CHARGEDAM:
  2473. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2474. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2475. if (venganceChance > Rnd.get(100))
  2476. reflect |= SKILL_REFLECT_VENGEANCE;
  2477. break;
  2478. }
  2479. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2480. if( Rnd.get(100) < reflectChance)
  2481. reflect |= SKILL_REFLECT_SUCCEED;
  2482. return reflect;
  2483. }
  2484. /**
  2485. * Calculate damage caused by falling
  2486. * @param cha
  2487. * @param fallHeight
  2488. * @return damage
  2489. */
  2490. public static double calcFallDam(L2Character cha, int fallHeight)
  2491. {
  2492. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2493. return 0;
  2494. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2495. return damage;
  2496. }
  2497. }