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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.datatables;
- import java.io.File;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javax.xml.parsers.DocumentBuilderFactory;
- import javolution.util.FastList;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.model.L2Augmentation;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.util.Rnd;
- import org.w3c.dom.Document;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- /**
- * This class manages the augmentation data and can also create new augmentations.
- *
- * @author durgus
- * edited by Gigiikun
- */
- public class AugmentationData
- {
- private static final Logger _log = Logger.getLogger(AugmentationData.class.getName());
-
- // =========================================================
- private static AugmentationData _instance;
-
- public static final AugmentationData getInstance()
- {
- if (_instance == null)
- {
- _instance = new AugmentationData();
- }
- return _instance;
- }
-
- // =========================================================
- // Data Field
-
- // stats
- private static final int STAT_START = 1;
- private static final int STAT_END = 14560;
- private static final int STAT_BLOCKSIZE = 3640;
- //private static final int STAT_NUMBEROF_BLOCKS = 4;
- private static final int STAT_SUBBLOCKSIZE = 91;
- //private static final int STAT_NUMBEROF_SUBBLOCKS = 40;
- // skills
- // private static final int BLUE_START = 14561;
- private static final int PURPLE_START = 14578;
- private static final int RED_START = 14685;
-
- // basestats
- private static final int BASESTAT_STR = 16341;
- private static final int BASESTAT_CON = 16342;
- private static final int BASESTAT_INT = 16343;
- private static final int BASESTAT_MEN = 16344;
-
- private FastList<?> _augmentationStats[];
- private FastList<augmentationSkill> _blueSkills;
- private FastList<augmentationSkill> _purpleSkills;
- private FastList<augmentationSkill> _redSkills;
- private int _skillsCount;
-
- // =========================================================
- // Constructor
- public AugmentationData()
- {
- _log.info("Initializing AugmentationData.");
-
- _augmentationStats = new FastList[4];
- _augmentationStats[0] = new FastList<augmentationStat>();
- _augmentationStats[1] = new FastList<augmentationStat>();
- _augmentationStats[2] = new FastList<augmentationStat>();
- _augmentationStats[3] = new FastList<augmentationStat>();
-
- _blueSkills = new FastList<augmentationSkill>();
- _purpleSkills = new FastList<augmentationSkill>();
- _redSkills = new FastList<augmentationSkill>();
-
- load();
-
- _skillsCount = _blueSkills.size() + _purpleSkills.size() + _redSkills.size();
-
- // Use size*4: since theres 4 blocks of stat-data with equivalent size
- _log.info("AugmentationData: Loaded: " + (_augmentationStats[0].size() * 4) + " augmentation stats.");
- _log.info("AugmentationData: Loaded: " + _blueSkills.size() + " blue, " + _purpleSkills.size() + " purple and " + _redSkills.size() + " red skills");
- }
-
- // =========================================================
- // Nested Class
-
- public class augmentationSkill
- {
- private int _skillId;
- private int _maxSkillLevel;
- private int _augmentationSkillId;
-
- public augmentationSkill(int skillId, int maxSkillLevel, int augmentationSkillId)
- {
- _skillId = skillId;
- _maxSkillLevel = maxSkillLevel;
- _augmentationSkillId = augmentationSkillId;
- }
-
- public L2Skill getSkill(int level)
- {
- if (level > _maxSkillLevel)
- return SkillTable.getInstance().getInfo(_skillId, _maxSkillLevel);
- return SkillTable.getInstance().getInfo(_skillId, level);
- }
-
- public int getAugmentationSkillId()
- {
- return _augmentationSkillId;
- }
- }
-
- public class augmentationStat
- {
- private Stats _stat;
- private int _singleSize;
- private int _combinedSize;
- private float _singleValues[];
- private float _combinedValues[];
-
- public augmentationStat(Stats stat, float sValues[], float cValues[])
- {
- _stat = stat;
- _singleSize = sValues.length;
- _singleValues = sValues;
- _combinedSize = cValues.length;
- _combinedValues = cValues;
- }
-
- public int getSingleStatSize()
- {
- return _singleSize;
- }
-
- public int getCombinedStatSize()
- {
- return _combinedSize;
- }
-
- public float getSingleStatValue(int i)
- {
- if (i >= _singleSize || i < 0)
- return _singleValues[_singleSize - 1];
- return _singleValues[i];
- }
-
- public float getCombinedStatValue(int i)
- {
- if (i >= _combinedSize || i < 0)
- return _combinedValues[_combinedSize - 1];
- return _combinedValues[i];
- }
-
- public Stats getStat()
- {
- return _stat;
- }
- }
-
- // =========================================================
- // Method - Private
-
- @SuppressWarnings("unchecked")
- private final void load()
- {
- // Load the skillmap
- // Note: the skillmap data is only used when generating new augmentations
- // the client expects a different id in order to display the skill in the
- // items description...
- try
- {
- SkillTable st = SkillTable.getInstance();
- DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
- factory.setValidating(false);
- factory.setIgnoringComments(true);
-
- File file = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/augmentation_skillmap.xml");
- if (!file.exists())
- {
- if (Config.DEBUG)
- _log.info("The augmentation skillmap file is missing.");
- return;
- }
-
- Document doc = factory.newDocumentBuilder().parse(file);
-
- for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if ("list".equalsIgnoreCase(n.getNodeName()))
- {
- for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
- {
- if ("augmentation".equalsIgnoreCase(d.getNodeName()))
- {
- NamedNodeMap attrs = d.getAttributes();
- int skillId = 0, augmentationId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
- // type of the skill is not needed anymore but I do not erase the code.
- // maybe someone can use it for something
- // String type = "passive";
-
- for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
- {
- if ("skillId".equalsIgnoreCase(cd.getNodeName()))
- {
- attrs = cd.getAttributes();
- skillId = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
- }
- /* else if ("type".equalsIgnoreCase(cd.getNodeName()))
- {
- attrs = cd.getAttributes();
- type = attrs.getNamedItem("val").getNodeValue();
- }*/
- }
-
- if (augmentationId < PURPLE_START)
- _blueSkills.add(new augmentationSkill(skillId, st.getMaxLevel(skillId, 1), augmentationId));
- else if (augmentationId < RED_START)
- _purpleSkills.add(new augmentationSkill(skillId, st.getMaxLevel(skillId, 1), augmentationId));
- else
- _redSkills.add(new augmentationSkill(skillId, st.getMaxLevel(skillId, 1), augmentationId));
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error parsing augmentation_skillmap.xml.", e);
- return;
- }
-
- // Load the stats from xml
- for (int i = 1; i < 5; i++)
- {
- try
- {
- DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
- factory.setValidating(false);
- factory.setIgnoringComments(true);
-
- File file = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/augmentation_stats" + i + ".xml");
- if (!file.exists())
- {
- if (Config.DEBUG)
- _log.info("The augmentation stat data file " + i + " is missing.");
- return;
- }
-
- Document doc = factory.newDocumentBuilder().parse(file);
-
- for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if ("list".equalsIgnoreCase(n.getNodeName()))
- {
- for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
- {
- if ("stat".equalsIgnoreCase(d.getNodeName()))
- {
- NamedNodeMap attrs = d.getAttributes();
- String statName = attrs.getNamedItem("name").getNodeValue();
- float soloValues[] = null, combinedValues[] = null;
-
- for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
- {
- if ("table".equalsIgnoreCase(cd.getNodeName()))
- {
- attrs = cd.getAttributes();
- String tableName = attrs.getNamedItem("name").getNodeValue();
-
- StringTokenizer data = new StringTokenizer(cd.getFirstChild().getNodeValue());
- FastList<Float> array = new FastList<Float>();
- while (data.hasMoreTokens())
- array.add(Float.parseFloat(data.nextToken()));
-
- if (tableName.equalsIgnoreCase("#soloValues"))
- {
- soloValues = new float[array.size()];
- int x = 0;
- for (float value : array)
- soloValues[x++] = value;
- }
- else
- {
- combinedValues = new float[array.size()];
- int x = 0;
- for (float value : array)
- combinedValues[x++] = value;
- }
- }
- }
- // store this stat
- ((FastList<augmentationStat>) _augmentationStats[(i - 1)]).add(new augmentationStat(Stats.valueOfXml(statName), soloValues, combinedValues));
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error parsing augmentation_stats" + i + ".xml.", e);
- return;
- }
- }
- }
-
- // =========================================================
- // Properties - Public
- /**
- * Generate a new random augmentation
- * @param item
- * @param lifeStoneLevel
- * @param lifeSoneGrade
- * @return L2Augmentation
- */
- public L2Augmentation generateRandomAugmentation(int lifeStoneLevel, int lifeStoneGrade)
- {
- // Note that stat12 stands for stat 1 AND 2 (same for stat34 ;p )
- // this is because a value can contain up to 2 stat modifications
- // (there are two short values packed in one integer value, meaning 4 stat modifications at max)
- // for more info take a look at getAugStatsById(...)
- // Note: lifeStoneGrade: (0 means low grade, 3 top grade)
- // First: determine whether we will add a skill/baseStatModifier or not
- // because this determine which color could be the result
- int skill_Chance = 0;
- int stat34 = 0;
- boolean generateSkill = false;
- int resultColor = 0;
- boolean generateGlow = false;
- //lifestonelevel is used for stat Id and skill level, but here the max level is 10
- if (lifeStoneLevel > 10) lifeStoneLevel = 10;
- switch (lifeStoneGrade)
- {
- case 0:
- skill_Chance = Config.AUGMENTATION_NG_SKILL_CHANCE;
- if (Rnd.get(1,100) <= Config.AUGMENTATION_NG_GLOW_CHANCE)
- generateGlow = true;
- break;
- case 1:
- skill_Chance = Config.AUGMENTATION_MID_SKILL_CHANCE;
- if (Rnd.get(1,100) <= Config.AUGMENTATION_MID_GLOW_CHANCE)
- generateGlow = true;
- break;
- case 2:
- skill_Chance = Config.AUGMENTATION_HIGH_SKILL_CHANCE;
- if (Rnd.get(1,100) <= Config.AUGMENTATION_HIGH_GLOW_CHANCE)
- generateGlow = true;
- break;
- case 3:
- skill_Chance = Config.AUGMENTATION_TOP_SKILL_CHANCE;
- if (Rnd.get(1,100) <= Config.AUGMENTATION_TOP_GLOW_CHANCE)
- generateGlow = true;
- }
- if (Rnd.get(1, 100) <= skill_Chance)
- generateSkill = true;
- else if (Rnd.get(1, 100) <= Config.AUGMENTATION_BASESTAT_CHANCE)
- stat34 = Rnd.get(BASESTAT_STR, BASESTAT_MEN);
- // Second: decide which grade the augmentation result is going to have:
- // 0:yellow, 1:blue, 2:purple, 3:red
- // The chances used here are most likely custom,
- // whats known is: you cant have yellow with skill(or baseStatModifier)
- // noGrade stone can not have glow, mid only with skill, high has a chance(custom), top allways glow
- if (stat34 == 0 && !generateSkill)
- {
- resultColor = Rnd.get(0, 100);
- if (resultColor <= (15 * lifeStoneGrade) + 40)
- resultColor = 1;
- else
- resultColor = 0;
- }
- else
- {
- resultColor = Rnd.get(0, 100);
- if (resultColor <= (10 * lifeStoneGrade) + 5 || stat34 != 0)
- resultColor = 3;
- else if (resultColor <= (10 * lifeStoneGrade) + 10)
- resultColor = 1;
- else
- resultColor = 2;
- }
-
- // Third: Calculate the subblock offset for the choosen color,
- // and the level of the lifeStone
- // from large number of retail augmentations:
- // no skill part
- // Id for stat12:
- // A:1-910 B:911-1820 C:1821-2730 D:2731-3640 E:3641-4550 F:4551-5460 G:5461-6370 H:6371-7280
- // Id for stat34(this defines the color):
- // I:7281-8190(yellow) K:8191-9100(blue) L:10921-11830(yellow) M:11831-12740(blue)
- // you can combine I-K with A-D and L-M with E-H
- // using C-D or G-H Id you will get a glow effect
- // there seems no correlation in which grade use which Id except for the glowing restriction
- // skill part
- // Id for stat12:
- // same for no skill part
- // A same as E, B same as F, C same as G, D same as H
- // A - no glow, no grade LS
- // B - weak glow, mid grade LS?
- // C - glow, high grade LS?
- // D - strong glow, top grade LS?
-
- // is neither a skill nor basestat used for stat34? then generate a normal stat
- int stat12 = 0;
- if (stat34 == 0 && !generateSkill)
- {
- int temp = Rnd.get(2,3);
- int colorOffset = resultColor * (10 * STAT_SUBBLOCKSIZE) + temp * STAT_BLOCKSIZE + 1;
- int offset = ((lifeStoneLevel - 1) * STAT_SUBBLOCKSIZE) + colorOffset;
-
- stat34 = Rnd.get(offset, offset + STAT_SUBBLOCKSIZE - 1);
- if (generateGlow && lifeStoneGrade >= 2)
- offset = ((lifeStoneLevel - 1) * STAT_SUBBLOCKSIZE) + (temp - 2) * STAT_BLOCKSIZE + lifeStoneGrade * (10 * STAT_SUBBLOCKSIZE) + 1;
- else
- offset = ((lifeStoneLevel - 1) * STAT_SUBBLOCKSIZE) + (temp - 2) * STAT_BLOCKSIZE + Rnd.get(0, 1) * (10 * STAT_SUBBLOCKSIZE) + 1;
- stat12 = Rnd.get(offset, offset + STAT_SUBBLOCKSIZE - 1);
- }
- else
- {
- int offset;
- if (!generateGlow)
- offset = ((lifeStoneLevel - 1) * STAT_SUBBLOCKSIZE) + Rnd.get(0, 1) * STAT_BLOCKSIZE + 1;
- else
- offset = ((lifeStoneLevel - 1) * STAT_SUBBLOCKSIZE) + Rnd.get(0, 1) * STAT_BLOCKSIZE + (lifeStoneGrade + resultColor) / 2 * (10 * STAT_SUBBLOCKSIZE) + 1;
- stat12 = Rnd.get(offset, offset + STAT_SUBBLOCKSIZE - 1);
- }
-
- // generate a skill if neccessary
- L2Skill skill = null;
- if (generateSkill)
- {
- augmentationSkill temp = null;
- switch (resultColor)
- {
- case 1: // blue skill
- temp = _blueSkills.get(Rnd.get(0, _blueSkills.size() - 1));
- skill = temp.getSkill(lifeStoneLevel);
- stat34 = temp.getAugmentationSkillId() + (lifeStoneLevel - 1) * _skillsCount;
- break;
- case 2: // purple skill
- temp = _purpleSkills.get(Rnd.get(0, _purpleSkills.size() - 1));
- skill = temp.getSkill(lifeStoneLevel);
- stat34 = temp.getAugmentationSkillId() + (lifeStoneLevel - 1) * _skillsCount;
- break;
- case 3: // red skill
- temp = _redSkills.get(Rnd.get(0, _redSkills.size() - 1));
- skill = temp.getSkill(lifeStoneLevel);
- stat34 = temp.getAugmentationSkillId() + (lifeStoneLevel - 1) * _skillsCount;
- break;
- }
- }
-
- if (Config.DEBUG)
- _log.info("Augmentation success: stat12=" + stat12 + "; stat34=" + stat34 + "; resultColor=" + resultColor + "; level=" + lifeStoneLevel + "; grade=" + lifeStoneGrade);
- return new L2Augmentation(((stat34 << 16) + stat12), skill);
- }
-
- public class AugStat
- {
- private Stats _stat;
- private float _value;
-
- public AugStat(Stats stat, float value)
- {
- _stat = stat;
- _value = value;
- }
-
- public Stats getStat()
- {
- return _stat;
- }
-
- public float getValue()
- {
- return _value;
- }
- }
-
- /**
- * Returns the stat and basestat boni for a given augmentation id
- * @param augmentationId
- * @return
- */
- public FastList<AugStat> getAugStatsById(int augmentationId)
- {
- FastList<AugStat> temp = new FastList<AugStat>();
- // An augmentation id contains 2 short vaues so we gotta seperate them here
- // both values contain a number from 1-16380, the first 14560 values are stats
- // the 14560 stats are devided into 4 blocks each holding 3640 values
- // each block contains 40 subblocks holding 91 stat values
- // the first 13 values are so called Solo-stats and they have the highest stat increase possible
- // after the 13 Solo-stats come 78 combined stats (thats every possible combination of the 13 solo stats)
- // the first 12 combined stats (14-26) is the stat 1 combined with stat 2-13
- // the next 11 combined stats then are stat 2 combined with stat 3-13 and so on...
- // to get the idea have a look @ optiondata_client-e.dat - thats where the data came from :)
- int stats[] = new int[2];
- stats[0] = 0x0000FFFF & augmentationId;
- stats[1] = (augmentationId >> 16);
-
- for (int i = 0; i < 2; i++)
- {
- // its a stat
- if (stats[i] >= STAT_START && stats[i] <= STAT_END)
- {
- int block = 0;
- while (stats[i] > STAT_BLOCKSIZE)
- {
- stats[i] -= STAT_BLOCKSIZE;
- block++;
- }
-
- int subblock = 0;
- while (stats[i] > STAT_SUBBLOCKSIZE)
- {
- stats[i] -= STAT_SUBBLOCKSIZE;
- subblock++;
- }
-
- if (stats[i] < 14) // solo stat
- {
- augmentationStat as = ((augmentationStat) _augmentationStats[block].get((stats[i] - 1)));
- temp.add(new AugStat(as.getStat(), as.getSingleStatValue(subblock)));
- }
- else
- // twin stat
- {
- stats[i] -= 13; // rescale to 0 (if first of first combined block)
- int x = 12; // next combi block has 12 stats
- int rescales = 0; // number of rescales done
-
- while (stats[i] > x)
- {
- stats[i] -= x;
- x--;
- rescales++;
- }
- // get first stat
- augmentationStat as = ((augmentationStat) _augmentationStats[block].get(rescales));
- if (rescales == 0)
- temp.add(new AugStat(as.getStat(), as.getCombinedStatValue(subblock)));
- else
- temp.add(new AugStat(as.getStat(), as.getCombinedStatValue((subblock * 2) + 1)));
-
- // get 2nd stat
- as = ((augmentationStat) _augmentationStats[block].get(rescales + stats[i]));
- if (as.getStat() == Stats.CRITICAL_DAMAGE)
- temp.add(new AugStat(as.getStat(), as.getCombinedStatValue(subblock)));
- else
- temp.add(new AugStat(as.getStat(), as.getCombinedStatValue(subblock * 2)));
- }
- }
- // its a base stat
- else if (stats[i] >= BASESTAT_STR && stats[i] <= BASESTAT_MEN)
- {
- switch (stats[i])
- {
- case BASESTAT_STR:
- temp.add(new AugStat(Stats.STAT_STR, 1.0f));
- break;
- case BASESTAT_CON:
- temp.add(new AugStat(Stats.STAT_CON, 1.0f));
- break;
- case BASESTAT_INT:
- temp.add(new AugStat(Stats.STAT_INT, 1.0f));
- break;
- case BASESTAT_MEN:
- temp.add(new AugStat(Stats.STAT_MEN, 1.0f));
- break;
- }
- }
- }
-
- return temp;
- }
- }
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