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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager.SeedProduction;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.item.L2Item;
- import com.l2jserver.gameserver.util.Util;
- import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
- import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
- /**
- * Format: cdd[dd]
- * c // id (0xC4)
- *
- * d // manor id
- * d // seeds to buy
- * [
- * d // seed id
- * q // count
- * ]
- * @param decrypt
- * @author l3x
- */
- public class RequestBuySeed extends L2GameClientPacket
- {
- private static final String _C__C4_REQUESTBUYSEED = "[C] C4 RequestBuySeed";
- private static final int BATCH_LENGTH = 12; // length of the one item
- private int _manorId;
- private Seed[] _seeds = null;
- @Override
- protected void readImpl()
- {
- _manorId = readD();
- int count = readD();
- if (count <= 0
- || count > Config.MAX_ITEM_IN_PACKET
- || count * BATCH_LENGTH != _buf.remaining())
- {
- return;
- }
- _seeds = new Seed[count];
- for (int i = 0; i < count; i++)
- {
- int itemId = readD();
- long cnt = readQ();
- if (cnt < 1)
- {
- _seeds = null;
- return;
- }
- _seeds[i] = new Seed(itemId, cnt);
- }
- }
- @Override
- protected void runImpl()
- {
- L2PcInstance player = getClient().getActiveChar();
- if (player == null)
- return;
- if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuySeed"))
- return;
- if (_seeds == null)
- {
- sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- L2Object manager = player.getTarget();
- if (!(manager instanceof L2ManorManagerInstance))
- manager = player.getLastFolkNPC();
- if (!(manager instanceof L2ManorManagerInstance))
- return;
- if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
- return;
- Castle castle = CastleManager.getInstance().getCastleById(_manorId);
- long totalPrice = 0;
- int slots = 0;
- int totalWeight = 0;
- for (Seed i : _seeds)
- {
- if (!i.setProduction(castle))
- return;
- totalPrice += i.getPrice();
- if (totalPrice > MAX_ADENA)
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character "
- + player.getName() + " of account "
- + player.getAccountName() + " tried to purchase over "
- + MAX_ADENA + " adena worth of goods.",
- Config.DEFAULT_PUNISH);
- return;
- }
- L2Item template = ItemTable.getInstance().getTemplate(i.getSeedId());
- totalWeight += i.getCount() * template.getWeight();
- if (!template.isStackable())
- slots += i.getCount();
- else if (player.getInventory().getItemByItemId(i.getSeedId()) == null)
- slots++;
- }
- if (!player.getInventory().validateWeight(totalWeight))
- {
- sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
- return;
- }
- if (!player.getInventory().validateCapacity(slots))
- {
- sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
- return;
- }
- // Charge buyer
- if ((totalPrice < 0) || !player.reduceAdena("Buy", totalPrice, manager, false))
- {
- sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
- return;
- }
- // Adding to treasury for Manor Castle
- castle.addToTreasuryNoTax(totalPrice);
- // Proceed the purchase
- InventoryUpdate playerIU = new InventoryUpdate();
- for (Seed i : _seeds)
- {
- i.updateProduction(castle);
- // Add item to Inventory and adjust update packet
- L2ItemInstance item = player.getInventory().addItem("Buy", i.getSeedId(), i.getCount(), player, manager);
- if (item.getCount() > i.getCount())
- playerIU.addModifiedItem(item);
- else
- playerIU.addNewItem(item);
- // Send Char Buy Messages
- SystemMessage sm = null;
- sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- sm.addItemName(item);
- sm.addItemNumber(i.getCount());
- player.sendPacket(sm);
- }
- // Send update packets
- player.sendPacket(playerIU);
- StatusUpdate su = new StatusUpdate(player.getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
- player.sendPacket(su);
- }
- private class Seed
- {
- private final int _seedId;
- private final long _count;
- SeedProduction _seed;
-
- public Seed(int id, long num)
- {
- _seedId = id;
- _count = num;
- }
- public int getSeedId()
- {
- return _seedId;
- }
- public long getCount()
- {
- return _count;
- }
- public long getPrice()
- {
- return _seed.getPrice() * _count;
- }
- public boolean setProduction(Castle c)
- {
- _seed = c.getSeed(_seedId, CastleManorManager.PERIOD_CURRENT);
- // invalid price - seed disabled
- if (_seed.getPrice() <= 0)
- return false;
- // try to buy more than castle can produce
- if (_seed.getCanProduce() < _count)
- return false;
- // check for overflow
- if ((MAX_ADENA / _count) < _seed.getPrice())
- return false;
- return true;
- }
- public void updateProduction(Castle c)
- {
- _seed.setCanProduce(_seed.getCanProduce() - _count);
- // Update Castle Seeds Amount
- if (Config.ALT_MANOR_SAVE_ALL_ACTIONS)
- c.updateSeed(_seedId, _seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
- }
- }
- @Override
- public String getType()
- {
- return _C__C4_REQUESTBUYSEED;
- }
- }
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