GameServer.java 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver;
  16. import java.io.File;
  17. import java.io.FileInputStream;
  18. import java.io.IOException;
  19. import java.io.InputStream;
  20. import java.net.InetAddress;
  21. import java.net.UnknownHostException;
  22. import java.util.Calendar;
  23. import java.util.logging.Level;
  24. import java.util.logging.LogManager;
  25. import java.util.logging.Logger;
  26. import org.mmocore.network.SelectorConfig;
  27. import org.mmocore.network.SelectorThread;
  28. import com.l2jserver.Config;
  29. import com.l2jserver.L2DatabaseFactory;
  30. import com.l2jserver.Server;
  31. import com.l2jserver.gameserver.cache.CrestCache;
  32. import com.l2jserver.gameserver.cache.HtmCache;
  33. import com.l2jserver.gameserver.datatables.AccessLevels;
  34. import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
  35. import com.l2jserver.gameserver.datatables.ArmorSetsTable;
  36. import com.l2jserver.gameserver.datatables.AugmentationData;
  37. import com.l2jserver.gameserver.datatables.CharNameTable;
  38. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  39. import com.l2jserver.gameserver.datatables.ClanTable;
  40. import com.l2jserver.gameserver.datatables.DoorTable;
  41. import com.l2jserver.gameserver.datatables.EnchantHPBonusData;
  42. import com.l2jserver.gameserver.datatables.EventDroplist;
  43. import com.l2jserver.gameserver.datatables.ExtractableItemsData;
  44. import com.l2jserver.gameserver.datatables.ExtractableSkillsData;
  45. import com.l2jserver.gameserver.datatables.FishTable;
  46. import com.l2jserver.gameserver.datatables.HelperBuffTable;
  47. import com.l2jserver.gameserver.datatables.HennaTable;
  48. import com.l2jserver.gameserver.datatables.HennaTreeTable;
  49. import com.l2jserver.gameserver.datatables.HeroSkillTable;
  50. import com.l2jserver.gameserver.datatables.ItemTable;
  51. import com.l2jserver.gameserver.datatables.PetDataTable;
  52. import com.l2jserver.gameserver.datatables.LevelUpData;
  53. import com.l2jserver.gameserver.datatables.MapRegionTable;
  54. import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable;
  55. import com.l2jserver.gameserver.datatables.NobleSkillTable;
  56. import com.l2jserver.gameserver.datatables.NpcBufferTable;
  57. import com.l2jserver.gameserver.datatables.NpcTable;
  58. import com.l2jserver.gameserver.datatables.NpcWalkerRoutesTable;
  59. import com.l2jserver.gameserver.datatables.PetSkillsTable;
  60. import com.l2jserver.gameserver.datatables.ResidentialSkillTable;
  61. import com.l2jserver.gameserver.datatables.SkillSpellbookTable;
  62. import com.l2jserver.gameserver.datatables.SkillTable;
  63. import com.l2jserver.gameserver.datatables.SkillTreeTable;
  64. import com.l2jserver.gameserver.datatables.SpawnTable;
  65. import com.l2jserver.gameserver.datatables.StaticObjects;
  66. import com.l2jserver.gameserver.datatables.SummonItemsData;
  67. import com.l2jserver.gameserver.datatables.TeleportLocationTable;
  68. import com.l2jserver.gameserver.geoeditorcon.GeoEditorListener;
  69. import com.l2jserver.gameserver.handler.AdminCommandHandler;
  70. import com.l2jserver.gameserver.handler.ChatHandler;
  71. import com.l2jserver.gameserver.handler.ItemHandler;
  72. import com.l2jserver.gameserver.handler.SkillHandler;
  73. import com.l2jserver.gameserver.handler.UserCommandHandler;
  74. import com.l2jserver.gameserver.handler.VoicedCommandHandler;
  75. import com.l2jserver.gameserver.idfactory.IdFactory;
  76. import com.l2jserver.gameserver.instancemanager.AirShipManager;
  77. import com.l2jserver.gameserver.instancemanager.AuctionManager;
  78. import com.l2jserver.gameserver.instancemanager.BoatManager;
  79. import com.l2jserver.gameserver.instancemanager.CastleManager;
  80. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  81. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  82. import com.l2jserver.gameserver.instancemanager.CoupleManager;
  83. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  84. import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
  85. import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;
  86. import com.l2jserver.gameserver.instancemanager.FortManager;
  87. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  88. import com.l2jserver.gameserver.instancemanager.FourSepulchersManager;
  89. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  90. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  91. import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
  92. import com.l2jserver.gameserver.instancemanager.MailManager;
  93. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  94. import com.l2jserver.gameserver.instancemanager.PetitionManager;
  95. import com.l2jserver.gameserver.instancemanager.QuestManager;
  96. import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
  97. import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
  98. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  99. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  100. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  101. import com.l2jserver.gameserver.model.AutoChatHandler;
  102. import com.l2jserver.gameserver.model.AutoSpawnHandler;
  103. import com.l2jserver.gameserver.model.L2Manor;
  104. import com.l2jserver.gameserver.model.L2Multisell;
  105. import com.l2jserver.gameserver.model.L2World;
  106. import com.l2jserver.gameserver.model.entity.Hero;
  107. import com.l2jserver.gameserver.model.entity.TvTManager;
  108. import com.l2jserver.gameserver.model.olympiad.Olympiad;
  109. import com.l2jserver.gameserver.network.L2GameClient;
  110. import com.l2jserver.gameserver.network.L2GamePacketHandler;
  111. import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
  112. import com.l2jserver.gameserver.pathfinding.PathFinding;
  113. import com.l2jserver.gameserver.script.faenor.FaenorScriptEngine;
  114. import com.l2jserver.gameserver.scripting.CompiledScriptCache;
  115. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  116. import com.l2jserver.gameserver.taskmanager.AutoAnnounceTaskManager;
  117. import com.l2jserver.gameserver.taskmanager.KnownListUpdateTaskManager;
  118. import com.l2jserver.gameserver.taskmanager.TaskManager;
  119. import com.l2jserver.gameserver.util.DynamicExtension;
  120. import com.l2jserver.status.Status;
  121. import com.l2jserver.util.DeadLockDetector;
  122. import com.l2jserver.util.IPv4Filter;
  123. /**
  124. * This class ...
  125. *
  126. * @version $Revision: 1.29.2.15.2.19 $ $Date: 2005/04/05 19:41:23 $
  127. */
  128. public class GameServer
  129. {
  130. private static final Logger _log = Logger.getLogger(GameServer.class.getName());
  131. private final SelectorThread<L2GameClient> _selectorThread;
  132. private final DeadLockDetector _deadDetectThread;
  133. private final IdFactory _idFactory;
  134. public static GameServer gameServer;
  135. private LoginServerThread _loginThread;
  136. private static Status _statusServer;
  137. public static final Calendar dateTimeServerStarted = Calendar.getInstance();
  138. public long getUsedMemoryMB()
  139. {
  140. return (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / 1048576; // ;
  141. }
  142. public SelectorThread<L2GameClient> getSelectorThread()
  143. {
  144. return _selectorThread;
  145. }
  146. public DeadLockDetector getDeadLockDetectorThread()
  147. {
  148. return _deadDetectThread;
  149. }
  150. public GameServer() throws Exception
  151. {
  152. long serverLoadStart = System.currentTimeMillis();
  153. gameServer = this;
  154. _log.finest("used mem:" + getUsedMemoryMB() + "MB");
  155. if (Config.SERVER_VERSION != null)
  156. {
  157. _log.info("L2J Server Version: " + Config.SERVER_VERSION);
  158. }
  159. if (Config.DATAPACK_VERSION != null)
  160. {
  161. _log.info("L2J Datapack Version: " + Config.DATAPACK_VERSION);
  162. }
  163. _idFactory = IdFactory.getInstance();
  164. if (!_idFactory.isInitialized())
  165. {
  166. _log.severe("Could not read object IDs from DB. Please Check Your Data.");
  167. throw new Exception("Could not initialize the ID factory");
  168. }
  169. ThreadPoolManager.getInstance();
  170. new File(Config.DATAPACK_ROOT, "data/crests").mkdirs();
  171. new File("log/game").mkdirs();
  172. // load script engines
  173. L2ScriptEngineManager.getInstance();
  174. // start game time control early
  175. GameTimeController.getInstance();
  176. // keep the references of Singletons to prevent garbage collection
  177. CharNameTable.getInstance();
  178. SkillTable.getInstance();
  179. ItemTable.getInstance();
  180. if (!ItemTable.getInstance().isInitialized())
  181. {
  182. _log.severe("Could not find the extraced files. Please Check Your Data.");
  183. throw new Exception("Could not initialize the item table");
  184. }
  185. // Load clan hall data before zone data and doors table
  186. ClanHallManager.getInstance();
  187. ExtractableItemsData.getInstance();
  188. ExtractableSkillsData.getInstance();
  189. SummonItemsData.getInstance();
  190. ZoneManager.getInstance();
  191. MerchantPriceConfigTable.getInstance().loadInstances();
  192. EnchantHPBonusData.getInstance();
  193. TradeController.getInstance();
  194. L2Multisell.getInstance();
  195. InstanceManager.getInstance();
  196. if (Config.ALLOW_NPC_WALKERS)
  197. {
  198. NpcWalkerRoutesTable.getInstance().load();
  199. }
  200. NpcBufferTable.getInstance();
  201. RecipeController.getInstance();
  202. SkillTreeTable.getInstance();
  203. PetSkillsTable.getInstance();
  204. ArmorSetsTable.getInstance();
  205. FishTable.getInstance();
  206. SkillSpellbookTable.getInstance();
  207. CharTemplateTable.getInstance();
  208. NobleSkillTable.getInstance();
  209. HeroSkillTable.getInstance();
  210. ResidentialSkillTable.getInstance();
  211. // Call to load caches
  212. HtmCache.getInstance();
  213. CrestCache.getInstance();
  214. ClanTable.getInstance();
  215. NpcTable.getInstance();
  216. HennaTable.getInstance();
  217. HennaTreeTable.getInstance();
  218. HelperBuffTable.getInstance();
  219. GeoData.getInstance();
  220. if (Config.GEODATA == 2)
  221. PathFinding.getInstance();
  222. CastleManager.getInstance().loadInstances();
  223. SiegeManager.getInstance().getSieges();
  224. FortManager.getInstance().loadInstances();
  225. FortSiegeManager.getInstance();
  226. TeleportLocationTable.getInstance();
  227. LevelUpData.getInstance();
  228. L2World.getInstance();
  229. SpawnTable.getInstance();
  230. RaidBossSpawnManager.getInstance();
  231. DayNightSpawnManager.getInstance().notifyChangeMode();
  232. GrandBossManager.getInstance().initZones();
  233. RaidBossPointsManager.init();
  234. FourSepulchersManager.getInstance().init();
  235. DimensionalRiftManager.getInstance();
  236. Announcements.getInstance();
  237. MapRegionTable.getInstance();
  238. EventDroplist.getInstance();
  239. DoorTable.getInstance();
  240. StaticObjects.getInstance();
  241. /** Load Manor data */
  242. L2Manor.getInstance();
  243. /** Load Manager */
  244. AuctionManager.getInstance();
  245. BoatManager.getInstance();
  246. CastleManorManager.getInstance();
  247. MercTicketManager.getInstance();
  248. // PartyCommandManager.getInstance();
  249. PetitionManager.getInstance();
  250. QuestManager.getInstance();
  251. TransformationManager.getInstance();
  252. AirShipManager.getInstance();
  253. try
  254. {
  255. _log.info("Loading Server Scripts");
  256. File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
  257. if(!Config.ALT_DEV_NO_HANDLERS || !Config.ALT_DEV_NO_QUESTS)
  258. L2ScriptEngineManager.getInstance().executeScriptList(scripts);
  259. }
  260. catch (IOException ioe)
  261. {
  262. _log.severe("Failed loading scripts.cfg, no script going to be loaded");
  263. }
  264. try
  265. {
  266. CompiledScriptCache compiledScriptCache = L2ScriptEngineManager.getInstance().getCompiledScriptCache();
  267. if (compiledScriptCache == null)
  268. {
  269. _log.info("Compiled Scripts Cache is disabled.");
  270. }
  271. else
  272. {
  273. compiledScriptCache.purge();
  274. if (compiledScriptCache.isModified())
  275. {
  276. compiledScriptCache.save();
  277. _log.info("Compiled Scripts Cache was saved.");
  278. }
  279. else
  280. {
  281. _log.info("Compiled Scripts Cache is up-to-date.");
  282. }
  283. }
  284. }
  285. catch (IOException e)
  286. {
  287. _log.log(Level.SEVERE, "Failed to store Compiled Scripts Cache.", e);
  288. }
  289. QuestManager.getInstance().report();
  290. TransformationManager.getInstance().report();
  291. AugmentationData.getInstance();
  292. if (Config.SAVE_DROPPED_ITEM)
  293. ItemsOnGroundManager.getInstance();
  294. if (Config.AUTODESTROY_ITEM_AFTER > 0 || Config.HERB_AUTO_DESTROY_TIME > 0)
  295. ItemsAutoDestroy.getInstance();
  296. MonsterRace.getInstance();
  297. SevenSigns.getInstance().spawnSevenSignsNPC();
  298. SevenSignsFestival.getInstance();
  299. AutoSpawnHandler.getInstance();
  300. AutoChatHandler.getInstance();
  301. Olympiad.getInstance();
  302. Hero.getInstance();
  303. FaenorScriptEngine.getInstance();
  304. // Init of a cursed weapon manager
  305. CursedWeaponsManager.getInstance();
  306. _log.log(Level.CONFIG, "AutoChatHandler: Loaded " + AutoChatHandler.getInstance().size() + " handlers in total.");
  307. _log.log(Level.CONFIG, "AutoSpawnHandler: Loaded " + AutoSpawnHandler.getInstance().size() + " handlers in total.");
  308. AdminCommandHandler.getInstance();
  309. ChatHandler.getInstance();
  310. ItemHandler.getInstance();
  311. SkillHandler.getInstance();
  312. UserCommandHandler.getInstance();
  313. VoicedCommandHandler.getInstance();
  314. AccessLevels.getInstance();
  315. AdminCommandAccessRights.getInstance();
  316. if (Config.L2JMOD_ALLOW_WEDDING)
  317. CoupleManager.getInstance();
  318. TaskManager.getInstance();
  319. GmListTable.getInstance();
  320. // read pet stats from db
  321. PetDataTable.getInstance().loadPetsData();
  322. MerchantPriceConfigTable.getInstance().updateReferences();
  323. CastleManager.getInstance().activateInstances();
  324. FortManager.getInstance().activateInstances();
  325. if (Config.ALLOW_MAIL)
  326. MailManager.getInstance();
  327. Universe.getInstance();
  328. if (Config.ACCEPT_GEOEDITOR_CONN)
  329. GeoEditorListener.getInstance();
  330. Runtime.getRuntime().addShutdownHook(Shutdown.getInstance());
  331. _log.config("IdFactory: Free ObjectID's remaining: " + IdFactory.getInstance().size());
  332. // initialize the dynamic extension loader
  333. try
  334. {
  335. DynamicExtension.getInstance();
  336. }
  337. catch (Exception ex)
  338. {
  339. _log.log(Level.WARNING, "DynamicExtension could not be loaded and initialized", ex);
  340. }
  341. TvTManager.getInstance();
  342. KnownListUpdateTaskManager.getInstance();
  343. if (Config.DEADLOCK_DETECTOR)
  344. {
  345. _deadDetectThread = new DeadLockDetector();
  346. _deadDetectThread.setDaemon(true);
  347. _deadDetectThread.start();
  348. }
  349. else
  350. _deadDetectThread = null;
  351. System.gc();
  352. // maxMemory is the upper limit the jvm can use, totalMemory the size of
  353. // the current allocation pool, freeMemory the unused memory in the
  354. // allocation pool
  355. long freeMem = (Runtime.getRuntime().maxMemory() - Runtime.getRuntime().totalMemory() + Runtime.getRuntime().freeMemory()) / 1048576;
  356. long totalMem = Runtime.getRuntime().maxMemory() / 1048576;
  357. _log.info("GameServer Started, free memory " + freeMem + " Mb of " + totalMem + " Mb");
  358. _loginThread = LoginServerThread.getInstance();
  359. _loginThread.start();
  360. CommunityServerThread.initialize();
  361. final SelectorConfig sc = new SelectorConfig();
  362. sc.MAX_READ_PER_PASS = Config.MMO_MAX_READ_PER_PASS;
  363. sc.MAX_SEND_PER_PASS = Config.MMO_MAX_SEND_PER_PASS;
  364. sc.SLEEP_TIME = Config.MMO_SELECTOR_SLEEP_TIME;
  365. sc.HELPER_BUFFER_COUNT = Config.MMO_HELPER_BUFFER_COUNT;
  366. final L2GamePacketHandler gph = new L2GamePacketHandler();
  367. _selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, new IPv4Filter());
  368. InetAddress bindAddress = null;
  369. if (!Config.GAMESERVER_HOSTNAME.equals("*"))
  370. {
  371. try
  372. {
  373. bindAddress = InetAddress.getByName(Config.GAMESERVER_HOSTNAME);
  374. }
  375. catch (UnknownHostException e1)
  376. {
  377. _log.severe("WARNING: The GameServer bind address is invalid, using all avaliable IPs. Reason: " + e1.getMessage());
  378. if (Config.DEVELOPER)
  379. {
  380. e1.printStackTrace();
  381. }
  382. }
  383. }
  384. try
  385. {
  386. _selectorThread.openServerSocket(bindAddress, Config.PORT_GAME);
  387. }
  388. catch (IOException e)
  389. {
  390. _log.severe("FATAL: Failed to open server socket. Reason: " + e.getMessage());
  391. if (Config.DEVELOPER)
  392. {
  393. e.printStackTrace();
  394. }
  395. System.exit(1);
  396. }
  397. _selectorThread.start();
  398. _log.config("Maximum Numbers of Connected Players: " + Config.MAXIMUM_ONLINE_USERS);
  399. long serverLoadEnd = System.currentTimeMillis();
  400. _log.info("Server Loaded in " + ((serverLoadEnd - serverLoadStart) / 1000) + " seconds");
  401. AutoAnnounceTaskManager.getInstance();
  402. }
  403. public static void main(String[] args) throws Exception
  404. {
  405. Server.serverMode = Server.MODE_GAMESERVER;
  406. // Local Constants
  407. final String LOG_FOLDER = "log"; // Name of folder for log file
  408. final String LOG_NAME = "./log.cfg"; // Name of log file
  409. /*** Main ***/
  410. // Create log folder
  411. File logFolder = new File(Config.DATAPACK_ROOT, LOG_FOLDER);
  412. logFolder.mkdir();
  413. // Create input stream for log file -- or store file data into memory
  414. InputStream is = new FileInputStream(new File(LOG_NAME));
  415. LogManager.getLogManager().readConfiguration(is);
  416. is.close();
  417. // Initialize config
  418. Config.load();
  419. L2DatabaseFactory.getInstance();
  420. gameServer = new GameServer();
  421. if (Config.IS_TELNET_ENABLED)
  422. {
  423. _statusServer = new Status(Server.serverMode);
  424. _statusServer.start();
  425. }
  426. else
  427. {
  428. _log.info("Telnet server is currently disabled.");
  429. }
  430. }
  431. }