UserInfo.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.NpcTable;
  18. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  19. import com.l2jserver.gameserver.model.Elementals;
  20. import com.l2jserver.gameserver.model.L2Transformation;
  21. import com.l2jserver.gameserver.model.actor.L2Summon;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  24. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  25. /**
  26. * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00 .....w..........
  27. * 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00 64 00 6f .*..LC.a.l.a.d.o
  28. * 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00 .n..............
  29. * 0030: 00 0d 00 00 00 ee 81 02 00 15 00 00 00 18 00 00 ................
  30. * 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00 .....%.......(..
  31. * 0050: 00 14 01 00 00 14 01 00 00 02 01 00 00 02 01 00 ................
  32. * 0060: 00 fa 09 00 00 81 06 00 00 26 34 00 00 2e 00 00 .........&4.....
  33. * 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31 ........A.&dA..1
  34. * 0080: 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10 A.s.A.".A..AA.V.
  35. * 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb d3 A....'}0Ai..@...
  36. * 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00 A..cA.....V.A...
  37. * 00b0: 00 71 00 00 00 71 00 00 00 76 00 00 00 74 00 00 .q...q...v...t..
  38. * 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00 .t...*..........
  39. * 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00 ._...........b..
  40. * 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00 52 01 00 .............R..
  41. * 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00 .M...*.../...)..
  42. * 0100: 00 12 00 00 00 82 01 00 00 52 01 00 00 53 00 00 .........R...S..
  43. * 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00 .........z...U..
  44. * 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00 .2...2..........
  45. * 0130: 00 00 00 00 00 00 00 00 00 a4 70 3d 0a d7 a3 f0 ..........p=....
  46. * 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e ?d].F.x.?.......
  47. * 0150: 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00 @......8@.......
  48. * 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00 01 ................
  49. * 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  50. * 0180: 00 00 00 00 ....
  51. *
  52. *
  53. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h)
  54. * dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ffffddddSdddddcccddh (h) c dc hhdh
  55. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc c dcc cddd d (from 654)
  56. * but it actually reads
  57. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd* hhdh ddddc dcc cddd d
  58. * *...*: here i am not sure at least it looks like it reads that much data (32 bytes), not sure about the format inside because it is not read thanks to the ususal parsing function
  59. *
  60. * dddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh [h] c dc d hhdh ddddc c dcc cddd d c dd d d
  61. * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $
  62. */
  63. public final class UserInfo extends L2GameServerPacket
  64. {
  65. private static final String _S__04_USERINFO = "[S] 32 UserInfo";
  66. private L2PcInstance _activeChar;
  67. /**
  68. * Run speed, swimming run speed and flying run speed
  69. */
  70. private int _runSpd;
  71. /**
  72. * Walking speed, swimming walking speed and flying walking speed
  73. */
  74. private int _walkSpd;
  75. private int _relation;
  76. private float _moveMultiplier;
  77. /**
  78. * @param _characters
  79. */
  80. public UserInfo(L2PcInstance character)
  81. {
  82. _activeChar = character;
  83. _moveMultiplier = _activeChar.getMovementSpeedMultiplier();
  84. _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
  85. _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
  86. _relation = _activeChar.isClanLeader() ? 0x40 : 0;
  87. if (_activeChar.getSiegeState() == 1) _relation |= 0x180;
  88. if (_activeChar.getSiegeState() == 2) _relation |= 0x80;
  89. }
  90. @Override
  91. protected final void writeImpl()
  92. {
  93. writeC(0x32);
  94. writeD(_activeChar.getX());
  95. writeD(_activeChar.getY());
  96. writeD(_activeChar.getZ());
  97. writeD(_activeChar.isInAirShip() ? _activeChar.getAirShip().getObjectId() : 0x00); // heading from CT2.3 no longer used inside userinfo, here is now vehicle id (boat,airship)
  98. writeD(_activeChar.getObjectId());
  99. writeS(_activeChar.getName());
  100. writeD(_activeChar.getRace().ordinal());
  101. writeD(_activeChar.getAppearance().getSex()? 1 : 0);
  102. if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId());
  103. else writeD(_activeChar.getBaseClass());
  104. writeD(_activeChar.getLevel());
  105. writeQ(_activeChar.getExp());
  106. writeD(_activeChar.getSTR());
  107. writeD(_activeChar.getDEX());
  108. writeD(_activeChar.getCON());
  109. writeD(_activeChar.getINT());
  110. writeD(_activeChar.getWIT());
  111. writeD(_activeChar.getMEN());
  112. writeD(_activeChar.getMaxHp());
  113. writeD((int) _activeChar.getCurrentHp());
  114. writeD(_activeChar.getMaxMp());
  115. writeD((int) _activeChar.getCurrentMp());
  116. writeD(_activeChar.getSp());
  117. writeD(_activeChar.getCurrentLoad());
  118. writeD(_activeChar.getMaxLoad());
  119. writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
  120. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
  121. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
  122. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
  123. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
  124. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
  125. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
  126. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
  127. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
  128. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
  129. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
  130. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
  131. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
  132. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
  133. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
  134. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
  135. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
  136. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2));
  137. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET));
  138. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET));
  139. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO1));
  140. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO2));
  141. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO3));
  142. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO4));
  143. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO5));
  144. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO6));
  145. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BELT)); // CT2.3
  146. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
  147. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
  148. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
  149. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
  150. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
  151. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
  152. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
  153. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
  154. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
  155. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
  156. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
  157. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
  158. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
  159. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
  160. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
  161. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
  162. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
  163. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
  164. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
  165. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
  166. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
  167. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
  168. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
  169. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
  170. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
  171. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BELT)); // CT2.3
  172. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER));
  173. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_REAR));
  174. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEAR));
  175. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_NECK));
  176. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RFINGER));
  177. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LFINGER));
  178. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD));
  179. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
  180. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
  181. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES));
  182. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST));
  183. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS));
  184. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET));
  185. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK));
  186. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
  187. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR));
  188. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2));
  189. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET));
  190. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET));
  191. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1));
  192. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2));
  193. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3));
  194. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4));
  195. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5));
  196. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6));
  197. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT)); // CT2.3
  198. writeD(_activeChar.getInventory().getMaxTalismanCount()); // CT2.3
  199. writeD(_activeChar.getInventory().getCloakStatus()); // CT2.3
  200. writeD(_activeChar.getPAtk(null));
  201. writeD(_activeChar.getPAtkSpd());
  202. writeD(_activeChar.getPDef(null));
  203. writeD(_activeChar.getEvasionRate(null));
  204. writeD(_activeChar.getAccuracy());
  205. writeD(_activeChar.getCriticalHit(null, null));
  206. writeD(_activeChar.getMAtk(null, null));
  207. writeD(_activeChar.getMAtkSpd());
  208. writeD(_activeChar.getPAtkSpd());
  209. writeD(_activeChar.getMDef(null, null));
  210. writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
  211. writeD(_activeChar.getKarma());
  212. writeD(_runSpd);
  213. writeD(_walkSpd);
  214. writeD(_runSpd); // swim run speed
  215. writeD(_walkSpd); // swim walk speed
  216. writeD(0);
  217. writeD(0);
  218. writeD(_activeChar.isFlying() ? _runSpd : 0); // fly speed
  219. writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly speed
  220. writeF(_moveMultiplier);
  221. writeF(_activeChar.getAttackSpeedMultiplier());
  222. L2Summon pet = _activeChar.getPet();
  223. L2Transformation trans;
  224. if (_activeChar.getMountType() != 0 && pet != null)
  225. {
  226. writeF(pet.getTemplate().fCollisionRadius);
  227. writeF(pet.getTemplate().fCollisionHeight);
  228. }
  229. else if ((trans = _activeChar.getTransformation()) != null)
  230. {
  231. writeF(trans.getCollisionRadius());
  232. writeF(trans.getCollisionHeight());
  233. }
  234. else
  235. {
  236. writeF(_activeChar.getCollisionRadius());
  237. writeF(_activeChar.getCollisionHeight());
  238. }
  239. writeD(_activeChar.getAppearance().getHairStyle());
  240. writeD(_activeChar.getAppearance().getHairColor());
  241. writeD(_activeChar.getAppearance().getFace());
  242. writeD(_activeChar.isGM() ? 1 : 0); // builder level
  243. String title = _activeChar.getTitle();
  244. if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM()) title = "Invisible";
  245. if (_activeChar.getPoly().isMorphed())
  246. {
  247. L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
  248. if(polyObj != null)
  249. title += " - " + polyObj.name;
  250. }
  251. writeS(title);
  252. writeD(_activeChar.getClanId());
  253. writeD(_activeChar.getClanCrestId());
  254. writeD(_activeChar.getAllyId());
  255. writeD(_activeChar.getAllyCrestId()); // ally crest id
  256. // 0x40 leader rights
  257. // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
  258. writeD(_relation);
  259. writeC(_activeChar.getMountType()); // mount type
  260. writeC(_activeChar.getPrivateStoreType());
  261. writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
  262. writeD(_activeChar.getPkKills());
  263. writeD(_activeChar.getPvpKills());
  264. writeH(_activeChar.getCubics().size());
  265. for (int id : _activeChar.getCubics().keySet())
  266. writeH(id);
  267. writeC(0x00); //1-find party members
  268. writeD(_activeChar.getAbnormalEffect());
  269. writeC(_activeChar.isFlyingMounted() ? 2 : 0);
  270. writeD(_activeChar.getClanPrivileges());
  271. writeH(_activeChar.getRecomLeft()); //c2 recommendations remaining
  272. writeH(_activeChar.getRecomHave()); //c2 recommendations received
  273. writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
  274. writeH(_activeChar.getInventoryLimit());
  275. writeD(_activeChar.getClassId().getId());
  276. writeD(0x00); // special effects? circles around player...
  277. writeD(_activeChar.getMaxCp());
  278. writeD((int) _activeChar.getCurrentCp());
  279. writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
  280. if(_activeChar.getTeam()==1)
  281. writeC(0x01); //team circle around feet 1= Blue, 2 = red
  282. else if(_activeChar.getTeam()==2)
  283. writeC(0x02); //team circle around feet 1= Blue, 2 = red
  284. else
  285. writeC(0x00); //team circle around feet 1= Blue, 2 = red
  286. writeD(_activeChar.getClanCrestLargeId());
  287. writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
  288. writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura
  289. writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
  290. writeD(_activeChar.getFishx()); //fishing x
  291. writeD(_activeChar.getFishy()); //fishing y
  292. writeD(_activeChar.getFishz()); //fishing z
  293. writeD(_activeChar.getAppearance().getNameColor());
  294. //new c5
  295. writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window
  296. writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
  297. writeD(_activeChar.getPledgeType());
  298. writeD(_activeChar.getAppearance().getTitleColor());
  299. if (_activeChar.isCursedWeaponEquipped())
  300. writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()));
  301. else
  302. writeD(0x00);
  303. // T1 Starts
  304. writeD(_activeChar.getTransformationId());
  305. byte attackAttribute = _activeChar.getAttackElement();
  306. writeH(attackAttribute);
  307. writeH(_activeChar.getAttackElementValue(attackAttribute));
  308. writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
  309. writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
  310. writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
  311. writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
  312. writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
  313. writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
  314. writeD(_activeChar.getAgathionId());
  315. // T2 Starts
  316. writeD(_activeChar.getFame()); // Fame
  317. writeD(0x01); // Unknown
  318. writeD(_activeChar.getVitalityPoints()); // Vitality Points
  319. writeD(_activeChar.getSpecialEffect());
  320. writeD(0x00); // CT2.3
  321. writeD(0x00); // CT2.3
  322. writeD(0x00); // CT2.3
  323. }
  324. /* (non-Javadoc)
  325. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  326. */
  327. @Override
  328. public String getType()
  329. {
  330. return _S__04_USERINFO;
  331. }
  332. }