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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.templates.item;
- import java.util.ArrayList;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.SkillHolder;
- import com.l2jserver.gameserver.skills.funcs.Func;
- import com.l2jserver.gameserver.skills.funcs.FuncTemplate;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.util.StringUtil;
- /**
- * This class is dedicated to the management of armors.
- *
- * @version $Revision: 1.2.2.1.2.6 $ $Date: 2005/03/27 15:30:10 $
- */
- public final class L2Armor extends L2Item
- {
- private final int _avoidModifier;
- private SkillHolder _enchant4Skill = null; // skill that activates when armor is enchanted +4
- // private final String[] _skill;
- private L2ArmorType _type;
-
- /**
- * Constructor for Armor.<BR><BR>
- * <U><I>Variables filled :</I></U><BR>
- * <LI>_avoidModifier</LI>
- * <LI>_pDef & _mDef</LI>
- * <LI>_mpBonus & _hpBonus</LI>
- * <LI>enchant4Skill</LI>
- * @param type : L2ArmorType designating the type of armor
- * @param set : StatsSet designating the set of couples (key,value) caracterizing the armor
- * @see L2Item constructor
- */
- public L2Armor(StatsSet set)
- {
- super(set);
- _type = L2ArmorType.valueOf(set.getString("armor_type", "none").toUpperCase());
-
- int _bodyPart = getBodyPart();
- if (_bodyPart == L2Item.SLOT_NECK || _bodyPart == L2Item.SLOT_HAIR || _bodyPart == L2Item.SLOT_HAIR2
- || _bodyPart == L2Item.SLOT_HAIRALL || (_bodyPart & L2Item.SLOT_L_EAR) != 0 || (_bodyPart & L2Item.SLOT_L_FINGER) != 0
- || (_bodyPart & L2Item.SLOT_R_BRACELET) != 0 || (_bodyPart & L2Item.SLOT_L_BRACELET) != 0
- || (_bodyPart & L2Item.SLOT_BACK) != 0 )
- {
- _type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
- _type2 = L2Item.TYPE2_ACCESSORY;
- }
- else
- {
- if (_type == L2ArmorType.NONE && getBodyPart() == L2Item.SLOT_L_HAND) // retail define shield as NONE
- _type = L2ArmorType.SHIELD;
- _type1 = L2Item.TYPE1_SHIELD_ARMOR;
- _type2 = L2Item.TYPE2_SHIELD_ARMOR;
- }
-
- _avoidModifier = set.getInteger("avoid_modify", 0);
-
- String skill = set.getString("enchant4_skill", null);
- if (skill != null)
- {
- String[] info = skill.split("-");
-
- if (info != null && info.length == 2)
- {
- int id = 0;
- int level = 0;
- try
- {
- id = Integer.parseInt(info[0]);
- level = Integer.parseInt(info[1]);
- }
- catch (Exception nfe)
- {
- // Incorrect syntax, dont add new skill
- _log.info(StringUtil.concat("> Couldnt parse ", skill, " in armor enchant skills! item ",this.toString()));
- }
- if (id > 0 && level > 0)
- _enchant4Skill = new SkillHolder(id, level);
- }
- }
- }
-
- /**
- * Returns the type of the armor.
- * @return L2ArmorType
- */
- @Override
- public L2ArmorType getItemType()
- {
- return _type;
- }
-
- /**
- * Returns the ID of the item after applying the mask.
- * @return int : ID of the item
- */
- @Override
- public final int getItemMask()
- {
- return getItemType().mask();
- }
-
-
- /**
- * Returns avoid modifier given by the armor
- * @return int : avoid modifier
- */
- public final int getAvoidModifier()
- {
- return _avoidModifier;
- }
-
- /**
- * Returns skill that player get when has equiped armor +4 or more
- * @return
- */
- public L2Skill getEnchant4Skill()
- {
- if (_enchant4Skill == null)
- return null;
- return _enchant4Skill.getSkill();
- }
-
- /**
- * Returns array of Func objects containing the list of functions used by the armor
- * @param instance : L2ItemInstance pointing out the armor
- * @param player : L2Character pointing out the player
- * @return Func[] : array of functions
- */
- @Override
- public Func[] getStatFuncs(L2ItemInstance instance, L2Character player)
- {
- if (_funcTemplates == null || _funcTemplates.length == 0)
- return _emptyFunctionSet;
-
- ArrayList<Func> funcs = new ArrayList<Func>(_funcTemplates.length);
-
- Env env = new Env();
- env.player = player;
- env.item = instance;
-
- Func f;
-
- for (FuncTemplate t : _funcTemplates) {
-
- f = t.getFunc(env, instance);
- if (f != null)
- funcs.add(f);
- }
-
- return funcs.toArray(new Func[funcs.size()]);
- }
- }
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