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L2Decoy.java 3.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.actor;
  16. import java.util.Collection;
  17. import com.l2jserver.gameserver.model.L2ItemInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.serverpackets.CharInfo;
  20. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  21. import com.l2jserver.gameserver.templates.chars.L2CharTemplate;
  22. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  23. import com.l2jserver.gameserver.templates.item.L2Weapon;
  24. public abstract class L2Decoy extends L2Character
  25. {
  26. private L2PcInstance _owner;
  27. public L2Decoy(int objectId, L2CharTemplate template, L2PcInstance owner)
  28. {
  29. super(objectId, template);
  30. setInstanceType(InstanceType.L2Decoy);
  31. _owner = owner;
  32. setXYZInvisible(owner.getX(), owner.getY(), owner.getZ());
  33. setIsInvul(false);
  34. }
  35. @Override
  36. public void onSpawn()
  37. {
  38. super.onSpawn();
  39. this.getOwner().sendPacket(new CharInfo(this));
  40. }
  41. @Override
  42. public void updateAbnormalEffect()
  43. {
  44. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  45. //synchronized (getKnownList().getKnownPlayers())
  46. {
  47. for (L2PcInstance player : plrs)
  48. {
  49. if (player != null)
  50. player.sendPacket(new CharInfo(this));
  51. }
  52. }
  53. }
  54. public void stopDecay()
  55. {
  56. DecayTaskManager.getInstance().cancelDecayTask(this);
  57. }
  58. @Override
  59. public void onDecay()
  60. {
  61. deleteMe(_owner);
  62. }
  63. @Override
  64. public boolean isAutoAttackable(L2Character attacker)
  65. {
  66. return _owner.isAutoAttackable(attacker);
  67. }
  68. @Override
  69. public L2ItemInstance getActiveWeaponInstance()
  70. {
  71. return null;
  72. }
  73. @Override
  74. public L2Weapon getActiveWeaponItem()
  75. {
  76. return null;
  77. }
  78. @Override
  79. public L2ItemInstance getSecondaryWeaponInstance()
  80. {
  81. return null;
  82. }
  83. @Override
  84. public L2Weapon getSecondaryWeaponItem()
  85. {
  86. return null;
  87. }
  88. public final int getNpcId()
  89. {
  90. return getTemplate().npcId;
  91. }
  92. @Override
  93. public int getLevel()
  94. {
  95. return getTemplate().level;
  96. }
  97. public void deleteMe(L2PcInstance owner)
  98. {
  99. decayMe();
  100. getKnownList().removeAllKnownObjects();
  101. owner.setDecoy(null);
  102. }
  103. public synchronized void unSummon(L2PcInstance owner)
  104. {
  105. if (isVisible() && !isDead())
  106. {
  107. if (getWorldRegion() != null)
  108. getWorldRegion().removeFromZones(this);
  109. owner.setDecoy(null);
  110. decayMe();
  111. getKnownList().removeAllKnownObjects();
  112. }
  113. }
  114. public final L2PcInstance getOwner()
  115. {
  116. return _owner;
  117. }
  118. @Override
  119. public L2PcInstance getActingPlayer()
  120. {
  121. return _owner;
  122. }
  123. @Override
  124. public L2NpcTemplate getTemplate()
  125. {
  126. return (L2NpcTemplate) super.getTemplate();
  127. }
  128. @Override
  129. public void sendInfo(L2PcInstance activeChar)
  130. {
  131. activeChar.sendPacket(new CharInfo(this));
  132. }
  133. }