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- # ---------------------------------------------------------------------------
- # NPC Settings
- # ---------------------------------------------------------------------------
- # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
- # ---------------------------------------------------------------------------
- # General
- # ---------------------------------------------------------------------------
- # Global announcements will be made indicating Blacksmith/Merchant of Mammon
- # Spawning points.
- # Default: False
- AnnounceMammonSpawn = False
- # True - Mobs can be aggressive while in peace zones.
- # False - Mobs can NOT be aggressive while in peace zones.
- # Default: True
- AltMobAgroInPeaceZone = True
- # Defines whether NPCs are attackable by default
- # Retail: True
- AltAttackableNpcs = True
- # Allows non-GM players to view NPC stats via shift-click
- # Default: False
- AltGameViewNpc = False
- # Maximum distance mobs can randomly go from spawn point.
- # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
- # Default: 300
- MaxDriftRange = 300
- # Default: False
- ShowNpcLevel = False
- # Show clan, alliance crests for territory NPCs without quests
- # Default: False
- ShowCrestWithoutQuest = False
- # Custom random EnchantEffect
- # All npcs with weapons get random weapon enchanted value
- # Enchantment is only visual, range is 4-21
- # Default: False
- EnableRandomEnchantEffect = False
- # The minimum NPC level for the Gracia Epilogue rule:
- # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
- # Notes:
- # If you want to disable this feature then set it 99
- # Default: 78
- MinNPCLevelForDmgPenalty = 78
- # The penalty in percent for -2 till -5 level differences
- # default:
- # normal - 0.7, 0.6, 0.6, 0.55
- # critical - 0.75, 0.65, 0.6, 0.58
- # skill - 0.8, 0.7, 0.65, 0.62
- DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
- CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
- SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
- # The minimum NPC level for the Gracia Epilogue rule:
- # "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
- # Notes:
- # If you want to disable this feature then set it 99
- # Default: 78
- MinNPCLevelForMagicPenalty = 78
- # The penalty in percent for -3 till -6 level differences
- # Default: unknown
- SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
- # ---------------------------------------------------------------------------
- # Monsters
- # ---------------------------------------------------------------------------
- # Decay Time Task (don't set it too low!) (in milliseconds):
- # Default: 5000
- DecayTimeTask = 5000
- # This is the default corpse time (in seconds).
- # Default: 7
- DefaultCorpseTime = 7
- # This is the time that will be added to spoiled corpse time (in seconds).
- # Default: 10
- SpoiledCorpseExtendTime = 10
- # The time allowed to use a corpse consume skill before the corpse decays.
- # Default: 2000
- CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
- # ---------------------------------------------------------------------------
- # Guards
- # ---------------------------------------------------------------------------
- # True - Allows guards to attack aggressive mobs within range.
- # Default: False
- GuardAttackAggroMob = False
- # ---------------------------------------------------------------------------
- # Pets
- # ---------------------------------------------------------------------------
- # This option enables or disables the Wyvern manager located in every castle
- # to train Wyverns and Striders from Hatchlings.
- # Default: False
- AllowWyvernUpgrader = False
- # Pets that can be rented.
- # Example: 30827, 32471, 34486, 36547
- # Default: 30827
- ListPetRentNpc = 30827
- # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
- # Default: 12
- MaximumSlotsForPet = 12
- # HP/MP Regen Multiplier for Pets
- # Default: 100, 100
- PetHpRegenMultiplier = 100
- PetMpRegenMultiplier = 100
- # ---------------------------------------------------------------------------
- # Raid Bosses
- # ---------------------------------------------------------------------------
- # Percent of HP and MP regeneration for raid bosses.
- # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
- # Default: 100, 100
- RaidHpRegenMultiplier = 100
- RaidMpRegenMultiplier = 100
- # Percent of physical and magical defense for raid bosses.
- # Example: A setting of 10 will cause defense to be 90% lower than normal,
- # while 110 will cause defense to be 10% higher than normal.
- # Default: 100, 100
- RaidPDefenceMultiplier = 100
- RaidMDefenceMultiplier = 100
- # Percent of physical and magical attack for raid bosses.
- # Example: A setting of 10 will cause attack to be 90% lower than normal,
- # while 110 will cause attack to be 10% higher than normal.
- # Default: 100, 100
- RaidPAttackMultiplier = 100
- RaidMAttackMultiplier = 100
- # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
- # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
- # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
- # re-spawn 24 hours to 48 hours.
- # Default: 1.0, 1.0
- RaidMinRespawnMultiplier = 1.0
- RaidMaxRespawnMultiplier = 1.0
- # Configure the interval at which raid boss minions will re-spawn.
- # This time is in milliseconds, 1 minute is 60000 milliseconds.
- # Default: 300000
- RaidMinionRespawnTime = 300000
- # Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
- # Format: minionId1,timeInSec1;minionId2,timeInSec2
- CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
- # Disable Raid Curse if raid more than 8 levels lower.
- # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
- # Default: False
- DisableRaidCurse = False
- # Configure the interval at which raid bosses and minions wont reconsider their target
- # This time is in seconds, 1 minute is 60 seconds.
- # Default: 10,10,10
- RaidChaosTime = 10
- GrandChaosTime = 10
- MinionChaosTime = 10
- # ---------------------------------------------------------------------------
- # Drops
- # ---------------------------------------------------------------------------
- # If True, activates bellow level gap rules for standard mobs:
- # Default: True
- UseDeepBlueDropRules = True
- # If True, activates bellow level gap rules for raid bosses:
- # Default: True
- UseDeepBlueDropRulesRaid = True
- # The min and max level difference used for level gap calculation
- # this is only for how many levels higher the player is than the monster
- # Default: 8
- DropAdenaMinLevelDifference=8
- # Default: 15
- DropAdenaMaxLevelDifference=15
- # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
- # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
- # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
- # Default: 10
- DropAdenaMinLevelGapChance=10
- # The min and max level difference used for level gap calculation
- # this is only for how many levels higher the player is than the monster
- # Default: 5
- DropItemMinLevelDifference=5
- # Default: 10
- DropItemMaxLevelDifference=10
- # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
- # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
- # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
- # Default: 10
- DropItemMinLevelGapChance=10
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