Siege.java 50 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.Collections;
  26. import java.util.Iterator;
  27. import java.util.List;
  28. import java.util.concurrent.ScheduledFuture;
  29. import java.util.logging.Level;
  30. import java.util.logging.Logger;
  31. import javolution.util.FastList;
  32. import com.l2jserver.Config;
  33. import com.l2jserver.L2DatabaseFactory;
  34. import com.l2jserver.gameserver.Announcements;
  35. import com.l2jserver.gameserver.SevenSigns;
  36. import com.l2jserver.gameserver.ThreadPoolManager;
  37. import com.l2jserver.gameserver.datatables.ClanTable;
  38. import com.l2jserver.gameserver.datatables.NpcTable;
  39. import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
  40. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  41. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  42. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  43. import com.l2jserver.gameserver.model.L2Clan;
  44. import com.l2jserver.gameserver.model.L2ClanMember;
  45. import com.l2jserver.gameserver.model.L2Object;
  46. import com.l2jserver.gameserver.model.L2SiegeClan;
  47. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  48. import com.l2jserver.gameserver.model.L2Spawn;
  49. import com.l2jserver.gameserver.model.PcCondOverride;
  50. import com.l2jserver.gameserver.model.TeleportWhereType;
  51. import com.l2jserver.gameserver.model.TowerSpawn;
  52. import com.l2jserver.gameserver.model.actor.L2Npc;
  53. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  54. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  55. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  56. import com.l2jserver.gameserver.network.SystemMessageId;
  57. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  58. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  59. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  60. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  61. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  62. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  63. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  64. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  65. public class Siege implements Siegable
  66. {
  67. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  68. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  69. // typeId's
  70. public static final byte OWNER = -1;
  71. public static final byte DEFENDER = 0;
  72. public static final byte ATTACKER = 1;
  73. public static final byte DEFENDER_NOT_APPROVED = 2;
  74. private int _controlTowerCount;
  75. public class ScheduleEndSiegeTask implements Runnable
  76. {
  77. private final Castle _castleInst;
  78. public ScheduleEndSiegeTask(Castle pCastle)
  79. {
  80. _castleInst = pCastle;
  81. }
  82. @Override
  83. public void run()
  84. {
  85. if (!getIsInProgress())
  86. {
  87. return;
  88. }
  89. try
  90. {
  91. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  92. if (timeRemaining > 3600000)
  93. {
  94. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  95. sm.addNumber(2);
  96. announceToPlayer(sm, true);
  97. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  98. }
  99. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  100. {
  101. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  102. sm.addNumber((int) timeRemaining / 60000);
  103. announceToPlayer(sm, true);
  104. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  105. }
  106. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  107. {
  108. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  109. sm.addNumber((int) timeRemaining / 60000);
  110. announceToPlayer(sm, true);
  111. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  112. }
  113. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  114. {
  115. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  116. sm.addNumber((int) timeRemaining / 60000);
  117. announceToPlayer(sm, true);
  118. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  119. }
  120. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  121. {
  122. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  123. sm.addNumber((int) timeRemaining / 1000);
  124. announceToPlayer(sm, true);
  125. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  126. }
  127. else
  128. {
  129. _castleInst.getSiege().endSiege();
  130. }
  131. }
  132. catch (Exception e)
  133. {
  134. _log.log(Level.SEVERE, "", e);
  135. }
  136. }
  137. }
  138. public class ScheduleStartSiegeTask implements Runnable
  139. {
  140. private final Castle _castleInst;
  141. public ScheduleStartSiegeTask(Castle pCastle)
  142. {
  143. _castleInst = pCastle;
  144. }
  145. @Override
  146. public void run()
  147. {
  148. _scheduledStartSiegeTask.cancel(false);
  149. if (getIsInProgress())
  150. {
  151. return;
  152. }
  153. try
  154. {
  155. if (!getIsTimeRegistrationOver())
  156. {
  157. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  158. if (regTimeRemaining > 0)
  159. {
  160. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  161. return;
  162. }
  163. endTimeRegistration(true);
  164. }
  165. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  166. if (timeRemaining > 86400000)
  167. {
  168. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  169. }
  170. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  171. {
  172. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  173. sm.addCastleId(getCastle().getResidenceId());
  174. Announcements.getInstance().announceToAll(sm);
  175. _isRegistrationOver = true;
  176. clearSiegeWaitingClan();
  177. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  178. }
  179. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  180. {
  181. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  182. }
  183. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  184. {
  185. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  186. }
  187. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  188. {
  189. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  190. }
  191. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  192. {
  193. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  194. }
  195. else
  196. {
  197. _castleInst.getSiege().startSiege();
  198. }
  199. }
  200. catch (Exception e)
  201. {
  202. _log.log(Level.SEVERE, "", e);
  203. }
  204. }
  205. }
  206. // must support Concurrent Modifications
  207. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  208. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  209. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  210. // Castle setting
  211. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  212. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  213. private final Castle _castle;
  214. private boolean _isInProgress = false;
  215. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  216. protected boolean _isRegistrationOver = false;
  217. protected Calendar _siegeEndDate;
  218. private SiegeGuardManager _siegeGuardManager;
  219. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  220. protected int _firstOwnerClanId = -1;
  221. public Siege(Castle castle)
  222. {
  223. _castle = castle;
  224. _siegeGuardManager = new SiegeGuardManager(getCastle());
  225. startAutoTask();
  226. }
  227. @Override
  228. public void endSiege()
  229. {
  230. if (getIsInProgress())
  231. {
  232. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  233. sm.addCastleId(getCastle().getResidenceId());
  234. Announcements.getInstance().announceToAll(sm);
  235. if (getCastle().getOwnerId() > 0)
  236. {
  237. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  238. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  239. sm.addString(clan.getName());
  240. sm.addCastleId(getCastle().getResidenceId());
  241. Announcements.getInstance().announceToAll(sm);
  242. if (clan.getId() == _firstOwnerClanId)
  243. {
  244. // Owner is unchanged
  245. clan.increaseBloodAllianceCount();
  246. }
  247. else
  248. {
  249. getCastle().setTicketBuyCount(0);
  250. for (L2ClanMember member : clan.getMembers())
  251. {
  252. if (member != null)
  253. {
  254. L2PcInstance player = member.getPlayerInstance();
  255. if ((player != null) && player.isNoble())
  256. {
  257. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
  258. }
  259. }
  260. }
  261. }
  262. }
  263. else
  264. {
  265. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  266. sm.addCastleId(getCastle().getResidenceId());
  267. Announcements.getInstance().announceToAll(sm);
  268. }
  269. for (L2SiegeClan attackerClan : getAttackerClans())
  270. {
  271. final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
  272. if (clan == null)
  273. {
  274. continue;
  275. }
  276. clan.clearSiegeKills();
  277. clan.clearSiegeDeaths();
  278. }
  279. for (L2SiegeClan defenderClan : getDefenderClans())
  280. {
  281. final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
  282. if (clan == null)
  283. {
  284. continue;
  285. }
  286. clan.clearSiegeKills();
  287. clan.clearSiegeDeaths();
  288. }
  289. getCastle().updateClansReputation();
  290. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  291. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
  292. _isInProgress = false; // Flag so that siege instance can be started
  293. updatePlayerSiegeStateFlags(true);
  294. saveCastleSiege(); // Save castle specific data
  295. clearSiegeClan(); // Clear siege clan from db
  296. removeTowers(); // Remove all towers from this castle
  297. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  298. if (getCastle().getOwnerId() > 0)
  299. {
  300. _siegeGuardManager.removeMercs();
  301. }
  302. getCastle().spawnDoor(); // Respawn door to castle
  303. getCastle().getZone().setIsActive(false);
  304. getCastle().getZone().updateZoneStatusForCharactersInside();
  305. getCastle().getZone().setSiegeInstance(null);
  306. fireSiegeListeners(EventStage.END);
  307. }
  308. }
  309. private void removeDefender(L2SiegeClan sc)
  310. {
  311. if (sc != null)
  312. {
  313. getDefenderClans().remove(sc);
  314. }
  315. }
  316. private void removeAttacker(L2SiegeClan sc)
  317. {
  318. if (sc != null)
  319. {
  320. getAttackerClans().remove(sc);
  321. }
  322. }
  323. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  324. {
  325. if (sc == null)
  326. {
  327. return;
  328. }
  329. sc.setType(type);
  330. getDefenderClans().add(sc);
  331. }
  332. private void addAttacker(L2SiegeClan sc)
  333. {
  334. if (sc == null)
  335. {
  336. return;
  337. }
  338. sc.setType(SiegeClanType.ATTACKER);
  339. getAttackerClans().add(sc);
  340. }
  341. /**
  342. * When control of castle changed during siege<BR>
  343. * <BR>
  344. */
  345. public void midVictory()
  346. {
  347. if (getIsInProgress()) // Siege still in progress
  348. {
  349. if (getCastle().getOwnerId() > 0)
  350. {
  351. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  352. }
  353. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  354. (getAttackerClans().size() == 1 // Only 1 attacker
  355. ))
  356. {
  357. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  358. removeAttacker(sc_newowner);
  359. addDefender(sc_newowner, SiegeClanType.OWNER);
  360. endSiege();
  361. return;
  362. }
  363. if (getCastle().getOwnerId() > 0)
  364. {
  365. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  366. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  367. // and only an alliance attacks
  368. {
  369. // The player's clan is in an alliance
  370. if (allyId != 0)
  371. {
  372. boolean allinsamealliance = true;
  373. for (L2SiegeClan sc : getAttackerClans())
  374. {
  375. if (sc != null)
  376. {
  377. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  378. {
  379. allinsamealliance = false;
  380. }
  381. }
  382. }
  383. if (allinsamealliance)
  384. {
  385. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  386. removeAttacker(sc_newowner);
  387. addDefender(sc_newowner, SiegeClanType.OWNER);
  388. endSiege();
  389. return;
  390. }
  391. }
  392. }
  393. for (L2SiegeClan sc : getDefenderClans())
  394. {
  395. if (sc != null)
  396. {
  397. removeDefender(sc);
  398. addAttacker(sc);
  399. }
  400. }
  401. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  402. removeAttacker(sc_newowner);
  403. addDefender(sc_newowner, SiegeClanType.OWNER);
  404. // The player's clan is in an alliance
  405. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  406. {
  407. final L2SiegeClan sc = getAttackerClan(clan.getId());
  408. if (sc != null)
  409. {
  410. removeAttacker(sc);
  411. addDefender(sc, SiegeClanType.DEFENDER);
  412. }
  413. }
  414. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
  415. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  416. removeDefenderFlags(); // Removes defenders' flags
  417. getCastle().removeUpgrade(); // Remove all castle upgrade
  418. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  419. removeTowers(); // Remove all towers from this castle
  420. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  421. spawnControlTower();
  422. spawnFlameTower();
  423. updatePlayerSiegeStateFlags(false);
  424. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  425. }
  426. }
  427. }
  428. /**
  429. * When siege starts<BR>
  430. * <BR>
  431. */
  432. @Override
  433. public void startSiege()
  434. {
  435. if (!getIsInProgress())
  436. {
  437. if (!fireSiegeListeners(EventStage.START))
  438. {
  439. return;
  440. }
  441. _firstOwnerClanId = getCastle().getOwnerId();
  442. if (getAttackerClans().isEmpty())
  443. {
  444. SystemMessage sm;
  445. if (_firstOwnerClanId <= 0)
  446. {
  447. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  448. }
  449. else
  450. {
  451. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  452. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  453. ownerClan.increaseBloodAllianceCount();
  454. }
  455. sm.addCastleId(getCastle().getResidenceId());
  456. Announcements.getInstance().announceToAll(sm);
  457. saveCastleSiege();
  458. return;
  459. }
  460. _isNormalSide = true; // Atk is now atk
  461. _isInProgress = true; // Flag so that same siege instance cannot be started again
  462. loadSiegeClan(); // Load siege clan from db
  463. updatePlayerSiegeStateFlags(false);
  464. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
  465. _controlTowerCount = 0;
  466. spawnControlTower(); // Spawn control tower
  467. spawnFlameTower(); // Spawn control tower
  468. getCastle().spawnDoor(); // Spawn door
  469. spawnSiegeGuard(); // Spawn siege guard
  470. MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
  471. getCastle().getZone().setSiegeInstance(this);
  472. getCastle().getZone().setIsActive(true);
  473. getCastle().getZone().updateZoneStatusForCharactersInside();
  474. // Schedule a task to prepare auto siege end
  475. _siegeEndDate = Calendar.getInstance();
  476. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  477. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  478. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  479. sm.addCastleId(getCastle().getResidenceId());
  480. Announcements.getInstance().announceToAll(sm);
  481. }
  482. }
  483. /**
  484. * Announce to player.<BR>
  485. * <BR>
  486. * @param message The SystemMessage to send to player
  487. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  488. */
  489. public void announceToPlayer(SystemMessage message, boolean bothSides)
  490. {
  491. for (L2SiegeClan siegeClans : getDefenderClans())
  492. {
  493. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  494. for (L2PcInstance member : clan.getOnlineMembers(0))
  495. {
  496. if (member != null)
  497. {
  498. member.sendPacket(message);
  499. }
  500. }
  501. }
  502. if (bothSides)
  503. {
  504. for (L2SiegeClan siegeClans : getAttackerClans())
  505. {
  506. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  507. for (L2PcInstance member : clan.getOnlineMembers(0))
  508. {
  509. if (member != null)
  510. {
  511. member.sendPacket(message);
  512. }
  513. }
  514. }
  515. }
  516. }
  517. public void updatePlayerSiegeStateFlags(boolean clear)
  518. {
  519. L2Clan clan;
  520. for (L2SiegeClan siegeclan : getAttackerClans())
  521. {
  522. if (siegeclan == null)
  523. {
  524. continue;
  525. }
  526. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  527. for (L2PcInstance member : clan.getOnlineMembers(0))
  528. {
  529. if (member == null)
  530. {
  531. continue;
  532. }
  533. if (clear)
  534. {
  535. member.setSiegeState((byte) 0);
  536. member.setSiegeSide(0);
  537. member.setIsInSiege(false);
  538. member.stopFameTask();
  539. }
  540. else
  541. {
  542. member.setSiegeState((byte) 1);
  543. member.setSiegeSide(getCastle().getResidenceId());
  544. if (checkIfInZone(member))
  545. {
  546. member.setIsInSiege(true);
  547. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  548. }
  549. }
  550. member.sendPacket(new UserInfo(member));
  551. member.sendPacket(new ExBrExtraUserInfo(member));
  552. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  553. {
  554. if (player == null)
  555. {
  556. continue;
  557. }
  558. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  559. if (member.hasSummon())
  560. {
  561. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  562. }
  563. }
  564. }
  565. }
  566. for (L2SiegeClan siegeclan : getDefenderClans())
  567. {
  568. if (siegeclan == null)
  569. {
  570. continue;
  571. }
  572. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  573. for (L2PcInstance member : clan.getOnlineMembers(0))
  574. {
  575. if (member == null)
  576. {
  577. continue;
  578. }
  579. if (clear)
  580. {
  581. member.setSiegeState((byte) 0);
  582. member.setSiegeSide(0);
  583. member.setIsInSiege(false);
  584. member.stopFameTask();
  585. }
  586. else
  587. {
  588. member.setSiegeState((byte) 2);
  589. member.setSiegeSide(getCastle().getResidenceId());
  590. if (checkIfInZone(member))
  591. {
  592. member.setIsInSiege(true);
  593. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  594. }
  595. }
  596. member.sendPacket(new UserInfo(member));
  597. member.sendPacket(new ExBrExtraUserInfo(member));
  598. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  599. {
  600. if (player == null)
  601. {
  602. continue;
  603. }
  604. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  605. if (member.hasSummon())
  606. {
  607. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  608. }
  609. }
  610. }
  611. }
  612. }
  613. /**
  614. * Approve clan as defender for siege<BR>
  615. * <BR>
  616. * @param clanId The int of player's clan id
  617. */
  618. public void approveSiegeDefenderClan(int clanId)
  619. {
  620. if (clanId <= 0)
  621. {
  622. return;
  623. }
  624. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  625. loadSiegeClan();
  626. }
  627. /**
  628. * @param object
  629. * @return true if object is inside the zone
  630. */
  631. public boolean checkIfInZone(L2Object object)
  632. {
  633. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  634. }
  635. /**
  636. * @param x
  637. * @param y
  638. * @param z
  639. * @return true if object is inside the zone
  640. */
  641. public boolean checkIfInZone(int x, int y, int z)
  642. {
  643. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  644. }
  645. /**
  646. * Return true if clan is attacker<BR>
  647. * <BR>
  648. * @param clan The L2Clan of the player
  649. */
  650. @Override
  651. public boolean checkIsAttacker(L2Clan clan)
  652. {
  653. return (getAttackerClan(clan) != null);
  654. }
  655. /**
  656. * Return true if clan is defender<BR>
  657. * <BR>
  658. * @param clan The L2Clan of the player
  659. */
  660. @Override
  661. public boolean checkIsDefender(L2Clan clan)
  662. {
  663. return (getDefenderClan(clan) != null);
  664. }
  665. /**
  666. * @param clan The L2Clan of the player
  667. * @return true if clan is defender waiting approval
  668. */
  669. public boolean checkIsDefenderWaiting(L2Clan clan)
  670. {
  671. return (getDefenderWaitingClan(clan) != null);
  672. }
  673. /** Clear all registered siege clans from database for castle */
  674. public void clearSiegeClan()
  675. {
  676. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  677. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  678. {
  679. statement.setInt(1, getCastle().getResidenceId());
  680. statement.execute();
  681. if (getCastle().getOwnerId() > 0)
  682. {
  683. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  684. {
  685. delete.setInt(1, getCastle().getOwnerId());
  686. delete.execute();
  687. }
  688. }
  689. getAttackerClans().clear();
  690. getDefenderClans().clear();
  691. getDefenderWaitingClans().clear();
  692. }
  693. catch (Exception e)
  694. {
  695. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  696. }
  697. }
  698. /** Clear all siege clans waiting for approval from database for castle */
  699. public void clearSiegeWaitingClan()
  700. {
  701. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  702. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  703. {
  704. statement.setInt(1, getCastle().getResidenceId());
  705. statement.execute();
  706. getDefenderWaitingClans().clear();
  707. }
  708. catch (Exception e)
  709. {
  710. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  711. }
  712. }
  713. /** Return list of L2PcInstance registered as attacker in the zone. */
  714. @Override
  715. public List<L2PcInstance> getAttackersInZone()
  716. {
  717. List<L2PcInstance> players = new ArrayList<>();
  718. L2Clan clan;
  719. for (L2SiegeClan siegeclan : getAttackerClans())
  720. {
  721. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  722. for (L2PcInstance player : clan.getOnlineMembers(0))
  723. {
  724. if (player == null)
  725. {
  726. continue;
  727. }
  728. if (player.isInSiege())
  729. {
  730. players.add(player);
  731. }
  732. }
  733. }
  734. return players;
  735. }
  736. /**
  737. * @return list of L2PcInstance in the zone.
  738. */
  739. public List<L2PcInstance> getPlayersInZone()
  740. {
  741. return getCastle().getZone().getPlayersInside();
  742. }
  743. /**
  744. * @return list of L2PcInstance owning the castle in the zone.
  745. */
  746. public List<L2PcInstance> getOwnersInZone()
  747. {
  748. List<L2PcInstance> players = new ArrayList<>();
  749. L2Clan clan;
  750. for (L2SiegeClan siegeclan : getDefenderClans())
  751. {
  752. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  753. if (clan.getId() != getCastle().getOwnerId())
  754. {
  755. continue;
  756. }
  757. for (L2PcInstance player : clan.getOnlineMembers(0))
  758. {
  759. if (player == null)
  760. {
  761. continue;
  762. }
  763. if (player.isInSiege())
  764. {
  765. players.add(player);
  766. }
  767. }
  768. }
  769. return players;
  770. }
  771. /**
  772. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  773. */
  774. public List<L2PcInstance> getSpectatorsInZone()
  775. {
  776. List<L2PcInstance> players = new ArrayList<>();
  777. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  778. {
  779. if (player == null)
  780. {
  781. continue;
  782. }
  783. if (!player.isInSiege())
  784. {
  785. players.add(player);
  786. }
  787. }
  788. return players;
  789. }
  790. /**
  791. * Control Tower was killed
  792. * @param ct
  793. */
  794. public void killedCT(L2Npc ct)
  795. {
  796. _controlTowerCount--;
  797. if (_controlTowerCount < 0)
  798. {
  799. _controlTowerCount = 0;
  800. }
  801. }
  802. /**
  803. * Remove the flag that was killed
  804. * @param flag
  805. */
  806. public void killedFlag(L2Npc flag)
  807. {
  808. if (flag == null)
  809. {
  810. return;
  811. }
  812. for (L2SiegeClan clan : getAttackerClans())
  813. {
  814. if (clan.removeFlag(flag))
  815. {
  816. return;
  817. }
  818. }
  819. }
  820. /**
  821. * Display list of registered clans
  822. * @param player
  823. */
  824. public void listRegisterClan(L2PcInstance player)
  825. {
  826. player.sendPacket(new SiegeInfo(getCastle()));
  827. }
  828. /**
  829. * Register clan as attacker<BR>
  830. * <BR>
  831. * @param player The L2PcInstance of the player trying to register
  832. */
  833. public void registerAttacker(L2PcInstance player)
  834. {
  835. registerAttacker(player, false);
  836. }
  837. public void registerAttacker(L2PcInstance player, boolean force)
  838. {
  839. if (player.getClan() == null)
  840. {
  841. return;
  842. }
  843. int allyId = 0;
  844. if (getCastle().getOwnerId() != 0)
  845. {
  846. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  847. }
  848. if (allyId != 0)
  849. {
  850. if ((player.getClan().getAllyId() == allyId) && !force)
  851. {
  852. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  853. return;
  854. }
  855. }
  856. if (force)
  857. {
  858. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  859. {
  860. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  861. }
  862. else
  863. {
  864. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  865. }
  866. return;
  867. }
  868. if (checkIfCanRegister(player, ATTACKER))
  869. {
  870. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  871. }
  872. }
  873. /**
  874. * Register a clan as defender.
  875. * @param player the player to register
  876. */
  877. public void registerDefender(L2PcInstance player)
  878. {
  879. registerDefender(player, false);
  880. }
  881. public void registerDefender(L2PcInstance player, boolean force)
  882. {
  883. if (getCastle().getOwnerId() <= 0)
  884. {
  885. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  886. return;
  887. }
  888. if (force)
  889. {
  890. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  891. {
  892. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  893. }
  894. else
  895. {
  896. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  897. }
  898. return;
  899. }
  900. if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
  901. {
  902. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  903. }
  904. }
  905. /**
  906. * Remove clan from siege<BR>
  907. * <BR>
  908. * @param clanId The int of player's clan id
  909. */
  910. public void removeSiegeClan(int clanId)
  911. {
  912. if (clanId <= 0)
  913. {
  914. return;
  915. }
  916. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  917. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  918. {
  919. statement.setInt(1, getCastle().getResidenceId());
  920. statement.setInt(2, clanId);
  921. statement.execute();
  922. loadSiegeClan();
  923. }
  924. catch (Exception e)
  925. {
  926. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  927. }
  928. }
  929. /**
  930. * Remove clan from siege<BR>
  931. * <BR>
  932. * @param clan clan being removed
  933. */
  934. public void removeSiegeClan(L2Clan clan)
  935. {
  936. if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
  937. {
  938. return;
  939. }
  940. removeSiegeClan(clan.getId());
  941. }
  942. /**
  943. * Remove clan from siege<BR>
  944. * <BR>
  945. * @param player The L2PcInstance of player/clan being removed
  946. */
  947. public void removeSiegeClan(L2PcInstance player)
  948. {
  949. removeSiegeClan(player.getClan());
  950. }
  951. /**
  952. * Start the auto tasks<BR>
  953. * <BR>
  954. */
  955. public void startAutoTask()
  956. {
  957. correctSiegeDateTime();
  958. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  959. loadSiegeClan();
  960. // Schedule siege auto start
  961. if (_scheduledStartSiegeTask != null)
  962. {
  963. _scheduledStartSiegeTask.cancel(false);
  964. }
  965. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  966. }
  967. /**
  968. * Teleport players
  969. * @param teleportWho
  970. * @param teleportWhere
  971. */
  972. public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  973. {
  974. final List<L2PcInstance> players;
  975. switch (teleportWho)
  976. {
  977. case Owner:
  978. {
  979. players = getOwnersInZone();
  980. break;
  981. }
  982. case NotOwner:
  983. {
  984. players = getPlayersInZone();
  985. final Iterator<L2PcInstance> it = players.iterator();
  986. while (it.hasNext())
  987. {
  988. final L2PcInstance player = it.next();
  989. if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
  990. {
  991. it.remove();
  992. }
  993. }
  994. break;
  995. }
  996. case Attacker:
  997. {
  998. players = getAttackersInZone();
  999. break;
  1000. }
  1001. case Spectator:
  1002. {
  1003. players = getSpectatorsInZone();
  1004. break;
  1005. }
  1006. default:
  1007. {
  1008. players = Collections.<L2PcInstance> emptyList();
  1009. }
  1010. }
  1011. for (L2PcInstance player : players)
  1012. {
  1013. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  1014. {
  1015. continue;
  1016. }
  1017. player.teleToLocation(teleportWhere);
  1018. }
  1019. }
  1020. /**
  1021. * Add clan as attacker<BR>
  1022. * <BR>
  1023. * @param clanId The int of clan's id
  1024. */
  1025. private void addAttacker(int clanId)
  1026. {
  1027. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1028. }
  1029. /**
  1030. * Add clan as defender<BR>
  1031. * <BR>
  1032. * @param clanId The int of clan's id
  1033. */
  1034. private void addDefender(int clanId)
  1035. {
  1036. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1037. }
  1038. /**
  1039. * <p>
  1040. * Add clan as defender with the specified type
  1041. * </p>
  1042. * @param clanId The int of clan's id
  1043. * @param type the type of the clan
  1044. */
  1045. private void addDefender(int clanId, SiegeClanType type)
  1046. {
  1047. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1048. }
  1049. /**
  1050. * Add clan as defender waiting approval<BR>
  1051. * <BR>
  1052. * @param clanId The int of clan's id
  1053. */
  1054. private void addDefenderWaiting(int clanId)
  1055. {
  1056. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1057. }
  1058. /**
  1059. * @param player The L2PcInstance of the player trying to register
  1060. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1061. * @return true if the player can register.
  1062. */
  1063. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1064. {
  1065. if (getIsRegistrationOver())
  1066. {
  1067. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1068. sm.addCastleId(getCastle().getResidenceId());
  1069. player.sendPacket(sm);
  1070. }
  1071. else if (getIsInProgress())
  1072. {
  1073. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1074. }
  1075. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1076. {
  1077. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1078. }
  1079. else if (player.getClan().getId() == getCastle().getOwnerId())
  1080. {
  1081. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1082. }
  1083. else if (player.getClan().getCastleId() > 0)
  1084. {
  1085. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1086. }
  1087. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  1088. {
  1089. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1090. }
  1091. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1092. {
  1093. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1094. }
  1095. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1096. {
  1097. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1098. }
  1099. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1100. {
  1101. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1102. }
  1103. else
  1104. {
  1105. return true;
  1106. }
  1107. return false;
  1108. }
  1109. /**
  1110. * @param clan The L2Clan of the player trying to register
  1111. * @return true if the clan has already registered to a siege for the same day.
  1112. */
  1113. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1114. {
  1115. for (Siege siege : SiegeManager.getInstance().getSieges())
  1116. {
  1117. if (siege == this)
  1118. {
  1119. continue;
  1120. }
  1121. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1122. {
  1123. if (siege.checkIsAttacker(clan))
  1124. {
  1125. return true;
  1126. }
  1127. if (siege.checkIsDefender(clan))
  1128. {
  1129. return true;
  1130. }
  1131. if (siege.checkIsDefenderWaiting(clan))
  1132. {
  1133. return true;
  1134. }
  1135. }
  1136. }
  1137. return false;
  1138. }
  1139. /**
  1140. * Return the correct siege date as Calendar.<BR>
  1141. * <BR>
  1142. */
  1143. public void correctSiegeDateTime()
  1144. {
  1145. boolean corrected = false;
  1146. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1147. {
  1148. // Since siege has past reschedule it to the next one
  1149. // This is usually caused by server being down
  1150. corrected = true;
  1151. setNextSiegeDate();
  1152. }
  1153. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1154. {
  1155. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1156. // This is usually caused by server being down
  1157. corrected = true;
  1158. setNextSiegeDate();
  1159. }
  1160. if (corrected)
  1161. {
  1162. saveSiegeDate();
  1163. }
  1164. }
  1165. /** Load siege clans. */
  1166. private void loadSiegeClan()
  1167. {
  1168. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1169. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1170. {
  1171. getAttackerClans().clear();
  1172. getDefenderClans().clear();
  1173. getDefenderWaitingClans().clear();
  1174. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1175. if (getCastle().getOwnerId() > 0)
  1176. {
  1177. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1178. }
  1179. statement.setInt(1, getCastle().getResidenceId());
  1180. try (ResultSet rs = statement.executeQuery())
  1181. {
  1182. int typeId;
  1183. while (rs.next())
  1184. {
  1185. typeId = rs.getInt("type");
  1186. if (typeId == DEFENDER)
  1187. {
  1188. addDefender(rs.getInt("clan_id"));
  1189. }
  1190. else if (typeId == ATTACKER)
  1191. {
  1192. addAttacker(rs.getInt("clan_id"));
  1193. }
  1194. else if (typeId == DEFENDER_NOT_APPROVED)
  1195. {
  1196. addDefenderWaiting(rs.getInt("clan_id"));
  1197. }
  1198. }
  1199. }
  1200. }
  1201. catch (Exception e)
  1202. {
  1203. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1204. }
  1205. }
  1206. /** Remove all spawned towers. */
  1207. private void removeTowers()
  1208. {
  1209. for (L2FlameTowerInstance ct : _flameTowers)
  1210. {
  1211. ct.deleteMe();
  1212. }
  1213. for (L2ControlTowerInstance ct : _controlTowers)
  1214. {
  1215. ct.deleteMe();
  1216. }
  1217. _flameTowers.clear();
  1218. _controlTowers.clear();
  1219. }
  1220. /** Remove all flags. */
  1221. private void removeFlags()
  1222. {
  1223. for (L2SiegeClan sc : getAttackerClans())
  1224. {
  1225. if (sc != null)
  1226. {
  1227. sc.removeFlags();
  1228. }
  1229. }
  1230. for (L2SiegeClan sc : getDefenderClans())
  1231. {
  1232. if (sc != null)
  1233. {
  1234. sc.removeFlags();
  1235. }
  1236. }
  1237. }
  1238. /** Remove flags from defenders. */
  1239. private void removeDefenderFlags()
  1240. {
  1241. for (L2SiegeClan sc : getDefenderClans())
  1242. {
  1243. if (sc != null)
  1244. {
  1245. sc.removeFlags();
  1246. }
  1247. }
  1248. }
  1249. /** Save castle siege related to database. */
  1250. private void saveCastleSiege()
  1251. {
  1252. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1253. // Schedule Time registration end
  1254. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1255. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1256. getCastle().setIsTimeRegistrationOver(false);
  1257. saveSiegeDate(); // Save the new date
  1258. startAutoTask(); // Prepare auto start siege and end registration
  1259. }
  1260. /** Save siege date to database. */
  1261. public void saveSiegeDate()
  1262. {
  1263. if (_scheduledStartSiegeTask != null)
  1264. {
  1265. _scheduledStartSiegeTask.cancel(true);
  1266. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1267. }
  1268. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1269. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1270. {
  1271. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1272. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1273. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1274. statement.setInt(4, getCastle().getResidenceId());
  1275. statement.execute();
  1276. }
  1277. catch (Exception e)
  1278. {
  1279. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1280. }
  1281. }
  1282. /**
  1283. * Save registration to database.<BR>
  1284. * <BR>
  1285. * @param clan The L2Clan of player
  1286. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1287. * @param isUpdateRegistration
  1288. */
  1289. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1290. {
  1291. if (clan.getCastleId() > 0)
  1292. {
  1293. return;
  1294. }
  1295. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1296. {
  1297. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
  1298. {
  1299. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1300. {
  1301. return;
  1302. }
  1303. }
  1304. else
  1305. {
  1306. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1307. {
  1308. return;
  1309. }
  1310. }
  1311. if (!isUpdateRegistration)
  1312. {
  1313. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1314. {
  1315. statement.setInt(1, clan.getId());
  1316. statement.setInt(2, getCastle().getResidenceId());
  1317. statement.setInt(3, typeId);
  1318. statement.execute();
  1319. }
  1320. }
  1321. else
  1322. {
  1323. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1324. {
  1325. statement.setInt(1, typeId);
  1326. statement.setInt(2, getCastle().getResidenceId());
  1327. statement.setInt(3, clan.getId());
  1328. statement.execute();
  1329. }
  1330. }
  1331. if ((typeId == DEFENDER) || (typeId == OWNER))
  1332. {
  1333. addDefender(clan.getId());
  1334. }
  1335. else if (typeId == ATTACKER)
  1336. {
  1337. addAttacker(clan.getId());
  1338. }
  1339. else if (typeId == DEFENDER_NOT_APPROVED)
  1340. {
  1341. addDefenderWaiting(clan.getId());
  1342. }
  1343. }
  1344. catch (Exception e)
  1345. {
  1346. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1347. }
  1348. }
  1349. /** Set the date for the next siege. */
  1350. private void setNextSiegeDate()
  1351. {
  1352. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1353. {
  1354. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1355. {
  1356. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1357. }
  1358. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1359. // than sieges can occur on Saturdays as well
  1360. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1361. {
  1362. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1363. }
  1364. // set the next siege day to the next weekend
  1365. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1366. }
  1367. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1368. {
  1369. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1370. }
  1371. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1372. sm.addCastleId(getCastle().getResidenceId());
  1373. Announcements.getInstance().announceToAll(sm);
  1374. _isRegistrationOver = false; // Allow registration for next siege
  1375. }
  1376. /**
  1377. * Spawn control tower.
  1378. */
  1379. private void spawnControlTower()
  1380. {
  1381. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
  1382. {
  1383. try
  1384. {
  1385. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getId()));
  1386. spawn.setLocation(ts.getLocation());
  1387. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1388. }
  1389. catch (Exception e)
  1390. {
  1391. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1392. }
  1393. }
  1394. _controlTowerCount = _controlTowers.size();
  1395. }
  1396. /**
  1397. * Spawn flame tower.
  1398. */
  1399. private void spawnFlameTower()
  1400. {
  1401. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
  1402. {
  1403. try
  1404. {
  1405. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getId()));
  1406. spawn.setLocation(ts.getLocation());
  1407. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1408. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1409. tower.setZoneList(ts.getZoneList());
  1410. _flameTowers.add(tower);
  1411. }
  1412. catch (Exception e)
  1413. {
  1414. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1415. }
  1416. }
  1417. }
  1418. /**
  1419. * Spawn siege guard.<BR>
  1420. * <BR>
  1421. */
  1422. private void spawnSiegeGuard()
  1423. {
  1424. getSiegeGuardManager().spawnSiegeGuard();
  1425. // Register guard to the closest Control Tower
  1426. // When CT dies, so do all the guards that it controls
  1427. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
  1428. {
  1429. L2ControlTowerInstance closestCt;
  1430. double distance;
  1431. double distanceClosest = 0;
  1432. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1433. {
  1434. if (spawn == null)
  1435. {
  1436. continue;
  1437. }
  1438. closestCt = null;
  1439. distanceClosest = Integer.MAX_VALUE;
  1440. for (L2ControlTowerInstance ct : _controlTowers)
  1441. {
  1442. if (ct == null)
  1443. {
  1444. continue;
  1445. }
  1446. distance = ct.calculateDistance(spawn, true, true);
  1447. if (distance < distanceClosest)
  1448. {
  1449. closestCt = ct;
  1450. distanceClosest = distance;
  1451. }
  1452. }
  1453. if (closestCt != null)
  1454. {
  1455. closestCt.registerGuard(spawn);
  1456. }
  1457. }
  1458. }
  1459. }
  1460. @Override
  1461. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1462. {
  1463. if (clan == null)
  1464. {
  1465. return null;
  1466. }
  1467. return getAttackerClan(clan.getId());
  1468. }
  1469. @Override
  1470. public final L2SiegeClan getAttackerClan(int clanId)
  1471. {
  1472. for (L2SiegeClan sc : getAttackerClans())
  1473. {
  1474. if ((sc != null) && (sc.getClanId() == clanId))
  1475. {
  1476. return sc;
  1477. }
  1478. }
  1479. return null;
  1480. }
  1481. @Override
  1482. public final List<L2SiegeClan> getAttackerClans()
  1483. {
  1484. if (_isNormalSide)
  1485. {
  1486. return _attackerClans;
  1487. }
  1488. return _defenderClans;
  1489. }
  1490. public final int getAttackerRespawnDelay()
  1491. {
  1492. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1493. }
  1494. public final Castle getCastle()
  1495. {
  1496. if (_castle == null)
  1497. {
  1498. return null;
  1499. }
  1500. return _castle;
  1501. }
  1502. @Override
  1503. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1504. {
  1505. if (clan == null)
  1506. {
  1507. return null;
  1508. }
  1509. return getDefenderClan(clan.getId());
  1510. }
  1511. @Override
  1512. public final L2SiegeClan getDefenderClan(int clanId)
  1513. {
  1514. for (L2SiegeClan sc : getDefenderClans())
  1515. {
  1516. if ((sc != null) && (sc.getClanId() == clanId))
  1517. {
  1518. return sc;
  1519. }
  1520. }
  1521. return null;
  1522. }
  1523. @Override
  1524. public final List<L2SiegeClan> getDefenderClans()
  1525. {
  1526. if (_isNormalSide)
  1527. {
  1528. return _defenderClans;
  1529. }
  1530. return _attackerClans;
  1531. }
  1532. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1533. {
  1534. if (clan == null)
  1535. {
  1536. return null;
  1537. }
  1538. return getDefenderWaitingClan(clan.getId());
  1539. }
  1540. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1541. {
  1542. for (L2SiegeClan sc : getDefenderWaitingClans())
  1543. {
  1544. if ((sc != null) && (sc.getClanId() == clanId))
  1545. {
  1546. return sc;
  1547. }
  1548. }
  1549. return null;
  1550. }
  1551. public final List<L2SiegeClan> getDefenderWaitingClans()
  1552. {
  1553. return _defenderWaitingClans;
  1554. }
  1555. public final boolean getIsInProgress()
  1556. {
  1557. return _isInProgress;
  1558. }
  1559. public final boolean getIsRegistrationOver()
  1560. {
  1561. return _isRegistrationOver;
  1562. }
  1563. public final boolean getIsTimeRegistrationOver()
  1564. {
  1565. return getCastle().getIsTimeRegistrationOver();
  1566. }
  1567. @Override
  1568. public final Calendar getSiegeDate()
  1569. {
  1570. return getCastle().getSiegeDate();
  1571. }
  1572. public final Calendar getTimeRegistrationOverDate()
  1573. {
  1574. return getCastle().getTimeRegistrationOverDate();
  1575. }
  1576. public void endTimeRegistration(boolean automatic)
  1577. {
  1578. getCastle().setIsTimeRegistrationOver(true);
  1579. if (!automatic)
  1580. {
  1581. saveSiegeDate();
  1582. }
  1583. }
  1584. @Override
  1585. public List<L2Npc> getFlag(L2Clan clan)
  1586. {
  1587. if (clan != null)
  1588. {
  1589. L2SiegeClan sc = getAttackerClan(clan);
  1590. if (sc != null)
  1591. {
  1592. return sc.getFlag();
  1593. }
  1594. }
  1595. return null;
  1596. }
  1597. public final SiegeGuardManager getSiegeGuardManager()
  1598. {
  1599. if (_siegeGuardManager == null)
  1600. {
  1601. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1602. }
  1603. return _siegeGuardManager;
  1604. }
  1605. public int getControlTowerCount()
  1606. {
  1607. return _controlTowerCount;
  1608. }
  1609. @Override
  1610. public boolean giveFame()
  1611. {
  1612. return true;
  1613. }
  1614. @Override
  1615. public int getFameFrequency()
  1616. {
  1617. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1618. }
  1619. @Override
  1620. public int getFameAmount()
  1621. {
  1622. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1623. }
  1624. @Override
  1625. public void updateSiege()
  1626. {
  1627. }
  1628. // Listeners
  1629. /**
  1630. * Fires the appropriate SiegeListener<br>
  1631. * If it returns false on EventStage.start, the siege is cancelled
  1632. * @param stage
  1633. * @return
  1634. */
  1635. private boolean fireSiegeListeners(EventStage stage)
  1636. {
  1637. if (!siegeListeners.isEmpty())
  1638. {
  1639. SiegeEvent event = new SiegeEvent();
  1640. event.setSiege(this);
  1641. event.setStage(stage);
  1642. switch (stage)
  1643. {
  1644. case START:
  1645. {
  1646. for (SiegeListener listener : siegeListeners)
  1647. {
  1648. if (!listener.onStart(event))
  1649. {
  1650. return false;
  1651. }
  1652. }
  1653. break;
  1654. }
  1655. case END:
  1656. {
  1657. for (SiegeListener listener : siegeListeners)
  1658. {
  1659. listener.onEnd(event);
  1660. }
  1661. break;
  1662. }
  1663. case CONTROL_CHANGE:
  1664. {
  1665. for (SiegeListener listener : siegeListeners)
  1666. {
  1667. listener.onControlChange(event);
  1668. }
  1669. break;
  1670. }
  1671. }
  1672. }
  1673. return true;
  1674. }
  1675. /**
  1676. * Adds a siege listener
  1677. * @param listener
  1678. */
  1679. public static void addSiegeListener(SiegeListener listener)
  1680. {
  1681. if (!siegeListeners.contains(listener))
  1682. {
  1683. siegeListeners.add(listener);
  1684. }
  1685. }
  1686. /**
  1687. * Removes a siege listener
  1688. * @param listener
  1689. */
  1690. public static void removeSiegeListener(SiegeListener listener)
  1691. {
  1692. siegeListeners.remove(listener);
  1693. }
  1694. }