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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.templates.item;
- import java.util.ArrayList;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.SkillHolder;
- import com.l2jserver.gameserver.skills.funcs.Func;
- import com.l2jserver.gameserver.skills.funcs.FuncTemplate;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.util.StringUtil;
- /**
- * This class is dedicated to the management of armors.
- *
- * @version $Revision: 1.2.2.1.2.6 $ $Date: 2005/03/27 15:30:10 $
- */
- public final class L2Armor extends L2Item
- {
- private final int _avoidModifier;
- private final int _pDef;
- private final int _mDef;
- private final int _mpBonus;
- private final int _hpBonus;
- private L2Skill _enchant4Skill = null; // skill that activates when armor is enchanted +4
- // private final String[] _skill;
- private SkillHolder[] _skillHolder;
- /**
- * Constructor for Armor.<BR><BR>
- * <U><I>Variables filled :</I></U><BR>
- * <LI>_avoidModifier</LI>
- * <LI>_pDef & _mDef</LI>
- * <LI>_mpBonus & _hpBonus</LI>
- * <LI>enchant4Skill</LI>
- * @param type : L2ArmorType designating the type of armor
- * @param set : StatsSet designating the set of couples (key,value) caracterizing the armor
- * @see L2Item constructor
- */
- public L2Armor(L2ArmorType type, StatsSet set)
- {
- super(type, set);
- _avoidModifier = set.getInteger("avoid_modify");
- _pDef = set.getInteger("p_def");
- _mDef = set.getInteger("m_def");
- _mpBonus = set.getInteger("mp_bonus", 0);
- _hpBonus = set.getInteger("hp_bonus", 0);
- String[] skill = set.getString("enchant4_skill").split("-");
- if (skill != null && skill.length == 2)
- {
- int skill_Id = Integer.parseInt(skill[0]);
- int skillLvl = Integer.parseInt(skill[1]);
- if (skill_Id > 0 && skillLvl > 0)
- _enchant4Skill = SkillTable.getInstance().getInfo(skill_Id, skillLvl);
- }
- String[] skills = set.getString("skill").split(";");
- _skillHolder = new SkillHolder[skills.length];
- byte iterator = 0;
- for(String st : skills)
- {
- String[] info = st.split("-");
-
- if(info == null || info.length != 2)
- continue;
-
- int id = 0;
- int level = 0;
-
- try
- {
- id = Integer.parseInt(info[0]);
- level = Integer.parseInt(info[1]);
- }
- catch(Exception nfe)
- {
- // Incorrect syntax, dont add new skill
- _log.info(StringUtil.concat("> Couldnt parse " , st, " in armor skills!"));
- continue;
- }
-
- // If skill can exist, add it
- if(id > 0 && level > 0)
- {
- _skillHolder[iterator] = new SkillHolder(id, level);
- iterator++;
- }
- }
- }
- /**
- * Returns the type of the armor.
- * @return L2ArmorType
- */
- @Override
- public L2ArmorType getItemType()
- {
- return (L2ArmorType)super._type;
- }
- /**
- * Returns the ID of the item after applying the mask.
- * @return int : ID of the item
- */
- @Override
- public final int getItemMask()
- {
- return getItemType().mask();
- }
- /**
- * Returns the magical defense of the armor
- * @return int : value of the magic defense
- */
- public final int getMDef()
- {
- return _mDef;
- }
- /**
- * Returns the physical defense of the armor
- * @return int : value of the physical defense
- */
- public final int getPDef()
- {
- return _pDef;
- }
- /**
- * Returns avoid modifier given by the armor
- * @return int : avoid modifier
- */
- public final int getAvoidModifier()
- {
- return _avoidModifier;
- }
- /**
- * Returns magical bonus given by the armor
- * @return int : value of the magical bonus
- */
- public final int getMpBonus()
- {
- return _mpBonus;
- }
- /**
- * Returns physical bonus given by the armor
- * @return int : value of the physical bonus
- */
- public final int getHpBonus()
- {
- return _hpBonus;
- }
-
- /**
- * Returns skill that player get when has equiped armor +4 or more
- * @return
- */
- public L2Skill getEnchant4Skill()
- {
- return _enchant4Skill;
- }
- /**
- * Returns passive skill linked to that armor
- * @return
- */
- public SkillHolder[] getSkills()
- {
- return _skillHolder;
- }
- /**
- * Returns array of Func objects containing the list of functions used by the armor
- * @param instance : L2ItemInstance pointing out the armor
- * @param player : L2Character pointing out the player
- * @return Func[] : array of functions
- */
- @Override
- public Func[] getStatFuncs(L2ItemInstance instance, L2Character player)
- {
- if (_funcTemplates == null || _funcTemplates.length == 0)
- return _emptyFunctionSet;
-
- ArrayList<Func> funcs = new ArrayList<Func>(_funcTemplates.length);
-
- Env env = new Env();
- env.player = player;
- env.item = instance;
-
- Func f;
-
- for (FuncTemplate t : _funcTemplates) {
-
- f = t.getFunc(env, instance);
- if (f != null)
- funcs.add(f);
- }
-
- return funcs.toArray(new Func[funcs.size()]);
- }
- }
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