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Siege.java 49 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import com.l2jserver.Config;
  25. import com.l2jserver.L2DatabaseFactory;
  26. import com.l2jserver.gameserver.Announcements;
  27. import com.l2jserver.gameserver.SevenSigns;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.ClanTable;
  30. import com.l2jserver.gameserver.datatables.MapRegionTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  34. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  37. import com.l2jserver.gameserver.model.L2Clan;
  38. import com.l2jserver.gameserver.model.L2ClanMember;
  39. import com.l2jserver.gameserver.model.L2Object;
  40. import com.l2jserver.gameserver.model.L2SiegeClan;
  41. import com.l2jserver.gameserver.model.L2Spawn;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.actor.L2Npc;
  44. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  45. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  47. import com.l2jserver.gameserver.network.SystemMessageId;
  48. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  49. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  50. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  51. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  52. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  53. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  54. import javolution.util.FastList;
  55. public class Siege implements Siegable
  56. {
  57. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  58. // typeId's
  59. public static final byte OWNER = -1;
  60. public static final byte DEFENDER = 0;
  61. public static final byte ATTACKER = 1;
  62. public static final byte DEFENDER_NOT_APPROWED = 2;
  63. private static final int BLOOD_ALLIANCE = 9911;
  64. public static enum TeleportWhoType
  65. {
  66. All,
  67. Attacker,
  68. DefenderNotOwner,
  69. Owner,
  70. Spectator
  71. }
  72. private int _controlTowerCount;
  73. private int _controlTowerMaxCount;
  74. private int _flameTowerCount;
  75. private int _flameTowerMaxCount;
  76. public class ScheduleEndSiegeTask implements Runnable
  77. {
  78. private Castle _castleInst;
  79. public ScheduleEndSiegeTask(Castle pCastle)
  80. {
  81. _castleInst = pCastle;
  82. }
  83. public void run()
  84. {
  85. if (!getIsInProgress())
  86. return;
  87. try
  88. {
  89. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  90. if (timeRemaining > 3600000)
  91. {
  92. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  93. sm.addNumber(2);
  94. announceToPlayer(sm, true);
  95. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  96. }
  97. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  98. {
  99. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber(Math.round(timeRemaining / 60000));
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  103. }
  104. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  105. {
  106. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber(Math.round(timeRemaining / 60000));
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  110. }
  111. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  112. {
  113. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber(Math.round(timeRemaining / 60000));
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  117. }
  118. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  119. {
  120. SystemMessage sm = new SystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  121. sm.addNumber(Math.round(timeRemaining / 1000));
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  124. }
  125. else
  126. {
  127. _castleInst.getSiege().endSiege();
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. _log.log(Level.SEVERE, "", e);
  133. }
  134. }
  135. }
  136. public class ScheduleStartSiegeTask implements Runnable
  137. {
  138. private Castle _castleInst;
  139. public ScheduleStartSiegeTask(Castle pCastle)
  140. {
  141. _castleInst = pCastle;
  142. }
  143. public void run()
  144. {
  145. _scheduledStartSiegeTask.cancel(false);
  146. if (getIsInProgress())
  147. return;
  148. try
  149. {
  150. if (!getIsTimeRegistrationOver())
  151. {
  152. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  153. if (regTimeRemaining > 0)
  154. {
  155. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  156. return;
  157. }
  158. else
  159. {
  160. endTimeRegistration(true);
  161. }
  162. }
  163. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (timeRemaining > 86400000)
  165. {
  166. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  167. }
  168. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  169. {
  170. SystemMessage sm = new SystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  171. sm.addString(getCastle().getName());
  172. Announcements.getInstance().announceToAll(sm);
  173. _isRegistrationOver = true;
  174. clearSiegeWaitingClan();
  175. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  176. }
  177. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  178. {
  179. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  180. }
  181. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  182. {
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  184. }
  185. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  188. }
  189. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  192. }
  193. else
  194. {
  195. _castleInst.getSiege().startSiege();
  196. }
  197. }
  198. catch (Exception e)
  199. {
  200. _log.log(Level.SEVERE, "", e);
  201. }
  202. }
  203. }
  204. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  205. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  206. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  207. // Castle setting
  208. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  209. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  210. private Castle[] _castle;
  211. private boolean _isInProgress = false;
  212. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  213. protected boolean _isRegistrationOver = false;
  214. protected Calendar _siegeEndDate;
  215. private SiegeGuardManager _siegeGuardManager;
  216. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  217. protected int _firstOwnerClanId = -1;
  218. public Siege(Castle[] castle)
  219. {
  220. _castle = castle;
  221. _siegeGuardManager = new SiegeGuardManager(getCastle());
  222. startAutoTask();
  223. }
  224. public void endSiege()
  225. {
  226. if (getIsInProgress())
  227. {
  228. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  229. sm.addString(getCastle().getName());
  230. Announcements.getInstance().announceToAll(sm);
  231. if (getCastle().getOwnerId() > 0)
  232. {
  233. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  234. sm = new SystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  235. sm.addString(clan.getName());
  236. sm.addString(getCastle().getName());
  237. Announcements.getInstance().announceToAll(sm);
  238. if (clan.getClanId() == _firstOwnerClanId)
  239. {
  240. // Owner is unchanged
  241. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  242. if (num > 0)
  243. clan.getWarehouse().addItem("DefendSuccess", BLOOD_ALLIANCE, num, null, null);
  244. }
  245. else
  246. {
  247. for (L2ClanMember member : clan.getMembers())
  248. {
  249. if (member != null)
  250. {
  251. L2PcInstance player = member.getPlayerInstance();
  252. if(player != null && player.isNoble())
  253. {
  254. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  255. }
  256. }
  257. }
  258. }
  259. }
  260. else
  261. {
  262. sm = new SystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  263. sm.addString(getCastle().getName());
  264. Announcements.getInstance().announceToAll(sm);
  265. }
  266. getCastle().updateClansReputation();
  267. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  268. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  269. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  270. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  271. _isInProgress = false; // Flag so that siege instance can be started
  272. updatePlayerSiegeStateFlags(true);
  273. saveCastleSiege(); // Save castle specific data
  274. clearSiegeClan(); // Clear siege clan from db
  275. removeControlTower(); // Remove all control tower from this castle
  276. removeFlameTower();
  277. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  278. if (getCastle().getOwnerId() > 0)
  279. _siegeGuardManager.removeMercs();
  280. getCastle().spawnDoor(); // Respawn door to castle
  281. getCastle().getZone().setIsActive(false);
  282. getCastle().getZone().updateZoneStatusForCharactersInside();
  283. getCastle().getZone().setSiegeInstance(null);
  284. }
  285. }
  286. private void removeDefender(L2SiegeClan sc)
  287. {
  288. if (sc != null)
  289. getDefenderClans().remove(sc);
  290. }
  291. private void removeAttacker(L2SiegeClan sc)
  292. {
  293. if (sc != null)
  294. getAttackerClans().remove(sc);
  295. }
  296. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  297. {
  298. if (sc == null)
  299. return;
  300. sc.setType(type);
  301. getDefenderClans().add(sc);
  302. }
  303. private void addAttacker(L2SiegeClan sc)
  304. {
  305. if (sc == null)
  306. return;
  307. sc.setType(SiegeClanType.ATTACKER);
  308. getAttackerClans().add(sc);
  309. }
  310. /**
  311. * When control of castle changed during siege<BR><BR>
  312. */
  313. public void midVictory()
  314. {
  315. if (getIsInProgress()) // Siege still in progress
  316. {
  317. if (getCastle().getOwnerId() > 0)
  318. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  319. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  320. getAttackerClans().size() == 1 // Only 1 attacker
  321. )
  322. {
  323. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  324. removeAttacker(sc_newowner);
  325. addDefender(sc_newowner, SiegeClanType.OWNER);
  326. endSiege();
  327. return;
  328. }
  329. if (getCastle().getOwnerId() > 0)
  330. {
  331. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  332. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  333. // and only an alliance attacks
  334. {
  335. // The player's clan is in an alliance
  336. if (allyId != 0)
  337. {
  338. boolean allinsamealliance = true;
  339. for (L2SiegeClan sc : getAttackerClans())
  340. {
  341. if (sc != null)
  342. {
  343. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  344. allinsamealliance = false;
  345. }
  346. }
  347. if (allinsamealliance)
  348. {
  349. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  350. removeAttacker(sc_newowner);
  351. addDefender(sc_newowner, SiegeClanType.OWNER);
  352. endSiege();
  353. return;
  354. }
  355. }
  356. }
  357. for (L2SiegeClan sc : getDefenderClans())
  358. {
  359. if (sc != null)
  360. {
  361. removeDefender(sc);
  362. addAttacker(sc);
  363. }
  364. }
  365. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  366. removeAttacker(sc_newowner);
  367. addDefender(sc_newowner, SiegeClanType.OWNER);
  368. // The player's clan is in an alliance
  369. if (allyId != 0)
  370. {
  371. L2Clan[] clanList = ClanTable.getInstance().getClans();
  372. for (L2Clan clan : clanList)
  373. {
  374. if (clan.getAllyId() == allyId)
  375. {
  376. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  377. if (sc != null)
  378. {
  379. removeAttacker(sc);
  380. addDefender(sc, SiegeClanType.DEFENDER);
  381. }
  382. }
  383. }
  384. }
  385. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  386. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  387. removeDefenderFlags(); // Removes defenders' flags
  388. getCastle().removeUpgrade(); // Remove all castle upgrade
  389. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  390. removeControlTower(); // Remove all control tower from this castle
  391. removeFlameTower();
  392. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  393. _controlTowerMaxCount = 0;
  394. _flameTowerCount = 0;
  395. _flameTowerMaxCount = 0;
  396. spawnControlTower(getCastle().getCastleId());
  397. spawnFlameTower(getCastle().getCastleId());
  398. updatePlayerSiegeStateFlags(false);
  399. }
  400. }
  401. }
  402. /**
  403. * When siege starts<BR><BR>
  404. */
  405. public void startSiege()
  406. {
  407. if (!getIsInProgress())
  408. {
  409. _firstOwnerClanId = getCastle().getOwnerId();
  410. if (getAttackerClans().isEmpty())
  411. {
  412. SystemMessage sm;
  413. if (getCastle().getOwnerId() <= 0)
  414. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  415. else
  416. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  417. sm.addString(getCastle().getName());
  418. Announcements.getInstance().announceToAll(sm);
  419. saveCastleSiege();
  420. return;
  421. }
  422. _isNormalSide = true; // Atk is now atk
  423. _isInProgress = true; // Flag so that same siege instance cannot be started again
  424. loadSiegeClan(); // Load siege clan from db
  425. updatePlayerSiegeStateFlags(false);
  426. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  427. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  428. _controlTowerCount = 0;
  429. _controlTowerMaxCount = 0;
  430. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  431. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  432. getCastle().spawnDoor(); // Spawn door
  433. spawnSiegeGuard(); // Spawn siege guard
  434. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  435. getCastle().getZone().setSiegeInstance(this);
  436. getCastle().getZone().setIsActive(true);
  437. getCastle().getZone().updateZoneStatusForCharactersInside();
  438. // Schedule a task to prepare auto siege end
  439. _siegeEndDate = Calendar.getInstance();
  440. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  441. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  442. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  443. sm.addString(getCastle().getName());
  444. Announcements.getInstance().announceToAll(sm);
  445. }
  446. }
  447. /**
  448. * Announce to player.<BR><BR>
  449. * @param message The SystemMessage to send to player
  450. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  451. */
  452. public void announceToPlayer(SystemMessage message, boolean bothSides)
  453. {
  454. for (L2SiegeClan siegeClans : getDefenderClans())
  455. {
  456. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  457. for (L2PcInstance member : clan.getOnlineMembers(0))
  458. {
  459. if (member != null)
  460. member.sendPacket(message);
  461. }
  462. }
  463. if (bothSides)
  464. {
  465. for (L2SiegeClan siegeClans : getAttackerClans())
  466. {
  467. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  468. for (L2PcInstance member : clan.getOnlineMembers(0))
  469. {
  470. if (member != null)
  471. member.sendPacket(message);
  472. }
  473. }
  474. }
  475. }
  476. public void updatePlayerSiegeStateFlags(boolean clear)
  477. {
  478. L2Clan clan;
  479. for (L2SiegeClan siegeclan : getAttackerClans())
  480. {
  481. if (siegeclan == null)
  482. continue;
  483. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  484. for (L2PcInstance member : clan.getOnlineMembers(0))
  485. {
  486. if (member == null)
  487. continue;
  488. if (clear)
  489. {
  490. member.setSiegeState((byte) 0);
  491. member.setSiegeSide(0);
  492. member.setIsInSiege(false);
  493. member.stopFameTask();
  494. }
  495. else
  496. {
  497. member.setSiegeState((byte) 1);
  498. member.setSiegeSide(getCastle().getCastleId());
  499. if (checkIfInZone(member))
  500. {
  501. member.setIsInSiege(true);
  502. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  503. }
  504. }
  505. member.sendPacket(new UserInfo(member));
  506. member.sendPacket(new ExBrExtraUserInfo(member));
  507. //synchronized (member.getKnownList().getKnownPlayers())
  508. {
  509. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  510. {
  511. if (player == null)
  512. continue;
  513. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  514. if (member.getPet() != null)
  515. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  516. }
  517. }
  518. }
  519. }
  520. for (L2SiegeClan siegeclan : getDefenderClans())
  521. {
  522. if (siegeclan == null)
  523. continue;
  524. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  525. for (L2PcInstance member : clan.getOnlineMembers(0))
  526. {
  527. if (member == null)
  528. continue;
  529. if (clear)
  530. {
  531. member.setSiegeState((byte) 0);
  532. member.setSiegeSide(0);
  533. member.setIsInSiege(false);
  534. member.stopFameTask();
  535. }
  536. else
  537. {
  538. member.setSiegeState((byte) 2);
  539. member.setSiegeSide(getCastle().getCastleId());
  540. if (checkIfInZone(member))
  541. {
  542. member.setIsInSiege(true);
  543. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  544. }
  545. }
  546. member.sendPacket(new UserInfo(member));
  547. member.sendPacket(new ExBrExtraUserInfo(member));
  548. //synchronized (member.getKnownList().getKnownPlayers())
  549. {
  550. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  551. {
  552. if (player == null)
  553. continue;
  554. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  555. if (member.getPet() != null)
  556. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  557. }
  558. }
  559. }
  560. }
  561. }
  562. /**
  563. * Approve clan as defender for siege<BR><BR>
  564. * @param clanId The int of player's clan id
  565. */
  566. public void approveSiegeDefenderClan(int clanId)
  567. {
  568. if (clanId <= 0)
  569. return;
  570. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  571. loadSiegeClan();
  572. }
  573. /** Return true if object is inside the zone */
  574. public boolean checkIfInZone(L2Object object)
  575. {
  576. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  577. }
  578. /** Return true if object is inside the zone */
  579. public boolean checkIfInZone(int x, int y, int z)
  580. {
  581. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  582. }
  583. /**
  584. * Return true if clan is attacker<BR><BR>
  585. * @param clan The L2Clan of the player
  586. */
  587. public boolean checkIsAttacker(L2Clan clan)
  588. {
  589. return (getAttackerClan(clan) != null);
  590. }
  591. /**
  592. * Return true if clan is defender<BR><BR>
  593. * @param clan The L2Clan of the player
  594. */
  595. public boolean checkIsDefender(L2Clan clan)
  596. {
  597. return (getDefenderClan(clan) != null);
  598. }
  599. /**
  600. * Return true if clan is defender waiting approval<BR><BR>
  601. * @param clan The L2Clan of the player
  602. */
  603. public boolean checkIsDefenderWaiting(L2Clan clan)
  604. {
  605. return (getDefenderWaitingClan(clan) != null);
  606. }
  607. /** Clear all registered siege clans from database for castle */
  608. public void clearSiegeClan()
  609. {
  610. Connection con = null;
  611. PreparedStatement statement = null;
  612. try
  613. {
  614. con = L2DatabaseFactory.getInstance().getConnection();
  615. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  616. statement.setInt(1, getCastle().getCastleId());
  617. statement.execute();
  618. statement.close();
  619. if (getCastle().getOwnerId() > 0)
  620. {
  621. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  622. statement.setInt(1, getCastle().getOwnerId());
  623. statement.execute();
  624. }
  625. getAttackerClans().clear();
  626. getDefenderClans().clear();
  627. getDefenderWaitingClans().clear();
  628. }
  629. catch (Exception e)
  630. {
  631. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  632. }
  633. finally
  634. {
  635. L2DatabaseFactory.close(con);
  636. }
  637. }
  638. /** Clear all siege clans waiting for approval from database for castle */
  639. public void clearSiegeWaitingClan()
  640. {
  641. Connection con = null;
  642. PreparedStatement statement = null;
  643. try
  644. {
  645. con = L2DatabaseFactory.getInstance().getConnection();
  646. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  647. statement.setInt(1, getCastle().getCastleId());
  648. statement.execute();
  649. getDefenderWaitingClans().clear();
  650. }
  651. catch (Exception e)
  652. {
  653. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  654. }
  655. finally
  656. {
  657. L2DatabaseFactory.close(con);
  658. }
  659. }
  660. /** Return list of L2PcInstance registered as attacker in the zone. */
  661. public List<L2PcInstance> getAttackersInZone()
  662. {
  663. List<L2PcInstance> players = new FastList<L2PcInstance>();
  664. L2Clan clan;
  665. for (L2SiegeClan siegeclan : getAttackerClans())
  666. {
  667. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  668. for (L2PcInstance player : clan.getOnlineMembers(0))
  669. {
  670. if (player == null)
  671. continue;
  672. if (player.isInSiege())
  673. players.add(player);
  674. }
  675. }
  676. return players;
  677. }
  678. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  679. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  680. {
  681. List<L2PcInstance> players = new FastList<L2PcInstance>();
  682. L2Clan clan;
  683. for (L2SiegeClan siegeclan : getDefenderClans())
  684. {
  685. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  686. if (clan.getClanId() == getCastle().getOwnerId())
  687. continue;
  688. for (L2PcInstance player : clan.getOnlineMembers(0))
  689. {
  690. if (player == null)
  691. continue;
  692. if (player.isInSiege())
  693. players.add(player);
  694. }
  695. }
  696. return players;
  697. }
  698. /** Return list of L2PcInstance in the zone. */
  699. public List<L2PcInstance> getPlayersInZone()
  700. {
  701. return getCastle().getZone().getAllPlayers();
  702. }
  703. /** Return list of L2PcInstance owning the castle in the zone. */
  704. public List<L2PcInstance> getOwnersInZone()
  705. {
  706. List<L2PcInstance> players = new FastList<L2PcInstance>();
  707. L2Clan clan;
  708. for (L2SiegeClan siegeclan : getDefenderClans())
  709. {
  710. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  711. if (clan.getClanId() != getCastle().getOwnerId())
  712. continue;
  713. for (L2PcInstance player : clan.getOnlineMembers(0))
  714. {
  715. if (player == null)
  716. continue;
  717. if (player.isInSiege())
  718. players.add(player);
  719. }
  720. }
  721. return players;
  722. }
  723. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  724. public List<L2PcInstance> getSpectatorsInZone()
  725. {
  726. List<L2PcInstance> players = new FastList<L2PcInstance>();
  727. //synchronized (L2World.getInstance().getAllPlayers())
  728. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  729. {
  730. if (player == null)
  731. continue;
  732. if (!player.isInSiege())
  733. players.add(player);
  734. }
  735. return players;
  736. }
  737. /** Control Tower was killed */
  738. public void killedCT(L2Npc ct)
  739. {
  740. _controlTowerCount--;
  741. if (_controlTowerCount < 0)
  742. _controlTowerCount = 0;
  743. }
  744. /** Remove the flag that was killed */
  745. public void killedFlag(L2Npc flag)
  746. {
  747. if (flag == null)
  748. return;
  749. for (L2SiegeClan clan : getAttackerClans())
  750. {
  751. if (clan.removeFlag(flag))
  752. return;
  753. }
  754. }
  755. /** Display list of registered clans */
  756. public void listRegisterClan(L2PcInstance player)
  757. {
  758. player.sendPacket(new SiegeInfo(getCastle()));
  759. }
  760. /**
  761. * Register clan as attacker<BR><BR>
  762. * @param player The L2PcInstance of the player trying to register
  763. */
  764. public void registerAttacker(L2PcInstance player)
  765. {
  766. registerAttacker(player, false);
  767. }
  768. public void registerAttacker(L2PcInstance player, boolean force)
  769. {
  770. if (player.getClan() == null)
  771. return;
  772. int allyId = 0;
  773. if (getCastle().getOwnerId() != 0)
  774. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  775. if (allyId != 0)
  776. {
  777. if (player.getClan().getAllyId() == allyId && !force)
  778. {
  779. player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  780. return;
  781. }
  782. }
  783. if (force || checkIfCanRegister(player, ATTACKER))
  784. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  785. }
  786. /**
  787. * Register clan as defender<BR><BR>
  788. * @param player The L2PcInstance of the player trying to register
  789. */
  790. public void registerDefender(L2PcInstance player)
  791. {
  792. registerDefender(player, false);
  793. }
  794. public void registerDefender(L2PcInstance player, boolean force)
  795. {
  796. if (getCastle().getOwnerId() <= 0)
  797. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  798. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  799. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  800. }
  801. /**
  802. * Remove clan from siege<BR><BR>
  803. * @param clanId The int of player's clan id
  804. */
  805. public void removeSiegeClan(int clanId)
  806. {
  807. if (clanId <= 0)
  808. return;
  809. Connection con = null;
  810. PreparedStatement statement = null;
  811. try
  812. {
  813. con = L2DatabaseFactory.getInstance().getConnection();
  814. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  815. statement.setInt(1, getCastle().getCastleId());
  816. statement.setInt(2, clanId);
  817. statement.execute();
  818. loadSiegeClan();
  819. }
  820. catch (Exception e)
  821. {
  822. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  823. }
  824. finally
  825. {
  826. L2DatabaseFactory.close(con);
  827. }
  828. }
  829. /**
  830. * Remove clan from siege<BR><BR>
  831. * @param player The L2PcInstance of player/clan being removed
  832. */
  833. public void removeSiegeClan(L2Clan clan)
  834. {
  835. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  836. return;
  837. removeSiegeClan(clan.getClanId());
  838. }
  839. /**
  840. * Remove clan from siege<BR><BR>
  841. * @param player The L2PcInstance of player/clan being removed
  842. */
  843. public void removeSiegeClan(L2PcInstance player)
  844. {
  845. removeSiegeClan(player.getClan());
  846. }
  847. /**
  848. * Start the auto tasks<BR><BR>
  849. */
  850. public void startAutoTask()
  851. {
  852. correctSiegeDateTime();
  853. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  854. loadSiegeClan();
  855. // Schedule siege auto start
  856. if (_scheduledStartSiegeTask != null)
  857. _scheduledStartSiegeTask.cancel(false);
  858. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  859. }
  860. /**
  861. * Teleport players
  862. */
  863. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  864. {
  865. List<L2PcInstance> players;
  866. switch (teleportWho)
  867. {
  868. case Owner:
  869. players = getOwnersInZone();
  870. break;
  871. case Attacker:
  872. players = getAttackersInZone();
  873. break;
  874. case DefenderNotOwner:
  875. players = getDefendersButNotOwnersInZone();
  876. break;
  877. case Spectator:
  878. players = getSpectatorsInZone();
  879. break;
  880. default:
  881. players = getPlayersInZone();
  882. }
  883. for (L2PcInstance player : players)
  884. {
  885. if (player.isGM() || player.isInJail())
  886. continue;
  887. player.teleToLocation(teleportWhere);
  888. }
  889. }
  890. /**
  891. * Add clan as attacker<BR><BR>
  892. * @param clanId The int of clan's id
  893. */
  894. private void addAttacker(int clanId)
  895. {
  896. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  897. }
  898. /**
  899. * Add clan as defender<BR><BR>
  900. * @param clanId The int of clan's id
  901. */
  902. private void addDefender(int clanId)
  903. {
  904. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  905. }
  906. /**
  907. * <p>Add clan as defender with the specified type</p>
  908. * @param clanId The int of clan's id
  909. * @param type the type of the clan
  910. */
  911. private void addDefender(int clanId, SiegeClanType type)
  912. {
  913. getDefenderClans().add(new L2SiegeClan(clanId, type));
  914. }
  915. /**
  916. * Add clan as defender waiting approval<BR><BR>
  917. * @param clanId The int of clan's id
  918. */
  919. private void addDefenderWaiting(int clanId)
  920. {
  921. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  922. }
  923. /**
  924. * Return true if the player can register.<BR><BR>
  925. * @param player The L2PcInstance of the player trying to register
  926. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  927. */
  928. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  929. {
  930. if (getIsRegistrationOver())
  931. {
  932. SystemMessage sm = new SystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  933. sm.addString(getCastle().getName());
  934. player.sendPacket(sm);
  935. }
  936. else if (getIsInProgress())
  937. player.sendPacket(new SystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  938. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  939. player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  940. else if (player.getClan().getHasCastle() > 0)
  941. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  942. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  943. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  944. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  945. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  946. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  947. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  948. else if ((typeId == ATTACKER)
  949. && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  950. player.sendPacket(new SystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  951. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  952. && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  953. player.sendPacket(new SystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  954. else
  955. return true;
  956. return false;
  957. }
  958. /**
  959. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  960. * @param clan The L2Clan of the player trying to register
  961. */
  962. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  963. {
  964. for (Siege siege : SiegeManager.getInstance().getSieges())
  965. {
  966. if (siege == this)
  967. continue;
  968. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  969. {
  970. if (siege.checkIsAttacker(clan))
  971. return true;
  972. if (siege.checkIsDefender(clan))
  973. return true;
  974. if (siege.checkIsDefenderWaiting(clan))
  975. return true;
  976. }
  977. }
  978. return false;
  979. }
  980. /**
  981. * Return the correct siege date as Calendar.<BR><BR>
  982. * @param siegeDate The Calendar siege date and time
  983. */
  984. public void correctSiegeDateTime()
  985. {
  986. boolean corrected = false;
  987. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  988. {
  989. // Since siege has past reschedule it to the next one
  990. // This is usually caused by server being down
  991. corrected = true;
  992. setNextSiegeDate();
  993. }
  994. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  995. {
  996. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  997. // This is usually caused by server being down
  998. corrected = true;
  999. setNextSiegeDate();
  1000. }
  1001. if (corrected)
  1002. saveSiegeDate();
  1003. }
  1004. /** Load siege clans. */
  1005. private void loadSiegeClan()
  1006. {
  1007. Connection con = null;
  1008. PreparedStatement statement = null;
  1009. try
  1010. {
  1011. getAttackerClans().clear();
  1012. getDefenderClans().clear();
  1013. getDefenderWaitingClans().clear();
  1014. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1015. if (getCastle().getOwnerId() > 0)
  1016. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1017. ResultSet rs = null;
  1018. con = L2DatabaseFactory.getInstance().getConnection();
  1019. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1020. statement.setInt(1, getCastle().getCastleId());
  1021. rs = statement.executeQuery();
  1022. int typeId;
  1023. while (rs.next())
  1024. {
  1025. typeId = rs.getInt("type");
  1026. if (typeId == DEFENDER)
  1027. addDefender(rs.getInt("clan_id"));
  1028. else if (typeId == ATTACKER)
  1029. addAttacker(rs.getInt("clan_id"));
  1030. else if (typeId == DEFENDER_NOT_APPROWED)
  1031. addDefenderWaiting(rs.getInt("clan_id"));
  1032. }
  1033. }
  1034. catch (Exception e)
  1035. {
  1036. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1037. }
  1038. finally
  1039. {
  1040. L2DatabaseFactory.close(con);
  1041. }
  1042. }
  1043. /** Remove all control tower spawned. */
  1044. private void removeControlTower()
  1045. {
  1046. if (_controlTowers != null && !_controlTowers.isEmpty())
  1047. {
  1048. // Remove all instances of control tower for this castle
  1049. for (L2ControlTowerInstance ct : _controlTowers)
  1050. {
  1051. if (ct != null)
  1052. {
  1053. try
  1054. {
  1055. ct.deleteMe();
  1056. }
  1057. catch (Exception e)
  1058. {
  1059. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1060. }
  1061. }
  1062. }
  1063. _controlTowers.clear();
  1064. _controlTowers = null;
  1065. }
  1066. }
  1067. /** Remove all flame towers spawned. */
  1068. private void removeFlameTower()
  1069. {
  1070. if (_flameTowers != null && !_flameTowers.isEmpty())
  1071. {
  1072. // Remove all instances of control tower for this castle
  1073. for (L2FlameTowerInstance ct : _flameTowers)
  1074. {
  1075. if (ct != null)
  1076. {
  1077. try
  1078. {
  1079. ct.deleteMe();
  1080. }
  1081. catch (Exception e)
  1082. {
  1083. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1084. }
  1085. }
  1086. }
  1087. _flameTowers.clear();
  1088. _flameTowers = null;
  1089. }
  1090. }
  1091. /** Remove all flags. */
  1092. private void removeFlags()
  1093. {
  1094. for (L2SiegeClan sc : getAttackerClans())
  1095. {
  1096. if (sc != null)
  1097. sc.removeFlags();
  1098. }
  1099. for (L2SiegeClan sc : getDefenderClans())
  1100. {
  1101. if (sc != null)
  1102. sc.removeFlags();
  1103. }
  1104. }
  1105. /** Remove flags from defenders. */
  1106. private void removeDefenderFlags()
  1107. {
  1108. for (L2SiegeClan sc : getDefenderClans())
  1109. {
  1110. if (sc != null)
  1111. sc.removeFlags();
  1112. }
  1113. }
  1114. /** Save castle siege related to database. */
  1115. private void saveCastleSiege()
  1116. {
  1117. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1118. // Schedule Time registration end
  1119. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1120. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1121. getCastle().setIsTimeRegistrationOver(false);
  1122. saveSiegeDate(); // Save the new date
  1123. startAutoTask(); // Prepare auto start siege and end registration
  1124. }
  1125. /** Save siege date to database. */
  1126. public void saveSiegeDate()
  1127. {
  1128. if (_scheduledStartSiegeTask != null)
  1129. {
  1130. _scheduledStartSiegeTask.cancel(true);
  1131. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1132. }
  1133. Connection con = null;
  1134. PreparedStatement statement = null;
  1135. try
  1136. {
  1137. con = L2DatabaseFactory.getInstance().getConnection();
  1138. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1139. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1140. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1141. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1142. statement.setInt(4, getCastle().getCastleId());
  1143. statement.execute();
  1144. }
  1145. catch (Exception e)
  1146. {
  1147. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1148. }
  1149. finally
  1150. {
  1151. L2DatabaseFactory.close(con);
  1152. }
  1153. }
  1154. /**
  1155. * Save registration to database.<BR><BR>
  1156. * @param clan The L2Clan of player
  1157. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1158. */
  1159. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1160. {
  1161. if (clan.getHasCastle() > 0)
  1162. return;
  1163. Connection con = null;
  1164. PreparedStatement statement = null;
  1165. try
  1166. {
  1167. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1168. {
  1169. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1170. return;
  1171. }
  1172. else
  1173. {
  1174. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1175. return;
  1176. }
  1177. con = L2DatabaseFactory.getInstance().getConnection();
  1178. if (!isUpdateRegistration)
  1179. {
  1180. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1181. statement.setInt(1, clan.getClanId());
  1182. statement.setInt(2, getCastle().getCastleId());
  1183. statement.setInt(3, typeId);
  1184. statement.execute();
  1185. }
  1186. else
  1187. {
  1188. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1189. statement.setInt(1, typeId);
  1190. statement.setInt(2, getCastle().getCastleId());
  1191. statement.setInt(3, clan.getClanId());
  1192. statement.execute();
  1193. }
  1194. if (typeId == DEFENDER || typeId == OWNER)
  1195. {
  1196. addDefender(clan.getClanId());
  1197. }
  1198. else if (typeId == ATTACKER)
  1199. {
  1200. addAttacker(clan.getClanId());
  1201. }
  1202. else if (typeId == DEFENDER_NOT_APPROWED)
  1203. {
  1204. addDefenderWaiting(clan.getClanId());
  1205. }
  1206. }
  1207. catch (Exception e)
  1208. {
  1209. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1210. }
  1211. finally
  1212. {
  1213. L2DatabaseFactory.close(con);
  1214. }
  1215. }
  1216. /** Set the date for the next siege. */
  1217. private void setNextSiegeDate()
  1218. {
  1219. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1220. {
  1221. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1222. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1223. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1224. // than sieges can occur on Saturdays as well
  1225. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1226. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1227. // set the next siege day to the next weekend
  1228. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1229. }
  1230. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1231. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1232. SystemMessage sm = new SystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1233. sm.addString(getCastle().getName());
  1234. Announcements.getInstance().announceToAll(sm);
  1235. _isRegistrationOver = false; // Allow registration for next siege
  1236. }
  1237. /** Spawn control tower. */
  1238. private void spawnControlTower(int Id)
  1239. {
  1240. //Set control tower array size if one does not exist
  1241. if (_controlTowers == null)
  1242. _controlTowers = new FastList<L2ControlTowerInstance>();
  1243. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1244. {
  1245. L2ControlTowerInstance ct;
  1246. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1247. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1248. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1249. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1250. _controlTowerCount++;
  1251. _controlTowerMaxCount++;
  1252. _controlTowers.add(ct);
  1253. }
  1254. }
  1255. /** Spawn flame tower. */
  1256. private void spawnFlameTower(int Id)
  1257. {
  1258. //Set control tower array size if one does not exist
  1259. if (_flameTowers == null)
  1260. _flameTowers = new FastList<L2FlameTowerInstance>();
  1261. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1262. {
  1263. L2FlameTowerInstance ct;
  1264. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1265. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1266. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1267. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1268. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1269. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1270. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1271. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1272. _flameTowerCount++;
  1273. _flameTowerMaxCount++;
  1274. _flameTowers.add(ct);
  1275. }
  1276. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1277. _flameTowerCount = 1;
  1278. }
  1279. /**
  1280. * Spawn siege guard.<BR><BR>
  1281. */
  1282. private void spawnSiegeGuard()
  1283. {
  1284. getSiegeGuardManager().spawnSiegeGuard();
  1285. // Register guard to the closest Control Tower
  1286. // When CT dies, so do all the guards that it controls
  1287. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1288. {
  1289. L2ControlTowerInstance closestCt;
  1290. int x, y, z;
  1291. double distance;
  1292. double distanceClosest = 0;
  1293. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1294. {
  1295. if (spawn == null)
  1296. continue;
  1297. closestCt = null;
  1298. distanceClosest = Integer.MAX_VALUE;
  1299. x = spawn.getLocx();
  1300. y = spawn.getLocy();
  1301. z = spawn.getLocz();
  1302. for (L2ControlTowerInstance ct : _controlTowers)
  1303. {
  1304. if (ct == null)
  1305. continue;
  1306. distance = ct.getDistanceSq(x, y, z);
  1307. if (distance < distanceClosest)
  1308. {
  1309. closestCt = ct;
  1310. distanceClosest = distance;
  1311. }
  1312. }
  1313. if (closestCt != null)
  1314. closestCt.registerGuard(spawn);
  1315. }
  1316. }
  1317. }
  1318. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1319. {
  1320. if (clan == null)
  1321. return null;
  1322. return getAttackerClan(clan.getClanId());
  1323. }
  1324. public final L2SiegeClan getAttackerClan(int clanId)
  1325. {
  1326. for (L2SiegeClan sc : getAttackerClans())
  1327. if (sc != null && sc.getClanId() == clanId)
  1328. return sc;
  1329. return null;
  1330. }
  1331. public final List<L2SiegeClan> getAttackerClans()
  1332. {
  1333. if (_isNormalSide)
  1334. return _attackerClans;
  1335. return _defenderClans;
  1336. }
  1337. public final int getAttackerRespawnDelay()
  1338. {
  1339. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1340. }
  1341. public final Castle getCastle()
  1342. {
  1343. if (_castle == null || _castle.length <= 0)
  1344. return null;
  1345. return _castle[0];
  1346. }
  1347. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1348. {
  1349. if (clan == null)
  1350. return null;
  1351. return getDefenderClan(clan.getClanId());
  1352. }
  1353. public final L2SiegeClan getDefenderClan(int clanId)
  1354. {
  1355. for (L2SiegeClan sc : getDefenderClans())
  1356. if (sc != null && sc.getClanId() == clanId)
  1357. return sc;
  1358. return null;
  1359. }
  1360. public final List<L2SiegeClan> getDefenderClans()
  1361. {
  1362. if (_isNormalSide)
  1363. return _defenderClans;
  1364. return _attackerClans;
  1365. }
  1366. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1367. {
  1368. if (clan == null)
  1369. return null;
  1370. return getDefenderWaitingClan(clan.getClanId());
  1371. }
  1372. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1373. {
  1374. for (L2SiegeClan sc : getDefenderWaitingClans())
  1375. if (sc != null && sc.getClanId() == clanId)
  1376. return sc;
  1377. return null;
  1378. }
  1379. public final List<L2SiegeClan> getDefenderWaitingClans()
  1380. {
  1381. return _defenderWaitingClans;
  1382. }
  1383. public final boolean getIsInProgress()
  1384. {
  1385. return _isInProgress;
  1386. }
  1387. public final boolean getIsRegistrationOver()
  1388. {
  1389. return _isRegistrationOver;
  1390. }
  1391. public final boolean getIsTimeRegistrationOver()
  1392. {
  1393. return getCastle().getIsTimeRegistrationOver();
  1394. }
  1395. public final Calendar getSiegeDate()
  1396. {
  1397. return getCastle().getSiegeDate();
  1398. }
  1399. public final Calendar getTimeRegistrationOverDate()
  1400. {
  1401. return getCastle().getTimeRegistrationOverDate();
  1402. }
  1403. public void endTimeRegistration(boolean automatic)
  1404. {
  1405. getCastle().setIsTimeRegistrationOver(true);
  1406. if (!automatic)
  1407. saveSiegeDate();
  1408. }
  1409. public List<L2Npc> getFlag(L2Clan clan)
  1410. {
  1411. if (clan != null)
  1412. {
  1413. L2SiegeClan sc = getAttackerClan(clan);
  1414. if (sc != null)
  1415. return sc.getFlag();
  1416. }
  1417. return null;
  1418. }
  1419. public final SiegeGuardManager getSiegeGuardManager()
  1420. {
  1421. if (_siegeGuardManager == null)
  1422. {
  1423. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1424. }
  1425. return _siegeGuardManager;
  1426. }
  1427. public int getControlTowerCount()
  1428. {
  1429. return _controlTowerCount;
  1430. }
  1431. public void disableTraps()
  1432. {
  1433. _flameTowerCount--;
  1434. }
  1435. /**
  1436. * @return boolean - traps are active
  1437. */
  1438. public boolean isTrapsActive()
  1439. {
  1440. //return true;
  1441. return _flameTowerCount > 0;
  1442. }
  1443. /* (non-Javadoc)
  1444. * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
  1445. */
  1446. @Override
  1447. public boolean giveFame()
  1448. {
  1449. return true;
  1450. }
  1451. /* (non-Javadoc)
  1452. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
  1453. */
  1454. @Override
  1455. public int getFameFrequency()
  1456. {
  1457. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1458. }
  1459. /* (non-Javadoc)
  1460. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
  1461. */
  1462. @Override
  1463. public int getFameAmount()
  1464. {
  1465. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1466. }
  1467. }