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- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver.model;
- import java.util.List;
- import java.util.Map;
- import java.util.logging.Level;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.ItemsAutoDestroy;
- import net.sf.l2j.gameserver.ThreadPoolManager;
- import net.sf.l2j.gameserver.ai.CtrlEvent;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.ai.L2AttackableAI;
- import net.sf.l2j.gameserver.ai.L2CharacterAI;
- import net.sf.l2j.gameserver.ai.L2SiegeGuardAI;
- import net.sf.l2j.gameserver.clientpackets.Say2;
- import net.sf.l2j.gameserver.datatables.EventDroplist;
- import net.sf.l2j.gameserver.datatables.ItemTable;
- import net.sf.l2j.gameserver.datatables.EventDroplist.DateDrop;
- import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
- import net.sf.l2j.gameserver.model.actor.instance.L2BossInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2MinionInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2RaidBossInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
- import net.sf.l2j.gameserver.model.actor.knownlist.AttackableKnownList;
- import net.sf.l2j.gameserver.model.base.SoulCrystal;
- import net.sf.l2j.gameserver.model.quest.Quest;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.CreatureSay;
- import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.gameserver.templates.L2EtcItemType;
- import net.sf.l2j.gameserver.templates.L2NpcTemplate;
- import net.sf.l2j.gameserver.util.Util;
- import net.sf.l2j.util.Rnd;
- /**
- * This class manages all NPC that can be attacked.<BR><BR>
- *
- * L2Attackable :<BR><BR>
- * <li>L2ArtefactInstance</li>
- * <li>L2FriendlyMobInstance</li>
- * <li>L2MonsterInstance</li>
- * <li>L2SiegeGuardInstance </li>
- *
- * @version $Revision: 1.24.2.3.2.16 $ $Date: 2005/04/11 19:11:21 $
- */
- public class L2Attackable extends L2NpcInstance
- {
- //protected static Logger _log = Logger.getLogger(L2Attackable.class.getName());
- /**
- * This class contains all AggroInfo of the L2Attackable against the attacker L2Character.<BR><BR>
- *
- * <B><U> Data</U> :</B><BR><BR>
- * <li>attacker : The attaker L2Character concerned by this AggroInfo of this L2Attackable </li>
- * <li>hate : Hate level of this L2Attackable against the attaker L2Character (hate = damage) </li>
- * <li>damage : Number of damages that the attaker L2Character gave to this L2Attackable </li><BR><BR>
- *
- */
- public final class AggroInfo
- {
- /** The attaker L2Character concerned by this AggroInfo of this L2Attackable */
- protected L2Character _attacker;
- /** Hate level of this L2Attackable against the attaker L2Character (hate = damage) */
- protected int _hate;
- /** Number of damages that the attaker L2Character gave to this L2Attackable */
- protected int _damage;
- /**
- * Constructor of AggroInfo.<BR><BR>
- */
- AggroInfo(L2Character pAttacker)
- {
- _attacker = pAttacker;
- }
- /**
- * Verify is object is equal to this AggroInfo.<BR><BR>
- */
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj) return true;
- if (obj instanceof AggroInfo) return (((AggroInfo)obj)._attacker == _attacker);
- return false;
- }
- /**
- * Return the Identifier of the attaker L2Character.<BR><BR>
- */
- @Override
- public int hashCode()
- {
- return _attacker.getObjectId();
- }
- }
- /**
- * This class contains all RewardInfo of the L2Attackable against the any attacker L2Character, based on amount of damage done.<BR><BR>
- *
- * <B><U> Data</U> :</B><BR><BR>
- * <li>attacker : The attaker L2Character concerned by this RewardInfo of this L2Attackable </li>
- * <li>dmg : Total amount of damage done by the attacker to this L2Attackable (summon + own) </li>
- *
- */
- protected final class RewardInfo
- {
- protected L2Character _attacker;
- protected int _dmg = 0;
- public RewardInfo(L2Character pAttacker, int pDmg)
- {
- _attacker = pAttacker;
- _dmg = pDmg;
- }
- public void addDamage(int pDmg)
- {
- _dmg += pDmg;
- }
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj) return true;
- if (obj instanceof RewardInfo) return (((RewardInfo)obj)._attacker == _attacker);
- return false;
- }
- @Override
- public int hashCode()
- {
- return _attacker.getObjectId();
- }
- }
- /**
- * This class contains all AbsorberInfo of the L2Attackable against the absorber L2Character.<BR><BR>
- *
- * <B><U> Data</U> :</B><BR><BR>
- * <li>absorber : The attaker L2Character concerned by this AbsorberInfo of this L2Attackable </li>
- *
- */
- public final class AbsorberInfo
- {
- /** The attaker L2Character concerned by this AbsorberInfo of this L2Attackable */
- protected L2PcInstance _absorber;
- protected int _crystalId;
- protected double _absorbedHP;
- /**
- * Constructor of AbsorberInfo.<BR><BR>
- */
- AbsorberInfo(L2PcInstance attacker, int pCrystalId, double pAbsorbedHP)
- {
- _absorber = attacker;
- _crystalId = pCrystalId;
- _absorbedHP = pAbsorbedHP;
- }
- /**
- * Verify is object is equal to this AbsorberInfo.<BR><BR>
- */
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj) return true;
- if (obj instanceof AbsorberInfo) return (((AbsorberInfo)obj)._absorber == _absorber);
- return false;
- }
- /**
- * Return the Identifier of the absorber L2Character.<BR><BR>
- */
- @Override
- public int hashCode()
- {
- return _absorber.getObjectId();
- }
- }
- /**
- * This class is used to create item reward lists instead of creating item instances.<BR><BR>
- */
- public final class RewardItem
- {
- protected int _itemId;
- protected int _count;
- public RewardItem(int itemId, int count)
- {
- _itemId = itemId;
- _count = count;
- }
- public int getItemId() { return _itemId;}
- public int getCount() { return _count;}
- }
- /** The table containing all autoAttackable L2Character in its Aggro Range and L2Character that attacked the L2Attackable
- * This Map is Thread Safe, but Removing Object While Interating Over It Will Result NPE
- * */
- private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().setShared(true);
- /** Use this to Read or Put Object to this Map */
- public final FastMap<L2Character, AggroInfo> getAggroListRP()
- {
- return _aggroList;
- }
- /** Use this to Remove Object from this Map
- * This Should be Synchronized While Interating over This Map - ie u cant interating and removing object at once*/
- public final FastMap<L2Character, AggroInfo> getAggroList()
- {
- return _aggroList;
- }
- private boolean _isReturningToSpawnPoint = false;
- public final boolean isReturningToSpawnPoint() { return _isReturningToSpawnPoint; }
- public final void setisReturningToSpawnPoint(boolean value) { _isReturningToSpawnPoint = value; }
- /** Table containing all Items that a Dwarf can Sweep on this L2Attackable */
- private RewardItem[] _sweepItems;
- /** crops */
- private RewardItem[] _harvestItems;
- private boolean _seeded;
- private int _seedType = 0;
- private L2PcInstance _seeder = null;
- /** True if an over-hit enabled skill has successfully landed on the L2Attackable */
- private boolean _overhit;
- /** Stores the extra (over-hit) damage done to the L2Attackable when the attacker uses an over-hit enabled skill */
- private double _overhitDamage;
- /** Stores the attacker who used the over-hit enabled skill on the L2Attackable */
- private L2Character _overhitAttacker;
- /** First CommandChannel who attacked the L2Attackable and meet the requirements **/
- private L2CommandChannel _firstCommandChannelAttacked = null;
- private CommandChannelTimer _commandChannelTimer = null;
- /** True if a Soul Crystal was successfuly used on the L2Attackable */
- private boolean _absorbed;
- /** The table containing all L2PcInstance that successfuly absorbed the soul of this L2Attackable */
- private FastMap<L2PcInstance, AbsorberInfo> _absorbersList = new FastMap<L2PcInstance, AbsorberInfo>().setShared(true);
- /** Have this L2Attackable to reward Exp and SP on Die? **/
- private boolean _mustGiveExpSp;
- /**
- * Constructor of L2Attackable (use L2Character and L2NpcInstance constructor).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Call the L2Character constructor to set the _template of the L2Attackable (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
- * <li>Set the name of the L2Attackable</li>
- * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
- *
- * @param objectId Identifier of the object to initialized
- * @param L2NpcTemplate Template to apply to the NPC
- */
- public L2Attackable(int objectId, L2NpcTemplate template)
- {
- super(objectId, template);
- getKnownList(); // init knownlist
- _mustGiveExpSp = true;
- }
- @Override
- public AttackableKnownList getKnownList()
- {
- if(super.getKnownList() == null || !(super.getKnownList() instanceof AttackableKnownList))
- setKnownList(new AttackableKnownList(this));
- return (AttackableKnownList)super.getKnownList();
- }
- /**
- * Return the L2Character AI of the L2Attackable and if its null create a new one.<BR><BR>
- */
- @Override
- public L2CharacterAI getAI()
- {
- if (_ai == null)
- {
- synchronized(this)
- {
- if (_ai == null)
- _ai = new L2AttackableAI(new AIAccessor());
- }
- }
- return _ai;
- }
- // get condition to hate, actually isAggressive() is checked
- // by monster and karma by guards in motheds that overwrite this one.
- /**
- * Not used.<BR><BR>
- *
- * @deprecated
- *
- */
- @Deprecated
- public boolean getCondition2(L2Character target)
- {
- if (target instanceof L2FolkInstance || target instanceof L2DoorInstance)
- return false;
- if (target.isAlikeDead()
- || !isInsideRadius(target, getAggroRange(), false, false)
- || Math.abs(getZ()-target.getZ()) > 100
- )
- return false;
- return !target.isInvul();
- }
- /**
- * Reduce the current HP of the L2Attackable.<BR><BR>
- *
- * @param damage The HP decrease value
- * @param attacker The L2Character who attacks
- *
- */
- @Override
- public void reduceCurrentHp(double damage, L2Character attacker)
- {
- reduceCurrentHp(damage, attacker, true);
- }
- /**
- * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR>
- *
- * @param i The HP decrease value
- * @param attacker The L2Character who attacks
- * @param awake The awake state (If True : stop sleeping)
- *
- */
- @Override
- public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
- {
- /*
- if ((this instanceof L2SiegeGuardInstance) && (attacker instanceof L2SiegeGuardInstance))
- //if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
- return;
- if ((this instanceof L2MonsterInstance)&&(attacker instanceof L2MonsterInstance))
- if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
- return;
- */
- // CommandChannel
- if (_commandChannelTimer == null && this.isRaid())
- {
- if (attacker.isInParty() && attacker.getParty().isInCommandChannel()
- && attacker.getParty().getCommandChannel().meetRaidWarCondition(this))
- {
- _firstCommandChannelAttacked = attacker.getParty().getCommandChannel();
- _commandChannelTimer = new CommandChannelTimer(this, attacker.getParty().getCommandChannel());
- ThreadPoolManager.getInstance().scheduleGeneral(_commandChannelTimer, 300000); // 5 min
- _firstCommandChannelAttacked.broadcastToChannelMembers(new CreatureSay(0, Say2.PARTYROOM_ALL, "", "You have looting rights!"));
- }
- }
- if (isEventMob) return;
- // Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList
- if (attacker != null) addDamage(attacker, (int)damage);
- // If this L2Attackable is a L2MonsterInstance and it has spawned minions, call its minions to battle
- if (this instanceof L2MonsterInstance)
- {
- L2MonsterInstance master = (L2MonsterInstance) this;
- if (this instanceof L2MinionInstance)
- {
- master = ((L2MinionInstance)this).getLeader();
- if (!master.isInCombat()&&!master.isDead()) master.addDamage(attacker, 1);
- }
- if (master.hasMinions())
- master.callMinionsToAssist(attacker);
- }
- // Reduce the current HP of the L2Attackable and launch the doDie Task if necessary
- super.reduceCurrentHp(damage, attacker, awake);
- }
- public synchronized void setMustRewardExpSp(boolean value) {
- _mustGiveExpSp = value;
- }
- public synchronized boolean getMustRewardExpSP() { return _mustGiveExpSp; }
- /**
- * Kill the L2Attackable (the corpse disappeared after 7 seconds), distribute rewards (EXP, SP, Drops...) and notify Quest Engine.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members </li>
- * <li>Notify the Quest Engine of the L2Attackable death if necessary</li>
- * <li>Kill the L2NpcInstance (the corpse disappeared after 7 seconds) </li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR><BR>
- *
- * @param killer The L2Character that has killed the L2Attackable
- *
- */
- @Override
- public boolean doDie(L2Character killer)
- {
- // Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
- if (!super.doDie(killer))
- return false;
- // Enhance soul crystals of the attacker if this L2Attackable had its soul absorbed
- try {
- if (killer instanceof L2PcInstance)
- {
- levelSoulCrystals(killer);
- }
- }
- catch (Exception e) { _log.log(Level.SEVERE, "", e); }
- // Notify the Quest Engine of the L2Attackable death if necessary
- try {
- if (killer instanceof L2PcInstance || killer instanceof L2Summon)
- {
- L2PcInstance player = killer instanceof L2PcInstance?(L2PcInstance)killer:((L2Summon)killer).getOwner();
- if (getTemplate().getEventQuests(Quest.QuestEventType.MOBKILLED) != null)
- for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.MOBKILLED))
- quest.notifyKill(this, player, killer instanceof L2Summon);
- }
- }
- catch (Exception e) { _log.log(Level.SEVERE, "", e); }
- setChampion(false);
- if (Config.L2JMOD_CHAMPION_ENABLE)
- {
- //Set champion on next spawn
- if (!(this instanceof L2BossInstance) && this instanceof L2MonsterInstance && Config.L2JMOD_CHAMPION_FREQUENCY > 0 && getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL && getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL)
- {
- int random = Rnd.get(100);
- if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
- setChampion(true);
- }
- }
- return true;
- }
- /**
- * Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Get the L2PcInstance owner of the L2SummonInstance (if necessary) and L2Party in progress </li>
- * <li>Calculate the Experience and SP rewards in function of the level difference</li>
- * <li>Add Exp and SP rewards to L2PcInstance (including Summon penalty) and to Party members in the known area of the last attacker </li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR><BR>
- *
- * @param lastAttacker The L2Character that has killed the L2Attackable
- *
- */
- @Override
- protected void calculateRewards(L2Character lastAttacker)
- {
- // Creates an empty list of rewards
- FastMap<L2Character, RewardInfo> rewards = new FastMap<L2Character, RewardInfo>().setShared(true);
- try
- {
- if (getAggroListRP().isEmpty()) return;
- // Manage Base, Quests and Sweep drops of the L2Attackable
- doItemDrop(lastAttacker);
- // Manage drop of Special Events created by GM for a defined period
- doEventDrop(lastAttacker);
- if (!getMustRewardExpSP()) return;
- int rewardCount = 0;
- int damage;
- L2Character attacker, ddealer;
- RewardInfo reward;
- // While Interating over This Map Removing Object is Not Allowed
- synchronized (getAggroList())
- {
- // Go through the _aggroList of the L2Attackable
- for (AggroInfo info : getAggroListRP().values())
- {
- if (info == null) continue;
- // Get the L2Character corresponding to this attacker
- attacker = info._attacker;
- // Get damages done by this attacker
- damage = info._damage;
- // Prevent unwanted behavior
- if (damage > 1)
- {
- if ( (attacker instanceof L2SummonInstance) ||
- ((attacker instanceof L2PetInstance) &&
- ((L2PetInstance)attacker).getPetData().getOwnerExpTaken() > 0) )
- ddealer = ((L2Summon)attacker).getOwner();
- else
- ddealer = info._attacker;
- // Check if ddealer isn't too far from this (killed monster)
- if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, ddealer, true)) continue;
- // Calculate real damages (Summoners should get own damage plus summon's damage)
- reward = rewards.get(ddealer);
- if (reward == null)
- {
- reward = new RewardInfo(ddealer, damage);
- rewardCount++;
- }
- else
- {
- reward.addDamage(damage);
- }
- rewards.put(ddealer, reward);
- }
- }
- }
- if (!rewards.isEmpty())
- {
- L2Party attackerParty;
- long exp;
- int levelDiff, partyDmg, partyLvl, sp;
- float partyMul, penalty;
- RewardInfo reward2;
- int[] tmp;
- for (FastMap.Entry<L2Character, RewardInfo> entry = rewards.head(), end = rewards.tail(); (entry = entry.getNext()) != end;)
- {
- if (entry == null) continue;
- reward = entry.getValue();
- if(reward == null) continue;
- // Penalty applied to the attacker's XP
- penalty = 0;
- // Attacker to be rewarded
- attacker = reward._attacker;
- // Total amount of damage done
- damage = reward._dmg;
- // If the attacker is a Pet, get the party of the owner
- if (attacker instanceof L2PetInstance)
- attackerParty = ((L2PetInstance)attacker).getParty();
- else if (attacker instanceof L2PcInstance)
- attackerParty = ((L2PcInstance)attacker).getParty();
- else
- return;
- // If this attacker is a L2PcInstance with a summoned L2SummonInstance, get Exp Penalty applied for the current summoned L2SummonInstance
- if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).getPet() instanceof L2SummonInstance)
- {
- penalty = ((L2SummonInstance)((L2PcInstance)attacker).getPet()).getExpPenalty();
- }
- // We must avoid "over damage", if any
- if (damage > getMaxHp()) damage = getMaxHp();
- // If there's NO party in progress
- if (attackerParty == null)
- {
- // Calculate Exp and SP rewards
- if (attacker.getKnownList().knowsObject(this))
- {
- // Calculate the difference of level between this attacker (L2PcInstance or L2SummonInstance owner) and the L2Attackable
- // mob = 24, atk = 10, diff = -14 (full xp)
- // mob = 24, atk = 28, diff = 4 (some xp)
- // mob = 24, atk = 50, diff = 26 (no xp)
- levelDiff = attacker.getLevel() - getLevel();
- tmp = calculateExpAndSp(levelDiff, damage);
- exp = tmp[0];
- exp *= 1 - penalty;
- sp = tmp[1];
- if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
- {
- exp *= Config.L2JMOD_CHAMPION_REWARDS;
- sp *= Config.L2JMOD_CHAMPION_REWARDS;
- }
- // Check for an over-hit enabled strike
- if (attacker instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance)attacker;
- if (isOverhit() && attacker == getOverhitAttacker())
- {
- player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
- exp += calculateOverhitExp(exp);
- }
- }
- // Distribute the Exp and SP between the L2PcInstance and its L2Summon
- if (!attacker.isDead())
- attacker.addExpAndSp(Math.round(attacker.calcStat(Stats.EXPSP_RATE, exp, null, null)),
- (int)attacker.calcStat(Stats.EXPSP_RATE, sp, null, null));
- }
- }
- else
- {
- //share with party members
- partyDmg = 0;
- partyMul = 1.f;
- partyLvl = 0;
- // Get all L2Character that can be rewarded in the party
- List<L2PlayableInstance> rewardedMembers = new FastList<L2PlayableInstance>();
- // Go through all L2PcInstance in the party
- List<L2PcInstance> groupMembers;
- if (attackerParty.isInCommandChannel())
- groupMembers = attackerParty.getCommandChannel().getMembers();
- else
- groupMembers = attackerParty.getPartyMembers();
- for (L2PcInstance pl : groupMembers)
- {
- if (pl == null || pl.isDead()) continue;
- // Get the RewardInfo of this L2PcInstance from L2Attackable rewards
- reward2 = rewards.get(pl);
- // If the L2PcInstance is in the L2Attackable rewards add its damages to party damages
- if (reward2 != null)
- {
- if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
- {
- partyDmg += reward2._dmg; // Add L2PcInstance damages to party damages
- rewardedMembers.add(pl);
- if (pl.getLevel() > partyLvl)
- {
- if(attackerParty.isInCommandChannel())
- partyLvl = attackerParty.getCommandChannel().getLevel();
- else
- partyLvl = pl.getLevel();
- }
- }
- rewards.remove(pl); // Remove the L2PcInstance from the L2Attackable rewards
- }
- else
- {
- // Add L2PcInstance of the party (that have attacked or not) to members that can be rewarded
- // and in range of the monster.
- if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
- {
- rewardedMembers.add(pl);
- if (pl.getLevel() > partyLvl)
- {
- if(attackerParty.isInCommandChannel())
- partyLvl = attackerParty.getCommandChannel().getLevel();
- else
- partyLvl = pl.getLevel();
- }
- }
- }
- L2PlayableInstance summon = pl.getPet();
- if (summon != null && summon instanceof L2PetInstance)
- {
- reward2 = rewards.get(summon);
- if (reward2 != null) // Pets are only added if they have done damage
- {
- if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, summon, true))
- {
- partyDmg += reward2._dmg; // Add summon damages to party damages
- rewardedMembers.add(summon);
- if (summon.getLevel() > partyLvl)
- partyLvl = summon.getLevel();
- }
- rewards.remove(summon); // Remove the summon from the L2Attackable rewards
- }
- }
- }
- // If the party didn't killed this L2Attackable alone
- if (partyDmg < getMaxHp()) partyMul = ((float)partyDmg / (float)getMaxHp());
- // Avoid "over damage"
- if (partyDmg > getMaxHp()) partyDmg = getMaxHp();
- // Calculate the level difference between Party and L2Attackable
- levelDiff = partyLvl - getLevel();
- // Calculate Exp and SP rewards
- tmp = calculateExpAndSp(levelDiff, partyDmg);
- exp = tmp[0];
- sp = tmp[1];
- if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
- {
- exp *= Config.L2JMOD_CHAMPION_REWARDS;
- sp *= Config.L2JMOD_CHAMPION_REWARDS;
- }
- exp *= partyMul;
- sp *= partyMul;
- // Check for an over-hit enabled strike
- // (When in party, the over-hit exp bonus is given to the whole party and splitted proportionally through the party members)
- if (attacker instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance)attacker;
- if (isOverhit() && attacker == getOverhitAttacker())
- {
- player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
- exp += calculateOverhitExp(exp);
- }
- }
- // Distribute Experience and SP rewards to L2PcInstance Party members in the known area of the last attacker
- if (partyDmg > 0) attackerParty.distributeXpAndSp(exp, sp, rewardedMembers, partyLvl);
- }
- }
- }
- rewards = null;
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- /**
- * Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR><BR>
- *
- * @param attacker The L2Character that gave damages to this L2Attackable
- * @param damage The number of damages given by the attacker L2Character
- *
- */
- public void addDamage(L2Character attacker, int damage)
- {
- addDamageHate(attacker, damage, damage);
- }
- /**
- * Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR><BR>
- *
- * @param attacker The L2Character that gave damages to this L2Attackable
- * @param damage The number of damages given by the attacker L2Character
- * @param aggro The hate (=damage) given by the attacker L2Character
- *
- */
- public void addDamageHate(L2Character attacker, int damage, int aggro)
- {
- if (attacker == null /*|| _aggroList == null*/) return;
- // Get the AggroInfo of the attacker L2Character from the _aggroList of the L2Attackable
- AggroInfo ai = getAggroListRP().get(attacker);
- if (ai == null)
- {
- ai = new AggroInfo(attacker);
- ai._damage = 0;
- ai._hate = 0;
- getAggroListRP().put(attacker, ai);
- }
- // If aggro is negative, its comming from SEE_SPELL, buffs use constant 150
- if (aggro < 0) {
- ai._hate -= (aggro*150)/(getLevel()+7);
- aggro = -aggro;
- }
- // if damage == 0 -> this is case of adding only to aggro list, dont apply formula on it
- else if (damage == 0) ai._hate += aggro;
- // else its damage that must be added using constant 100
- else ai._hate += (aggro*100)/(getLevel()+7);
- // Add new damage and aggro (=damage) to the AggroInfo object
- ai._damage += damage;
- // Set the intention to the L2Attackable to AI_INTENTION_ACTIVE
- if (aggro > 0 && getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE) getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- // Notify the L2Attackable AI with EVT_ATTACKED
- if (damage > 0)
- {
- getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, attacker);
- try {
- if (attacker instanceof L2PcInstance || attacker instanceof L2Summon)
- {
- L2PcInstance player = attacker instanceof L2PcInstance ? (L2PcInstance)attacker : ((L2Summon)attacker).getOwner();
- if (getTemplate().getEventQuests(Quest.QuestEventType.MOBGOTATTACKED) !=null)
- for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.MOBGOTATTACKED))
- quest.notifyAttack(this, player, damage, attacker instanceof L2Summon);
- }
- }
- catch (Exception e) { _log.log(Level.SEVERE, "", e); }
- }
- }
- public void reduceHate(L2Character target, int amount)
- {
- if (getAI() instanceof L2SiegeGuardAI)
- {
- // TODO: this just prevents error until siege guards are handled properly
- stopHating(target);
- setTarget(null);
- getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null, null);
- return;
- }
- if (target == null) // whole aggrolist
- {
- L2Character mostHated = getMostHated();
- if (mostHated == null) // makes target passive for a moment more
- {
- ((L2AttackableAI)getAI()).setGlobalAggro(-25);
- return;
- }
- else
- {
- for(L2Character aggroed : getAggroListRP().keySet())
- {
- AggroInfo ai = getAggroListRP().get(aggroed);
- if (ai == null) return;
- ai._hate -= amount;
- }
- }
- amount = getHating(mostHated);
- if (amount <= 0)
- {
- ((L2AttackableAI)getAI()).setGlobalAggro(-25);
- clearAggroList();
- getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- setWalking();
- }
- return;
- }
- AggroInfo ai = getAggroListRP().get(target);
- if (ai == null) return;
- ai._hate -= amount;
- if (ai._hate <= 0)
- {
- if (getMostHated() == null)
- {
- ((L2AttackableAI)getAI()).setGlobalAggro(-25);
- clearAggroList();
- getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- setWalking();
- }
- }
- }
- /**
- * Clears _aggroList hate of the L2Character without removing from the list.<BR><BR>
- */
- public void stopHating(L2Character target)
- {
- if (target == null) return;
- AggroInfo ai = getAggroListRP().get(target);
- if (ai == null) return;
- ai._hate = 0;
- }
- /**
- * Return the most hated L2Character of the L2Attackable _aggroList.<BR><BR>
- */
- public L2Character getMostHated()
- {
- if (getAggroListRP().isEmpty() || isAlikeDead()) return null;
- L2Character mostHated = null;
- int maxHate = 0;
- // While Interating over This Map Removing Object is Not Allowed
- synchronized (getAggroList())
- {
- // Go through the aggroList of the L2Attackable
- for (AggroInfo ai : getAggroListRP().values())
- {
- if (ai == null) continue;
- if (ai._attacker.isAlikeDead() || !getKnownList().knowsObject(ai._attacker) ||!ai._attacker.isVisible())
- ai._hate = 0;
- if (ai._hate > maxHate)
- {
- mostHated = ai._attacker;
- maxHate = ai._hate;
- }
- }
- }
- return mostHated;
- }
- /**
- * Return the hate level of the L2Attackable against this L2Character contained in _aggroList.<BR><BR>
- *
- * @param target The L2Character whose hate level must be returned
- *
- */
- public int getHating(L2Character target)
- {
- if (getAggroListRP().isEmpty()) return 0;
- AggroInfo ai = getAggroListRP().get(target);
- if (ai == null) return 0;
- if (ai._attacker instanceof L2PcInstance && (((L2PcInstance)ai._attacker).getAppearance().getInvisible() || ai._attacker.isInvul()))
- {
- //Remove Object Should Use This Method and Can be Blocked While Interating
- getAggroList().remove(target);
- return 0;
- }
- if (!ai._attacker.isVisible())
- {
- getAggroList().remove(target);
- return 0;
- }
- if (ai._attacker.isAlikeDead())
- {
- ai._hate = 0;
- return 0;
- }
- return ai._hate;
- }
- /**
- * Calculates quantity of items for specific drop acording to current situation <br>
- *
- * @param drop The L2DropData count is being calculated for
- * @param lastAttacker The L2PcInstance that has killed the L2Attackable
- * @param deepBlueDrop Factor to divide the drop chance
- * @param levelModifier level modifier in %'s (will be subtracted from drop chance)
- */
- private RewardItem calculateRewardItem(L2PcInstance lastAttacker, L2DropData drop, int levelModifier, boolean isSweep)
- {
- // Get default drop chance
- float dropChance = drop.getChance();
- int deepBlueDrop = 1;
- if (Config.DEEPBLUE_DROP_RULES)
- {
- if (levelModifier > 0)
- {
- // We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
- // NOTE: This is valid only for adena drops! Others drops will still obey server's rate
- deepBlueDrop = 3;
- if (drop.getItemId() == 57) deepBlueDrop *= (int)Config.RATE_DROP_ITEMS;
- }
- }
- if(deepBlueDrop == 0) //avoid div by 0
- deepBlueDrop = 1;
- // Check if we should apply our maths so deep blue mobs will not drop that easy
- if (Config.DEEPBLUE_DROP_RULES) dropChance = ((drop.getChance() - ((drop.getChance() * levelModifier)/100)) / deepBlueDrop);
- // Applies Drop rates
- if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
- else if (isSweep) dropChance *= Config.RATE_DROP_SPOIL;
- else dropChance *= Config.RATE_DROP_ITEMS;
- if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
- dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
- // Round drop chance
- dropChance = Math.round(dropChance);
- // Set our limits for chance of drop
- if (dropChance < 1) dropChance = 1;
- // if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE) dropChance = L2DropData.MAX_CHANCE; // If item is adena, dont drop multiple time
- // Get min and max Item quantity that can be dropped in one time
- int minCount = drop.getMinDrop();
- int maxCount = drop.getMaxDrop();
- int itemCount = 0;
- // Count and chance adjustment for high rate servers
- if (dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
- {
- int multiplier = (int)dropChance / L2DropData.MAX_CHANCE;
- if (minCount < maxCount) itemCount += Rnd.get(minCount * multiplier, maxCount * multiplier);
- else if (minCount == maxCount) itemCount += minCount * multiplier;
- else itemCount += multiplier;
- dropChance = dropChance % L2DropData.MAX_CHANCE;
- }
- // Check if the Item must be dropped
- int random = Rnd.get(L2DropData.MAX_CHANCE);
- while (random < dropChance)
- {
- // Get the item quantity dropped
- if (minCount < maxCount) itemCount += Rnd.get(minCount, maxCount);
- else if (minCount == maxCount) itemCount += minCount;
- else itemCount++;
- // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
- dropChance -= L2DropData.MAX_CHANCE;
- }
- if (Config.L2JMOD_CHAMPION_ENABLE)
- if ((drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362)) && isChampion())
- itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
- if (itemCount > 0) return new RewardItem(drop.getItemId(), itemCount);
- else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
- return null;
- }
- /**
- * Calculates quantity of items for specific drop CATEGORY according to current situation <br>
- * Only a max of ONE item from a category is allowed to be dropped.
- *
- * @param drop The L2DropData count is being calculated for
- * @param lastAttacker The L2PcInstance that has killed the L2Attackable
- * @param deepBlueDrop Factor to divide the drop chance
- * @param levelModifier level modifier in %'s (will be subtracted from drop chance)
- */
- private RewardItem calculateCategorizedRewardItem(L2PcInstance lastAttacker, L2DropCategory categoryDrops, int levelModifier)
- {
- if (categoryDrops == null)
- return null;
- // Get default drop chance for the category (that's the sum of chances for all items in the category)
- // keep track of the base category chance as it'll be used later, if an item is drop from the category.
- // for everything else, use the total "categoryDropChance"
- int basecategoryDropChance = categoryDrops.getCategoryChance() ;
- int categoryDropChance = basecategoryDropChance;
- int deepBlueDrop = 1;
- if (Config.DEEPBLUE_DROP_RULES)
- {
- if (levelModifier > 0)
- {
- // We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
- // NOTE: This is valid only for adena drops! Others drops will still obey server's rate
- deepBlueDrop = 3;
- }
- }
- if(deepBlueDrop == 0) //avoid div by 0
- deepBlueDrop = 1;
- // Check if we should apply our maths so deep blue mobs will not drop that easy
- if (Config.DEEPBLUE_DROP_RULES) categoryDropChance = ((categoryDropChance - ((categoryDropChance * levelModifier)/100)) / deepBlueDrop);
- // Applies Drop rates
- categoryDropChance *= Config.RATE_DROP_ITEMS;
- if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
- categoryDropChance *= Config.L2JMOD_CHAMPION_REWARDS;
- // Round drop chance
- categoryDropChance = Math.round(categoryDropChance);
- // Set our limits for chance of drop
- if (categoryDropChance < 1) categoryDropChance = 1;
- // Check if an Item from this category must be dropped
- if (Rnd.get(L2DropData.MAX_CHANCE) < categoryDropChance)
- {
- L2DropData drop = categoryDrops.dropOne();
- if (drop == null)
- return null;
- // Now decide the quantity to drop based on the rates and penalties. To get this value
- // simply divide the modified categoryDropChance by the base category chance. This
- // results in a chance that will dictate the drops amounts: for each amount over 100
- // that it is, it will give another chance to add to the min/max quantities.
- //
- // For example, If the final chance is 120%, then the item should drop between
- // its min and max one time, and then have 20% chance to drop again. If the final
- // chance is 330%, it will similarly give 3 times the min and max, and have a 30%
- // chance to give a 4th time.
- // At least 1 item will be dropped for sure. So the chance will be adjusted to 100%
- // if smaller.
- int dropChance = drop.getChance();
- if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
- else dropChance *= Config.RATE_DROP_ITEMS;
- if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
- dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
- dropChance = Math.round(dropChance);
- if (dropChance < L2DropData.MAX_CHANCE)
- dropChance = L2DropData.MAX_CHANCE;
- // Get min and max Item quantity that can be dropped in one time
- int min = drop.getMinDrop();
- int max = drop.getMaxDrop();
- // Get the item quantity dropped
- int itemCount = 0;
- // Count and chance adjustment for high rate servers
- if (dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
- {
- int multiplier = dropChance / L2DropData.MAX_CHANCE;
- if (min < max) itemCount += Rnd.get(min * multiplier, max * multiplier);
- else if (min == max) itemCount += min * multiplier;
- else itemCount += multiplier;
- dropChance = dropChance % L2DropData.MAX_CHANCE;
- }
- // Check if the Item must be dropped
- int random = Rnd.get(L2DropData.MAX_CHANCE);
- while (random < dropChance)
- {
- // Get the item quantity dropped
- if (min < max) itemCount += Rnd.get(min, max);
- else if (min == max) itemCount += min;
- else itemCount++;
- // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
- dropChance -= L2DropData.MAX_CHANCE;
- }
- if (Config.L2JMOD_CHAMPION_ENABLE)
- if ((drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362)) && isChampion())
- itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
- if (itemCount > 0)
- return new RewardItem(drop.getItemId(), itemCount);
- else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
- }
- return null;
- /*
- // Applies Drop rates
- if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
- else if (isSweep) dropChance *= Config.RATE_DROP_SPOIL;
- else dropChance *= Config.RATE_DROP_ITEMS;
- // Round drop chance
- dropChance = Math.round(dropChance);
- // Set our limits for chance of drop
- if (dropChance < 1) dropChance = 1;
- // if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE) dropChance = L2DropData.MAX_CHANCE; // If item is adena, dont drop multiple time
- // Get min and max Item quantity that can be dropped in one time
- int minCount = drop.getMinDrop();
- int maxCount = drop.getMaxDrop();
- int itemCount = 0;
- if (itemCount > 0) return new RewardItem(drop.getItemId(), itemCount);
- else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
- return null;
- */
- }
- /**
- * Calculates the level modifier for drop<br>
- *
- * @param lastAttacker The L2PcInstance that has killed the L2Attackable
- */
- private int calculateLevelModifierForDrop(L2PcInstance lastAttacker)
- {
- if (Config.DEEPBLUE_DROP_RULES)
- {
- int highestLevel = lastAttacker.getLevel();
- // Check to prevent very high level player to nearly kill mob and let low level player do the last hit.
- if (getAttackByList() != null && !getAttackByList().isEmpty())
- {
- for (L2Character atkChar: getAttackByList())
- if (atkChar != null && atkChar.getLevel() > highestLevel) highestLevel = atkChar.getLevel();
- }
- // According to official data (Prima), deep blue mobs are 9 or more levels below players
- if (highestLevel - 9 >= getLevel()) return ((highestLevel - (getLevel() + 8)) * 9);
- }
- return 0;
- }
- public void doItemDrop(L2Character lastAttacker)
- {
- doItemDrop(getTemplate(),lastAttacker);
- }
- /**
- * Manage Base, Quests and Special Events drops of L2Attackable (called by calculateRewards).<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * During a Special Event all L2Attackable can drop extra Items.
- * Those extra Items are defined in the table <B>allNpcDateDrops</B> of the EventDroplist.
- * Each Special Event has a start and end date to stop to drop extra Items automaticaly. <BR><BR>
- *
- * <B><U> Actions</U> : </B><BR><BR>
- * <li>Manage drop of Special Events created by GM for a defined period </li>
- * <li>Get all possible drops of this L2Attackable from L2NpcTemplate and add it Quest drops</li>
- * <li>For each possible drops (base + quests), calculate which one must be dropped (random) </li>
- * <li>Get each Item quantity dropped (random) </li>
- * <li>Create this or these L2ItemInstance corresponding to each Item Identifier dropped</li>
- * <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li>
- * <li>If the autoLoot mode isn't actif or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR><BR>
- *
- * @param lastAttacker The L2Character that has killed the L2Attackable
- */
- public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)
- {
- L2PcInstance player = null;
- if (lastAttacker instanceof L2PcInstance) player = (L2PcInstance)lastAttacker;
- else if (lastAttacker instanceof L2Summon) player = ((L2Summon)lastAttacker).getOwner();
- if (player == null) return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
- int levelModifier = calculateLevelModifierForDrop(player); // level modifier in %'s (will be subtracted from drop chance)
- // Check the drop of a cursed weapon
- if (levelModifier == 0 && player.getLevel() > 20) // Not deep blue mob
- CursedWeaponsManager.getInstance().checkDrop(this, player);
- // now throw all categorized drops and handle spoil.
- for(L2DropCategory cat:npcTemplate.getDropData())
- {
- RewardItem item = null;
- if (cat.isSweep())
- {
- // according to sh1ny, seeded mobs CAN be spoiled and swept.
- if ( isSpoil()/* && !isSeeded() */)
- {
- FastList<RewardItem> sweepList = new FastList<RewardItem>();
- for(L2DropData drop: cat.getAllDrops() )
- {
- item = calculateRewardItem(player, drop, levelModifier, true);
- if (item == null) continue;
- if (Config.DEBUG) _log.fine("Item id to spoil: " + item.getItemId() + " amount: " + item.getCount());
- sweepList.add(item);
- }
- // Set the table _sweepItems of this L2Attackable
- if (!sweepList.isEmpty())
- _sweepItems = sweepList.toArray(new RewardItem[sweepList.size()]);
- }
- }
- else
- {
- if (isSeeded())
- {
- L2DropData drop = cat.dropSeedAllowedDropsOnly();
- if(drop == null)
- continue;
- item = calculateRewardItem(player, drop, levelModifier, false);
- }
- else
- {
- item = calculateCategorizedRewardItem(player, cat, levelModifier);
- }
- if (item != null)
- {
- if (Config.DEBUG) _log.fine("Item id to drop: " + item.getItemId() + " amount: " + item.getCount());
- // Check if the autoLoot mode is active
- if (Config.AUTO_LOOT) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
- else DropItem(player, item); // drop the item on the ground
- // Broadcast message if RaidBoss was defeated
- if(this instanceof L2RaidBossInstance)
- {
- SystemMessage sm;
- sm = new SystemMessage(SystemMessageId.S1_DIED_DROPPED_S3_S2);
- sm.addString(getName());
- sm.addItemName(item.getItemId());
- sm.addNumber(item.getCount());
- broadcastPacket(sm);
- }
- }
- }
- }
- // Apply Special Item drop with rnd qty for champions
- if (Config.L2JMOD_CHAMPION_ENABLE && isChampion() && (player.getLevel() <= getLevel()) && Config.L2JMOD_CHAMPION_REWARD > 0 && (Rnd.get(100) < Config.L2JMOD_CHAMPION_REWARD))
- {
- int champqty = Rnd.get(Config.L2JMOD_CHAMPION_REWARD_QTY);
- champqty++; //quantity should actually vary between 1 and whatever admin specified as max, inclusive.
- RewardItem item = new RewardItem(Config.L2JMOD_CHAMPION_REWARD_ID,champqty);
- if (Config.AUTO_LOOT) player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
- else DropItem(player, item);
- }
- //Instant Item Drop :>
- double rateHp = getStat().calcStat(Stats.MAX_HP , 1, this, null);
- if (rateHp <= 1 && String.valueOf(npcTemplate.type).contentEquals("L2Monster")) //only L2Monster with <= 1x HP can drop herbs
- {
- boolean _hp = false;
- boolean _mp = false;
- boolean _spec = false;
- //ptk - patk type enhance
- int random = Rnd.get(1000); // note *10
- if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec) // && !_spec useless yet
- {
- RewardItem item = new RewardItem(8612, 1); // Herb of Warrior
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _spec = true;
- }
- else for (int i = 0; i < 3; i++)
- {
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_COMMON_HERBS)
- {
- RewardItem item = null;
- if (i == 0) item = new RewardItem(8606, 1); // Herb of Power
- if (i == 1) item = new RewardItem(8608, 1); // Herb of Atk. Spd.
- if (i == 2) item = new RewardItem(8610, 1); // Herb of Critical Attack
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- break;
- }
- }
- //mtk - matk type enhance
- random = Rnd.get(1000); // note *10
- if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec)
- {
- RewardItem item = new RewardItem(8613, 1); // Herb of Mystic
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _spec = true;
- }
- else for (int i = 0; i < 2; i++)
- {
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_COMMON_HERBS)
- {
- RewardItem item = null;
- if (i == 0) item = new RewardItem(8607, 1); // Herb of Magic
- if (i == 1) item = new RewardItem(8609, 1); // Herb of Casting Speed
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- break;
- }
- }
- //hp+mp type
- random = Rnd.get(1000); // note *10
- if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec)
- {
- RewardItem item = new RewardItem(8614, 1); // Herb of Recovery
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _mp = true;
- _hp = true;
- _spec = true;
- }
- //hp - restore hp type
- if (!_hp)
- {
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_MP_HP_HERBS)
- {
- RewardItem item = new RewardItem(8600, 1); // Herb of Life
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _hp = true;
- }
- }
- if (!_hp)
- {
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_GREATER_HERBS)
- {
- RewardItem item = new RewardItem(8601, 1); // Greater Herb of Life
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _hp = true;
- }
- }
- if (!_hp)
- {
- random = Rnd.get(1000); // note *10
- if (random < Config.RATE_DROP_SUPERIOR_HERBS)
- {
- RewardItem item = new RewardItem(8602, 1); // Superior Herb of Life
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- }
- }
- //mp - restore mp type
- if (!_mp)
- {
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_MP_HP_HERBS)
- {
- RewardItem item = new RewardItem(8603, 1); // Herb of Manna
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _mp = true;
- }
- }
- if (!_mp)
- {
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_GREATER_HERBS)
- {
- RewardItem item = new RewardItem(8604, 1); // Greater Herb of Mana
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- _mp = true;
- }
- }
- if (!_mp)
- {
- random = Rnd.get(1000); // note *10
- if (random < Config.RATE_DROP_SUPERIOR_HERBS)
- {
- RewardItem item = new RewardItem(8605, 1); // Superior Herb of Mana
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- }
- }
- // speed enhance type
- random = Rnd.get(100);
- if (random < Config.RATE_DROP_COMMON_HERBS)
- {
- RewardItem item = new RewardItem(8611, 1); // Herb of Speed
- if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
- else DropItem(player, item);
- }
- }
- }
- /**
- * Manage Special Events drops created by GM for a defined period.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * During a Special Event all L2Attackable can drop extra Items.
- * Those extra Items are defined in the table <B>allNpcDateDrops</B> of the EventDroplist.
- * Each Special Event has a start and end date to stop to drop extra Items automaticaly. <BR><BR>
- *
- * <B><U> Actions</U> : <I>If an extra drop must be generated</I></B><BR><BR>
- * <li>Get an Item Identifier (random) from the DateDrop Item table of this Event </li>
- * <li>Get the Item quantity dropped (random) </li>
- * <li>Create this or these L2ItemInstance corresponding to this Item Identifier</li>
- * <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li>
- * <li>If the autoLoot mode isn't actif or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR><BR>
- *
- * @param lastAttacker The L2Character that has killed the L2Attackable
- */
- public void doEventDrop(L2Character lastAttacker)
- {
- L2PcInstance player = null;
- if (lastAttacker instanceof L2PcInstance)
- player = (L2PcInstance)lastAttacker;
- else if (lastAttacker instanceof L2Summon)
- player = ((L2Summon)lastAttacker).getOwner();
- if (player == null) return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
- if (player.getLevel() - getLevel() > 9) return;
- // Go through DateDrop of EventDroplist allNpcDateDrops within the date range
- for (DateDrop drop : EventDroplist.getInstance().getAllDrops())
- {
- if (Rnd.get(L2DropData.MAX_CHANCE) < drop.chance)
- {
- RewardItem item = new RewardItem(drop.items[Rnd.get(drop.items.length)], Rnd.get(drop.min, drop.max));
- if (Config.AUTO_LOOT) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
- else DropItem(player, item); // drop the item on the ground
- }
- }
- }
- /**
- * Drop reward item.<BR><BR>
- */
- public L2ItemInstance DropItem(L2PcInstance lastAttacker, RewardItem item)
- {
- int randDropLim = 70;
- L2ItemInstance ditem = null;
- for (int i = 0; i < item.getCount(); i++)
- {
- // Randomize drop position
- int newX = getX() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
- int newY = getY() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
- int newZ = Math.max(getZ(), lastAttacker.getZ()) + 20; // TODO: temp hack, do somethign nicer when we have geodatas
- // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
- ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), lastAttacker, this);
- ditem.dropMe(this, newX, newY, newZ);
- // Add drop to auto destroy item task
- if (!Config.LIST_PROTECTED_ITEMS.contains(item.getItemId())){
- if ((Config.AUTODESTROY_ITEM_AFTER > 0 && ditem.getItemType() != L2EtcItemType.HERB)
- || (Config.HERB_AUTO_DESTROY_TIME > 0 && ditem.getItemType() == L2EtcItemType.HERB))
- ItemsAutoDestroy.getInstance().addItem(ditem);
- }
- ditem.setProtected(false);
- // If stackable, end loop as entire count is included in 1 instance of item
- if (ditem.isStackable() || !Config.MULTIPLE_ITEM_DROP) break;
- }
- return ditem;
- }
- public L2ItemInstance DropItem(L2PcInstance lastAttacker, int itemId, int itemCount)
- {
- return DropItem(lastAttacker, new RewardItem(itemId, itemCount));
- }
- /**
- * Return the active weapon of this L2Attackable (= null).<BR><BR>
- */
- public L2ItemInstance getActiveWeapon()
- {
- return null;
- }
- /**
- * Return True if the _aggroList of this L2Attackable is Empty.<BR><BR>
- */
- public boolean noTarget()
- {
- return getAggroListRP().isEmpty();
- }
- /**
- * Return True if the _aggroList of this L2Attackable contains the L2Character.<BR><BR>
- *
- * @param player The L2Character searched in the _aggroList of the L2Attackable
- *
- */
- public boolean containsTarget(L2Character player)
- {
- return getAggroListRP().containsKey(player);
- }
- /**
- * Clear the _aggroList of the L2Attackable.<BR><BR>
- */
- public void clearAggroList()
- {
- getAggroList().clear();
- }
- /**
- * Return True if a Dwarf use Sweep on the L2Attackable and if item can be spoiled.<BR><BR>
- */
- public boolean isSweepActive()
- {
- return _sweepItems != null;
- }
- /**
- * Return table containing all L2ItemInstance that can be spoiled.<BR><BR>
- */
- public synchronized RewardItem[] takeSweep()
- {
- RewardItem[] sweep = _sweepItems;
- _sweepItems = null;
- return sweep;
- }
- /**
- * Return table containing all L2ItemInstance that can be harvested.<BR><BR>
- */
- public synchronized RewardItem[] takeHarvest()
- {
- RewardItem[] harvest = _harvestItems;
- _harvestItems = null;
- return harvest;
- }
- /**
- * Set the over-hit flag on the L2Attackable.<BR><BR>
- *
- * @param status The status of the over-hit flag
- *
- */
- public void overhitEnabled(boolean status)
- {
- _overhit = status;
- }
- /**
- * Set the over-hit values like the attacker who did the strike and the ammount of damage done by the skill.<BR><BR>
- *
- * @param attacker The L2Character who hit on the L2Attackable using the over-hit enabled skill
- * @param damage The ammount of damage done by the over-hit enabled skill on the L2Attackable
- *
- */
- public void setOverhitValues(L2Character attacker, double damage)
- {
- // Calculate the over-hit damage
- // Ex: mob had 10 HP left, over-hit skill did 50 damage total, over-hit damage is 40
- double overhitDmg = ((getCurrentHp() - damage) * (-1));
- if (overhitDmg < 0)
- {
- // we didn't killed the mob with the over-hit strike. (it wasn't really an over-hit strike)
- // let's just clear all the over-hit related values
- overhitEnabled(false);
- _overhitDamage = 0;
- _overhitAttacker = null;
- return;
- }
- overhitEnabled(true);
- _overhitDamage = overhitDmg;
- _overhitAttacker = attacker;
- }
- /**
- * Return the L2Character who hit on the L2Attackable using an over-hit enabled skill.<BR><BR>
- *
- * @return L2Character attacker
- */
- public L2Character getOverhitAttacker()
- {
- return _overhitAttacker;
- }
- /**
- * Return the ammount of damage done on the L2Attackable using an over-hit enabled skill.<BR><BR>
- *
- * @return double damage
- */
- public double getOverhitDamage()
- {
- return _overhitDamage;
- }
- /**
- * Return True if the L2Attackable was hit by an over-hit enabled skill.<BR><BR>
- */
- public boolean isOverhit()
- {
- return _overhit;
- }
- /**
- * Activate the absorbed soul condition on the L2Attackable.<BR><BR>
- */
- public void absorbSoul()
- {
- _absorbed = true;
- }
- /**
- * Return True if the L2Attackable had his soul absorbed.<BR><BR>
- */
- public boolean isAbsorbed()
- {
- return _absorbed;
- }
- /**
- * Adds an attacker that successfully absorbed the soul of this L2Attackable into the _absorbersList.<BR><BR>
- *
- * params: attacker - a valid L2PcInstance
- * condition - an integer indicating the event when mob dies. This should be:
- * = 0 - "the crystal scatters";
- * = 1 - "the crystal failed to absorb. nothing happens";
- * = 2 - "the crystal resonates because you got more than 1 crystal on you";
- * = 3 - "the crystal cannot absorb the soul because the mob level is too low";
- * = 4 - "the crystal successfuly absorbed the soul";
- */
- public void addAbsorber(L2PcInstance attacker, int crystalId)
- {
- // This just works for targets like L2MonsterInstance
- if (!(this instanceof L2MonsterInstance))
- return;
- // The attacker must not be null
- if (attacker == null)
- return;
- // This L2Attackable must be of one type in the _absorbingMOBS_levelXX tables.
- // OBS: This is done so to avoid triggering the absorbed conditions for mobs that can't be absorbed.
- if (getAbsorbLevel() == 0)
- return;
- // If we have no _absorbersList initiated, do it
- AbsorberInfo ai = _absorbersList.get(attacker);
- // If the L2Character attacker isn't already in the _absorbersList of this L2Attackable, add it
- if (ai == null)
- {
- ai = new AbsorberInfo(attacker, crystalId, getCurrentHp());
- _absorbersList.put(attacker, ai);
- }
- else
- {
- ai._absorber = attacker;
- ai._crystalId = crystalId;
- ai._absorbedHP = getCurrentHp();
- }
- // Set this L2Attackable as absorbed
- absorbSoul();
- }
- /**
- * Calculate the leveling chance of Soul Crystals based on the attacker that killed this L2Attackable
- *
- * @param attacker The player that last killed this L2Attackable
- * $ Rewrite 06.12.06 - Yesod
- */
- private void levelSoulCrystals(L2Character attacker)
- {
- // Only L2PcInstance can absorb a soul
- if (!(attacker instanceof L2PcInstance) && !(attacker instanceof L2Summon))
- {
- resetAbsorbList(); return;
- }
- int maxAbsorbLevel = getAbsorbLevel();
- int minAbsorbLevel = 0;
- // If this is not a valid L2Attackable, clears the _absorbersList and just return
- if (maxAbsorbLevel == 0)
- {
- resetAbsorbList(); return;
- }
- // All boss mobs with maxAbsorbLevel 13 have minAbsorbLevel of 12 else 10
- if (maxAbsorbLevel > 10)
- minAbsorbLevel = maxAbsorbLevel > 12 ? 12 : 10;
- //Init some useful vars
- boolean isSuccess = true;
- boolean doLevelup = true;
- boolean isBossMob = maxAbsorbLevel > 10 ? true : false;
- L2NpcTemplate.AbsorbCrystalType absorbType = getTemplate().absorbType;
- L2PcInstance killer = (attacker instanceof L2Summon)? ((L2Summon)attacker).getOwner() : (L2PcInstance)attacker;
- // If this mob is a boss, then skip some checkings
- if (!isBossMob)
- {
- // Fail if this L2Attackable isn't absorbed or there's no one in its _absorbersList
- if (!isAbsorbed() /*|| _absorbersList == null*/)
- {
- resetAbsorbList();
- return;
- }
- // Fail if the killer isn't in the _absorbersList of this L2Attackable and mob is not boss
- AbsorberInfo ai = _absorbersList.get(killer);
- if (ai == null || ai._absorber.getObjectId() != killer.getObjectId())
- isSuccess = false;
- // Check if the soul crystal was used when HP of this L2Attackable wasn't higher than half of it
- if (ai != null && ai._absorbedHP > (getMaxHp()/2.0))
- isSuccess = false;
- if (!isSuccess) {
- resetAbsorbList();
- return;
- }
- }
- // ********
- String[] crystalNFO = null;
- String crystalNME = "";
- int dice = Rnd.get(100);
- int crystalQTY = 0;
- int crystalLVL = 0;
- int crystalOLD = 0;
- int crystalNEW = 0;
- // ********
- // Now we have four choices:
- // 1- The Monster level is too low for the crystal. Nothing happens.
- // 2- Everything is correct, but it failed. Nothing happens. (57.5%)
- // 3- Everything is correct, but it failed. The crystal scatters. A sound event is played. (10%)
- // 4- Everything is correct, the crystal level up. A sound event is played. (32.5%)
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- if (absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY && killer.isInParty())
- players = killer.getParty().getPartyMembers();
- else if (absorbType == L2NpcTemplate.AbsorbCrystalType.PARTY_ONE_RANDOM && killer.isInParty())
- {
- // This is a naive method for selecting a random member. It gets any random party member and
- // then checks if the member has a valid crystal. It does not select the random party member
- // among those who have crystals, only. However, this might actually be correct (same as retail).
- players.add(killer.getParty().getPartyMembers().get(Rnd.get(killer.getParty().getMemberCount())));
- }
- else
- players.add(killer);
- for (L2PcInstance player : players)
- {
- if (player == null) continue;
- crystalQTY = 0;
- L2ItemInstance[] inv = player.getInventory().getItems();
- for (L2ItemInstance item : inv)
- {
- int itemId = item.getItemId();
- for (int id : SoulCrystal.SoulCrystalTable)
- {
- // Find any of the 39 possible crystals.
- if (id == itemId)
- {
- crystalQTY++;
- // Keep count but make sure the player has no more than 1 crystal
- if (crystalQTY > 1)
- {
- isSuccess = false; break;
- }
- // Validate if the crystal has already leveled
- if(id != SoulCrystal.RED_NEW_CRYSTAL
- && id != SoulCrystal.GRN_NEW_CYRSTAL
- && id != SoulCrystal.BLU_NEW_CRYSTAL)
- {
- try
- {
- if (item.getItem().getName().contains("Grade"))
- {
- // Split the name of the crystal into 'name' & 'level'
- crystalNFO = item.getItem().getName().trim().replace(" Grade ", "-").split("-");
- // Set Level to 13
- crystalLVL = 13;
- // Get Name
- crystalNME = crystalNFO[0].toLowerCase();
- } else
- {
- // Split the name of the crystal into 'name' & 'level'
- crystalNFO = item.getItem().getName().trim().replace(" Stage ", "").split("-");
- // Get Level
- crystalLVL = Integer.parseInt(crystalNFO[1].trim());
- // Get Name
- crystalNME = crystalNFO[0].toLowerCase();
- }
- // Allocate current and levelup ids' for higher level crystals
- if(crystalLVL > 9)
- {
- for(int i = 0; i < SoulCrystal.HighSoulConvert.length; i++)
- // Get the next stage above 10 using array.
- if(id == SoulCrystal.HighSoulConvert[i][0])
- {
- crystalNEW = SoulCrystal.HighSoulConvert[i][1]; break;
- }
- }
- else
- crystalNEW = id+1;
- }
- catch (NumberFormatException nfe)
- {
- _log.log(Level.WARNING, "An attempt to identify a soul crystal failed, " +
- "verify the names have not changed in etcitem " +
- "table.", nfe);
- player.sendMessage("There has been an error handling your soul crystal." +
- " Please notify your server admin.");
- isSuccess = false;
- break;
- }
- catch (Exception e)
- {
- e.printStackTrace();
- isSuccess = false;
- break;
- }
- }
- else
- {
- crystalNME = item.getItem().getName().toLowerCase().trim();
- crystalNEW = id+1;
- }
- // Done
- crystalOLD = id;
- break;
- }
- }
- if (!isSuccess) break;
- }
- // If the crystal level is way too high for this mob, say that we can't increase it
- if ((crystalLVL < minAbsorbLevel) || (crystalLVL >= maxAbsorbLevel))
- doLevelup = false;
- // The player doesn't have any crystals with him get to the next player.
- if (crystalQTY < 1 || crystalQTY > 1 || !isSuccess || !doLevelup)
- {
- // Too many crystals in inventory.
- if (crystalQTY > 1)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED_RESONATION));
- }
- // The soul crystal stage of the player is way too high
- else if (!doLevelup)
- player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_REFUSED));
- crystalQTY = 0;
- continue;
- }
- /* TODO: Confirm boss chance for crystal level up and for crystal breaking.
- * It is known that bosses with FULL_PARTY crystal level ups have 100% success rate, but this is not
- * the case for the other bosses (one-random or last-hit).
- * While not confirmed, it is most reasonable that crystals leveled up at bosses will never break.
- * Also, the chance to level up is guessed as around 70% if not higher.
- */
- int chanceLevelUp = isBossMob? 70:SoulCrystal.LEVEL_CHANCE;
- // If succeeds or it is a full party absorb, level up the crystal.
- if (((absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY) && doLevelup) || (dice <= chanceLevelUp))
- {
- // Give staged crystal
- exchangeCrystal(player, crystalOLD, crystalNEW, false);
- }
- // If true and not a last-hit mob, break the crystal.
- else if ((!isBossMob) && dice >= (100.0 - SoulCrystal.BREAK_CHANCE))
- {
- // Remove current crystal an give a broken open.
- if (crystalNME.startsWith("red"))
- exchangeCrystal(player, crystalOLD, SoulCrystal.RED_BROKEN_CRYSTAL, true);
- else if (crystalNME.startsWith("gre"))
- exchangeCrystal(player, crystalOLD, SoulCrystal.GRN_BROKEN_CYRSTAL, true);
- else if (crystalNME.startsWith("blu"))
- exchangeCrystal(player, crystalOLD, SoulCrystal.BLU_BROKEN_CRYSTAL, true);
- resetAbsorbList();
- }
- else
- player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED));
- }
- }
- private void exchangeCrystal(L2PcInstance player, int takeid, int giveid, boolean broke)
- {
- L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, this);
- if (Item != null)
- {
- // Prepare inventory update packet
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addRemovedItem(Item);
- // Add new crystal to the killer's inventory
- Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
- playerIU.addItem(Item);
- // Send a sound event and text message to the player
- if(broke)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_BROKE));
- }
- else
- player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_SUCCEEDED));
- // Send system message
- SystemMessage sms = new SystemMessage(SystemMessageId.EARNED_ITEM);
- sms.addItemName(giveid);
- player.sendPacket(sms);
- // Send inventory update packet
- player.sendPacket(playerIU);
- }
- }
- private void resetAbsorbList()
- {
- _absorbed = false;
- _absorbersList.clear();
- }
- /**
- * Calculate the Experience and SP to distribute to attacker (L2PcInstance, L2SummonInstance or L2Party) of the L2Attackable.<BR><BR>
- *
- * @param diff The difference of level between attacker (L2PcInstance, L2SummonInstance or L2Party) and the L2Attackable
- * @param damage The damages given by the attacker (L2PcInstance, L2SummonInstance or L2Party)
- *
- */
- private int[] calculateExpAndSp(int diff, int damage)
- {
- double xp;
- double sp;
- if(diff < -5) diff = -5; // makes possible to use ALT_GAME_EXPONENT configuration
- xp = (double)getExpReward() * damage / getMaxHp();
- if (Config.ALT_GAME_EXPONENT_XP != 0) xp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_XP);
- sp = (double)getSpReward() * damage / getMaxHp();
- if (Config.ALT_GAME_EXPONENT_SP != 0) sp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_SP);
- if (Config.ALT_GAME_EXPONENT_XP == 0 && Config.ALT_GAME_EXPONENT_SP == 0)
- {
- if(diff > 5) // formula revised May 07
- {
- double pow = Math.pow((double)5/6, diff-5);
- xp = xp*pow;
- sp = sp*pow;
- }
- if (xp <= 0)
- {
- xp = 0;
- sp = 0;
- }
- else if (sp <= 0)
- {
- sp = 0;
- }
- }
- int[] tmp = { (int)xp, (int)sp };
- return tmp;
- }
- public long calculateOverhitExp(long normalExp)
- {
- // Get the percentage based on the total of extra (over-hit) damage done relative to the total (maximum) ammount of HP on the L2Attackable
- double overhitPercentage = ((getOverhitDamage() * 100) / getMaxHp());
- // Over-hit damage percentages are limited to 25% max
- if (overhitPercentage > 25)
- overhitPercentage = 25;
- // Get the overhit exp bonus according to the above over-hit damage percentage
- // (1/1 basis - 13% of over-hit damage, 13% of extra exp is given, and so on...)
- double overhitExp = ((overhitPercentage / 100) * normalExp);
- // Return the rounded ammount of exp points to be added to the player's normal exp reward
- long bonusOverhit = Math.round(overhitExp);
- return bonusOverhit;
- }
- /**
- * Return True.<BR><BR>
- */
- @Override
- public boolean isAttackable()
- {
- return true;
- }
- @Override
- public void onSpawn()
- {
- super.onSpawn();
- // Clear mob spoil,seed
- setSpoil(false);
- // Clear all aggro char from list
- clearAggroList();
- // Clear Harvester Rewrard List
- _harvestItems = null;
- // Clear mod Seeded stat
- setSeeded(false);
- _sweepItems = null;
- resetAbsorbList();
- setWalking();
- // check the region where this mob is, do not activate the AI if region is inactive.
- if (!isInActiveRegion())
- if (this instanceof L2SiegeGuardInstance)
- ((L2SiegeGuardAI) getAI()).stopAITask();
- else
- ((L2AttackableAI) getAI()).stopAITask();
- }
- /**
- * Sets state of the mob to seeded. Paramets needed to be set before.
- */
- public void setSeeded()
- {
- if (_seedType != 0 && _seeder != null)
- setSeeded(_seedType, _seeder.getLevel());
- }
- /**
- * Sets the seed parametrs, but not the seed state
- * @param id - id of the seed
- * @param seeder - player who is sowind the seed
- */
- public void setSeeded(int id, L2PcInstance seeder)
- {
- if (!_seeded) {
- _seedType = id;
- _seeder = seeder;
- }
- }
- public void setSeeded(int id, int seederLvl)
- {
- _seeded = true;
- _seedType = id;
- int count = 1;
- Map<Integer, L2Skill> skills = getTemplate().getSkills();
- if (skills != null)
- {
- for (int skillId : skills.keySet())
- {
- switch (skillId) {
- case 4303: //Strong type x2
- count *= 2;
- break;
- case 4304: //Strong type x3
- count *= 3;
- break;
- case 4305: //Strong type x4
- count *= 4;
- break;
- case 4306: //Strong type x5
- count *= 5;
- break;
- case 4307: //Strong type x6
- count *= 6;
- break;
- case 4308: //Strong type x7
- count *= 7;
- break;
- case 4309: //Strong type x8
- count *= 8;
- break;
- case 4310: //Strong type x9
- count *= 9;
- break;
- }
- }
- }
- int diff = (getLevel() - (L2Manor.getInstance().getSeedLevel(_seedType) - 5));
- // hi-lvl mobs bonus
- if (diff > 0)
- {
- count += diff;
- }
- FastList<RewardItem> harvested = new FastList<RewardItem>();
- harvested.add(new RewardItem(L2Manor.getInstance().getCropType(_seedType), count* Config.RATE_DROP_MANOR));
- _harvestItems = harvested.toArray(new RewardItem[harvested.size()]);
- }
- public void setSeeded(boolean seeded)
- {
- _seeded = seeded;
- }
- public L2PcInstance getSeeder()
- {
- return _seeder;
- }
- public int getSeedType()
- {
- return _seedType;
- }
- public boolean isSeeded()
- {
- return _seeded;
- }
- private int getAbsorbLevel()
- {
- return getTemplate().absorbLevel;
- }
- /**
- * Check if the server allows Random Animation.<BR><BR>
- */
- // This is located here because L2Monster and L2FriendlyMob both extend this class. The other non-pc instances extend either L2NpcInstance or L2MonsterInstance.
- @Override
- public boolean hasRandomAnimation()
- {
- return ((Config.MAX_MONSTER_ANIMATION > 0) && !(this instanceof L2BossInstance));
- }
- @Override
- public boolean isMob()
- {
- return true; // This means we use MAX_MONSTER_ANIMATION instead of MAX_NPC_ANIMATION
- }
- protected void setCommandChannelTimer(CommandChannelTimer commandChannelTimer)
- {
- _commandChannelTimer = commandChannelTimer;
- }
- public CommandChannelTimer getCommandChannelTimer()
- {
- return _commandChannelTimer;
- }
- public L2CommandChannel getFirstCommandChannelAttacked()
- {
- return _firstCommandChannelAttacked;
- }
- public void setFirstCommandChannelAttacked(
- L2CommandChannel firstCommandChannelAttacked)
- {
- _firstCommandChannelAttacked = firstCommandChannelAttacked;
- }
- private class CommandChannelTimer implements Runnable
- {
- private L2Attackable _monster;
- private L2CommandChannel _channel;
- public CommandChannelTimer(L2Attackable monster, L2CommandChannel channel)
- {
- _monster = monster;
- _channel = channel;
- }
- /**
- * @see java.lang.Runnable#run()
- */
- public void run()
- {
- _monster.setCommandChannelTimer(null);
- _monster.setFirstCommandChannelAttacked(null);
- for (L2Character player : _monster.getAggroListRP().keySet())
- {
- if (player.isInParty() && player.getParty().isInCommandChannel())
- {
- if (player.getParty().getCommandChannel().equals(_channel))
- {
- // if a player which is in first attacked CommandChannel, restart the timer ;)
- _monster.setCommandChannelTimer(this);
- _monster.setFirstCommandChannelAttacked(_channel);
- ThreadPoolManager.getInstance().scheduleGeneral(this, 300000); // 5 min
- break;
- }
- }
- }
- }
- }
- }
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