AbstractPlayerGroup.java 4.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.util.ArrayList;
  17. import java.util.List;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  21. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  22. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  23. import com.l2jserver.util.Rnd;
  24. /**
  25. * @author Battlecruiser
  26. */
  27. public abstract class AbstractPlayerGroup
  28. {
  29. /**
  30. * @return all members of this group
  31. */
  32. public abstract List<L2PcInstance> getMembers();
  33. /**
  34. * @return object IDs of all members of this group
  35. */
  36. public List<Integer> getMembersObjectId()
  37. {
  38. final List<Integer> ids = new ArrayList<>();
  39. forEachMember(new IL2Procedure<L2PcInstance>()
  40. {
  41. @Override
  42. public boolean execute(L2PcInstance member)
  43. {
  44. ids.add(member.getObjectId());
  45. return true;
  46. }
  47. });
  48. return ids;
  49. }
  50. /**
  51. * @return leader of this group
  52. */
  53. public abstract L2PcInstance getLeader();
  54. /**
  55. * @return the leader's object ID
  56. */
  57. public int getLeaderObjectId()
  58. {
  59. return getLeader().getObjectId();
  60. }
  61. /**
  62. * @return count of all players in this group
  63. */
  64. public int getMemberCount()
  65. {
  66. return getMembers().size();
  67. }
  68. /**
  69. * @return level of this group
  70. */
  71. public abstract int getLevel();
  72. /**
  73. * Broadcast packet to every member of this group
  74. * @param packet packet to broadcast
  75. */
  76. public void broadcastPacket(final L2GameServerPacket packet)
  77. {
  78. forEachMember(new IL2Procedure<L2PcInstance>()
  79. {
  80. @Override
  81. public boolean execute(L2PcInstance member)
  82. {
  83. if (member != null)
  84. {
  85. member.sendPacket(packet);
  86. }
  87. return true;
  88. }
  89. });
  90. }
  91. /**
  92. * Broadcasts a System Message to this group
  93. * @param message System Message to bradcast
  94. */
  95. public void broadcastMessage(SystemMessageId message)
  96. {
  97. broadcastPacket(SystemMessage.getSystemMessage(message));
  98. }
  99. /**
  100. * Broadcasts a string message to this group
  101. * @param text to broadcast
  102. */
  103. public void broadcastString(String text)
  104. {
  105. broadcastPacket(SystemMessage.sendString(text));
  106. }
  107. public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
  108. {
  109. forEachMember(new IL2Procedure<L2PcInstance>()
  110. {
  111. @Override
  112. public boolean execute(L2PcInstance member)
  113. {
  114. if ((member != null) && !BlockList.isBlocked(member, broadcaster))
  115. {
  116. member.sendPacket(msg);
  117. }
  118. return true;
  119. }
  120. });
  121. }
  122. /**
  123. * @param player to be contained
  124. * @return {@code true} if this group contains player
  125. */
  126. public boolean containsPlayer(L2PcInstance player)
  127. {
  128. return getMembers().contains(player);
  129. }
  130. /**
  131. * @return random member of this group
  132. */
  133. public L2PcInstance getRandomPlayer()
  134. {
  135. return getMembers().get(Rnd.get(getMemberCount()));
  136. }
  137. /**
  138. * Iterates over the group and executes procedure on each member
  139. * @param procedure to be executed on members, <br>
  140. * if it returns {@code true}, loop will continue, <br>
  141. * if it returns {@code false}, loop will break
  142. * @return {@code false} if it was interupted by a {@code false} return of the procedure
  143. */
  144. public boolean forEachMember(IL2Procedure<L2PcInstance> procedure)
  145. {
  146. for (L2PcInstance player : getMembers())
  147. {
  148. if (!procedure.execute(player))
  149. {
  150. return false;
  151. }
  152. }
  153. return true;
  154. }
  155. }