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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.quest;
- /**
- * This class merely enumerates the three necessary states for all quests:<br>
- * <ul>
- * <li>CREATED: a quest state is created but the quest is not yet accepted.</li>
- * <li>STARTED: the player has accepted the quest. Quest is currently in progress</li>
- * <li>COMPLETED: the quest has been completed.</li>
- * </ul>
- * In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br>
- * This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br>
- * All quests have these and only these states.
- * @author Luis Arias; version 2 by Fulminus
- */
- public class State
- {
- public static final byte CREATED = 0;
- public static final byte STARTED = 1;
- public static final byte COMPLETED = 2;
-
- /**
- * Get the quest state's string representation from its byte value.
- * @param state the byte value of the state
- * @return the String representation of the quest state (default: Start)
- */
- public static String getStateName(byte state)
- {
- switch (state)
- {
- case 1:
- return "Started";
- case 2:
- return "Completed";
- default:
- return "Start";
- }
- }
-
- /**
- * Get the quest state's byte value from its string representation.
- * @param statename the String representation of the state
- * @return the byte value of the quest state (default: 0)
- */
- public static byte getStateId(String statename)
- {
- switch (statename)
- {
- case "Started":
- return 1;
- case "Completed":
- return 2;
- default:
- return 0;
- }
- }
- }
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