GroupedDeathDropItem.java 1.9 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.drops;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.datatables.ItemTable;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.items.L2Item;
  24. /**
  25. * @author Nos
  26. */
  27. public class GroupedDeathDropItem extends GroupedGeneralDropItem
  28. {
  29. /**
  30. * @param chance the chance of this drop item.
  31. */
  32. public GroupedDeathDropItem(double chance)
  33. {
  34. super(chance);
  35. }
  36. /*
  37. * (non-Javadoc)
  38. * @see com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
  39. */
  40. @Override
  41. public double getChance(L2Character victim, L2Character killer)
  42. {
  43. for (final GeneralDropItem gdi : getItems())
  44. {
  45. final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
  46. if ((item == null) || !item.hasExImmediateEffect())
  47. {
  48. return super.getChance(victim, killer) * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
  49. }
  50. }
  51. return super.getChance(victim, killer) * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
  52. }
  53. }