L2Spawn.java 21 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import java.lang.reflect.Constructor;
  21. import java.util.List;
  22. import java.util.Map;
  23. import java.util.concurrent.ConcurrentHashMap;
  24. import java.util.logging.Level;
  25. import java.util.logging.Logger;
  26. import javolution.util.FastList;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.gameserver.GeoData;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.NpcPersonalAIData;
  31. import com.l2jserver.gameserver.datatables.TerritoryTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.model.actor.L2Attackable;
  34. import com.l2jserver.gameserver.model.actor.L2Npc;
  35. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  36. import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
  37. import com.l2jserver.gameserver.model.interfaces.ILocational;
  38. import com.l2jserver.gameserver.model.interfaces.INamable;
  39. import com.l2jserver.gameserver.model.interfaces.IPositionable;
  40. import com.l2jserver.gameserver.model.zone.type.NpcSpawnTerritory;
  41. import com.l2jserver.util.Rnd;
  42. /**
  43. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.<br>
  44. * <B><U>Concept</U>:</B><br>
  45. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
  46. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).
  47. * @author Nightmare
  48. */
  49. public class L2Spawn implements IPositionable, IIdentifiable, INamable
  50. {
  51. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  52. /** String identifier of this spawn */
  53. private String _name;
  54. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  55. private L2NpcTemplate _template;
  56. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  57. private int _maximumCount;
  58. /** The current number of L2NpcInstance managed by this L2Spawn */
  59. private int _currentCount;
  60. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  61. protected int _scheduledCount;
  62. /** The identifier of the location area where L2NpcInstance can be spwaned */
  63. private int _locationId;
  64. /** The Location of this NPC spawn. */
  65. private Location _location = new Location(0, 0, 0, 0, 0);
  66. /** Link to NPC spawn territory */
  67. private NpcSpawnTerritory _spawnTerritory = null;
  68. /** Minimum respawn delay */
  69. private int _respawnMinDelay;
  70. /** Maximum respawn delay */
  71. private int _respawnMaxDelay;
  72. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  73. private Constructor<? extends L2Npc> _constructor;
  74. /** If True a L2NpcInstance is respawned each time that another is killed */
  75. private boolean _doRespawn;
  76. /** If true then spawn is custom */
  77. private boolean _customSpawn;
  78. private static List<SpawnListener> _spawnListeners = new FastList<>();
  79. private final FastList<L2Npc> _spawnedNpcs = new FastList<>();
  80. private Map<Integer, Location> _lastSpawnPoints;
  81. private boolean _isNoRndWalk = false; // Is no random walk
  82. /** The task launching the function doSpawn() */
  83. class SpawnTask implements Runnable
  84. {
  85. private final L2Npc _oldNpc;
  86. public SpawnTask(L2Npc pOldNpc)
  87. {
  88. _oldNpc = pOldNpc;
  89. }
  90. @Override
  91. public void run()
  92. {
  93. try
  94. {
  95. // doSpawn();
  96. respawnNpc(_oldNpc);
  97. }
  98. catch (Exception e)
  99. {
  100. _log.log(Level.WARNING, "", e);
  101. }
  102. _scheduledCount--;
  103. }
  104. }
  105. /**
  106. * Constructor of L2Spawn.<br>
  107. * <B><U>Concept</U>:</B><br>
  108. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).<br>
  109. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the server cache memory (reduce memory use).<br>
  110. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.<br>
  111. * This link is stored in <B>_template</B> Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).<br>
  112. * This link is stored in <B>_spawn</B> of the L2NpcInstance.<br>
  113. * <B><U> Actions</U>:</B><br>
  114. * <ul>
  115. * <li>Set the _template of the L2Spawn</li>
  116. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  117. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  118. * </ul>
  119. * @param template The L2NpcTemplate to link to this L2Spawn
  120. * @throws SecurityException
  121. * @throws ClassNotFoundException
  122. * @throws NoSuchMethodException
  123. * @throws ClassCastException when template type is not subclass of L2Npc
  124. */
  125. public L2Spawn(L2NpcTemplate template) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
  126. {
  127. // Set the _template of the L2Spawn
  128. _template = template;
  129. if (_template == null)
  130. {
  131. return;
  132. }
  133. String className = "com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance";
  134. // Create the generic constructor of L2Npc managed by this L2Spawn
  135. _constructor = Class.forName(className).asSubclass(L2Npc.class).getConstructor(int.class, L2NpcTemplate.class);
  136. }
  137. /**
  138. * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
  139. */
  140. public int getAmount()
  141. {
  142. return _maximumCount;
  143. }
  144. /**
  145. * @return the String Identifier of this spawn.
  146. */
  147. @Override
  148. public String getName()
  149. {
  150. return _name;
  151. }
  152. /**
  153. * Set the String Identifier of this spawn.
  154. * @param name
  155. */
  156. public void setName(String name)
  157. {
  158. _name = name;
  159. }
  160. /**
  161. * @return the Identifier of the location area where L2NpcInstance can be spwaned.
  162. */
  163. public int getLocationId()
  164. {
  165. return _locationId;
  166. }
  167. @Override
  168. public Location getLocation()
  169. {
  170. return _location;
  171. }
  172. public Location getLocation(L2Object obj)
  173. {
  174. return ((_lastSpawnPoints == null) || (obj == null) || !_lastSpawnPoints.containsKey(obj.getObjectId())) ? _location : _lastSpawnPoints.get(obj.getObjectId());
  175. }
  176. @Override
  177. public int getX()
  178. {
  179. return _location.getX();
  180. }
  181. /**
  182. * @param obj object to check
  183. * @return the X position of the last spawn point of given NPC.
  184. */
  185. public int getX(L2Object obj)
  186. {
  187. return getLocation(obj).getX();
  188. }
  189. /**
  190. * Set the X position of the spawn point.
  191. * @param x the x coordinate
  192. */
  193. @Override
  194. public void setX(int x)
  195. {
  196. _location.setX(x);
  197. }
  198. @Override
  199. public int getY()
  200. {
  201. return _location.getY();
  202. }
  203. /**
  204. * @param obj object to check
  205. * @return the Y position of the last spawn point of given NPC.
  206. */
  207. public int getY(L2Object obj)
  208. {
  209. return getLocation(obj).getY();
  210. }
  211. /**
  212. * Set the Y position of the spawn point.
  213. * @param y the y coordinate
  214. */
  215. @Override
  216. public void setY(int y)
  217. {
  218. _location.setY(y);
  219. }
  220. @Override
  221. public int getZ()
  222. {
  223. return _location.getZ();
  224. }
  225. /**
  226. * @param obj object to check
  227. * @return the Z position of the last spawn point of given NPC.
  228. */
  229. public int getZ(L2Object obj)
  230. {
  231. return getLocation(obj).getZ();
  232. }
  233. /**
  234. * Set the Z position of the spawn point.
  235. * @param z the z coordinate
  236. */
  237. @Override
  238. public void setZ(int z)
  239. {
  240. _location.setZ(z);
  241. }
  242. /**
  243. * Set the x, y, z position of the spawn point.
  244. * @param x The x coordinate.
  245. * @param y The y coordinate.
  246. * @param z The z coordinate.
  247. */
  248. @Override
  249. public void setXYZ(int x, int y, int z)
  250. {
  251. setX(x);
  252. setY(y);
  253. setZ(z);
  254. }
  255. /**
  256. * Set the x, y, z position of the spawn point.
  257. * @param loc The location.
  258. */
  259. @Override
  260. public void setXYZ(ILocational loc)
  261. {
  262. setXYZ(loc.getX(), loc.getY(), loc.getZ());
  263. }
  264. /**
  265. * @return the heading of L2NpcInstance when they are spawned.
  266. */
  267. @Override
  268. public int getHeading()
  269. {
  270. return _location.getHeading();
  271. }
  272. /**
  273. * Set the heading of L2NpcInstance when they are spawned.
  274. * @param heading
  275. */
  276. @Override
  277. public void setHeading(int heading)
  278. {
  279. _location.setHeading(heading);
  280. }
  281. /**
  282. * Set the XYZ position of the spawn point.
  283. * @param loc
  284. */
  285. @Override
  286. public void setLocation(Location loc)
  287. {
  288. _location = loc;
  289. }
  290. /**
  291. * Gets the NPC ID.
  292. * @return the NPC ID
  293. */
  294. @Override
  295. public int getId()
  296. {
  297. return _template.getId();
  298. }
  299. /**
  300. * @return min respawn delay.
  301. */
  302. public int getRespawnMinDelay()
  303. {
  304. return _respawnMinDelay;
  305. }
  306. /**
  307. * @return max respawn delay.
  308. */
  309. public int getRespawnMaxDelay()
  310. {
  311. return _respawnMaxDelay;
  312. }
  313. /**
  314. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
  315. * @param amount
  316. */
  317. public void setAmount(int amount)
  318. {
  319. _maximumCount = amount;
  320. }
  321. /**
  322. * Set the Identifier of the location area where L2NpcInstance can be spawned.
  323. * @param id
  324. */
  325. public void setLocationId(int id)
  326. {
  327. _locationId = id;
  328. }
  329. /**
  330. * Set Minimum Respawn Delay.
  331. * @param date
  332. */
  333. public void setRespawnMinDelay(int date)
  334. {
  335. _respawnMinDelay = date;
  336. }
  337. /**
  338. * Set Maximum Respawn Delay.
  339. * @param date
  340. */
  341. public void setRespawnMaxDelay(int date)
  342. {
  343. _respawnMaxDelay = date;
  344. }
  345. /**
  346. * Set the spawn as custom.<BR>
  347. * @param custom
  348. */
  349. public void setCustom(boolean custom)
  350. {
  351. _customSpawn = custom;
  352. }
  353. /**
  354. * @return type of spawn.
  355. */
  356. public boolean isCustom()
  357. {
  358. return _customSpawn;
  359. }
  360. /**
  361. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay. <B><U> Actions</U> :</B> <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent multiple respawning
  362. * caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
  363. * _currentCount < _maximumCount</B></FONT>
  364. * @param oldNpc
  365. */
  366. public void decreaseCount(L2Npc oldNpc)
  367. {
  368. // sanity check
  369. if (_currentCount <= 0)
  370. {
  371. return;
  372. }
  373. // Decrease the current number of L2NpcInstance of this L2Spawn
  374. _currentCount--;
  375. // Remove this NPC from list of spawned
  376. _spawnedNpcs.remove(oldNpc);
  377. // Remove spawn point for old NPC
  378. if (_lastSpawnPoints != null)
  379. {
  380. _lastSpawnPoints.remove(oldNpc.getObjectId());
  381. }
  382. // Check if respawn is possible to prevent multiple respawning caused by lag
  383. if (_doRespawn && ((_scheduledCount + _currentCount) < _maximumCount))
  384. {
  385. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  386. _scheduledCount++;
  387. // Create a new SpawnTask to launch after the respawn Delay
  388. // ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  389. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), hasRespawnRandom() ? Rnd.get(_respawnMinDelay, _respawnMaxDelay) : _respawnMinDelay);
  390. }
  391. }
  392. /**
  393. * Create the initial spawning and set _doRespawn to False, if respawn time set to 0, or set it to True otherwise.
  394. * @return The number of L2NpcInstance that were spawned
  395. */
  396. public int init()
  397. {
  398. while (_currentCount < _maximumCount)
  399. {
  400. doSpawn();
  401. }
  402. _doRespawn = _respawnMinDelay != 0;
  403. return _currentCount;
  404. }
  405. /**
  406. * Create a L2NpcInstance in this L2Spawn.
  407. * @param val
  408. * @return
  409. */
  410. public L2Npc spawnOne(boolean val)
  411. {
  412. return doSpawn(val);
  413. }
  414. /**
  415. * @return true if respawn enabled
  416. */
  417. public boolean isRespawnEnabled()
  418. {
  419. return _doRespawn;
  420. }
  421. /**
  422. * Set _doRespawn to False to stop respawn in this L2Spawn.
  423. */
  424. public void stopRespawn()
  425. {
  426. _doRespawn = false;
  427. }
  428. /**
  429. * Set _doRespawn to True to start or restart respawn in this L2Spawn.
  430. */
  431. public void startRespawn()
  432. {
  433. _doRespawn = true;
  434. }
  435. public L2Npc doSpawn()
  436. {
  437. return doSpawn(false);
  438. }
  439. /**
  440. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<br>
  441. * <B><U>Concept</U>:</B><br>
  442. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
  443. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<br>
  444. * <B><U>Actions for an random spawn into location area</U>:<I> (if Locx=0 and Locy=0)</I></B>
  445. * <ul>
  446. * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li>
  447. * <li>Call the constructor of the L2NpcInstance</li>
  448. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn</li>
  449. * <li>Set the position of the L2NpcInstance</li>
  450. * <li>Set the HP and MP of the L2NpcInstance to the max</li>
  451. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)</li>
  452. * <li>Link the L2NpcInstance to this L2Spawn</li>
  453. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world</li>
  454. * <li>Launch the action OnSpawn fo the L2NpcInstance</li>
  455. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li>
  456. * </ul>
  457. * @param isSummonSpawn
  458. * @return
  459. */
  460. public L2Npc doSpawn(boolean isSummonSpawn)
  461. {
  462. try
  463. {
  464. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  465. if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap"))
  466. {
  467. _currentCount++;
  468. return null;
  469. }
  470. // Call the constructor of the L2Npc
  471. L2Npc npc = _constructor.newInstance(IdFactory.getInstance().getNextId(), _template);
  472. npc.setInstanceId(getInstanceId()); // Must be done before object is spawned into visible world
  473. if (isSummonSpawn)
  474. {
  475. npc.setShowSummonAnimation(isSummonSpawn);
  476. }
  477. // Check for certain AI data, overriden in spawnlist
  478. if (_name != null)
  479. {
  480. NpcPersonalAIData.getInstance().initializeNpcParameters(npc, this, _name);
  481. }
  482. return initializeNpcInstance(npc);
  483. }
  484. catch (Exception e)
  485. {
  486. _log.log(Level.WARNING, "NPC " + _template.getId() + " class not found", e);
  487. }
  488. return null;
  489. }
  490. /**
  491. * @param mob
  492. * @return
  493. */
  494. private L2Npc initializeNpcInstance(L2Npc mob)
  495. {
  496. int newlocx = 0;
  497. int newlocy = 0;
  498. int newlocz = 0;
  499. // If Locx and Locy are not defined, the L2NpcInstance must be spawned in an area defined by location or spawn territory
  500. // New method
  501. if (isTerritoryBased())
  502. {
  503. int[] p = _spawnTerritory.getRandomPoint();
  504. newlocx = p[0];
  505. newlocy = p[1];
  506. newlocz = p[2];
  507. }
  508. // Old method (for backward compatibility)
  509. else if ((getX() == 0) && (getY() == 0))
  510. {
  511. if (getLocationId() == 0)
  512. {
  513. return mob;
  514. }
  515. // Calculate the random position in the location area
  516. final Location location = TerritoryTable.getInstance().getRandomPoint(getLocationId());
  517. // Set the calculated position of the L2NpcInstance
  518. if (location != null)
  519. {
  520. newlocx = location.getX();
  521. newlocy = location.getY();
  522. newlocz = location.getZ();
  523. }
  524. }
  525. else
  526. {
  527. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  528. newlocx = getX();
  529. newlocy = getY();
  530. newlocz = getZ();
  531. }
  532. // don't correct z of flying npc's
  533. if (!mob.isFlying())
  534. {
  535. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, newlocz);
  536. }
  537. mob.stopAllEffects();
  538. mob.setIsDead(false);
  539. // Reset decay info
  540. mob.setDecayed(false);
  541. // Set the HP and MP of the L2NpcInstance to the max
  542. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  543. // Clear script variables
  544. if (mob.hasVariables())
  545. {
  546. mob.getVariables().getSet().clear();
  547. }
  548. // Set is not random walk default value
  549. mob.setIsNoRndWalk(isNoRndWalk());
  550. // Set the heading of the L2NpcInstance (random heading if not defined)
  551. if (getHeading() == -1)
  552. {
  553. mob.setHeading(Rnd.nextInt(61794));
  554. }
  555. else
  556. {
  557. mob.setHeading(getHeading());
  558. }
  559. if (mob instanceof L2Attackable)
  560. {
  561. ((L2Attackable) mob).setChampion(false);
  562. }
  563. if (Config.L2JMOD_CHAMPION_ENABLE)
  564. {
  565. // Set champion on next spawn
  566. if (mob.isMonster() && !getTemplate().isUndying() && !mob.isRaid() && !mob.isRaidMinion() && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (mob.getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (mob.getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || (getInstanceId() == 0)))
  567. {
  568. if (Rnd.get(100) < Config.L2JMOD_CHAMPION_FREQUENCY)
  569. {
  570. ((L2Attackable) mob).setChampion(true);
  571. }
  572. }
  573. }
  574. // Link the L2NpcInstance to this L2Spawn
  575. mob.setSpawn(this);
  576. // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
  577. mob.spawnMe(newlocx, newlocy, newlocz);
  578. L2Spawn.notifyNpcSpawned(mob);
  579. _spawnedNpcs.add(mob);
  580. if (_lastSpawnPoints != null)
  581. {
  582. _lastSpawnPoints.put(mob.getObjectId(), new Location(newlocx, newlocy, newlocz));
  583. }
  584. if (Config.DEBUG)
  585. {
  586. _log.finest("Spawned Mob Id: " + _template.getId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
  587. }
  588. // Increase the current number of L2NpcInstance managed by this L2Spawn
  589. _currentCount++;
  590. return mob;
  591. }
  592. public static void addSpawnListener(SpawnListener listener)
  593. {
  594. synchronized (_spawnListeners)
  595. {
  596. _spawnListeners.add(listener);
  597. }
  598. }
  599. public static void removeSpawnListener(SpawnListener listener)
  600. {
  601. synchronized (_spawnListeners)
  602. {
  603. _spawnListeners.remove(listener);
  604. }
  605. }
  606. public static void notifyNpcSpawned(L2Npc npc)
  607. {
  608. synchronized (_spawnListeners)
  609. {
  610. for (SpawnListener listener : _spawnListeners)
  611. {
  612. listener.npcSpawned(npc);
  613. }
  614. }
  615. }
  616. /**
  617. * Set bounds for random calculation and delay for respawn
  618. * @param delay delay in seconds
  619. * @param randomInterval random interval in seconds
  620. */
  621. public void setRespawnDelay(int delay, int randomInterval)
  622. {
  623. if (delay != 0)
  624. {
  625. if (delay < 0)
  626. {
  627. _log.warning("respawn delay is negative for spawn:" + this);
  628. }
  629. int minDelay = delay - randomInterval;
  630. int maxDelay = delay + randomInterval;
  631. _respawnMinDelay = Math.max(10, minDelay) * 1000;
  632. _respawnMaxDelay = Math.max(10, maxDelay) * 1000;
  633. }
  634. else
  635. {
  636. _respawnMinDelay = 0;
  637. _respawnMaxDelay = 0;
  638. }
  639. }
  640. public void setRespawnDelay(int delay)
  641. {
  642. setRespawnDelay(delay, 0);
  643. }
  644. public int getRespawnDelay()
  645. {
  646. return (_respawnMinDelay + _respawnMaxDelay) / 2;
  647. }
  648. public boolean hasRespawnRandom()
  649. {
  650. return _respawnMinDelay != _respawnMaxDelay;
  651. }
  652. public void setSpawnTerritory(NpcSpawnTerritory territory)
  653. {
  654. _spawnTerritory = territory;
  655. _lastSpawnPoints = new ConcurrentHashMap<>();
  656. }
  657. public NpcSpawnTerritory getSpawnTerritory()
  658. {
  659. return _spawnTerritory;
  660. }
  661. public boolean isTerritoryBased()
  662. {
  663. return (_spawnTerritory != null) && (_location.getX() == 0) && (_location.getY() == 0);
  664. }
  665. public L2Npc getLastSpawn()
  666. {
  667. if (!_spawnedNpcs.isEmpty())
  668. {
  669. return _spawnedNpcs.getLast();
  670. }
  671. return null;
  672. }
  673. public final FastList<L2Npc> getSpawnedNpcs()
  674. {
  675. return _spawnedNpcs;
  676. }
  677. /**
  678. * @param oldNpc
  679. */
  680. public void respawnNpc(L2Npc oldNpc)
  681. {
  682. if (_doRespawn)
  683. {
  684. oldNpc.refreshID();
  685. initializeNpcInstance(oldNpc);
  686. }
  687. }
  688. public L2NpcTemplate getTemplate()
  689. {
  690. return _template;
  691. }
  692. @Override
  693. public int getInstanceId()
  694. {
  695. return _location.getInstanceId();
  696. }
  697. @Override
  698. public void setInstanceId(int instanceId)
  699. {
  700. _location.setInstanceId(instanceId);
  701. }
  702. @Override
  703. public String toString()
  704. {
  705. return "L2Spawn ID: " + getId() + " " + getLocation();
  706. }
  707. public final boolean isNoRndWalk()
  708. {
  709. return _isNoRndWalk;
  710. }
  711. public final void setIsNoRndWalk(boolean value)
  712. {
  713. _isNoRndWalk = value;
  714. }
  715. }