SiegeManager.java 9.2 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.HashMap;
  25. import java.util.List;
  26. import java.util.Map;
  27. import java.util.StringTokenizer;
  28. import java.util.logging.Level;
  29. import java.util.logging.Logger;
  30. import javolution.util.FastList;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.L2DatabaseFactory;
  33. import com.l2jserver.gameserver.datatables.SkillData;
  34. import com.l2jserver.gameserver.model.L2Clan;
  35. import com.l2jserver.gameserver.model.L2Object;
  36. import com.l2jserver.gameserver.model.Location;
  37. import com.l2jserver.gameserver.model.TowerSpawn;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  39. import com.l2jserver.gameserver.model.entity.Castle;
  40. import com.l2jserver.gameserver.model.entity.Siege;
  41. import com.l2jserver.gameserver.model.interfaces.ILocational;
  42. import com.l2jserver.gameserver.model.skills.Skill;
  43. import com.l2jserver.util.PropertiesParser;
  44. public final class SiegeManager
  45. {
  46. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  47. private final Map<Integer, List<TowerSpawn>> _controlTowers = new HashMap<>();
  48. private final Map<Integer, List<TowerSpawn>> _flameTowers = new HashMap<>();
  49. private int _attackerMaxClans = 500; // Max number of clans
  50. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  51. private int _defenderMaxClans = 500; // Max number of clans
  52. private int _flagMaxCount = 1; // Changeable in siege.config
  53. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  54. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  55. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  56. protected SiegeManager()
  57. {
  58. load();
  59. }
  60. public final void addSiegeSkills(L2PcInstance character)
  61. {
  62. for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  63. {
  64. character.addSkill(sk, false);
  65. }
  66. }
  67. /**
  68. * @param clan The L2Clan of the player
  69. * @param castleid
  70. * @return true if the clan is registered or owner of a castle
  71. */
  72. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  73. {
  74. if (clan == null)
  75. {
  76. return false;
  77. }
  78. if (clan.getCastleId() > 0)
  79. {
  80. return true;
  81. }
  82. boolean register = false;
  83. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  84. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?"))
  85. {
  86. statement.setInt(1, clan.getId());
  87. statement.setInt(2, castleid);
  88. try (ResultSet rs = statement.executeQuery())
  89. {
  90. while (rs.next())
  91. {
  92. register = true;
  93. break;
  94. }
  95. }
  96. }
  97. catch (Exception e)
  98. {
  99. _log.log(Level.WARNING, getClass().getSimpleName() + ": Exception: checkIsRegistered(): " + e.getMessage(), e);
  100. }
  101. return register;
  102. }
  103. public final void removeSiegeSkills(L2PcInstance character)
  104. {
  105. for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  106. {
  107. character.removeSkill(sk);
  108. }
  109. }
  110. private final void load()
  111. {
  112. final PropertiesParser siegeSettings = new PropertiesParser(Config.SIEGE_CONFIGURATION_FILE);
  113. // Siege setting
  114. _attackerMaxClans = siegeSettings.getInt("AttackerMaxClans", 500);
  115. _attackerRespawnDelay = siegeSettings.getInt("AttackerRespawn", 0);
  116. _defenderMaxClans = siegeSettings.getInt("DefenderMaxClans", 500);
  117. _flagMaxCount = siegeSettings.getInt("MaxFlags", 1);
  118. _siegeClanMinLevel = siegeSettings.getInt("SiegeClanMinLevel", 5);
  119. _siegeLength = siegeSettings.getInt("SiegeLength", 120);
  120. _bloodAllianceReward = siegeSettings.getInt("BloodAllianceReward", 1);
  121. for (Castle castle : CastleManager.getInstance().getCastles())
  122. {
  123. final List<TowerSpawn> controlTowers = new ArrayList<>();
  124. for (int i = 1; i < 0xFF; i++)
  125. {
  126. final String settingsKeyName = castle.getName() + "ControlTower" + i;
  127. if (!siegeSettings.containskey(settingsKeyName))
  128. {
  129. break;
  130. }
  131. final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
  132. try
  133. {
  134. final int x = Integer.parseInt(st.nextToken());
  135. final int y = Integer.parseInt(st.nextToken());
  136. final int z = Integer.parseInt(st.nextToken());
  137. final int npcId = Integer.parseInt(st.nextToken());
  138. controlTowers.add(new TowerSpawn(npcId, new Location(x, y, z)));
  139. }
  140. catch (Exception e)
  141. {
  142. _log.warning(getClass().getSimpleName() + ": Error while loading control tower(s) for " + castle.getName() + " castle.");
  143. }
  144. }
  145. final List<TowerSpawn> flameTowers = new ArrayList<>();
  146. for (int i = 1; i < 0xFF; i++)
  147. {
  148. final String settingsKeyName = castle.getName() + "FlameTower" + i;
  149. if (!siegeSettings.containskey(settingsKeyName))
  150. {
  151. break;
  152. }
  153. final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
  154. try
  155. {
  156. final int x = Integer.parseInt(st.nextToken());
  157. final int y = Integer.parseInt(st.nextToken());
  158. final int z = Integer.parseInt(st.nextToken());
  159. final int npcId = Integer.parseInt(st.nextToken());
  160. final List<Integer> zoneList = new ArrayList<>();
  161. while (st.hasMoreTokens())
  162. {
  163. zoneList.add(Integer.parseInt(st.nextToken()));
  164. }
  165. flameTowers.add(new TowerSpawn(npcId, new Location(x, y, z), zoneList));
  166. }
  167. catch (Exception e)
  168. {
  169. _log.warning(getClass().getSimpleName() + ": Error while loading flame tower(s) for " + castle.getName() + " castle.");
  170. }
  171. }
  172. _controlTowers.put(castle.getResidenceId(), controlTowers);
  173. _flameTowers.put(castle.getResidenceId(), flameTowers);
  174. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1] = siegeSettings.getInt(castle.getName() + "MaxMercenaries", MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1]);
  175. if (castle.getOwnerId() != 0)
  176. {
  177. loadTrapUpgrade(castle.getResidenceId());
  178. }
  179. }
  180. }
  181. public final List<TowerSpawn> getControlTowers(int castleId)
  182. {
  183. return _controlTowers.get(castleId);
  184. }
  185. public final List<TowerSpawn> getFlameTowers(int castleId)
  186. {
  187. return _flameTowers.get(castleId);
  188. }
  189. public final int getAttackerMaxClans()
  190. {
  191. return _attackerMaxClans;
  192. }
  193. public final int getAttackerRespawnDelay()
  194. {
  195. return _attackerRespawnDelay;
  196. }
  197. public final int getDefenderMaxClans()
  198. {
  199. return _defenderMaxClans;
  200. }
  201. public final int getFlagMaxCount()
  202. {
  203. return _flagMaxCount;
  204. }
  205. public final Siege getSiege(ILocational loc)
  206. {
  207. return getSiege(loc.getX(), loc.getY(), loc.getZ());
  208. }
  209. public final Siege getSiege(L2Object activeObject)
  210. {
  211. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  212. }
  213. public final Siege getSiege(int x, int y, int z)
  214. {
  215. for (Castle castle : CastleManager.getInstance().getCastles())
  216. {
  217. if (castle.getSiege().checkIfInZone(x, y, z))
  218. {
  219. return castle.getSiege();
  220. }
  221. }
  222. return null;
  223. }
  224. public final int getSiegeClanMinLevel()
  225. {
  226. return _siegeClanMinLevel;
  227. }
  228. public final int getSiegeLength()
  229. {
  230. return _siegeLength;
  231. }
  232. public final int getBloodAllianceReward()
  233. {
  234. return _bloodAllianceReward;
  235. }
  236. public final List<Siege> getSieges()
  237. {
  238. FastList<Siege> sieges = new FastList<>();
  239. for (Castle castle : CastleManager.getInstance().getCastles())
  240. {
  241. sieges.add(castle.getSiege());
  242. }
  243. return sieges;
  244. }
  245. private final void loadTrapUpgrade(int castleId)
  246. {
  247. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  248. PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_trapupgrade WHERE castleId=?"))
  249. {
  250. ps.setInt(1, castleId);
  251. try (ResultSet rs = ps.executeQuery())
  252. {
  253. while (rs.next())
  254. {
  255. _flameTowers.get(castleId).get(rs.getInt("towerIndex")).setUpgradeLevel(rs.getInt("level"));
  256. }
  257. }
  258. }
  259. catch (Exception e)
  260. {
  261. _log.log(Level.WARNING, "Exception: loadTrapUpgrade(): " + e.getMessage(), e);
  262. }
  263. }
  264. public static final SiegeManager getInstance()
  265. {
  266. return SingletonHolder._instance;
  267. }
  268. private static class SingletonHolder
  269. {
  270. protected static final SiegeManager _instance = new SiegeManager();
  271. }
  272. }