FortSiegeManager.java 11 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.io.File;
  21. import java.io.FileInputStream;
  22. import java.io.InputStream;
  23. import java.sql.Connection;
  24. import java.sql.PreparedStatement;
  25. import java.sql.ResultSet;
  26. import java.util.List;
  27. import java.util.Properties;
  28. import java.util.StringTokenizer;
  29. import java.util.logging.Level;
  30. import java.util.logging.Logger;
  31. import javolution.util.FastList;
  32. import javolution.util.FastMap;
  33. import com.l2jserver.Config;
  34. import com.l2jserver.L2DatabaseFactory;
  35. import com.l2jserver.gameserver.model.CombatFlag;
  36. import com.l2jserver.gameserver.model.FortSiegeSpawn;
  37. import com.l2jserver.gameserver.model.L2Clan;
  38. import com.l2jserver.gameserver.model.L2Object;
  39. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  40. import com.l2jserver.gameserver.model.entity.Fort;
  41. import com.l2jserver.gameserver.model.entity.FortSiege;
  42. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  43. import com.l2jserver.gameserver.model.skills.CommonSkill;
  44. import com.l2jserver.gameserver.network.SystemMessageId;
  45. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  46. public final class FortSiegeManager
  47. {
  48. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  49. private int _attackerMaxClans = 500; // Max number of clans
  50. // Fort Siege settings
  51. private FastMap<Integer, FastList<FortSiegeSpawn>> _commanderSpawnList;
  52. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  53. private boolean _justToTerritory = true; // Changeable in fortsiege.properties
  54. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  55. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  56. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  57. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  58. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  59. private List<FortSiege> _sieges;
  60. protected FortSiegeManager()
  61. {
  62. load();
  63. }
  64. public final void addSiegeSkills(L2PcInstance character)
  65. {
  66. character.addSkill(CommonSkill.SEAL_OF_RULER.getSkill(), false);
  67. character.addSkill(CommonSkill.BUILD_HEADQUARTERS.getSkill(), false);
  68. }
  69. /**
  70. * @param clan The L2Clan of the player
  71. * @param fortid
  72. * @return true if the clan is registered or owner of a fort
  73. */
  74. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  75. {
  76. if (clan == null)
  77. {
  78. return false;
  79. }
  80. boolean register = false;
  81. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  82. PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?"))
  83. {
  84. ps.setInt(1, clan.getId());
  85. ps.setInt(2, fortid);
  86. try (ResultSet rs = ps.executeQuery())
  87. {
  88. while (rs.next())
  89. {
  90. register = true;
  91. break;
  92. }
  93. }
  94. }
  95. catch (Exception e)
  96. {
  97. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  98. }
  99. return register;
  100. }
  101. public final void removeSiegeSkills(L2PcInstance character)
  102. {
  103. character.removeSkill(CommonSkill.SEAL_OF_RULER.getSkill());
  104. character.removeSkill(CommonSkill.BUILD_HEADQUARTERS.getSkill());
  105. }
  106. private final void load()
  107. {
  108. final Properties siegeSettings = new Properties();
  109. final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
  110. try (InputStream is = new FileInputStream(file))
  111. {
  112. siegeSettings.load(is);
  113. }
  114. catch (Exception e)
  115. {
  116. _log.log(Level.WARNING, "Error while loading Fort Siege Manager settings!", e);
  117. }
  118. // Siege setting
  119. _justToTerritory = Boolean.parseBoolean(siegeSettings.getProperty("JustToTerritory", "true"));
  120. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  121. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  122. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  123. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  124. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  125. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  126. // Siege spawns settings
  127. _commanderSpawnList = new FastMap<>();
  128. _flagList = new FastMap<>();
  129. for (Fort fort : FortManager.getInstance().getForts())
  130. {
  131. FastList<FortSiegeSpawn> _commanderSpawns = new FastList<>();
  132. FastList<CombatFlag> _flagSpawns = new FastList<>();
  133. for (int i = 1; i < 5; i++)
  134. {
  135. final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  136. if (_spawnParams.isEmpty())
  137. {
  138. break;
  139. }
  140. final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  141. try
  142. {
  143. int x = Integer.parseInt(st.nextToken());
  144. int y = Integer.parseInt(st.nextToken());
  145. int z = Integer.parseInt(st.nextToken());
  146. int heading = Integer.parseInt(st.nextToken());
  147. int npc_id = Integer.parseInt(st.nextToken());
  148. _commanderSpawns.add(new FortSiegeSpawn(fort.getResidenceId(), x, y, z, heading, npc_id, i));
  149. }
  150. catch (Exception e)
  151. {
  152. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  153. }
  154. }
  155. _commanderSpawnList.put(fort.getResidenceId(), _commanderSpawns);
  156. for (int i = 1; i < 4; i++)
  157. {
  158. final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  159. if (_spawnParams.isEmpty())
  160. {
  161. break;
  162. }
  163. final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  164. try
  165. {
  166. int x = Integer.parseInt(st.nextToken());
  167. int y = Integer.parseInt(st.nextToken());
  168. int z = Integer.parseInt(st.nextToken());
  169. int flag_id = Integer.parseInt(st.nextToken());
  170. _flagSpawns.add(new CombatFlag(fort.getResidenceId(), x, y, z, 0, flag_id));
  171. }
  172. catch (Exception e)
  173. {
  174. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  175. }
  176. }
  177. _flagList.put(fort.getResidenceId(), _flagSpawns);
  178. }
  179. }
  180. public final FastList<FortSiegeSpawn> getCommanderSpawnList(int _fortId)
  181. {
  182. if (_commanderSpawnList.containsKey(_fortId))
  183. {
  184. return _commanderSpawnList.get(_fortId);
  185. }
  186. return null;
  187. }
  188. public final FastList<CombatFlag> getFlagList(int _fortId)
  189. {
  190. if (_flagList.containsKey(_fortId))
  191. {
  192. return _flagList.get(_fortId);
  193. }
  194. return null;
  195. }
  196. public final int getAttackerMaxClans()
  197. {
  198. return _attackerMaxClans;
  199. }
  200. public final int getFlagMaxCount()
  201. {
  202. return _flagMaxCount;
  203. }
  204. public final boolean canRegisterJustTerritory()
  205. {
  206. return _justToTerritory;
  207. }
  208. public final int getSuspiciousMerchantRespawnDelay()
  209. {
  210. return _suspiciousMerchantRespawnDelay;
  211. }
  212. public final FortSiege getSiege(L2Object activeObject)
  213. {
  214. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  215. }
  216. public final FortSiege getSiege(int x, int y, int z)
  217. {
  218. for (Fort fort : FortManager.getInstance().getForts())
  219. {
  220. if (fort.getSiege().checkIfInZone(x, y, z))
  221. {
  222. return fort.getSiege();
  223. }
  224. }
  225. return null;
  226. }
  227. public final int getSiegeClanMinLevel()
  228. {
  229. return _siegeClanMinLevel;
  230. }
  231. public final int getSiegeLength()
  232. {
  233. return _siegeLength;
  234. }
  235. public final int getCountDownLength()
  236. {
  237. return _countDownLength;
  238. }
  239. public final List<FortSiege> getSieges()
  240. {
  241. if (_sieges == null)
  242. {
  243. _sieges = new FastList<>();
  244. }
  245. return _sieges;
  246. }
  247. public final void addSiege(FortSiege fortSiege)
  248. {
  249. if (_sieges == null)
  250. {
  251. _sieges = new FastList<>();
  252. }
  253. _sieges.add(fortSiege);
  254. }
  255. public boolean isCombat(int itemId)
  256. {
  257. return (itemId == 9819);
  258. }
  259. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  260. {
  261. if (!checkIfCanPickup(player))
  262. {
  263. return false;
  264. }
  265. final Fort fort = FortManager.getInstance().getFort(player);
  266. final FastList<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
  267. for (CombatFlag cf : fcf)
  268. {
  269. if (cf.getCombatFlagInstance() == item)
  270. {
  271. cf.activate(player, item);
  272. }
  273. }
  274. return true;
  275. }
  276. public boolean checkIfCanPickup(L2PcInstance player)
  277. {
  278. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  279. sm.addItemName(9819);
  280. // Cannot own 2 combat flag
  281. if (player.isCombatFlagEquipped())
  282. {
  283. player.sendPacket(sm);
  284. return false;
  285. }
  286. // here check if is siege is in progress
  287. // here check if is siege is attacker
  288. final Fort fort = FortManager.getInstance().getFort(player);
  289. if ((fort == null) || (fort.getResidenceId() <= 0))
  290. {
  291. player.sendPacket(sm);
  292. return false;
  293. }
  294. else if (!fort.getSiege().isInProgress())
  295. {
  296. player.sendPacket(sm);
  297. return false;
  298. }
  299. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  300. {
  301. player.sendPacket(sm);
  302. return false;
  303. }
  304. return true;
  305. }
  306. public void dropCombatFlag(L2PcInstance player, int fortId)
  307. {
  308. final Fort fort = FortManager.getInstance().getFortById(fortId);
  309. final FastList<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
  310. for (CombatFlag cf : fcf)
  311. {
  312. if (cf.getPlayerObjectId() == player.getObjectId())
  313. {
  314. cf.dropIt();
  315. if (fort.getSiege().isInProgress())
  316. {
  317. cf.spawnMe();
  318. }
  319. }
  320. }
  321. }
  322. public static final FortSiegeManager getInstance()
  323. {
  324. return SingletonHolder._instance;
  325. }
  326. private static class SingletonHolder
  327. {
  328. protected static final FortSiegeManager _instance = new FortSiegeManager();
  329. }
  330. }