Siege.java 49 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import com.l2jserver.Config;
  25. import com.l2jserver.L2DatabaseFactory;
  26. import com.l2jserver.gameserver.Announcements;
  27. import com.l2jserver.gameserver.SevenSigns;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.ClanTable;
  30. import com.l2jserver.gameserver.datatables.MapRegionTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  34. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  37. import com.l2jserver.gameserver.model.L2Clan;
  38. import com.l2jserver.gameserver.model.L2Object;
  39. import com.l2jserver.gameserver.model.L2SiegeClan;
  40. import com.l2jserver.gameserver.model.L2Spawn;
  41. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  42. import com.l2jserver.gameserver.model.actor.L2Npc;
  43. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  44. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  45. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  46. import com.l2jserver.gameserver.network.SystemMessageId;
  47. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  48. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  49. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  52. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  53. import javolution.util.FastList;
  54. public class Siege implements Siegable
  55. {
  56. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  57. // typeId's
  58. public static final byte OWNER = -1;
  59. public static final byte DEFENDER = 0;
  60. public static final byte ATTACKER = 1;
  61. public static final byte DEFENDER_NOT_APPROWED = 2;
  62. private static final int BLOOD_ALLIANCE = 9911;
  63. public static enum TeleportWhoType
  64. {
  65. All,
  66. Attacker,
  67. DefenderNotOwner,
  68. Owner,
  69. Spectator
  70. }
  71. private int _controlTowerCount;
  72. private int _controlTowerMaxCount;
  73. private int _flameTowerCount;
  74. private int _flameTowerMaxCount;
  75. public class ScheduleEndSiegeTask implements Runnable
  76. {
  77. private Castle _castleInst;
  78. public ScheduleEndSiegeTask(Castle pCastle)
  79. {
  80. _castleInst = pCastle;
  81. }
  82. public void run()
  83. {
  84. if (!getIsInProgress())
  85. return;
  86. try
  87. {
  88. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  89. if (timeRemaining > 3600000)
  90. {
  91. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  92. sm.addNumber(2);
  93. announceToPlayer(sm, true);
  94. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  95. }
  96. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  97. {
  98. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  99. sm.addNumber(Math.round(timeRemaining / 60000));
  100. announceToPlayer(sm, true);
  101. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  102. }
  103. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  104. {
  105. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  106. sm.addNumber(Math.round(timeRemaining / 60000));
  107. announceToPlayer(sm, true);
  108. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  109. }
  110. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  111. {
  112. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  113. sm.addNumber(Math.round(timeRemaining / 60000));
  114. announceToPlayer(sm, true);
  115. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  116. }
  117. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  118. {
  119. SystemMessage sm = new SystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  120. sm.addNumber(Math.round(timeRemaining / 1000));
  121. announceToPlayer(sm, true);
  122. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  123. }
  124. else
  125. {
  126. _castleInst.getSiege().endSiege();
  127. }
  128. }
  129. catch (Exception e)
  130. {
  131. _log.log(Level.SEVERE, "", e);
  132. }
  133. }
  134. }
  135. public class ScheduleStartSiegeTask implements Runnable
  136. {
  137. private Castle _castleInst;
  138. public ScheduleStartSiegeTask(Castle pCastle)
  139. {
  140. _castleInst = pCastle;
  141. }
  142. public void run()
  143. {
  144. _scheduledStartSiegeTask.cancel(false);
  145. if (getIsInProgress())
  146. return;
  147. try
  148. {
  149. if (!getIsTimeRegistrationOver())
  150. {
  151. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  152. if (regTimeRemaining > 0)
  153. {
  154. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  155. return;
  156. }
  157. else
  158. {
  159. endTimeRegistration(true);
  160. }
  161. }
  162. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  163. if (timeRemaining > 86400000)
  164. {
  165. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  166. }
  167. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  168. {
  169. SystemMessage sm = new SystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  170. sm.addString(getCastle().getName());
  171. Announcements.getInstance().announceToAll(sm);
  172. _isRegistrationOver = true;
  173. clearSiegeWaitingClan();
  174. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  175. }
  176. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  177. {
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  179. }
  180. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  183. }
  184. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  187. }
  188. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  191. }
  192. else
  193. {
  194. _castleInst.getSiege().startSiege();
  195. }
  196. }
  197. catch (Exception e)
  198. {
  199. _log.log(Level.SEVERE, "", e);
  200. }
  201. }
  202. }
  203. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  204. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  205. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  206. // Castle setting
  207. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  208. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  209. private Castle[] _castle;
  210. private boolean _isInProgress = false;
  211. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  212. protected boolean _isRegistrationOver = false;
  213. protected Calendar _siegeEndDate;
  214. private SiegeGuardManager _siegeGuardManager;
  215. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  216. protected int _firstOwnerClanId = -1;
  217. public Siege(Castle[] castle)
  218. {
  219. _castle = castle;
  220. _siegeGuardManager = new SiegeGuardManager(getCastle());
  221. startAutoTask();
  222. }
  223. public void endSiege()
  224. {
  225. if (getIsInProgress())
  226. {
  227. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  228. sm.addString(getCastle().getName());
  229. Announcements.getInstance().announceToAll(sm);
  230. if (getCastle().getOwnerId() > 0)
  231. {
  232. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  233. sm = new SystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  234. sm.addString(clan.getName());
  235. sm.addString(getCastle().getName());
  236. Announcements.getInstance().announceToAll(sm);
  237. if (clan.getClanId() == _firstOwnerClanId)
  238. {
  239. // Owner is unchanged
  240. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  241. if (num > 0)
  242. clan.getWarehouse().addItem("DefendSuccess", BLOOD_ALLIANCE, num, null, null);
  243. }
  244. }
  245. else
  246. {
  247. sm = new SystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  248. sm.addString(getCastle().getName());
  249. Announcements.getInstance().announceToAll(sm);
  250. }
  251. getCastle().updateClansReputation();
  252. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  253. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  254. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  255. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  256. _isInProgress = false; // Flag so that siege instance can be started
  257. updatePlayerSiegeStateFlags(true);
  258. saveCastleSiege(); // Save castle specific data
  259. clearSiegeClan(); // Clear siege clan from db
  260. removeControlTower(); // Remove all control tower from this castle
  261. removeFlameTower();
  262. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  263. if (getCastle().getOwnerId() > 0)
  264. _siegeGuardManager.removeMercs();
  265. getCastle().spawnDoor(); // Respawn door to castle
  266. getCastle().getZone().setIsActive(false);
  267. getCastle().getZone().updateZoneStatusForCharactersInside();
  268. }
  269. }
  270. private void removeDefender(L2SiegeClan sc)
  271. {
  272. if (sc != null)
  273. getDefenderClans().remove(sc);
  274. }
  275. private void removeAttacker(L2SiegeClan sc)
  276. {
  277. if (sc != null)
  278. getAttackerClans().remove(sc);
  279. }
  280. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  281. {
  282. if (sc == null)
  283. return;
  284. sc.setType(type);
  285. getDefenderClans().add(sc);
  286. }
  287. private void addAttacker(L2SiegeClan sc)
  288. {
  289. if (sc == null)
  290. return;
  291. sc.setType(SiegeClanType.ATTACKER);
  292. getAttackerClans().add(sc);
  293. }
  294. /**
  295. * When control of castle changed during siege<BR><BR>
  296. */
  297. public void midVictory()
  298. {
  299. if (getIsInProgress()) // Siege still in progress
  300. {
  301. if (getCastle().getOwnerId() > 0)
  302. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  303. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  304. getAttackerClans().size() == 1 // Only 1 attacker
  305. )
  306. {
  307. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  308. removeAttacker(sc_newowner);
  309. addDefender(sc_newowner, SiegeClanType.OWNER);
  310. endSiege();
  311. return;
  312. }
  313. if (getCastle().getOwnerId() > 0)
  314. {
  315. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  316. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  317. // and only an alliance attacks
  318. {
  319. // The player's clan is in an alliance
  320. if (allyId != 0)
  321. {
  322. boolean allinsamealliance = true;
  323. for (L2SiegeClan sc : getAttackerClans())
  324. {
  325. if (sc != null)
  326. {
  327. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  328. allinsamealliance = false;
  329. }
  330. }
  331. if (allinsamealliance)
  332. {
  333. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  334. removeAttacker(sc_newowner);
  335. addDefender(sc_newowner, SiegeClanType.OWNER);
  336. endSiege();
  337. return;
  338. }
  339. }
  340. }
  341. for (L2SiegeClan sc : getDefenderClans())
  342. {
  343. if (sc != null)
  344. {
  345. removeDefender(sc);
  346. addAttacker(sc);
  347. }
  348. }
  349. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  350. removeAttacker(sc_newowner);
  351. addDefender(sc_newowner, SiegeClanType.OWNER);
  352. // The player's clan is in an alliance
  353. if (allyId != 0)
  354. {
  355. L2Clan[] clanList = ClanTable.getInstance().getClans();
  356. for (L2Clan clan : clanList)
  357. {
  358. if (clan.getAllyId() == allyId)
  359. {
  360. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  361. if (sc != null)
  362. {
  363. removeAttacker(sc);
  364. addDefender(sc, SiegeClanType.DEFENDER);
  365. }
  366. }
  367. }
  368. }
  369. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  370. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  371. removeDefenderFlags(); // Removes defenders' flags
  372. getCastle().removeUpgrade(); // Remove all castle upgrade
  373. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  374. removeControlTower(); // Remove all control tower from this castle
  375. removeFlameTower();
  376. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  377. _controlTowerMaxCount = 0;
  378. _flameTowerCount = 0;
  379. _flameTowerMaxCount = 0;
  380. spawnControlTower(getCastle().getCastleId());
  381. spawnFlameTower(getCastle().getCastleId());
  382. updatePlayerSiegeStateFlags(false);
  383. }
  384. }
  385. }
  386. /**
  387. * When siege starts<BR><BR>
  388. */
  389. public void startSiege()
  390. {
  391. if (!getIsInProgress())
  392. {
  393. _firstOwnerClanId = getCastle().getOwnerId();
  394. if (getAttackerClans().isEmpty())
  395. {
  396. SystemMessage sm;
  397. if (getCastle().getOwnerId() <= 0)
  398. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  399. else
  400. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  401. sm.addString(getCastle().getName());
  402. Announcements.getInstance().announceToAll(sm);
  403. saveCastleSiege();
  404. return;
  405. }
  406. _isNormalSide = true; // Atk is now atk
  407. _isInProgress = true; // Flag so that same siege instance cannot be started again
  408. loadSiegeClan(); // Load siege clan from db
  409. updatePlayerSiegeStateFlags(false);
  410. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  411. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  412. _controlTowerCount = 0;
  413. _controlTowerMaxCount = 0;
  414. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  415. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  416. getCastle().spawnDoor(); // Spawn door
  417. spawnSiegeGuard(); // Spawn siege guard
  418. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  419. getCastle().getZone().setIsActive(true);
  420. getCastle().getZone().updateZoneStatusForCharactersInside();
  421. // Schedule a task to prepare auto siege end
  422. _siegeEndDate = Calendar.getInstance();
  423. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  424. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  425. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  426. sm.addString(getCastle().getName());
  427. Announcements.getInstance().announceToAll(sm);
  428. }
  429. }
  430. /**
  431. * Announce to player.<BR><BR>
  432. * @param message The SystemMessage to send to player
  433. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  434. */
  435. public void announceToPlayer(SystemMessage message, boolean bothSides)
  436. {
  437. for (L2SiegeClan siegeClans : getDefenderClans())
  438. {
  439. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  440. for (L2PcInstance member : clan.getOnlineMembers(0))
  441. {
  442. if (member != null)
  443. member.sendPacket(message);
  444. }
  445. }
  446. if (bothSides)
  447. {
  448. for (L2SiegeClan siegeClans : getAttackerClans())
  449. {
  450. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  451. for (L2PcInstance member : clan.getOnlineMembers(0))
  452. {
  453. if (member != null)
  454. member.sendPacket(message);
  455. }
  456. }
  457. }
  458. }
  459. public void updatePlayerSiegeStateFlags(boolean clear)
  460. {
  461. L2Clan clan;
  462. for (L2SiegeClan siegeclan : getAttackerClans())
  463. {
  464. if (siegeclan == null)
  465. continue;
  466. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  467. for (L2PcInstance member : clan.getOnlineMembers(0))
  468. {
  469. if (member == null)
  470. continue;
  471. if (clear)
  472. {
  473. member.setSiegeState((byte) 0);
  474. member.setSiegeSide(0);
  475. member.setIsInSiege(false);
  476. member.stopFameTask();
  477. }
  478. else
  479. {
  480. member.setSiegeState((byte) 1);
  481. member.setSiegeSide(getCastle().getCastleId());
  482. if (checkIfInZone(member))
  483. {
  484. member.setIsInSiege(true);
  485. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  486. }
  487. }
  488. member.sendPacket(new UserInfo(member));
  489. member.sendPacket(new ExBrExtraUserInfo(member));
  490. //synchronized (member.getKnownList().getKnownPlayers())
  491. {
  492. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  493. {
  494. try
  495. {
  496. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  497. if (member.getPet() != null)
  498. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  499. }
  500. catch (NullPointerException e)
  501. {
  502. }
  503. }
  504. }
  505. }
  506. }
  507. for (L2SiegeClan siegeclan : getDefenderClans())
  508. {
  509. if (siegeclan == null)
  510. continue;
  511. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  512. for (L2PcInstance member : clan.getOnlineMembers(0))
  513. {
  514. if (member == null)
  515. continue;
  516. if (clear)
  517. {
  518. member.setSiegeState((byte) 0);
  519. member.setSiegeSide(0);
  520. member.setIsInSiege(false);
  521. member.stopFameTask();
  522. }
  523. else
  524. {
  525. member.setSiegeState((byte) 2);
  526. member.setSiegeSide(getCastle().getCastleId());
  527. if (checkIfInZone(member))
  528. {
  529. member.setIsInSiege(true);
  530. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  531. }
  532. }
  533. member.sendPacket(new UserInfo(member));
  534. member.sendPacket(new ExBrExtraUserInfo(member));
  535. //synchronized (member.getKnownList().getKnownPlayers())
  536. {
  537. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  538. {
  539. try
  540. {
  541. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  542. if (member.getPet() != null)
  543. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  544. }
  545. catch (NullPointerException e)
  546. {
  547. }
  548. }
  549. }
  550. }
  551. }
  552. }
  553. /**
  554. * Approve clan as defender for siege<BR><BR>
  555. * @param clanId The int of player's clan id
  556. */
  557. public void approveSiegeDefenderClan(int clanId)
  558. {
  559. if (clanId <= 0)
  560. return;
  561. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  562. loadSiegeClan();
  563. }
  564. /** Return true if object is inside the zone */
  565. public boolean checkIfInZone(L2Object object)
  566. {
  567. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  568. }
  569. /** Return true if object is inside the zone */
  570. public boolean checkIfInZone(int x, int y, int z)
  571. {
  572. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  573. }
  574. /**
  575. * Return true if clan is attacker<BR><BR>
  576. * @param clan The L2Clan of the player
  577. */
  578. public boolean checkIsAttacker(L2Clan clan)
  579. {
  580. return (getAttackerClan(clan) != null);
  581. }
  582. /**
  583. * Return true if clan is defender<BR><BR>
  584. * @param clan The L2Clan of the player
  585. */
  586. public boolean checkIsDefender(L2Clan clan)
  587. {
  588. return (getDefenderClan(clan) != null);
  589. }
  590. /**
  591. * Return true if clan is defender waiting approval<BR><BR>
  592. * @param clan The L2Clan of the player
  593. */
  594. public boolean checkIsDefenderWaiting(L2Clan clan)
  595. {
  596. return (getDefenderWaitingClan(clan) != null);
  597. }
  598. /** Clear all registered siege clans from database for castle */
  599. public void clearSiegeClan()
  600. {
  601. Connection con = null;
  602. PreparedStatement statement = null;
  603. try
  604. {
  605. con = L2DatabaseFactory.getInstance().getConnection();
  606. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  607. statement.setInt(1, getCastle().getCastleId());
  608. statement.execute();
  609. statement.close();
  610. if (getCastle().getOwnerId() > 0)
  611. {
  612. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  613. statement.setInt(1, getCastle().getOwnerId());
  614. statement.execute();
  615. }
  616. getAttackerClans().clear();
  617. getDefenderClans().clear();
  618. getDefenderWaitingClans().clear();
  619. }
  620. catch (Exception e)
  621. {
  622. _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
  623. e.printStackTrace();
  624. }
  625. finally
  626. {
  627. try
  628. {
  629. statement.close();
  630. }
  631. catch (Exception e)
  632. {
  633. }
  634. try
  635. {
  636. con.close();
  637. }
  638. catch (Exception e)
  639. {
  640. }
  641. }
  642. }
  643. /** Clear all siege clans waiting for approval from database for castle */
  644. public void clearSiegeWaitingClan()
  645. {
  646. Connection con = null;
  647. PreparedStatement statement = null;
  648. try
  649. {
  650. con = L2DatabaseFactory.getInstance().getConnection();
  651. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  652. statement.setInt(1, getCastle().getCastleId());
  653. statement.execute();
  654. getDefenderWaitingClans().clear();
  655. }
  656. catch (Exception e)
  657. {
  658. _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
  659. e.printStackTrace();
  660. }
  661. finally
  662. {
  663. try
  664. {
  665. statement.close();
  666. }
  667. catch (Exception e)
  668. {
  669. }
  670. try
  671. {
  672. con.close();
  673. }
  674. catch (Exception e)
  675. {
  676. }
  677. }
  678. }
  679. /** Return list of L2PcInstance registered as attacker in the zone. */
  680. public List<L2PcInstance> getAttackersInZone()
  681. {
  682. List<L2PcInstance> players = new FastList<L2PcInstance>();
  683. L2Clan clan;
  684. for (L2SiegeClan siegeclan : getAttackerClans())
  685. {
  686. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  687. for (L2PcInstance player : clan.getOnlineMembers(0))
  688. {
  689. if (player == null)
  690. continue;
  691. if (player.isInSiege())
  692. players.add(player);
  693. }
  694. }
  695. return players;
  696. }
  697. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  698. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  699. {
  700. List<L2PcInstance> players = new FastList<L2PcInstance>();
  701. L2Clan clan;
  702. for (L2SiegeClan siegeclan : getDefenderClans())
  703. {
  704. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  705. if (clan.getClanId() == getCastle().getOwnerId())
  706. continue;
  707. for (L2PcInstance player : clan.getOnlineMembers(0))
  708. {
  709. if (player == null)
  710. continue;
  711. if (player.isInSiege())
  712. players.add(player);
  713. }
  714. }
  715. return players;
  716. }
  717. /** Return list of L2PcInstance in the zone. */
  718. public List<L2PcInstance> getPlayersInZone()
  719. {
  720. return getCastle().getZone().getAllPlayers();
  721. }
  722. /** Return list of L2PcInstance owning the castle in the zone. */
  723. public List<L2PcInstance> getOwnersInZone()
  724. {
  725. List<L2PcInstance> players = new FastList<L2PcInstance>();
  726. L2Clan clan;
  727. for (L2SiegeClan siegeclan : getDefenderClans())
  728. {
  729. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  730. if (clan.getClanId() != getCastle().getOwnerId())
  731. continue;
  732. for (L2PcInstance player : clan.getOnlineMembers(0))
  733. {
  734. if (player == null)
  735. continue;
  736. if (player.isInSiege())
  737. players.add(player);
  738. }
  739. }
  740. return players;
  741. }
  742. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  743. public List<L2PcInstance> getSpectatorsInZone()
  744. {
  745. List<L2PcInstance> players = new FastList<L2PcInstance>();
  746. //synchronized (L2World.getInstance().getAllPlayers())
  747. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  748. {
  749. if (player == null)
  750. continue;
  751. if (!player.isInSiege())
  752. players.add(player);
  753. }
  754. return players;
  755. }
  756. /** Control Tower was killed */
  757. public void killedCT(L2Npc ct)
  758. {
  759. _controlTowerCount--;
  760. if (_controlTowerCount < 0)
  761. _controlTowerCount = 0;
  762. }
  763. /** Remove the flag that was killed */
  764. public void killedFlag(L2Npc flag)
  765. {
  766. if (flag == null)
  767. return;
  768. for (L2SiegeClan clan : getAttackerClans())
  769. {
  770. if (clan.removeFlag(flag))
  771. return;
  772. }
  773. }
  774. /** Display list of registered clans */
  775. public void listRegisterClan(L2PcInstance player)
  776. {
  777. player.sendPacket(new SiegeInfo(getCastle()));
  778. }
  779. /**
  780. * Register clan as attacker<BR><BR>
  781. * @param player The L2PcInstance of the player trying to register
  782. */
  783. public void registerAttacker(L2PcInstance player)
  784. {
  785. registerAttacker(player, false);
  786. }
  787. public void registerAttacker(L2PcInstance player, boolean force)
  788. {
  789. if (player.getClan() == null)
  790. return;
  791. int allyId = 0;
  792. if (getCastle().getOwnerId() != 0)
  793. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  794. if (allyId != 0)
  795. {
  796. if (player.getClan().getAllyId() == allyId && !force)
  797. {
  798. player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  799. return;
  800. }
  801. }
  802. if (force || checkIfCanRegister(player, ATTACKER))
  803. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  804. }
  805. /**
  806. * Register clan as defender<BR><BR>
  807. * @param player The L2PcInstance of the player trying to register
  808. */
  809. public void registerDefender(L2PcInstance player)
  810. {
  811. registerDefender(player, false);
  812. }
  813. public void registerDefender(L2PcInstance player, boolean force)
  814. {
  815. if (getCastle().getOwnerId() <= 0)
  816. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  817. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  818. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  819. }
  820. /**
  821. * Remove clan from siege<BR><BR>
  822. * @param clanId The int of player's clan id
  823. */
  824. public void removeSiegeClan(int clanId)
  825. {
  826. if (clanId <= 0)
  827. return;
  828. Connection con = null;
  829. PreparedStatement statement = null;
  830. try
  831. {
  832. con = L2DatabaseFactory.getInstance().getConnection();
  833. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  834. statement.setInt(1, getCastle().getCastleId());
  835. statement.setInt(2, clanId);
  836. statement.execute();
  837. loadSiegeClan();
  838. }
  839. catch (Exception e)
  840. {
  841. _log.warning("Exception: removeSiegeClan(): " + e.getMessage());
  842. e.printStackTrace();
  843. }
  844. finally
  845. {
  846. try
  847. {
  848. statement.close();
  849. }
  850. catch (Exception e)
  851. {
  852. }
  853. try
  854. {
  855. con.close();
  856. }
  857. catch (Exception e)
  858. {
  859. }
  860. }
  861. }
  862. /**
  863. * Remove clan from siege<BR><BR>
  864. * @param player The L2PcInstance of player/clan being removed
  865. */
  866. public void removeSiegeClan(L2Clan clan)
  867. {
  868. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  869. return;
  870. removeSiegeClan(clan.getClanId());
  871. }
  872. /**
  873. * Remove clan from siege<BR><BR>
  874. * @param player The L2PcInstance of player/clan being removed
  875. */
  876. public void removeSiegeClan(L2PcInstance player)
  877. {
  878. removeSiegeClan(player.getClan());
  879. }
  880. /**
  881. * Start the auto tasks<BR><BR>
  882. */
  883. public void startAutoTask()
  884. {
  885. correctSiegeDateTime();
  886. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  887. loadSiegeClan();
  888. // Schedule siege auto start
  889. if (_scheduledStartSiegeTask != null)
  890. _scheduledStartSiegeTask.cancel(false);
  891. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  892. }
  893. /**
  894. * Teleport players
  895. */
  896. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  897. {
  898. List<L2PcInstance> players;
  899. switch (teleportWho)
  900. {
  901. case Owner:
  902. players = getOwnersInZone();
  903. break;
  904. case Attacker:
  905. players = getAttackersInZone();
  906. break;
  907. case DefenderNotOwner:
  908. players = getDefendersButNotOwnersInZone();
  909. break;
  910. case Spectator:
  911. players = getSpectatorsInZone();
  912. break;
  913. default:
  914. players = getPlayersInZone();
  915. }
  916. for (L2PcInstance player : players)
  917. {
  918. if (player.isGM() || player.isInJail())
  919. continue;
  920. player.teleToLocation(teleportWhere);
  921. }
  922. }
  923. /**
  924. * Add clan as attacker<BR><BR>
  925. * @param clanId The int of clan's id
  926. */
  927. private void addAttacker(int clanId)
  928. {
  929. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  930. }
  931. /**
  932. * Add clan as defender<BR><BR>
  933. * @param clanId The int of clan's id
  934. */
  935. private void addDefender(int clanId)
  936. {
  937. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  938. }
  939. /**
  940. * <p>Add clan as defender with the specified type</p>
  941. * @param clanId The int of clan's id
  942. * @param type the type of the clan
  943. */
  944. private void addDefender(int clanId, SiegeClanType type)
  945. {
  946. getDefenderClans().add(new L2SiegeClan(clanId, type));
  947. }
  948. /**
  949. * Add clan as defender waiting approval<BR><BR>
  950. * @param clanId The int of clan's id
  951. */
  952. private void addDefenderWaiting(int clanId)
  953. {
  954. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  955. }
  956. /**
  957. * Return true if the player can register.<BR><BR>
  958. * @param player The L2PcInstance of the player trying to register
  959. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  960. */
  961. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  962. {
  963. if (getIsRegistrationOver())
  964. {
  965. SystemMessage sm = new SystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  966. sm.addString(getCastle().getName());
  967. player.sendPacket(sm);
  968. }
  969. else if (getIsInProgress())
  970. player.sendPacket(new SystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  971. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  972. player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  973. else if (player.getClan().getHasCastle() > 0)
  974. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  975. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  976. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  977. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  978. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  979. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  980. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  981. else if ((typeId == ATTACKER)
  982. && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  983. player.sendPacket(new SystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  984. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  985. && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  986. player.sendPacket(new SystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  987. else
  988. return true;
  989. return false;
  990. }
  991. /**
  992. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  993. * @param clan The L2Clan of the player trying to register
  994. */
  995. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  996. {
  997. for (Siege siege : SiegeManager.getInstance().getSieges())
  998. {
  999. if (siege == this)
  1000. continue;
  1001. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1002. {
  1003. if (siege.checkIsAttacker(clan))
  1004. return true;
  1005. if (siege.checkIsDefender(clan))
  1006. return true;
  1007. if (siege.checkIsDefenderWaiting(clan))
  1008. return true;
  1009. }
  1010. }
  1011. return false;
  1012. }
  1013. /**
  1014. * Return the correct siege date as Calendar.<BR><BR>
  1015. * @param siegeDate The Calendar siege date and time
  1016. */
  1017. public void correctSiegeDateTime()
  1018. {
  1019. boolean corrected = false;
  1020. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1021. {
  1022. // Since siege has past reschedule it to the next one
  1023. // This is usually caused by server being down
  1024. corrected = true;
  1025. setNextSiegeDate();
  1026. }
  1027. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1028. {
  1029. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1030. // This is usually caused by server being down
  1031. corrected = true;
  1032. setNextSiegeDate();
  1033. }
  1034. if (corrected)
  1035. saveSiegeDate();
  1036. }
  1037. /** Load siege clans. */
  1038. private void loadSiegeClan()
  1039. {
  1040. Connection con = null;
  1041. PreparedStatement statement = null;
  1042. try
  1043. {
  1044. getAttackerClans().clear();
  1045. getDefenderClans().clear();
  1046. getDefenderWaitingClans().clear();
  1047. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1048. if (getCastle().getOwnerId() > 0)
  1049. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1050. ResultSet rs = null;
  1051. con = L2DatabaseFactory.getInstance().getConnection();
  1052. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1053. statement.setInt(1, getCastle().getCastleId());
  1054. rs = statement.executeQuery();
  1055. int typeId;
  1056. while (rs.next())
  1057. {
  1058. typeId = rs.getInt("type");
  1059. if (typeId == DEFENDER)
  1060. addDefender(rs.getInt("clan_id"));
  1061. else if (typeId == ATTACKER)
  1062. addAttacker(rs.getInt("clan_id"));
  1063. else if (typeId == DEFENDER_NOT_APPROWED)
  1064. addDefenderWaiting(rs.getInt("clan_id"));
  1065. }
  1066. }
  1067. catch (Exception e)
  1068. {
  1069. _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
  1070. e.printStackTrace();
  1071. }
  1072. finally
  1073. {
  1074. try
  1075. {
  1076. statement.close();
  1077. }
  1078. catch (Exception e)
  1079. {
  1080. }
  1081. try
  1082. {
  1083. con.close();
  1084. }
  1085. catch (Exception e)
  1086. {
  1087. }
  1088. }
  1089. }
  1090. /** Remove all control tower spawned. */
  1091. private void removeControlTower()
  1092. {
  1093. if (_controlTowers != null && !_controlTowers.isEmpty())
  1094. {
  1095. // Remove all instances of control tower for this castle
  1096. for (L2ControlTowerInstance ct : _controlTowers)
  1097. {
  1098. if (ct != null)
  1099. {
  1100. try
  1101. {
  1102. ct.deleteMe();
  1103. }
  1104. catch (Exception e)
  1105. {
  1106. _log.warning("Exception: removeControlTower(): " + e.getMessage());
  1107. e.printStackTrace();
  1108. }
  1109. }
  1110. }
  1111. _controlTowers.clear();
  1112. _controlTowers = null;
  1113. }
  1114. }
  1115. /** Remove all flame towers spawned. */
  1116. private void removeFlameTower()
  1117. {
  1118. if (_flameTowers != null && !_flameTowers.isEmpty())
  1119. {
  1120. // Remove all instances of control tower for this castle
  1121. for (L2FlameTowerInstance ct : _flameTowers)
  1122. {
  1123. if (ct != null)
  1124. {
  1125. try
  1126. {
  1127. ct.deleteMe();
  1128. }
  1129. catch (Exception e)
  1130. {
  1131. _log.warning("Exception: removeFlamelTower(): " + e.getMessage());
  1132. e.printStackTrace();
  1133. }
  1134. }
  1135. }
  1136. _flameTowers.clear();
  1137. _flameTowers = null;
  1138. }
  1139. }
  1140. /** Remove all flags. */
  1141. private void removeFlags()
  1142. {
  1143. for (L2SiegeClan sc : getAttackerClans())
  1144. {
  1145. if (sc != null)
  1146. sc.removeFlags();
  1147. }
  1148. for (L2SiegeClan sc : getDefenderClans())
  1149. {
  1150. if (sc != null)
  1151. sc.removeFlags();
  1152. }
  1153. }
  1154. /** Remove flags from defenders. */
  1155. private void removeDefenderFlags()
  1156. {
  1157. for (L2SiegeClan sc : getDefenderClans())
  1158. {
  1159. if (sc != null)
  1160. sc.removeFlags();
  1161. }
  1162. }
  1163. /** Save castle siege related to database. */
  1164. private void saveCastleSiege()
  1165. {
  1166. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1167. // Schedule Time registration end
  1168. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1169. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1170. getCastle().setIsTimeRegistrationOver(false);
  1171. saveSiegeDate(); // Save the new date
  1172. startAutoTask(); // Prepare auto start siege and end registration
  1173. }
  1174. /** Save siege date to database. */
  1175. public void saveSiegeDate()
  1176. {
  1177. if (_scheduledStartSiegeTask != null)
  1178. {
  1179. _scheduledStartSiegeTask.cancel(true);
  1180. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1181. }
  1182. Connection con = null;
  1183. PreparedStatement statement = null;
  1184. try
  1185. {
  1186. con = L2DatabaseFactory.getInstance().getConnection();
  1187. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1188. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1189. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1190. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1191. statement.setInt(4, getCastle().getCastleId());
  1192. statement.execute();
  1193. }
  1194. catch (Exception e)
  1195. {
  1196. _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
  1197. e.printStackTrace();
  1198. }
  1199. finally
  1200. {
  1201. try
  1202. {
  1203. statement.close();
  1204. }
  1205. catch (Exception e)
  1206. {
  1207. }
  1208. try
  1209. {
  1210. con.close();
  1211. }
  1212. catch (Exception e)
  1213. {
  1214. }
  1215. }
  1216. }
  1217. /**
  1218. * Save registration to database.<BR><BR>
  1219. * @param clan The L2Clan of player
  1220. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1221. */
  1222. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1223. {
  1224. if (clan.getHasCastle() > 0)
  1225. return;
  1226. Connection con = null;
  1227. PreparedStatement statement = null;
  1228. try
  1229. {
  1230. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1231. {
  1232. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1233. return;
  1234. }
  1235. else
  1236. {
  1237. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1238. return;
  1239. }
  1240. con = L2DatabaseFactory.getInstance().getConnection();
  1241. if (!isUpdateRegistration)
  1242. {
  1243. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1244. statement.setInt(1, clan.getClanId());
  1245. statement.setInt(2, getCastle().getCastleId());
  1246. statement.setInt(3, typeId);
  1247. statement.execute();
  1248. }
  1249. else
  1250. {
  1251. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1252. statement.setInt(1, typeId);
  1253. statement.setInt(2, getCastle().getCastleId());
  1254. statement.setInt(3, clan.getClanId());
  1255. statement.execute();
  1256. }
  1257. if (typeId == DEFENDER || typeId == OWNER)
  1258. {
  1259. addDefender(clan.getClanId());
  1260. }
  1261. else if (typeId == ATTACKER)
  1262. {
  1263. addAttacker(clan.getClanId());
  1264. }
  1265. else if (typeId == DEFENDER_NOT_APPROWED)
  1266. {
  1267. addDefenderWaiting(clan.getClanId());
  1268. }
  1269. }
  1270. catch (Exception e)
  1271. {
  1272. _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
  1273. e.printStackTrace();
  1274. }
  1275. finally
  1276. {
  1277. try
  1278. {
  1279. statement.close();
  1280. }
  1281. catch (Exception e)
  1282. {
  1283. }
  1284. try
  1285. {
  1286. con.close();
  1287. }
  1288. catch (Exception e)
  1289. {
  1290. }
  1291. }
  1292. }
  1293. /** Set the date for the next siege. */
  1294. private void setNextSiegeDate()
  1295. {
  1296. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1297. {
  1298. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1299. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1300. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1301. // than sieges can occur on Saturdays as well
  1302. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1303. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1304. // set the next siege day to the next weekend
  1305. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1306. }
  1307. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1308. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1309. SystemMessage sm = new SystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1310. sm.addString(getCastle().getName());
  1311. Announcements.getInstance().announceToAll(sm);
  1312. _isRegistrationOver = false; // Allow registration for next siege
  1313. }
  1314. /** Spawn control tower. */
  1315. private void spawnControlTower(int Id)
  1316. {
  1317. //Set control tower array size if one does not exist
  1318. if (_controlTowers == null)
  1319. _controlTowers = new FastList<L2ControlTowerInstance>();
  1320. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1321. {
  1322. L2ControlTowerInstance ct;
  1323. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1324. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1325. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1326. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1327. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1328. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1329. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1330. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1331. _controlTowerCount++;
  1332. _controlTowerMaxCount++;
  1333. _controlTowers.add(ct);
  1334. }
  1335. }
  1336. /** Spawn flame tower. */
  1337. private void spawnFlameTower(int Id)
  1338. {
  1339. //Set control tower array size if one does not exist
  1340. if (_flameTowers == null)
  1341. _flameTowers = new FastList<L2FlameTowerInstance>();
  1342. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1343. {
  1344. L2FlameTowerInstance ct;
  1345. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1346. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1347. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1348. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1349. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1350. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1351. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1352. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1353. _flameTowerCount++;
  1354. _flameTowerMaxCount++;
  1355. _flameTowers.add(ct);
  1356. }
  1357. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1358. _flameTowerCount = 1;
  1359. }
  1360. /**
  1361. * Spawn siege guard.<BR><BR>
  1362. */
  1363. private void spawnSiegeGuard()
  1364. {
  1365. getSiegeGuardManager().spawnSiegeGuard();
  1366. // Register guard to the closest Control Tower
  1367. // When CT dies, so do all the guards that it controls
  1368. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1369. {
  1370. L2ControlTowerInstance closestCt;
  1371. int x, y, z;
  1372. double distance;
  1373. double distanceClosest = 0;
  1374. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1375. {
  1376. if (spawn == null)
  1377. continue;
  1378. closestCt = null;
  1379. distanceClosest = Integer.MAX_VALUE;
  1380. x = spawn.getLocx();
  1381. y = spawn.getLocy();
  1382. z = spawn.getLocz();
  1383. for (L2ControlTowerInstance ct : _controlTowers)
  1384. {
  1385. if (ct == null)
  1386. continue;
  1387. distance = ct.getDistanceSq(x, y, z);
  1388. if (distance < distanceClosest)
  1389. {
  1390. closestCt = ct;
  1391. distanceClosest = distance;
  1392. }
  1393. }
  1394. if (closestCt != null)
  1395. closestCt.registerGuard(spawn);
  1396. }
  1397. }
  1398. }
  1399. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1400. {
  1401. if (clan == null)
  1402. return null;
  1403. return getAttackerClan(clan.getClanId());
  1404. }
  1405. public final L2SiegeClan getAttackerClan(int clanId)
  1406. {
  1407. for (L2SiegeClan sc : getAttackerClans())
  1408. if (sc != null && sc.getClanId() == clanId)
  1409. return sc;
  1410. return null;
  1411. }
  1412. public final List<L2SiegeClan> getAttackerClans()
  1413. {
  1414. if (_isNormalSide)
  1415. return _attackerClans;
  1416. return _defenderClans;
  1417. }
  1418. public final int getAttackerRespawnDelay()
  1419. {
  1420. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1421. }
  1422. public final Castle getCastle()
  1423. {
  1424. if (_castle == null || _castle.length <= 0)
  1425. return null;
  1426. return _castle[0];
  1427. }
  1428. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1429. {
  1430. if (clan == null)
  1431. return null;
  1432. return getDefenderClan(clan.getClanId());
  1433. }
  1434. public final L2SiegeClan getDefenderClan(int clanId)
  1435. {
  1436. for (L2SiegeClan sc : getDefenderClans())
  1437. if (sc != null && sc.getClanId() == clanId)
  1438. return sc;
  1439. return null;
  1440. }
  1441. public final List<L2SiegeClan> getDefenderClans()
  1442. {
  1443. if (_isNormalSide)
  1444. return _defenderClans;
  1445. return _attackerClans;
  1446. }
  1447. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1448. {
  1449. if (clan == null)
  1450. return null;
  1451. return getDefenderWaitingClan(clan.getClanId());
  1452. }
  1453. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1454. {
  1455. for (L2SiegeClan sc : getDefenderWaitingClans())
  1456. if (sc != null && sc.getClanId() == clanId)
  1457. return sc;
  1458. return null;
  1459. }
  1460. public final List<L2SiegeClan> getDefenderWaitingClans()
  1461. {
  1462. return _defenderWaitingClans;
  1463. }
  1464. public final boolean getIsInProgress()
  1465. {
  1466. return _isInProgress;
  1467. }
  1468. public final boolean getIsRegistrationOver()
  1469. {
  1470. return _isRegistrationOver;
  1471. }
  1472. public final boolean getIsTimeRegistrationOver()
  1473. {
  1474. return getCastle().getIsTimeRegistrationOver();
  1475. }
  1476. public final Calendar getSiegeDate()
  1477. {
  1478. return getCastle().getSiegeDate();
  1479. }
  1480. public final Calendar getTimeRegistrationOverDate()
  1481. {
  1482. return getCastle().getTimeRegistrationOverDate();
  1483. }
  1484. public void endTimeRegistration(boolean automatic)
  1485. {
  1486. getCastle().setIsTimeRegistrationOver(true);
  1487. if (!automatic)
  1488. saveSiegeDate();
  1489. }
  1490. public List<L2Npc> getFlag(L2Clan clan)
  1491. {
  1492. if (clan != null)
  1493. {
  1494. L2SiegeClan sc = getAttackerClan(clan);
  1495. if (sc != null)
  1496. return sc.getFlag();
  1497. }
  1498. return null;
  1499. }
  1500. public final SiegeGuardManager getSiegeGuardManager()
  1501. {
  1502. if (_siegeGuardManager == null)
  1503. {
  1504. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1505. }
  1506. return _siegeGuardManager;
  1507. }
  1508. public int getControlTowerCount()
  1509. {
  1510. return _controlTowerCount;
  1511. }
  1512. public void disableTraps()
  1513. {
  1514. _flameTowerCount--;
  1515. }
  1516. /**
  1517. * @return boolean - traps are active
  1518. */
  1519. public boolean isTrapsActive()
  1520. {
  1521. //return true;
  1522. return _flameTowerCount > 0;
  1523. }
  1524. }