Character.properties 18 KB

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  1. #=========================================================================================================================
  2. # Alternative Character Settings
  3. #=========================================================================================================================
  4. # Purpose:
  5. # This properties file is solely for the purpose of Character modifications that directly influence them.
  6. #
  7. # Note:
  8. # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
  9. #
  10. # Warning:
  11. # Please take extreme caution when changing anything. Also please understand what you change before you do so on
  12. # a live server.
  13. #=========================================================================================================================
  14. #============================================================#
  15. # AccessLevel #
  16. #============================================================#
  17. # This option will set the default AccessLevel for MasterAccess
  18. # Pls be carefully with that. Chars with this AccessLevel have
  19. # right to execute every AdminCommand ingame.
  20. # Default = 127 - Max. 255
  21. MasterAccessLevel = 127
  22. # This option will set the Default NameColor for MasterAccess
  23. MasterNameColor = 00FF00
  24. # This option will set the Default TitleColor for MasterAccess
  25. MasterTitleColor = 00FF00
  26. #============================================================#
  27. # Statistics #
  28. #============================================================#
  29. # This option if enabled will force a character to de-level if
  30. # the characters' Experience is below their level after losing
  31. # experience on death. If this is set to false, the character
  32. # will not de-level even if their Experience is below their
  33. # level after death.
  34. # Retail: true
  35. Delevel = True
  36. # This is a weight limit multiplier, set the default to 1 if you
  37. # want this option disabled.
  38. # Example:
  39. # Setting this to 10 will increase a characters weight
  40. # capacity 10 times the normal. Say normal is 1000, now
  41. # with this option enabled it is 10000.
  42. AltWeightLimit = 1
  43. # This is a run speed modifier, set the default to 0 if you
  44. # want this option disabled.
  45. # Example:
  46. # Setting this to 10 will increase a characters running
  47. # speed by 10. Say normal is 100, now
  48. # with this option enabled it is 110.
  49. RunSpeedBoost = 0
  50. # If killed by a mob, this is the chance that you will get the
  51. # death penalty.
  52. # This value is in percent, to disable this, set it to 0.
  53. # Example:
  54. # Setting it to 100 will make it a 100% chance you get the penalty.
  55. # Retail: 20
  56. DeathPenaltyChance = 20
  57. # Amount of HP, MP, and CP, which is restored on character revival.
  58. # These values are in percent of max, a value of 100 is 100%.
  59. # Example:
  60. # If you set the CP to 100, it will restore 100% of the players
  61. # CP, likewise for the HP and MP.
  62. # Retail: 0, 70, 70
  63. RespawnRestoreCP = 0
  64. RespawnRestoreHP = 70
  65. RespawnRestoreMP = 70
  66. # Percent regeneration from the normal regeneration speed.
  67. # Example:
  68. # 10 for HP will regenerate 90% slower then normal.
  69. # Retail: 100, 100, 100
  70. HpRegenMultiplier = 100
  71. MpRegenMultiplier = 100
  72. CpRegenMultiplier = 100
  73. # Use tiredness (instead of combat points)
  74. # Retail: false
  75. AltGameTiredness = False
  76. #============================================================#
  77. # Skills & Effects #
  78. #============================================================#
  79. # When this is enabled it will read the config "SkillDurationList"
  80. # This will basically overlook the "time= x" in the skill xml's so that you do
  81. # not need to modify the L2J Datapack XML's to increase skill duration.
  82. # Skill duration list:
  83. # Format : skillid,newtime;skillid2,newtime2;....
  84. # Example:
  85. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  86. # and is only set for formating purposes.
  87. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  88. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  89. # 363,3600;364,3600
  90. # Retail: false
  91. EnableModifySkillDuration = false
  92. SkillDurationList =
  93. # Enable to modify skill reuse data
  94. EnableModifySkillReuse = false
  95. # Skill reuse list
  96. # Format : skillid,newDelayTime;skillid,newDelayTime2....
  97. SkillReuseList =
  98. # This option is to enable or disable automatic skill learning.
  99. # To enable this option set it to true, and to disable set it to false.
  100. # Retail: false
  101. AutoLearnSkills = False
  102. # This option is to enable or disable automatic herb use (which means auto-pickup herbs).
  103. # To enable this option set it to true, and to disable set it to false.
  104. # Retail: false
  105. AutoLootHerbs = False
  106. # Maximum number of buffs (default = 20 + 4 with divine inspiration skill)
  107. # Retail: 20
  108. maxbuffamount = 20
  109. # This option allows a player to automatically learn Divine Inspiration.
  110. # this is not included in AutoLearnSkills above.
  111. # Retail: false
  112. AutoLearnDivineInspiration = False
  113. # This is to allow a character to be canceled during bow use, skill use, or both.
  114. # The correct settings to set below are: "bow" or "cast" or "all"
  115. # Retail: cast
  116. AltGameCancelByHit = cast
  117. # If True, when effects of the same stack group are used, lesser
  118. # effects will be canceled if stronger effects are used. New effects
  119. # that are added will be canceled if they are of lesser priority to the old one.
  120. # If False, they will not be canceled, and it will switch to them after the
  121. # stronger one runs out, if the lesser one is still in effect.
  122. # Retail: true
  123. CancelLesserEffect = True
  124. # This option if enabled will allow magic to fail, and if disabled
  125. # magic damage will always succeed with a 100% chance.
  126. # Retail: true
  127. MagicFailures = True
  128. # Player Protection from aggressive mobs after getting up from fake death.
  129. # This is in seconds, set this to 0 to disable his option.
  130. # Retail: 0
  131. PlayerFakeDeathUpProtection = 0
  132. # This option is to enable or disable the storage of buffs/debuffs
  133. # among other effects.
  134. # To enable, set to true, and to disable, set to false.
  135. # Retail: true
  136. StoreSkillCooltime=True
  137. # These are alternative rules for shields -
  138. # If enabled and they block;
  139. # the damage is powerAtk-shieldDef,
  140. # otherwise the if false and they block;
  141. # the damage is powerAttak / (shieldDef + powerDef)
  142. # Retail: false
  143. AltShieldBlocks = False
  144. # This is the rate value for perfect shield block rate.
  145. # Retail: 5
  146. AltPerfectShieldBlockRate = 5
  147. # Allow use of Event Managers for changing occupation without
  148. # any quests needing completion.
  149. # Retail: false
  150. AllowClassMasters = False
  151. # Life crystal needed to learn clan skills
  152. # Retail: true
  153. LifeCrystalNeeded = True
  154. # Spell Book needed to learn skills
  155. # Retail: true
  156. SpBookNeeded = True
  157. # Book needed to enchant skills
  158. # Retail: true
  159. EnchantSkillSpBookNeeded = True
  160. # Alternative skill learn rules:
  161. # - all classes can learn all skills
  162. # - skills of another class costs x2 SP
  163. # - skills of another race costs x2 SP
  164. # - skills of fighters/mages costs x3 SP
  165. # Retail: false
  166. AltGameSkillLearn = False
  167. # Allow player to sub-class addition without checking for unique quest items.
  168. # Retail: false
  169. AltSubClassWithoutQuests = False
  170. #============================================================#
  171. # Limits #
  172. #============================================================#
  173. # Maximum character running speed.
  174. # Retail: 250
  175. MaxRunSpeed = 250
  176. # Maximum character Physical Critical Rate. (10 = 1%)
  177. # Retail: 500
  178. MaxPCritRate = 500
  179. # Maximum character Magic Critical Rate. (10 = 1%)
  180. # Retail: 300
  181. MaxMCritRate = 200
  182. # Maximum character Attack Speed.
  183. # Retail: 1500
  184. MaxPAtkSpeed = 1500
  185. # Maximum character Cast Speed.
  186. # Retail: 1999
  187. MaxMAtkSpeed = 1999
  188. # Maximum character Evasion.
  189. # Retail: 200
  190. MaxEvasion = 200
  191. # Maximum number of allowed subclasses for every player.
  192. # Retail: 3
  193. MaxSubclass = 3
  194. # Maximum number of allowed slots for Private Stores Sell
  195. # Other means all the other races besides Dwarf (they get an extra one).
  196. # Retail: 4, 3
  197. MaxPvtStoreSellSlotsDwarf = 4
  198. MaxPvtStoreSellSlotsOther = 3
  199. # Maximum number of allowed slots for Private Stores Buy
  200. # Other means all the other races besides Dwarf (they get an extra one).
  201. # Retail: 5, 4
  202. MaxPvtStoreBuySlotsDwarf = 5
  203. MaxPvtStoreBuySlotsOther = 4
  204. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  205. # Retail: 80, 100, 250
  206. MaximumSlotsForNoDwarf = 80
  207. MaximumSlotsForDwarf = 100
  208. MaximumSlotsForGMPlayer = 250
  209. # This will control a characters warehouse capacity.
  210. # Note:
  211. # This must be LESS then 300 or the client will crash.
  212. # Retail: 120, 100, 200, 20
  213. MaximumWarehouseSlotsForDwarf = 120
  214. MaximumWarehouseSlotsForNoDwarf = 100
  215. MaximumWarehouseSlotsForClan = 200
  216. MaximumFreightSlots = 20
  217. # Alternate Gaming
  218. # Usage: True - Restriction enabled
  219. # False - Restriction disabled
  220. # Castle Shield can be equipped by all clan members if they own a castle.
  221. # Retail: true
  222. CastleShieldRestriction = True
  223. # ClanHall Shield can be equipped by all clan members if they own a clan hall.
  224. # Retail: true
  225. ClanHallShieldRestriction = True
  226. # Apella armors can be equipped only by clan members if their class is Baron or higher.
  227. # Retail: true
  228. ApellaArmorsRestriction = True
  229. # Clan Oath Armors can be equipped only by clan members.
  230. # Retail: true
  231. OathArmorsRestriction = True
  232. # Castle Crown can be equipped only by castle lord.
  233. # Retail: true
  234. CastleLordsCrownRestriction = True
  235. # Castle Circlet can be equipped only by clan members if they own a castle.
  236. # Retail: true
  237. CastleCircletsRestriction = True
  238. #============================================================#
  239. # Enchanting #
  240. #============================================================#
  241. # This controls the chance an item has to break if it is enchanted.
  242. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  243. # The chances are in the following order: Weapon, Armor, and Jewelry.
  244. # Retail: 66,66,66,66,66,66
  245. EnchantChanceWeapon = 66
  246. EnchantChanceArmor = 66
  247. EnchantChanceJewelry = 66
  248. BlessedEnchantChanceWeapon = 66
  249. BlessedEnchantChanceArmor = 66
  250. BlessedEnchantChanceJewelry = 66
  251. # This is the enchant limit, if set to 0, there will be no limit.
  252. # If this is set to 10, the maximum enchant will be 10.
  253. # The limits are in the following order: Weapon, Armor, and Jewelry.
  254. # Retail: 0, 0, 0
  255. EnchantMaxWeapon = 0
  256. EnchantMaxArmor = 0
  257. EnchantMaxJewelry = 0
  258. # This is the maximum safe enchant, meaning the chance set above will not
  259. # have an effect on enchants until the enchant # is above the safe enchant
  260. # configured below.
  261. # Example:
  262. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
  263. # regardless of the enchant chance set above.
  264. # EnchantSafeMaxFull is for full body armor (upper and lower)
  265. # Note:
  266. # This should always be greater than 0
  267. # Retail: 3, 4
  268. EnchantSafeMax = 3
  269. EnchantSafeMaxFull = 4
  270. #============================================================#
  271. # Karma #
  272. #============================================================#
  273. # Karma player can be killed in Peace zone.
  274. # Retail: false
  275. AltKarmaPlayerCanBeKilledInPeaceZone = False
  276. # Karma player can shop. (Double check please)
  277. # Retail: true
  278. AltKarmaPlayerCanShop = True
  279. # Karma player can use escape and recall skills.
  280. # Retail: true
  281. AltKarmaPlayerCanTeleport = True
  282. # Karma player can use GateKeeper.
  283. # Retail: false
  284. AltKarmaPlayerCanUseGK = False
  285. # Karma player can trade.
  286. # Retail: true
  287. AltKarmaPlayerCanTrade = True
  288. # Karma player can use warehouse.
  289. # Retail: true
  290. AltKarmaPlayerCanUseWareHouse = True
  291. #============================================================#
  292. # Craft #
  293. #============================================================#
  294. # Option to enable or disable crafting.
  295. # Enable -> true, Disable -> false
  296. # Retail: true
  297. CraftingEnabled = True
  298. #Limits for recipes
  299. # Retail: 50, 50
  300. DwarfRecipeLimit = 50
  301. CommonRecipeLimit = 50
  302. # Alternative crafting rules:
  303. # - crafting takes time
  304. # - players get EXP/SP for crafting
  305. # Retail: false
  306. AltGameCreation = False
  307. # Crafting Time multiplier
  308. # Bigger number ===> slower crafting but more XP/SP
  309. # Retail: 1
  310. AltGameCreationSpeed = 1
  311. # Additional XP/SP rate multiplier (for increased XP/SP)
  312. # Retail: 1, 1
  313. AltGameCreationRateXp = 1
  314. AltGameCreationRateSp = 1
  315. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  316. # Retail: true
  317. AltBlacksmithUseRecipes = True
  318. #============================================================#
  319. # Clan #
  320. #============================================================#
  321. # Number of days you have to wait before :
  322. # - joining another clan
  323. # - creating a new clan
  324. # Retail: 1, 1
  325. DaysBeforeJoinAClan = 1
  326. DaysBeforeCreateAClan = 1
  327. # Number of days it takes to dissolve a clan.
  328. # Retail: 7
  329. DaysToPassToDissolveAClan = 7
  330. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  331. # Retail: 1
  332. DaysBeforeJoinAllyWhenLeaved = 1
  333. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  334. # Retail: 1
  335. DaysBeforeJoinAllyWhenDismissed = 1
  336. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  337. # Retail: 1
  338. DaysBeforeAcceptNewClanWhenDismissed = 1
  339. # Number of days before creating a new alliance when dissolved an alliance.
  340. # Retail: 1
  341. DaysBeforeCreateNewAllyWhenDissolved = 1
  342. # Maximum number of clans in alliance.
  343. # Retail: 3
  344. AltMaxNumOfClansInAlly = 3
  345. # Number of members needed to request a clan war.
  346. # Retail: 15
  347. AltClanMembersForWar = 15
  348. # All new characters of the same account are newbies, not only first one.
  349. # Retail: true
  350. AltNewCharAlwaysIsNewbie = True
  351. # Clan members can withdraw from the Clan Warehouse.
  352. # Retail: false
  353. AltMembersCanWithdrawFromClanWH = False
  354. #Remove Castle circlets after a clan lose their castle or a player leaves a clan.
  355. # Retail: true
  356. RemoveCastleCirclets = True
  357. # Reputation Score gained per Kill in Clanwar.
  358. # Retail: 1
  359. ReputationScorePerKill = 1
  360. #============================================================#
  361. # Party #
  362. #============================================================#
  363. # This option controls the party range for the L2Attackable.
  364. # Retail: 1600
  365. AltPartyRange = 1600
  366. # This option controls the party range for an L2Party.
  367. # Retail: 1400
  368. AltPartyRange2 = 1400
  369. #============================================================#
  370. # Random #
  371. #============================================================#
  372. # This is the amount of adena that a new character starts their
  373. # character with.
  374. # Retail: 0
  375. StartingAdena = 0
  376. # This option when set to true will enable automatically picking up
  377. # items. If set false it will force the player to pickup dropped
  378. # items. (This excludes herbs mentioned above)
  379. # Retail: false
  380. AutoLoot = False
  381. # This is the time in seconds that it will take for the player command:
  382. # //unstuck will take.
  383. # Retail: 300
  384. UnstuckInterval = 300
  385. # After a player teleports, this is the time the player is protected.
  386. # This time is in seconds, leave 0 if you want this feature disabled.
  387. # Retail: 0
  388. PlayerSpawnProtection = 0
  389. # This will allow random re-spawning in towns if enabled,
  390. # based on a maximum random offset from the base re-spawn coordinates.
  391. # Retail: true, 20
  392. RespawnRandomInTown = True
  393. RespawnRandomMaxOffset = 20
  394. # This option is to enable or disable the use of in game petitions.
  395. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  396. # The MaximumPendingPetitions is the total amount of petitions in the server.
  397. # Note:
  398. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer
  399. # Retail: true, 5, 25
  400. PetitioningAllowed = True
  401. MaxPetitionsPerPlayer = 5
  402. MaxPetitionsPending = 25
  403. # This option is for Freight modes. If true, freights can be withdrawn from any place.
  404. # Also, to change Freight price (in Adena) for each item slot in freight.
  405. # Note:
  406. # AltGameFreightPrice WILL NOT change the value shown to the player, but the
  407. # player will actually get charged for the value set in here.
  408. # Retail: true, 1000
  409. AltGameFreights = True
  410. AltGameFreightPrice = 1000
  411. # Free teleporting around the world.
  412. # Retail: false
  413. AltFreeTeleporting = False
  414. # Allow character to recommend same person more then once per day
  415. # Retail: false
  416. AltRecommend = False
  417. # Allow character deletion after days set below.
  418. # To disallow character deletion, set this equal to 0.
  419. # Retail: 7
  420. DeleteCharAfterDays = 7
  421. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
  422. # coef are the 2 numbers set below.
  423. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
  424. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  425. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  426. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  427. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  428. # Retail: 0, 0
  429. AltGameExponentXp = 0
  430. AltGameExponentSp = 0
  431. # PARTY XP DISTRIBUTION
  432. # Set the first option here to one of the (auto, percentage, level, none).
  433. # With "auto method" member is cut from Exp/SP distribution when his share is lower
  434. # then party bonus acquired for him (30% for 2 member party)
  435. # In that case he will not receive any Exp/SP from party and is not counted for party bonus
  436. # The second option takes effect when "percentage" method is chosen. Don't use high values for this!
  437. # The third option takes effect when "level" method is chosen. Don't use low values for this!
  438. # If you don't want to have a cutoff point for party members' XP distribution,
  439. # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
  440. # Retail: auto, 3.0, 30
  441. PartyXpCutoffMethod = auto
  442. PartyXpCutoffPercent = 3.0
  443. PartyXpCutoffLevel = 30