General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server minimum age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # Item restrictions apply to GMs as well? (True = restricted usage)
  55. # Default: True
  56. GMItemRestriction = True
  57. # Skill restrictions apply to GMs as well? (True = restricted usage)
  58. # Default: True
  59. GMSkillRestriction = True
  60. # Allow GMs to drop/trade non-tradable and quest(drop only) items
  61. # Default: False
  62. GMTradeRestrictedItems = False
  63. # Allow GMs to restart/exit while is fighting stance
  64. # Default: True
  65. GMRestartFighting = True
  66. # Show the GM's name behind an announcement made by him
  67. # example: "Announce: hi (HanWik)"
  68. GMShowAnnouncerName = False
  69. # Show the GM's name before an announcement made by him
  70. # example: "Nyaran: hi"
  71. GMShowCritAnnouncerName = False
  72. # Give special skills for every GM
  73. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  74. # Default: False
  75. GMGiveSpecialSkills = False
  76. # Give special aura skills for every GM
  77. # 7029,23238-23249,23253-23296 (Master's Blessing)
  78. # Default: False
  79. GMGiveSpecialAuraSkills = False
  80. # ---------------------------------------------------------------------------
  81. # Server Security
  82. # ---------------------------------------------------------------------------
  83. # Enforce gameguard for clients. Sends a gameguard query on character login.
  84. # Default: False
  85. GameGuardEnforce = False
  86. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  87. # Default: False
  88. GameGuardProhibitAction = False
  89. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  90. # Default: False
  91. LogChat = False
  92. # Default: False
  93. LogAutoAnnouncements = False
  94. # Default: False
  95. LogItems = False
  96. # Log only Adena and equippable items if LogItems is enabled
  97. LogItemsSmallLog = False
  98. # Default: False
  99. LogItemEnchants = False
  100. # Default: False
  101. LogSkillEnchants = False
  102. # Default: False
  103. GMAudit = False
  104. # Default: False
  105. LogGameDamage = False
  106. # If damage greater than threshold then log it
  107. # Default: 5000
  108. LogGameDamageThreshold = 5000
  109. # Check players for non-allowed skills
  110. # Default: False
  111. SkillCheckEnable = False
  112. # If true, remove invalid skills from player and database.
  113. # Report only, if false.
  114. # Default: False
  115. SkillCheckRemove = False
  116. # Check also GM characters (only if SkillCheckEnable = True)
  117. # Default: True
  118. SkillCheckGM = True
  119. # ---------------------------------------------------------------------------
  120. # Thread Configuration
  121. # ---------------------------------------------------------------------------
  122. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  123. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  124. # Default: 10
  125. ThreadPoolSizeEffects = 10
  126. # Default: 13
  127. ThreadPoolSizeGeneral = 13
  128. # Default: 2
  129. UrgentPacketThreadCoreSize = 2
  130. # Default: 4
  131. GeneralPacketThreadCoreSize = 4
  132. # Default: 4
  133. GeneralThreadCoreSize = 4
  134. # Default: 6
  135. AiMaxThread = 6
  136. # Dead Lock Detector (a separate thread for detecting deadlocks).
  137. # For improved crash logs and automatic restart in deadlock case if enabled.
  138. # Check interval is in seconds.
  139. # Default: True
  140. DeadLockDetector = True
  141. # Default: 20
  142. DeadLockCheckInterval = 20
  143. # Default: False
  144. RestartOnDeadlock = False
  145. # ---------------------------------------------------------------------------
  146. # Client packet queue tuning
  147. # ---------------------------------------------------------------------------
  148. # Queue size, do not set it too low !
  149. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  150. # Default: 0
  151. ClientPacketQueueSize = 0
  152. # Maximum number of packets in burst.
  153. # Execution will be aborted and thread released if more packets executed in raw.
  154. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  155. # Default: 0
  156. ClientPacketQueueMaxBurstSize = 0
  157. # Maximum number of packets per second.
  158. # Flood detector will be triggered if more packets received.
  159. # After triggering all incoming packets will be dropped until flooding stopped.
  160. # Default: 80
  161. ClientPacketQueueMaxPacketsPerSecond = 80
  162. # Average number of packets per second calculated during this interval.
  163. # Using larger value decrease number of false kicks, but slower reaction to flood.
  164. # Avoid using too low or too high values, recommended between 3 and 10.
  165. # Default: 5
  166. ClientPacketQueueMeasureInterval = 5
  167. # Maximum average number of packets per second during measure interval.
  168. # Flood detector will be triggered if more packets received.
  169. # After triggering all incoming packets will be dropped until flooding stopped.
  170. # Default: 40
  171. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  172. # Maximum number of flood triggers per minute.
  173. # Client will be kicked if more floods detected.
  174. # Default: 2
  175. ClientPacketQueueMaxFloodsPerMin = 2
  176. # Maximum number of queue overflows per minute.
  177. # After overflow all incoming packets from client are dropped until queue is flushed.
  178. # Client will be kicked if more queue overflows detected.
  179. # Default: 1
  180. ClientPacketQueueMaxOverflowsPerMin = 1
  181. # Maximum number of buffer underflows per minute.
  182. # Client will be kicked if more underflow exceptions detected.
  183. # Default: 1
  184. ClientPacketQueueMaxUnderflowsPerMin = 1
  185. # Maximum number of unknown packets per minute.
  186. # Client will be kicked if more unknown packets received.
  187. # Default: 5
  188. ClientPacketQueueMaxUnknownPerMin = 5
  189. # ---------------------------------------------------------------------------
  190. # Optimization
  191. # ---------------------------------------------------------------------------
  192. # Items on ground management.
  193. # Allow players to drop items on the ground.
  194. # Default: True
  195. AllowDiscardItem = True
  196. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  197. # Default: 600
  198. AutoDestroyDroppedItemAfter = 600
  199. # Time in seconds after which dropped herb will be auto-destroyed
  200. # Default: 60
  201. AutoDestroyHerbTime = 60
  202. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  203. # Notes:
  204. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  205. # Items on this list will be protected regardless of the following options.
  206. # Default: 0
  207. ListOfProtectedItems = 0
  208. # Cleans up the server database on startup.
  209. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  210. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  211. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  212. # Default: True
  213. DatabaseCleanUp = True
  214. # The time before a database connection closes (in milliseconds)
  215. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  216. # If you get often this error message, try increasing this.
  217. # Default: 60000ms
  218. ConnectionCloseTime = 60000
  219. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  220. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  221. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  222. # A value of 0 disables periodic saving.
  223. # Independent of this setting the character is always saved after leaving the world.
  224. # Default: 15
  225. CharacterDataStoreInterval = 15
  226. # This enables the server to only update items when saving the character.
  227. # Enabling this greatly reduces DB usage and improves performance.
  228. # WARNING: This option causes item loss during crashes.
  229. # Default: False
  230. LazyItemsUpdate = False
  231. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  232. # Default: False
  233. UpdateItemsOnCharStore = False
  234. # Also delete from world misc. items dropped by players (all except equip-able items).
  235. # Notes:
  236. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  237. # Default: False
  238. DestroyPlayerDroppedItem = False
  239. # Destroy dropped equippable items (armor, weapon, jewelry).
  240. # Notes:
  241. # Works only if DestroyPlayerDroppedItem = True
  242. # Default: False
  243. DestroyEquipableItem = False
  244. # Save dropped items into the database for restoring after restart.
  245. # Default: False
  246. SaveDroppedItem = False
  247. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  248. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  249. # Default: False
  250. EmptyDroppedItemTableAfterLoad = False
  251. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  252. # Notes:
  253. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  254. # Default: 60
  255. SaveDroppedItemInterval = 60
  256. # Delete all saved items from the database on next restart?
  257. # Notes:
  258. # Works only if SaveDroppedItem = False.
  259. # Default: False
  260. ClearDroppedItemTable = False
  261. # Delete invalid quest from players.
  262. # Default: False
  263. AutoDeleteInvalidQuestData = False
  264. # Setting False can improve server performance on high rate/population servers.
  265. # Default: True
  266. PreciseDropCalculation = True
  267. # Allow creating multiple non-stackable items at one time?
  268. # Default: True
  269. MultipleItemDrop = True
  270. # Forces full item inventory packet to be sent for any item change.
  271. # Notes:
  272. # This can increase network traffic
  273. # Default: False
  274. ForceInventoryUpdate = False
  275. # True = Load html's into cache only on first time html is requested.
  276. # False = Load all html's into cache on server startup.
  277. # Default: True
  278. LazyCache = True
  279. # Cache all character names in to memory on server startup
  280. # False - names are loaded from Db when they are requested
  281. # True - decrease Db usage , increase memory consumption
  282. # Default: True
  283. CacheCharNames = True
  284. # Minimum and maximum variables in seconds for npc animation delay.
  285. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  286. # Default: 10
  287. MinNPCAnimation = 10
  288. # Default: 20
  289. MaxNPCAnimation = 20
  290. # Default: 5
  291. MinMonsterAnimation = 5
  292. # Default: 20
  293. MaxMonsterAnimation = 20
  294. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  295. # Default: False
  296. MoveBasedKnownlist = False
  297. # Interval (in milliseconds) in which the knownlist does full updates.
  298. # For move based updates its used for intermediate updates.
  299. # WARNING!
  300. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  301. # Default: 1250
  302. KnownListUpdateInterval = 1250
  303. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  304. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  305. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  306. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  307. # Default: False
  308. GridsAlwaysOn = False
  309. # Default: 1
  310. GridNeighborTurnOnTime = 1
  311. # Default: 90
  312. GridNeighborTurnOffTime = 90
  313. # ---------------------------------------------------------------------------
  314. # World dimensions
  315. # ---------------------------------------------------------------------------
  316. # Min and max world regions (including)
  317. # Default: X:11-26, Y:10-26
  318. WorldXMin = 11
  319. WorldXMax = 26
  320. WorldYMin = 10
  321. WorldYMax = 26
  322. # ---------------------------------------------------------------------------
  323. # Geodata
  324. # ---------------------------------------------------------------------------
  325. # GeoData options:
  326. # 0 = GeoData and PathFinding OFF (default)
  327. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  328. # L2Playable movement. You need to download files for data/geodata folder.
  329. # Monsters can pass walls but not aggro (no line of sight) through them.
  330. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  331. # files if CellPathFinding not enabled) and all character moves go through
  332. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  333. # but we allow attack and returning home).
  334. # Recommended server memory minimum 2 GB, rather 3 GB.
  335. # Default: 0
  336. GeoData = 0
  337. # Geodata directory
  338. # Default: data/geodata
  339. GeodataDirectory = data/geodata
  340. # Pathnode directory
  341. # Default: data/pathnode
  342. PathnodeDirectory = data/pathnode
  343. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  344. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  345. # Default: False
  346. CellPathFinding = False
  347. # Pathfinding array buffers configuration
  348. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  349. # Weight for nodes without obstacles far from walls
  350. LowWeight = 0.5
  351. # Weight for nodes near walls
  352. MediumWeight = 2
  353. # Weight for nodes with obstacles
  354. HighWeight = 3
  355. # Angle paths will be more "smart", but in cost of higher CPU utilization
  356. AdvancedDiagonalStrategy = True
  357. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  358. # Default: LowWeight * sqrt(2)
  359. DiagonalWeight = 0.707
  360. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  361. # Default: 3
  362. MaxPostfilterPasses = 3
  363. # Path debug function.
  364. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  365. # Number of the items show node cost * 10
  366. # Potions display path after first stage filter
  367. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  368. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  369. DebugPath = False
  370. # True = Loads GeoData buffer's content into physical memory.
  371. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  372. # Default: True
  373. ForceGeodata = True
  374. # This setting controls Client <--> Server Player coordinates synchronization:
  375. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  376. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  377. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  378. # Server sends validation packet if client goes too far from server calculated coordinates.
  379. # Default: -1
  380. CoordSynchronize = -1
  381. # ---------------------------------------------------------------------------
  382. # Falling Damage
  383. # ---------------------------------------------------------------------------
  384. # Allow characters to receive damage from falling.
  385. # CoordSynchronize = 2 is recommended.
  386. # True - enabled.
  387. # False - disabled.
  388. # Auto - True if geodata enabled and False if disabled.
  389. # Default: Auto
  390. EnableFallingDamage = Auto
  391. # ---------------------------------------------------------------------------
  392. # Features
  393. # ---------------------------------------------------------------------------
  394. # Peace Zone Modes:
  395. # 0 = Peace All the Time
  396. # 1 = PVP During Siege for siege participants
  397. # 2 = PVP All the Time
  398. # Default: 0
  399. PeaceZoneMode = 0
  400. # Global Chat.
  401. # Available Options: ON, OFF, GM, GLOBAL
  402. # Default: ON
  403. GlobalChat = ON
  404. # Trade Chat.
  405. # Available Options: ON, OFF, GM, GLOBAL
  406. # Default: ON
  407. TradeChat = ON
  408. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  409. # Default: True
  410. AllowWarehouse = True
  411. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  412. # Default: False
  413. WarehouseCache = False
  414. # How long warehouse should be stored in memory.
  415. # Default: 15
  416. WarehouseCacheTime = 15
  417. # Default: True
  418. AllowRefund = True
  419. # Default: True
  420. AllowMail = True
  421. # Default: True
  422. AllowAttachments = True
  423. # If True player can try on weapon and armor in shop.
  424. # Default: True
  425. AllowWear = True
  426. # Default: 5
  427. WearDelay = 5
  428. #Adena cost to try on an item.
  429. # Default: 10
  430. WearPrice = 10
  431. # ---------------------------------------------------------------------------
  432. # Misc Settings
  433. # ---------------------------------------------------------------------------
  434. # Default: True
  435. AllowRace = True
  436. # Default: True
  437. AllowWater = True
  438. # Enable pets for rent (wyvern & strider) from pet managers.
  439. # Default: False
  440. AllowRentPet = False
  441. # Default: True
  442. AllowFishing = True
  443. # Default: True
  444. AllowBoat = True
  445. # Boat broadcast radius.
  446. # If players getting annoyed by boat shouts then radius can be decreased.
  447. # Default: 20000
  448. BoatBroadcastRadius = 20000
  449. # Default: True
  450. AllowCursedWeapons = True
  451. #Allow Pet manager's pets to walk around.
  452. # Default: True
  453. AllowPetWalkers = True
  454. # Show "data/html/servnews.htm" when a character enters world.
  455. # Default: False
  456. ShowServerNews = False
  457. # Type of the Community board:
  458. # 0 = community is disabled
  459. # 1 = old community
  460. # 2 = full community (not fully implemented, experimental)
  461. # Default: 1
  462. CommunityType = 1
  463. # Default: False
  464. BBSShowPlayerList = False
  465. # Default: _bbshome
  466. BBSDefault = _bbshome
  467. # show level of character to others in Community Board
  468. # Default: False
  469. ShowLevelOnCommunityBoard = False
  470. # Default: False
  471. ShowStatusOnCommunityBoard = False
  472. # Default: 50
  473. NamePageSizeOnCommunityBoard = 50
  474. # Default: 5
  475. NamePerRowOnCommunityBoard = 5
  476. # Enable chat filter
  477. # Default = False
  478. UseChatFilter = False
  479. # Replace filter words with following chars
  480. ChatFilterChars = ^_^
  481. # Banchat for channels, split ";"
  482. # 0 = ALL (white)
  483. # 1 = SHOUT (!)
  484. # 2 = TELL (")
  485. # 3 = PARTY (#)
  486. # 4 = CLAN (@)
  487. # 5 = GM (//gmchat)
  488. # 6 = PETITION_PLAYER (*)
  489. # 7 = PETITION_GM (*)
  490. # 8 = TRADE (+)
  491. # 9 = ALLIANCE ($)
  492. # 10 = ANNOUNCEMENT
  493. # 11 = BOAT
  494. # 12 = L2FRIEND
  495. # 13 = MSNCHAT
  496. # 14 = PARTYMATCH_ROOM
  497. # 15 = PARTYROOM_COMMANDER (Yellow)
  498. # 16 = PARTYROOM_ALL (Red)
  499. # 17 = HERO_VOICE (&)
  500. # 18 = CRITICAL_ANNOUNCE
  501. # 19 = SCREEN_ANNOUNCE
  502. # 20 = BATTLEFIELD
  503. # 21 = MPCC_ROOM
  504. # Default: 0;1;8;17
  505. BanChatChannels = 0;1;8;17
  506. # ---------------------------------------------------------------------------
  507. # Manor
  508. # ---------------------------------------------------------------------------
  509. # Default: True
  510. AllowManor = True
  511. # Manor refresh time in military hours.
  512. # Default: 20 (8pm)
  513. AltManorRefreshTime = 20
  514. # Manor refresh time (minutes).
  515. # Default: 00 (start of the hour)
  516. AltManorRefreshMin = 00
  517. # Manor period approve time in military hours.
  518. # Default: 6 (6am)
  519. AltManorApproveTime = 6
  520. # Manor period approve time (minutes).
  521. # Default: 00 (start of the hour)
  522. AltManorApproveMin = 00
  523. # Manor maintenance time.
  524. # Default: 360000 (6 minutes)
  525. AltManorMaintenancePeriod = 360000
  526. # Manor Save Type.
  527. # True = Save data into the database after every action
  528. # Default: False
  529. AltManorSaveAllActions = False
  530. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  531. # Default: 2
  532. AltManorSavePeriodRate = 2
  533. # ---------------------------------------------------------------------------
  534. # Lottery
  535. # ---------------------------------------------------------------------------
  536. # Default: True
  537. AllowLottery = True
  538. # Initial Lottery prize.
  539. # Default: 50000
  540. AltLotteryPrize = 50000
  541. # Lottery Ticket Price
  542. # Default: 2000
  543. AltLotteryTicketPrice = 2000
  544. # What part of jackpot amount should receive characters who pick 5 wining numbers
  545. # Default: 0.6
  546. AltLottery5NumberRate = 0.6
  547. # What part of jackpot amount should receive characters who pick 4 wining numbers
  548. # Default: 0.2
  549. AltLottery4NumberRate = 0.2
  550. # What part of jackpot amount should receive characters who pick 3 wining numbers
  551. # Default: 0.2
  552. AltLottery3NumberRate = 0.2
  553. # How much Adena receive characters who pick two or less of the winning number
  554. # Default: 200
  555. AltLottery2and1NumberPrize = 200
  556. # ---------------------------------------------------------------------------
  557. # Item Auction
  558. # ---------------------------------------------------------------------------
  559. #
  560. AltItemAuctionEnabled = True
  561. # Number of days before auction cleared from database with all bids.
  562. # Default: 14
  563. AltItemAuctionExpiredAfter = 14
  564. # Auction extends to specified amount of seconds if one or more new bids added.
  565. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  566. # Values higher than 60s is not recommended.
  567. # Default: 0
  568. AltItemAuctionTimeExtendsOnBid = 0
  569. # ---------------------------------------------------------------------------
  570. # Dimension Rift
  571. # ---------------------------------------------------------------------------
  572. # Minimal party size to enter rift. Min = 2, Max = 9.
  573. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  574. # Default: 2
  575. RiftMinPartySize = 2
  576. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  577. # Default: 4
  578. MaxRiftJumps = 4
  579. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  580. # Default: 10000
  581. RiftSpawnDelay = 10000
  582. # Time between automatic jumps in seconds
  583. # Default: 480
  584. AutoJumpsDelayMin = 480
  585. # Default: 600
  586. AutoJumpsDelayMax = 600
  587. # Time Multiplier for stay in the boss room
  588. # Default: 1.5
  589. BossRoomTimeMultiply = 1.5
  590. # Cost in dimension fragments to enter the rift, each party member must own this amount
  591. # Default: 18
  592. RecruitCost = 18
  593. # Default: 21
  594. SoldierCost = 21
  595. # Default: 24
  596. OfficerCost = 24
  597. # Default: 27
  598. CaptainCost = 27
  599. # Default: 30
  600. CommanderCost = 30
  601. # Default: 33
  602. HeroCost = 33
  603. # ---------------------------------------------------------------------------
  604. # Four Sepulchers
  605. # ---------------------------------------------------------------------------
  606. # Default: 50
  607. TimeOfAttack = 50
  608. # Default: 5
  609. TimeOfCoolDown = 5
  610. # Default: 3
  611. TimeOfEntry = 3
  612. # Default: 2
  613. TimeOfWarmUp = 2
  614. # Default: 4
  615. NumberOfNecessaryPartyMembers = 4
  616. # ---------------------------------------------------------------------------
  617. # Punishment
  618. # ---------------------------------------------------------------------------
  619. # Player punishment for illegal actions:
  620. # 1 - broadcast warning to gms only
  621. # 2 - kick player(default)
  622. # 3 - kick & ban player
  623. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  624. # Default: 2
  625. DefaultPunish = 2
  626. # This setting typically specifies the duration of the above punishment.
  627. # Default: 0
  628. DefaultPunishParam = 0
  629. # Apply default punish if player buy items for zero Adena.
  630. # Default: True
  631. OnlyGMItemsFree = True
  632. # Jail is a PvP zone.
  633. # Default: False
  634. JailIsPvp = False
  635. # Disable all chat in jail (except normal one)
  636. # Default: True
  637. JailDisableChat = True
  638. # Disable all transaction in jail
  639. # Trade/Store/Drop
  640. # Default: False
  641. JailDisableTransaction = False
  642. # Enchant Skill Details Settings
  643. # Default: 1,5
  644. NormalEnchantCostMultipiler = 1
  645. SafeEnchantCostMultipiler = 5
  646. # ---------------------------------------------------------------------------
  647. # Custom Components
  648. # ---------------------------------------------------------------------------
  649. # Default: False
  650. CustomSpawnlistTable = False
  651. # Option to save GM spawn only in the custom table.
  652. # Default: False
  653. SaveGmSpawnOnCustom = False
  654. # Default: False
  655. CustomNpcTable = False
  656. # Default: False
  657. CustomNpcSkillsTable = False
  658. # Default: False
  659. CustomTeleportTable = False
  660. # Default: False
  661. CustomDroplistTable = False
  662. # Default: False
  663. CustomNpcBufferTables = False
  664. # Default: False
  665. CustomSkillsLoad = False
  666. # Default: False
  667. CustomItemsLoad = False
  668. # Default: False
  669. CustomMultisellLoad = False
  670. # Default: False
  671. CustomBuyListLoad = False
  672. # ---------------------------------------------------------------------------
  673. # Birthday Event Settings
  674. # ---------------------------------------------------------------------------
  675. # Gift sent with Mail System
  676. # Default: 22187
  677. AltBirthdayGift = 22187
  678. # Mail Subject
  679. AltBirthdayMailSubject = Happy Birthday!
  680. # Mail Content
  681. # $c1: Player name
  682. # $s1: Age
  683. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  684. # ---------------------------------------------------------------------------
  685. # Handy's Block Checker Event Settings
  686. # ---------------------------------------------------------------------------
  687. # Enable the Handy's Block Checker event
  688. # Default: True
  689. EnableBlockCheckerEvent = True
  690. # Minimum number of members on each team before
  691. # be able to start the event
  692. # Min: 1
  693. # Max: 6
  694. # Retail: 2
  695. BlockCheckerMinTeamMembers = 2
  696. # Fair play
  697. # Players can choose what team to play. However, by
  698. # enabling this property to true, the teams will be
  699. # balanced in the teleport to the arena
  700. HBCEFairPlay = True
  701. # ---------------------------------------------------------------------------
  702. # Hellbound Settings
  703. # ---------------------------------------------------------------------------
  704. # If true, players can enter the Hellbound island without any quests
  705. # Default: False
  706. HellboundWithoutQuest = False
  707. # ---------------------------------------------------------------------------
  708. # Developer Settings
  709. # ---------------------------------------------------------------------------
  710. # Do not touch these if you do not know what you are doing.
  711. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  712. # Default: False
  713. Debug = False
  714. # Packet handler debug output
  715. # Default: False
  716. PacketHandlerDebug = False
  717. # Default: False
  718. Developer = False
  719. # Default: False
  720. AcceptGeoeditorConn = False
  721. # Don't load Handlers
  722. # Default: False
  723. AltDevNoHandlers = False
  724. # Don't load quests.
  725. # Default: False
  726. AltDevNoQuests = False
  727. # Don't load spawntable.
  728. # Default: False
  729. AltDevNoSpawns = False