CursedWeapon.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  33. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  34. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  35. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  36. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  37. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  38. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  39. import com.l2jserver.gameserver.templates.item.L2Item;
  40. import com.l2jserver.gameserver.util.Broadcast;
  41. import com.l2jserver.gameserver.util.Point3D;
  42. import com.l2jserver.util.Rnd;
  43. public class CursedWeapon
  44. {
  45. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  46. // _name is the name of the cursed weapon associated with its ID.
  47. private final String _name;
  48. // _itemId is the Item ID of the cursed weapon.
  49. private final int _itemId;
  50. // _skillId is the skills ID.
  51. private final int _skillId;
  52. private final int _skillMaxLevel;
  53. private int _dropRate;
  54. private int _duration;
  55. private int _durationLost;
  56. private int _disapearChance;
  57. private int _stageKills;
  58. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  59. private boolean _isDropped = false;
  60. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  61. private boolean _isActivated = false;
  62. private ScheduledFuture<?> _removeTask;
  63. private int _nbKills = 0;
  64. private long _endTime = 0;
  65. private int _playerId = 0;
  66. protected L2PcInstance _player = null;
  67. private L2ItemInstance _item = null;
  68. private int _playerKarma = 0;
  69. private int _playerPkKills = 0;
  70. protected int transformationId = 0;
  71. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  72. // =========================================================
  73. // Constructor
  74. public CursedWeapon(int itemId, int skillId, String name)
  75. {
  76. _name = name;
  77. _itemId = itemId;
  78. _skillId = skillId;
  79. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  80. }
  81. // =========================================================
  82. // Private
  83. public void endOfLife()
  84. {
  85. if (_isActivated)
  86. {
  87. if (_player != null && _player.isOnline())
  88. {
  89. // Remove from player
  90. _log.info(_name + " being removed online." );
  91. _player.abortAttack();
  92. _player.setKarma(_playerKarma);
  93. _player.setPkKills(_playerPkKills);
  94. _player.setCursedWeaponEquippedId(0);
  95. removeSkill();
  96. // Remove
  97. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  98. _player.store();
  99. // Destroy
  100. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  101. if (!Config.FORCE_INVENTORY_UPDATE)
  102. {
  103. InventoryUpdate iu = new InventoryUpdate();
  104. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  105. else iu.addModifiedItem(removedItem);
  106. _player.sendPacket(iu);
  107. }
  108. else _player.sendPacket(new ItemList(_player, true));
  109. _player.broadcastUserInfo();
  110. } else
  111. {
  112. // Remove from Db
  113. _log.info(_name + " being removed offline." );
  114. Connection con = null;
  115. try
  116. {
  117. con = L2DatabaseFactory.getInstance().getConnection();
  118. // Delete the item
  119. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  120. statement.setInt(1, _playerId);
  121. statement.setInt(2, _itemId);
  122. if (statement.executeUpdate() != 1)
  123. {
  124. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  125. }
  126. statement.close();
  127. /* Yesod: Skill is not stored into database any more.
  128. // Delete the skill
  129. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  130. statement.setInt(1, _playerId);
  131. statement.setInt(2, _skillId);
  132. if (statement.executeUpdate() != 1)
  133. {
  134. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  135. }
  136. */
  137. // Restore the karma
  138. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  139. statement.setInt(1, _playerKarma);
  140. statement.setInt(2, _playerPkKills);
  141. statement.setInt(3, _playerId);
  142. if (statement.executeUpdate() != 1)
  143. {
  144. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  145. }
  146. statement.close();
  147. }
  148. catch (Exception e)
  149. {
  150. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  151. }
  152. finally
  153. {
  154. L2DatabaseFactory.close(con);
  155. }
  156. }
  157. } else
  158. {
  159. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  160. // OR this cursed weapon is on the ground.
  161. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  162. {
  163. // Destroy
  164. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  165. if (!Config.FORCE_INVENTORY_UPDATE)
  166. {
  167. InventoryUpdate iu = new InventoryUpdate();
  168. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  169. else iu.addModifiedItem(removedItem);
  170. _player.sendPacket(iu);
  171. }
  172. else _player.sendPacket(new ItemList(_player, true));
  173. _player.broadcastUserInfo();
  174. }
  175. // is dropped on the ground
  176. else if (_item != null)
  177. {
  178. _item.decayMe();
  179. L2World.getInstance().removeObject(_item);
  180. _log.info(_name+" item has been removed from World.");
  181. }
  182. }
  183. // Delete infos from table if any
  184. CursedWeaponsManager.removeFromDb(_itemId);
  185. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  186. sm.addItemName(_itemId);
  187. CursedWeaponsManager.announce(sm);
  188. // Reset state
  189. cancelTask();
  190. _isActivated = false;
  191. _isDropped = false;
  192. _endTime = 0;
  193. _player = null;
  194. _playerId = 0;
  195. _playerKarma = 0;
  196. _playerPkKills = 0;
  197. _item = null;
  198. _nbKills = 0;
  199. }
  200. private void cancelTask()
  201. {
  202. if (_removeTask != null)
  203. {
  204. _removeTask.cancel(true);
  205. _removeTask = null;
  206. }
  207. }
  208. private class RemoveTask implements Runnable
  209. {
  210. protected RemoveTask()
  211. {
  212. }
  213. public void run()
  214. {
  215. if (System.currentTimeMillis() >= getEndTime())
  216. endOfLife();
  217. }
  218. }
  219. private void dropIt(L2Attackable attackable, L2PcInstance player)
  220. {
  221. dropIt(attackable, player, null, true);
  222. }
  223. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  224. {
  225. _isActivated = false;
  226. if (fromMonster)
  227. {
  228. _item = attackable.dropItem(player, _itemId, 1);
  229. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  230. // RedSky and Earthquake
  231. ExRedSky packet = new ExRedSky(10);
  232. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  233. Broadcast.toAllOnlinePlayers(packet);
  234. Broadcast.toAllOnlinePlayers(eq);
  235. }
  236. else
  237. {
  238. _item = _player.getInventory().getItemByItemId(_itemId);
  239. _player.dropItem("DieDrop", _item, killer, true);
  240. _player.setKarma(_playerKarma);
  241. _player.setPkKills(_playerPkKills);
  242. _player.setCursedWeaponEquippedId(0);
  243. removeSkill();
  244. _player.abortAttack();
  245. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  246. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  247. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  248. }
  249. _isDropped = true;
  250. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  251. if (player != null)
  252. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  253. else if (_player != null)
  254. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  255. else
  256. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  257. sm.addItemName(_itemId);
  258. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  259. }
  260. public void cursedOnLogin()
  261. {
  262. doTransform();
  263. giveSkill();
  264. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  265. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  266. msg.addItemName(_player.getCursedWeaponEquippedId());
  267. CursedWeaponsManager.announce(msg);
  268. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  269. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  270. int timeLeft = (int)(cw.getTimeLeft()/60000);
  271. msg2.addItemName(_player.getCursedWeaponEquippedId());
  272. msg2.addNumber(timeLeft);
  273. _player.sendPacket(msg2);
  274. }
  275. /**
  276. * Yesod:<br>
  277. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  278. * method if the weapon owner switches to a subclass.
  279. */
  280. public void giveSkill()
  281. {
  282. int level = 1+(_nbKills/_stageKills);
  283. if (level > _skillMaxLevel)
  284. level = _skillMaxLevel;
  285. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  286. // Yesod:
  287. // To properly support subclasses this skill can not be stored.
  288. _player.addSkill(skill, false);
  289. // Void Burst, Void Flow
  290. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  291. _player.addSkill(skill, false);
  292. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  293. _player.addSkill(skill, false);
  294. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  295. if (Config.DEBUG)
  296. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  297. _player.sendSkillList();
  298. }
  299. public void doTransform()
  300. {
  301. if (_itemId == 8689)
  302. {
  303. transformationId = 302;
  304. }
  305. else if (_itemId == 8190)
  306. {
  307. transformationId = 301;
  308. }
  309. if (_player.isTransformed() || _player.isInStance())
  310. {
  311. _player.stopTransformation(true);
  312. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  313. {
  314. public void run()
  315. {
  316. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  317. }
  318. }, 500);
  319. }
  320. else
  321. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  322. }
  323. public void removeSkill()
  324. {
  325. _player.removeSkill(_skillId);
  326. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  327. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  328. _player.untransform();
  329. _player.sendSkillList();
  330. }
  331. // =========================================================
  332. // Public
  333. public void reActivate()
  334. {
  335. _isActivated = true;
  336. if (_endTime - System.currentTimeMillis() <= 0)
  337. endOfLife();
  338. else
  339. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  340. }
  341. public boolean checkDrop(L2Attackable attackable,
  342. L2PcInstance player)
  343. {
  344. if (Rnd.get(100000) < _dropRate)
  345. {
  346. // Drop the item
  347. dropIt(attackable, player);
  348. // Start the Life Task
  349. _endTime = System.currentTimeMillis() + _duration * 60000L;
  350. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  351. return true;
  352. }
  353. return false;
  354. }
  355. public void activate(L2PcInstance player, L2ItemInstance item)
  356. {
  357. // if the player is mounted, attempt to unmount first. Only allow picking up
  358. // the zariche if unmounting is successful.
  359. if (player.isMounted())
  360. {
  361. if (!player.dismount())
  362. {
  363. // TODO: correct this custom message.
  364. player.sendMessage("You may not pick up this item while riding in this territory");
  365. player.dropItem("InvDrop", item, null, true);
  366. return;
  367. }
  368. }
  369. _isActivated = true;
  370. // Player holding it data
  371. _player = player;
  372. _playerId = _player.getObjectId();
  373. _playerKarma = _player.getKarma();
  374. _playerPkKills = _player.getPkKills();
  375. saveData();
  376. // Change player stats
  377. _player.setCursedWeaponEquippedId(_itemId);
  378. _player.setKarma(9999999);
  379. _player.setPkKills(0);
  380. if (_player.isInParty())
  381. _player.getParty().removePartyMember(_player);
  382. // Disable All Skills
  383. // Do Transform
  384. doTransform();
  385. // Add skill
  386. giveSkill();
  387. // Equip with the weapon
  388. _item = item;
  389. //L2ItemInstance[] items =
  390. _player.getInventory().equipItem(_item);
  391. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  392. sm.addItemName(_item);
  393. _player.sendPacket(sm);
  394. // Fully heal player
  395. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  396. _player.setCurrentCp(_player.getMaxCp());
  397. // Refresh inventory
  398. if (!Config.FORCE_INVENTORY_UPDATE)
  399. {
  400. InventoryUpdate iu = new InventoryUpdate();
  401. iu.addItem(_item);
  402. //iu.addItems(Arrays.asList(items));
  403. _player.sendPacket(iu);
  404. }
  405. else _player.sendPacket(new ItemList(_player, false));
  406. // Refresh player stats
  407. _player.broadcastUserInfo();
  408. SocialAction atk = new SocialAction(_player, 17);
  409. _player.broadcastPacket(atk);
  410. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  411. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  412. sm.addItemName(_item);
  413. CursedWeaponsManager.announce(sm);
  414. }
  415. public void saveData()
  416. {
  417. if (Config.DEBUG)
  418. _log.info("CursedWeapon: Saving data to disk.");
  419. Connection con = null;
  420. try
  421. {
  422. con = L2DatabaseFactory.getInstance().getConnection();
  423. // Delete previous datas
  424. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  425. statement.setInt(1, _itemId);
  426. statement.executeUpdate();
  427. if (_isActivated)
  428. {
  429. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  430. statement.setInt(1, _itemId);
  431. statement.setInt(2, _playerId);
  432. statement.setInt(3, _playerKarma);
  433. statement.setInt(4, _playerPkKills);
  434. statement.setInt(5, _nbKills);
  435. statement.setLong(6, _endTime);
  436. statement.executeUpdate();
  437. statement.close();
  438. }
  439. }
  440. catch (SQLException e)
  441. {
  442. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  443. }
  444. finally
  445. {
  446. L2DatabaseFactory.close(con);
  447. }
  448. }
  449. public void dropIt(L2Character killer)
  450. {
  451. if (Rnd.get(100) <= _disapearChance)
  452. {
  453. // Remove it
  454. endOfLife();
  455. } else
  456. {
  457. // Unequip & Drop
  458. dropIt(null, null, killer, false);
  459. // Reset player stats
  460. _player.setKarma(_playerKarma);
  461. _player.setPkKills(_playerPkKills);
  462. _player.setCursedWeaponEquippedId(0);
  463. removeSkill();
  464. _player.abortAttack();
  465. _player.broadcastUserInfo();
  466. }
  467. }
  468. public void increaseKills()
  469. {
  470. _nbKills++;
  471. if (_player != null && _player.isOnline())
  472. {
  473. _player.setPkKills(_nbKills);
  474. _player.sendPacket(new UserInfo(_player));
  475. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  476. {
  477. giveSkill();
  478. }
  479. }
  480. // Reduce time-to-live
  481. _endTime -= _durationLost * 60000L;
  482. saveData();
  483. }
  484. // =========================================================
  485. // Setter
  486. public void setDisapearChance(int disapearChance)
  487. {
  488. _disapearChance = disapearChance;
  489. }
  490. public void setDropRate(int dropRate)
  491. {
  492. _dropRate = dropRate;
  493. }
  494. public void setDuration(int duration)
  495. {
  496. _duration = duration;
  497. }
  498. public void setDurationLost(int durationLost)
  499. {
  500. _durationLost = durationLost;
  501. }
  502. public void setStageKills(int stageKills)
  503. {
  504. _stageKills = stageKills;
  505. }
  506. public void setNbKills(int nbKills)
  507. {
  508. _nbKills = nbKills;
  509. }
  510. public void setPlayerId(int playerId)
  511. {
  512. _playerId = playerId;
  513. }
  514. public void setPlayerKarma(int playerKarma)
  515. {
  516. _playerKarma = playerKarma;
  517. }
  518. public void setPlayerPkKills(int playerPkKills)
  519. {
  520. _playerPkKills = playerPkKills;
  521. }
  522. public void setActivated(boolean isActivated)
  523. {
  524. _isActivated = isActivated;
  525. }
  526. public void setDropped(boolean isDropped)
  527. {
  528. _isDropped = isDropped;
  529. }
  530. public void setEndTime(long endTime)
  531. {
  532. _endTime = endTime;
  533. }
  534. public void setPlayer(L2PcInstance player)
  535. {
  536. _player = player;
  537. }
  538. public void setItem(L2ItemInstance item)
  539. {
  540. _item = item;
  541. }
  542. // =========================================================
  543. // Getter
  544. public boolean isActivated()
  545. {
  546. return _isActivated;
  547. }
  548. public boolean isDropped()
  549. {
  550. return _isDropped;
  551. }
  552. public long getEndTime()
  553. {
  554. return _endTime;
  555. }
  556. public String getName()
  557. {
  558. return _name;
  559. }
  560. public int getItemId()
  561. {
  562. return _itemId;
  563. }
  564. public int getSkillId()
  565. {
  566. return _skillId;
  567. }
  568. public int getPlayerId()
  569. {
  570. return _playerId;
  571. }
  572. public L2PcInstance getPlayer()
  573. {
  574. return _player;
  575. }
  576. public int getPlayerKarma()
  577. {
  578. return _playerKarma;
  579. }
  580. public int getPlayerPkKills()
  581. {
  582. return _playerPkKills;
  583. }
  584. public int getNbKills()
  585. {
  586. return _nbKills;
  587. }
  588. public int getStageKills()
  589. {
  590. return _stageKills;
  591. }
  592. public boolean isActive()
  593. {
  594. return _isActivated || _isDropped;
  595. }
  596. public int getLevel()
  597. {
  598. if (_nbKills > _stageKills*_skillMaxLevel)
  599. {
  600. return _skillMaxLevel;
  601. } else
  602. {
  603. return (_nbKills / _stageKills);
  604. }
  605. }
  606. public long getTimeLeft()
  607. {
  608. return _endTime - System.currentTimeMillis();
  609. }
  610. public void goTo(L2PcInstance player)
  611. {
  612. if (player == null) return;
  613. if (_isActivated && _player != null)
  614. {
  615. // Go to player holding the weapon
  616. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  617. } else if (_isDropped && _item != null)
  618. {
  619. // Go to item on the ground
  620. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  621. } else
  622. {
  623. player.sendMessage(_name+" isn't in the World.");
  624. }
  625. }
  626. public Point3D getWorldPosition()
  627. {
  628. if (_isActivated && _player != null)
  629. return _player.getPosition().getWorldPosition();
  630. if (_isDropped && _item != null)
  631. return _item.getPosition().getWorldPosition();
  632. return null;
  633. }
  634. public long getDuration()
  635. {
  636. return _duration;
  637. }
  638. }