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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.handler;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- /**
- * Mother class of all Item Handlers.
- */
- public interface IItemHandler
- {
- public static final Logger _log = Logger.getLogger(IItemHandler.class.getName());
-
- /**
- * Launch task associated to the item.
- * @param playable the non-NPC character using the item
- * @param item L2ItemInstance designating the item to use
- * @param forceUse ctrl hold on item use
- * @return {@code true} if the item all conditions are met and the item is used, {@code false} otherwise.
- */
- public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse);
- }
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