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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.engines;
- import java.io.File;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.HashSet;
- import java.util.List;
- import java.util.Map;
- import java.util.Set;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javax.xml.parsers.DocumentBuilderFactory;
- import org.w3c.dom.Document;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.enums.CategoryType;
- import com.l2jserver.gameserver.enums.InstanceType;
- import com.l2jserver.gameserver.enums.Race;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.base.PlayerState;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.conditions.ConditionCategoryType;
- import com.l2jserver.gameserver.model.conditions.ConditionChangeWeapon;
- import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
- import com.l2jserver.gameserver.model.conditions.ConditionGameTime;
- import com.l2jserver.gameserver.model.conditions.ConditionGameTime.CheckGameTime;
- import com.l2jserver.gameserver.model.conditions.ConditionLogicAnd;
- import com.l2jserver.gameserver.model.conditions.ConditionLogicNot;
- import com.l2jserver.gameserver.model.conditions.ConditionLogicOr;
- import com.l2jserver.gameserver.model.conditions.ConditionMinDistance;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerActiveEffectId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerActiveSkillId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerAgathionId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCallPc;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanCreateBase;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanCreateOutpost;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanEscape;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanRefuelAirship;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanResurrect;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSummon;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSummonSiegeGolem;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSweep;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanTakeCastle;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanTakeFort;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanTransform;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanUntransform;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCharges;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCheckAbnormal;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerClassIdRestriction;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCloakStatus;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerCp;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerFlyMounted;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerGrade;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasCastle;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasClanHall;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasFort;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasPet;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerHp;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerInsideZoneId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerInstanceId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerInvSize;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsClanLeader;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsHero;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerLandingZone;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevel;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevelRange;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerMp;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerPkCount;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerPledgeClass;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerRace;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerRangeFromNpc;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerServitorNpcId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerSex;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerSiegeSide;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerSouls;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerState;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerSubclass;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerTransformationId;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerTvTEvent;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerVehicleMounted;
- import com.l2jserver.gameserver.model.conditions.ConditionPlayerWeight;
- import com.l2jserver.gameserver.model.conditions.ConditionSiegeZone;
- import com.l2jserver.gameserver.model.conditions.ConditionSlotItemId;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetAbnormal;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetActiveEffectId;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetActiveSkillId;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetAggro;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetClassIdRestriction;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetInvSize;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetLevel;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetLevelRange;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetMyPartyExceptMe;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetNpcId;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetNpcType;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetPlayable;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetRace;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetUsesWeaponKind;
- import com.l2jserver.gameserver.model.conditions.ConditionTargetWeight;
- import com.l2jserver.gameserver.model.conditions.ConditionUsingItemType;
- import com.l2jserver.gameserver.model.conditions.ConditionUsingSkill;
- import com.l2jserver.gameserver.model.conditions.ConditionUsingSlotType;
- import com.l2jserver.gameserver.model.conditions.ConditionWithSkill;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.type.ArmorType;
- import com.l2jserver.gameserver.model.items.type.WeaponType;
- import com.l2jserver.gameserver.model.skills.AbnormalType;
- import com.l2jserver.gameserver.model.skills.EffectScope;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.stats.Stats;
- import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
- /**
- * @author mkizub
- */
- public abstract class DocumentBase
- {
- protected final Logger _log = Logger.getLogger(getClass().getName());
-
- private final File _file;
- protected final Map<String, String[]> _tables = new HashMap<>();
-
- protected DocumentBase(File pFile)
- {
- _file = pFile;
- }
-
- public Document parse()
- {
- Document doc = null;
- try
- {
- DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
- factory.setValidating(false);
- factory.setIgnoringComments(true);
- doc = factory.newDocumentBuilder().parse(_file);
- parseDocument(doc);
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error loading file " + _file, e);
- }
- return doc;
- }
-
- protected abstract void parseDocument(Document doc);
-
- protected abstract StatsSet getStatsSet();
-
- protected abstract String getTableValue(String name);
-
- protected abstract String getTableValue(String name, int idx);
-
- protected void resetTable()
- {
- _tables.clear();
- }
-
- protected void setTable(String name, String[] table)
- {
- _tables.put(name, table);
- }
-
- protected void parseTemplate(Node n, Object template)
- {
- parseTemplate(n, template, null);
- }
-
- protected void parseTemplate(Node n, Object template, EffectScope effectScope)
- {
- Condition condition = null;
- n = n.getFirstChild();
- if (n == null)
- {
- return;
- }
- if ("cond".equalsIgnoreCase(n.getNodeName()))
- {
- condition = parseCondition(n.getFirstChild(), template);
- Node msg = n.getAttributes().getNamedItem("msg");
- Node msgId = n.getAttributes().getNamedItem("msgId");
- if ((condition != null) && (msg != null))
- {
- condition.setMessage(msg.getNodeValue());
- }
- else if ((condition != null) && (msgId != null))
- {
- condition.setMessageId(Integer.decode(getValue(msgId.getNodeValue(), null)));
- Node addName = n.getAttributes().getNamedItem("addName");
- if ((addName != null) && (Integer.decode(getValue(msgId.getNodeValue(), null)) > 0))
- {
- condition.addName();
- }
- }
- n = n.getNextSibling();
- }
- for (; n != null; n = n.getNextSibling())
- {
- final String name = n.getNodeName().toLowerCase();
-
- switch (name)
- {
- case "effect":
- {
- if (template instanceof AbstractEffect)
- {
- throw new RuntimeException("Nested effects");
- }
- attachEffect(n, template, condition, effectScope);
- break;
- }
- case "add":
- case "sub":
- case "mul":
- case "div":
- case "set":
- case "share":
- case "enchant":
- case "enchanthp":
- {
- attachFunc(n, template, name, condition);
- }
- }
- }
- }
-
- protected void attachFunc(Node n, Object template, String functionName, Condition attachCond)
- {
- Stats stat = Stats.valueOfXml(n.getAttributes().getNamedItem("stat").getNodeValue());
- int order = -1;
- final Node orderNode = n.getAttributes().getNamedItem("order");
- if (orderNode != null)
- {
- order = Integer.parseInt(orderNode.getNodeValue());
- }
-
- String valueString = n.getAttributes().getNamedItem("val").getNodeValue();
- double value;
- if (valueString.charAt(0) == '#')
- {
- value = Double.parseDouble(getTableValue(valueString));
- }
- else
- {
- value = Double.parseDouble(valueString);
- }
-
- final Condition applayCond = parseCondition(n.getFirstChild(), template);
- final FuncTemplate ft = new FuncTemplate(attachCond, applayCond, functionName, order, stat, value);
- if (template instanceof L2Item)
- {
- ((L2Item) template).attach(ft);
- }
- else if (template instanceof AbstractEffect)
- {
- ((AbstractEffect) template).attach(ft);
- }
- else
- {
- throw new RuntimeException("Attaching stat to a non-effect template!!!");
- }
- }
-
- protected void attachEffect(Node n, Object template, Condition attachCond)
- {
- attachEffect(n, template, attachCond, null);
- }
-
- protected void attachEffect(Node n, Object template, Condition attachCond, EffectScope effectScope)
- {
- final NamedNodeMap attrs = n.getAttributes();
- final StatsSet set = new StatsSet();
- for (int i = 0; i < attrs.getLength(); i++)
- {
- Node att = attrs.item(i);
- set.set(att.getNodeName(), getValue(att.getNodeValue(), template));
- }
-
- final StatsSet parameters = parseParameters(n.getFirstChild(), template);
- final Condition applayCond = parseCondition(n.getFirstChild(), template);
-
- if (template instanceof IIdentifiable)
- {
- set.set("id", ((IIdentifiable) template).getId());
- }
-
- final AbstractEffect effect = AbstractEffect.createEffect(attachCond, applayCond, set, parameters);
- parseTemplate(n, effect);
- if (template instanceof L2Item)
- {
- _log.severe("Item " + template + " with effects!!!");
- }
- else if (template instanceof Skill)
- {
- final Skill skill = (Skill) template;
- if (effectScope != null)
- {
- skill.addEffect(effectScope, effect);
- }
- else if (skill.isPassive())
- {
- skill.addEffect(EffectScope.PASSIVE, effect);
- }
- else
- {
- skill.addEffect(EffectScope.GENERAL, effect);
- }
- }
- }
-
- /**
- * Parse effect's parameters.
- * @param n the node to start the parsing
- * @param template the effect template
- * @return the list of parameters if any, {@code null} otherwise
- */
- private StatsSet parseParameters(Node n, Object template)
- {
- StatsSet parameters = null;
- while ((n != null))
- {
- // Parse all parameters.
- if ((n.getNodeType() == Node.ELEMENT_NODE) && "param".equals(n.getNodeName()))
- {
- if (parameters == null)
- {
- parameters = new StatsSet();
- }
- NamedNodeMap params = n.getAttributes();
- for (int i = 0; i < params.getLength(); i++)
- {
- Node att = params.item(i);
- parameters.set(att.getNodeName(), getValue(att.getNodeValue(), template));
- }
- }
- n = n.getNextSibling();
- }
- return parameters == null ? StatsSet.EMPTY_STATSET : parameters;
- }
-
- protected Condition parseCondition(Node n, Object template)
- {
- while ((n != null) && (n.getNodeType() != Node.ELEMENT_NODE))
- {
- n = n.getNextSibling();
- }
-
- Condition condition = null;
- if (n != null)
- {
- switch (n.getNodeName().toLowerCase())
- {
- case "and":
- {
- condition = parseLogicAnd(n, template);
- break;
- }
- case "or":
- {
- condition = parseLogicOr(n, template);
- break;
- }
- case "not":
- {
- condition = parseLogicNot(n, template);
- break;
- }
- case "player":
- {
- condition = parsePlayerCondition(n, template);
- break;
- }
- case "target":
- {
- condition = parseTargetCondition(n, template);
- break;
- }
- case "using":
- {
- condition = parseUsingCondition(n);
- break;
- }
- case "game":
- {
- condition = parseGameCondition(n);
- break;
- }
- }
- }
- return condition;
- }
-
- protected Condition parseLogicAnd(Node n, Object template)
- {
- ConditionLogicAnd cond = new ConditionLogicAnd();
- for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if (n.getNodeType() == Node.ELEMENT_NODE)
- {
- cond.add(parseCondition(n, template));
- }
- }
- if ((cond.conditions == null) || (cond.conditions.length == 0))
- {
- _log.severe("Empty <and> condition in " + _file);
- }
- return cond;
- }
-
- protected Condition parseLogicOr(Node n, Object template)
- {
- ConditionLogicOr cond = new ConditionLogicOr();
- for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if (n.getNodeType() == Node.ELEMENT_NODE)
- {
- cond.add(parseCondition(n, template));
- }
- }
- if ((cond.conditions == null) || (cond.conditions.length == 0))
- {
- _log.severe("Empty <or> condition in " + _file);
- }
- return cond;
- }
-
- protected Condition parseLogicNot(Node n, Object template)
- {
- for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if (n.getNodeType() == Node.ELEMENT_NODE)
- {
- return new ConditionLogicNot(parseCondition(n, template));
- }
- }
- _log.severe("Empty <not> condition in " + _file);
- return null;
- }
-
- protected Condition parsePlayerCondition(Node n, Object template)
- {
- Condition cond = null;
- NamedNodeMap attrs = n.getAttributes();
- for (int i = 0; i < attrs.getLength(); i++)
- {
- Node a = attrs.item(i);
- switch (a.getNodeName().toLowerCase())
- {
- case "races":
- {
- final String[] racesVal = a.getNodeValue().split(",");
- final Race[] races = new Race[racesVal.length];
- for (int r = 0; r < racesVal.length; r++)
- {
- if (racesVal[r] != null)
- {
- races[r] = Race.valueOf(racesVal[r]);
- }
- }
- cond = joinAnd(cond, new ConditionPlayerRace(races));
- break;
- }
- case "level":
- {
- int lvl = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerLevel(lvl));
- break;
- }
- case "levelrange":
- {
- String[] range = getValue(a.getNodeValue(), template).split(";");
- if (range.length == 2)
- {
- int[] lvlRange = new int[2];
- lvlRange[0] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[0]);
- lvlRange[1] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[1]);
- cond = joinAnd(cond, new ConditionPlayerLevelRange(lvlRange));
- }
- break;
- }
- case "resting":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.RESTING, val));
- break;
- }
- case "flying":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.FLYING, val));
- break;
- }
- case "moving":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.MOVING, val));
- break;
- }
- case "running":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.RUNNING, val));
- break;
- }
- case "standing":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.STANDING, val));
- break;
- }
- case "behind":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.BEHIND, val));
- break;
- }
- case "front":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.FRONT, val));
- break;
- }
- case "chaotic":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.CHAOTIC, val));
- break;
- }
- case "olympiad":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerState(PlayerState.OLYMPIAD, val));
- break;
- }
- case "ishero":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerIsHero(val));
- break;
- }
- case "transformationid":
- {
- int id = Integer.parseInt(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerTransformationId(id));
- break;
- }
- case "hp":
- {
- int hp = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerHp(hp));
- break;
- }
- case "mp":
- {
- int hp = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerMp(hp));
- break;
- }
- case "cp":
- {
- int cp = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerCp(cp));
- break;
- }
- case "grade":
- {
- int expIndex = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerGrade(expIndex));
- break;
- }
- case "pkcount":
- {
- int expIndex = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerPkCount(expIndex));
- break;
- }
- case "siegezone":
- {
- int value = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionSiegeZone(value, true));
- break;
- }
- case "siegeside":
- {
- int value = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerSiegeSide(value));
- break;
- }
- case "charges":
- {
- int value = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerCharges(value));
- break;
- }
- case "souls":
- {
- int value = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerSouls(value));
- break;
- }
- case "weight":
- {
- int weight = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerWeight(weight));
- break;
- }
- case "invsize":
- {
- int size = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerInvSize(size));
- break;
- }
- case "isclanleader":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerIsClanLeader(val));
- break;
- }
- case "ontvtevent":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerTvTEvent(val));
- break;
- }
- case "pledgeclass":
- {
- int pledgeClass = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerPledgeClass(pledgeClass));
- break;
- }
- case "clanhall":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- ArrayList<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionPlayerHasClanHall(array));
- break;
- }
- case "fort":
- {
- int fort = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerHasFort(fort));
- break;
- }
- case "castle":
- {
- int castle = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerHasCastle(castle));
- break;
- }
- case "sex":
- {
- int sex = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionPlayerSex(sex));
- break;
- }
- case "flymounted":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerFlyMounted(val));
- break;
- }
- case "vehiclemounted":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerVehicleMounted(val));
- break;
- }
- case "landingzone":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerLandingZone(val));
- break;
- }
- case "active_effect_id":
- {
- int effect_id = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerActiveEffectId(effect_id));
- break;
- }
- case "active_effect_id_lvl":
- {
- String val = getValue(a.getNodeValue(), template);
- int effect_id = Integer.decode(getValue(val.split(",")[0], template));
- int effect_lvl = Integer.decode(getValue(val.split(",")[1], template));
- cond = joinAnd(cond, new ConditionPlayerActiveEffectId(effect_id, effect_lvl));
- break;
- }
- case "active_skill_id":
- {
- int skill_id = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionPlayerActiveSkillId(skill_id));
- break;
- }
- case "active_skill_id_lvl":
- {
- String val = getValue(a.getNodeValue(), template);
- int skill_id = Integer.decode(getValue(val.split(",")[0], template));
- int skill_lvl = Integer.decode(getValue(val.split(",")[1], template));
- cond = joinAnd(cond, new ConditionPlayerActiveSkillId(skill_id, skill_lvl));
- break;
- }
- case "class_id_restriction":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- ArrayList<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionPlayerClassIdRestriction(array));
- break;
- }
- case "subclass":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerSubclass(val));
- break;
- }
- case "instanceid":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- ArrayList<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionPlayerInstanceId(array));
- break;
- }
- case "agathionid":
- {
- int agathionId = Integer.decode(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerAgathionId(agathionId));
- break;
- }
- case "cloakstatus":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionPlayerCloakStatus(val));
- break;
- }
- case "haspet":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- ArrayList<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionPlayerHasPet(array));
- break;
- }
- case "servitornpcid":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- ArrayList<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionPlayerServitorNpcId(array));
- break;
- }
- case "npcidradius":
- {
- final StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- if (st.countTokens() == 3)
- {
- final String[] ids = st.nextToken().split(";");
- final int[] npcIds = new int[ids.length];
- for (int index = 0; index < ids.length; index++)
- {
- npcIds[index] = Integer.parseInt(getValue(ids[index], template));
- }
- final int radius = Integer.parseInt(st.nextToken());
- final boolean val = Boolean.parseBoolean(st.nextToken());
- cond = joinAnd(cond, new ConditionPlayerRangeFromNpc(npcIds, radius, val));
- }
- break;
- }
- case "callpc":
- {
- cond = joinAnd(cond, new ConditionPlayerCallPc(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cancreatebase":
- {
- cond = joinAnd(cond, new ConditionPlayerCanCreateBase(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cancreateoutpost":
- {
- cond = joinAnd(cond, new ConditionPlayerCanCreateOutpost(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "canescape":
- {
- cond = joinAnd(cond, new ConditionPlayerCanEscape(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "canrefuelairship":
- {
- cond = joinAnd(cond, new ConditionPlayerCanRefuelAirship(Integer.parseInt(a.getNodeValue())));
- break;
- }
- case "canresurrect":
- {
- cond = joinAnd(cond, new ConditionPlayerCanResurrect(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cansummon":
- {
- cond = joinAnd(cond, new ConditionPlayerCanSummon(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cansummonsiegegolem":
- {
- cond = joinAnd(cond, new ConditionPlayerCanSummonSiegeGolem(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cansweep":
- {
- cond = joinAnd(cond, new ConditionPlayerCanSweep(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cantakecastle":
- {
- cond = joinAnd(cond, new ConditionPlayerCanTakeCastle(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cantakefort":
- {
- cond = joinAnd(cond, new ConditionPlayerCanTakeFort(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "cantransform":
- {
- cond = joinAnd(cond, new ConditionPlayerCanTransform(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "canuntransform":
- {
- cond = joinAnd(cond, new ConditionPlayerCanUntransform(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "insidezoneid":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- List<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionPlayerInsideZoneId(array));
- break;
- }
- case "checkabnormal":
- {
- final String value = a.getNodeValue();
- if (value.contains(","))
- {
- final String[] values = value.split(",");
- cond = joinAnd(cond, new ConditionPlayerCheckAbnormal(AbnormalType.valueOf(values[0]), Integer.decode(getValue(values[1], template))));
- }
- else
- {
- cond = joinAnd(cond, new ConditionPlayerCheckAbnormal(AbnormalType.valueOf(value)));
- }
- break;
- }
- case "categorytype":
- {
- final String[] values = a.getNodeValue().split(",");
- final Set<CategoryType> array = new HashSet<>(values.length);
- for (String value : values)
- {
- array.add(CategoryType.valueOf(getValue(value, null)));
- }
- cond = joinAnd(cond, new ConditionCategoryType(array));
- break;
- }
- }
- }
-
- if (cond == null)
- {
- _log.severe("Unrecognized <player> condition in " + _file);
- }
- return cond;
- }
-
- protected Condition parseTargetCondition(Node n, Object template)
- {
- Condition cond = null;
- NamedNodeMap attrs = n.getAttributes();
- for (int i = 0; i < attrs.getLength(); i++)
- {
- Node a = attrs.item(i);
- switch (a.getNodeName().toLowerCase())
- {
- case "aggro":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionTargetAggro(val));
- break;
- }
- case "siegezone":
- {
- int value = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionSiegeZone(value, false));
- break;
- }
- case "level":
- {
- int lvl = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionTargetLevel(lvl));
- break;
- }
- case "levelrange":
- {
- String[] range = getValue(a.getNodeValue(), template).split(";");
- if (range.length == 2)
- {
- int[] lvlRange = new int[2];
- lvlRange[0] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[0]);
- lvlRange[1] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[1]);
- cond = joinAnd(cond, new ConditionTargetLevelRange(lvlRange));
- }
- break;
- }
- case "mypartyexceptme":
- {
- cond = joinAnd(cond, new ConditionTargetMyPartyExceptMe(Boolean.parseBoolean(a.getNodeValue())));
- break;
- }
- case "playable":
- {
- cond = joinAnd(cond, new ConditionTargetPlayable());
- break;
- }
- case "class_id_restriction":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- List<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionTargetClassIdRestriction(array));
- break;
- }
- case "active_effect_id":
- {
- int effect_id = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionTargetActiveEffectId(effect_id));
- break;
- }
- case "active_effect_id_lvl":
- {
- String val = getValue(a.getNodeValue(), template);
- int effect_id = Integer.decode(getValue(val.split(",")[0], template));
- int effect_lvl = Integer.decode(getValue(val.split(",")[1], template));
- cond = joinAnd(cond, new ConditionTargetActiveEffectId(effect_id, effect_lvl));
- break;
- }
- case "active_skill_id":
- {
- int skill_id = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionTargetActiveSkillId(skill_id));
- break;
- }
- case "active_skill_id_lvl":
- {
- String val = getValue(a.getNodeValue(), template);
- int skill_id = Integer.decode(getValue(val.split(",")[0], template));
- int skill_lvl = Integer.decode(getValue(val.split(",")[1], template));
- cond = joinAnd(cond, new ConditionTargetActiveSkillId(skill_id, skill_lvl));
- break;
- }
- case "abnormal":
- {
- int abnormalId = Integer.decode(getValue(a.getNodeValue(), template));
- cond = joinAnd(cond, new ConditionTargetAbnormal(abnormalId));
- break;
- }
- case "mindistance":
- {
- int distance = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionMinDistance(distance * distance));
- break;
- }
- case "race":
- {
- cond = joinAnd(cond, new ConditionTargetRace(Race.valueOf(a.getNodeValue())));
- break;
- }
- case "using":
- {
- int mask = 0;
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- for (WeaponType wt : WeaponType.values())
- {
- if (wt.name().equals(item))
- {
- mask |= wt.mask();
- break;
- }
- }
- for (ArmorType at : ArmorType.values())
- {
- if (at.name().equals(item))
- {
- mask |= at.mask();
- break;
- }
- }
- }
- cond = joinAnd(cond, new ConditionTargetUsesWeaponKind(mask));
- break;
- }
- case "npcid":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- List<Integer> array = new ArrayList<>(st.countTokens());
- while (st.hasMoreTokens())
- {
- String item = st.nextToken().trim();
- array.add(Integer.decode(getValue(item, null)));
- }
- cond = joinAnd(cond, new ConditionTargetNpcId(array));
- break;
- }
- case "npctype":
- {
- String values = getValue(a.getNodeValue(), template).trim();
- String[] valuesSplit = values.split(",");
- InstanceType[] types = new InstanceType[valuesSplit.length];
- InstanceType type;
- for (int j = 0; j < valuesSplit.length; j++)
- {
- type = Enum.valueOf(InstanceType.class, valuesSplit[j]);
- if (type == null)
- {
- throw new IllegalArgumentException("Instance type not recognized: " + valuesSplit[j]);
- }
- types[j] = type;
- }
- cond = joinAnd(cond, new ConditionTargetNpcType(types));
- break;
- }
- case "weight":
- {
- int weight = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionTargetWeight(weight));
- break;
- }
- case "invsize":
- {
- int size = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionTargetInvSize(size));
- break;
- }
- }
- }
-
- if (cond == null)
- {
- _log.severe("Unrecognized <target> condition in " + _file);
- }
- return cond;
- }
-
- protected Condition parseUsingCondition(Node n)
- {
- Condition cond = null;
- NamedNodeMap attrs = n.getAttributes();
- for (int i = 0; i < attrs.getLength(); i++)
- {
- Node a = attrs.item(i);
- switch (a.getNodeName().toLowerCase())
- {
- case "kind":
- {
- int mask = 0;
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- while (st.hasMoreTokens())
- {
- int old = mask;
- String item = st.nextToken().trim();
- for (WeaponType wt : WeaponType.values())
- {
- if (wt.name().equals(item))
- {
- mask |= wt.mask();
- }
- }
-
- for (ArmorType at : ArmorType.values())
- {
- if (at.name().equals(item))
- {
- mask |= at.mask();
- }
- }
-
- if (old == mask)
- {
- _log.info("[parseUsingCondition=\"kind\"] Unknown item type name: " + item);
- }
- }
- cond = joinAnd(cond, new ConditionUsingItemType(mask));
- break;
- }
- case "slot":
- {
- int mask = 0;
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
- while (st.hasMoreTokens())
- {
- int old = mask;
- String item = st.nextToken().trim();
- if (ItemTable.SLOTS.containsKey(item))
- {
- mask |= ItemTable.SLOTS.get(item);
- }
-
- if (old == mask)
- {
- _log.info("[parseUsingCondition=\"slot\"] Unknown item slot name: " + item);
- }
- }
- cond = joinAnd(cond, new ConditionUsingSlotType(mask));
- break;
- }
- case "skill":
- {
- int id = Integer.parseInt(a.getNodeValue());
- cond = joinAnd(cond, new ConditionUsingSkill(id));
- break;
- }
- case "slotitem":
- {
- StringTokenizer st = new StringTokenizer(a.getNodeValue(), ";");
- int id = Integer.parseInt(st.nextToken().trim());
- int slot = Integer.parseInt(st.nextToken().trim());
- int enchant = 0;
- if (st.hasMoreTokens())
- {
- enchant = Integer.parseInt(st.nextToken().trim());
- }
- cond = joinAnd(cond, new ConditionSlotItemId(slot, id, enchant));
- break;
- }
- case "weaponchange":
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionChangeWeapon(val));
- break;
- }
- }
- }
-
- if (cond == null)
- {
- _log.severe("Unrecognized <using> condition in " + _file);
- }
- return cond;
- }
-
- protected Condition parseGameCondition(Node n)
- {
- Condition cond = null;
- NamedNodeMap attrs = n.getAttributes();
- for (int i = 0; i < attrs.getLength(); i++)
- {
- Node a = attrs.item(i);
- if ("skill".equalsIgnoreCase(a.getNodeName()))
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionWithSkill(val));
- }
- if ("night".equalsIgnoreCase(a.getNodeName()))
- {
- boolean val = Boolean.parseBoolean(a.getNodeValue());
- cond = joinAnd(cond, new ConditionGameTime(CheckGameTime.NIGHT, val));
- }
- if ("chance".equalsIgnoreCase(a.getNodeName()))
- {
- int val = Integer.decode(getValue(a.getNodeValue(), null));
- cond = joinAnd(cond, new ConditionGameChance(val));
- }
- }
- if (cond == null)
- {
- _log.severe("Unrecognized <game> condition in " + _file);
- }
- return cond;
- }
-
- protected void parseTable(Node n)
- {
- NamedNodeMap attrs = n.getAttributes();
- String name = attrs.getNamedItem("name").getNodeValue();
- if (name.charAt(0) != '#')
- {
- throw new IllegalArgumentException("Table name must start with #");
- }
- StringTokenizer data = new StringTokenizer(n.getFirstChild().getNodeValue());
- List<String> array = new ArrayList<>(data.countTokens());
- while (data.hasMoreTokens())
- {
- array.add(data.nextToken());
- }
- setTable(name, array.toArray(new String[array.size()]));
- }
-
- protected void parseBeanSet(Node n, StatsSet set, Integer level)
- {
- String name = n.getAttributes().getNamedItem("name").getNodeValue().trim();
- String value = n.getAttributes().getNamedItem("val").getNodeValue().trim();
- char ch = value.isEmpty() ? ' ' : value.charAt(0);
- if ((ch == '#') || (ch == '-') || Character.isDigit(ch))
- {
- set.set(name, String.valueOf(getValue(value, level)));
- }
- else
- {
- set.set(name, value);
- }
- }
-
- protected void setExtractableSkillData(StatsSet set, String value)
- {
- set.set("capsuled_items_skill", value);
- }
-
- protected String getValue(String value, Object template)
- {
- // is it a table?
- if (value.charAt(0) == '#')
- {
- if (template instanceof Skill)
- {
- return getTableValue(value);
- }
- else if (template instanceof Integer)
- {
- return getTableValue(value, ((Integer) template).intValue());
- }
- else
- {
- throw new IllegalStateException();
- }
- }
- return value;
- }
-
- protected Condition joinAnd(Condition cond, Condition c)
- {
- if (cond == null)
- {
- return c;
- }
- if (cond instanceof ConditionLogicAnd)
- {
- ((ConditionLogicAnd) cond).add(c);
- return cond;
- }
- ConditionLogicAnd and = new ConditionLogicAnd();
- and.add(cond);
- and.add(c);
- return and;
- }
- }
|