L2Request.java 4.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import com.l2jserver.gameserver.ThreadPoolManager;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.network.SystemMessageId;
  19. import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. /**
  22. * This class manages requests (transactions) between two L2PcInstance.
  23. * @author kriau
  24. */
  25. public class L2Request
  26. {
  27. private static final int REQUEST_TIMEOUT = 15; // in secs
  28. protected L2PcInstance _player;
  29. protected L2PcInstance _partner;
  30. protected boolean _isRequestor;
  31. protected boolean _isAnswerer;
  32. protected L2GameClientPacket _requestPacket;
  33. public L2Request(L2PcInstance player)
  34. {
  35. _player = player;
  36. }
  37. protected void clear()
  38. {
  39. _partner = null;
  40. _requestPacket = null;
  41. _isRequestor = false;
  42. _isAnswerer = false;
  43. }
  44. /**
  45. * Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
  46. * @param partner
  47. */
  48. private synchronized void setPartner(L2PcInstance partner)
  49. {
  50. _partner = partner;
  51. }
  52. /**
  53. * @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
  54. */
  55. public L2PcInstance getPartner()
  56. {
  57. return _partner;
  58. }
  59. /**
  60. * Set the packet incomed from requester.
  61. * @param packet
  62. */
  63. private synchronized void setRequestPacket(L2GameClientPacket packet)
  64. {
  65. _requestPacket = packet;
  66. }
  67. /**
  68. * Return the packet originally incomed from requester.
  69. * @return
  70. */
  71. public L2GameClientPacket getRequestPacket()
  72. {
  73. return _requestPacket;
  74. }
  75. /**
  76. * Checks if request can be made and in success case puts both PC on request state.
  77. * @param partner
  78. * @param packet
  79. * @return
  80. */
  81. public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
  82. {
  83. if (partner == null)
  84. {
  85. _player.sendPacket(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET);
  86. return false;
  87. }
  88. if (partner.getRequest().isProcessingRequest())
  89. {
  90. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
  91. sm.addString(partner.getName());
  92. _player.sendPacket(sm);
  93. sm = null;
  94. return false;
  95. }
  96. if (isProcessingRequest())
  97. {
  98. _player.sendPacket(SystemMessageId.WAITING_FOR_ANOTHER_REPLY);
  99. return false;
  100. }
  101. _partner = partner;
  102. _requestPacket = packet;
  103. setOnRequestTimer(true);
  104. _partner.getRequest().setPartner(_player);
  105. _partner.getRequest().setRequestPacket(packet);
  106. _partner.getRequest().setOnRequestTimer(false);
  107. return true;
  108. }
  109. private void setOnRequestTimer(boolean isRequestor)
  110. {
  111. _isRequestor = isRequestor ? true : false;
  112. _isAnswerer = isRequestor ? false : true;
  113. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  114. {
  115. @Override
  116. public void run()
  117. {
  118. clear();
  119. }
  120. }, REQUEST_TIMEOUT * 1000);
  121. }
  122. /**
  123. * Clears PC request state. Should be called after answer packet receive.
  124. */
  125. public void onRequestResponse()
  126. {
  127. if (_partner != null)
  128. {
  129. _partner.getRequest().clear();
  130. }
  131. clear();
  132. }
  133. /**
  134. * @return {@code true} if a transaction is in progress.
  135. */
  136. public boolean isProcessingRequest()
  137. {
  138. return _partner != null;
  139. }
  140. }