/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
*
* 01 // Packet Identifier
* c6 37 50 40 // ObjectId
*
* 01 00 // Number of Attribute Trame of the Packet
*
* c6 37 50 40 // Attribute Identifier : 01-Level, 02-Experience, 03-STR, 04-DEX, 05-CON, 06-INT, 07-WIT, 08-MEN, 09-Current HP, 0a, Max HP...
* cd 09 00 00 // Attribute Value
*
* format d d(dd)
*
* @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/27 15:29:39 $
*/
public final class StatusUpdate extends L2GameServerPacket
{
private static final String _S__1A_STATUSUPDATE = "[S] 18 StatusUpdate";
private static final int HP_MOD = 10000000;
public static final int LEVEL = 0x01;
public static final int EXP = 0x02;
public static final int STR = 0x03;
public static final int DEX = 0x04;
public static final int CON = 0x05;
public static final int INT = 0x06;
public static final int WIT = 0x07;
public static final int MEN = 0x08;
public static final int CUR_HP = 0x09;
public static final int MAX_HP = 0x0a;
public static final int CUR_MP = 0x0b;
public static final int MAX_MP = 0x0c;
public static final int SP = 0x0d;
public static final int CUR_LOAD = 0x0e;
public static final int MAX_LOAD = 0x0f;
public static final int P_ATK = 0x11;
public static final int ATK_SPD = 0x12;
public static final int P_DEF = 0x13;
public static final int EVASION = 0x14;
public static final int ACCURACY = 0x15;
public static final int CRITICAL = 0x16;
public static final int M_ATK = 0x17;
public static final int CAST_SPD = 0x18;
public static final int M_DEF = 0x19;
public static final int PVP_FLAG = 0x1a;
public static final int KARMA = 0x1b;
public static final int CUR_CP = 0x21;
public static final int MAX_CP = 0x22;
private int _objectId;
private int _maxHp = -1;
private ArrayList _attributes;
class Attribute
{
/** id values
* 09 - current health
* 0a - max health
* 0b - current mana
* 0c - max mana
*
*/
public int id;
public int value;
Attribute(int pId, int pValue)
{
id = pId;
value = pValue;
}
}
/**
* If you have access to object itself use {@link StatusUpdate#StatusUpdate(L2Object)}.
* @param objectId
*/
public StatusUpdate(int objectId)
{
_attributes = new ArrayList();
_objectId = objectId;
L2Object obj = L2World.getInstance().findObject(objectId);
if (obj != null && obj instanceof L2Attackable)
{
_maxHp = ((L2Character) obj).getMaxHp();
}
}
/**
* Create {@link StatusUpdate} packet for given {@link L2Object}.
* @param object
*/
public StatusUpdate(L2Object object)
{
_attributes = new ArrayList();
_objectId = object.getObjectId();
if (object instanceof L2Attackable)
_maxHp = ((L2Character) object).getMaxHp();
}
public void addAttribute(int id, int level)
{
if (_maxHp != -1)
{
if (id == MAX_HP)
level = HP_MOD;
else if (id == CUR_HP)
{
level = (int) ((level / (float)_maxHp) * HP_MOD);
}
}
_attributes.add(new Attribute(id, level));
}
@Override
protected final void writeImpl()
{
writeC(0x18);
writeD(_objectId);
writeD(_attributes.size());
for (Attribute temp: _attributes)
{
writeD(temp.id);
writeD(temp.value);
}
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__1A_STATUSUPDATE;
}
}