/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.zone; import java.util.ArrayList; import java.util.List; import com.l2jserver.Config; import com.l2jserver.gameserver.model.Location; import com.l2jserver.util.Rnd; /** * Abstract zone with spawn locations * @author DS, Nyaran (rework 10/07/2011) */ public abstract class L2ZoneRespawn extends L2ZoneType { private List _spawnLocs = null; private List _otherSpawnLocs = null; private List _chaoticSpawnLocs = null; private List _banishSpawnLocs = null; protected L2ZoneRespawn(int id) { super(id); } public void parseLoc(int x, int y, int z, String type) { if ((type == null) || type.isEmpty()) { addSpawn(x, y, z); } else { switch (type) { case "other": addOtherSpawn(x, y, z); break; case "chaotic": addChaoticSpawn(x, y, z); break; case "banish": addBanishSpawn(x, y, z); break; default: _log.warning(getClass().getSimpleName() + ": Unknown location type: " + type); } } } public final void addSpawn(int x, int y, int z) { if (_spawnLocs == null) { _spawnLocs = new ArrayList<>(); } _spawnLocs.add(new Location(x, y, z)); } public final void addOtherSpawn(int x, int y, int z) { if (_otherSpawnLocs == null) { _otherSpawnLocs = new ArrayList<>(); } _otherSpawnLocs.add(new Location(x, y, z)); } public final void addChaoticSpawn(int x, int y, int z) { if (_chaoticSpawnLocs == null) { _chaoticSpawnLocs = new ArrayList<>(); } _chaoticSpawnLocs.add(new Location(x, y, z)); } public final void addBanishSpawn(int x, int y, int z) { if (_banishSpawnLocs == null) { _banishSpawnLocs = new ArrayList<>(); } _banishSpawnLocs.add(new Location(x, y, z)); } public final List getSpawns() { return _spawnLocs; } public final Location getSpawnLoc() { if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED) { return _spawnLocs.get(Rnd.get(_spawnLocs.size())); } return _spawnLocs.get(0); } public final Location getOtherSpawnLoc() { if (_otherSpawnLocs != null) { if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED) { return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size())); } return _otherSpawnLocs.get(0); } return getSpawnLoc(); } public final Location getChaoticSpawnLoc() { if (_chaoticSpawnLocs != null) { if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED) { return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size())); } return _chaoticSpawnLocs.get(0); } return getSpawnLoc(); } public final Location getBanishSpawnLoc() { if (_banishSpawnLocs != null) { if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED) { return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size())); } return _banishSpawnLocs.get(0); } return getSpawnLoc(); } }