/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model.skills;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.datatables.SkillTreesData;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.handler.TargetHandler;
import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
import com.l2jserver.gameserver.model.L2ExtractableProductItem;
import com.l2jserver.gameserver.model.L2ExtractableSkill;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
import com.l2jserver.gameserver.model.skills.funcs.Func;
import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.TraitType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public final class Skill implements IIdentifiable
{
private static final Logger _log = Logger.getLogger(Skill.class.getName());
private static final L2Object[] EMPTY_TARGET_LIST = new L2Object[0];
/** Skill ID. */
private final int _id;
/** Skill level. */
private final int _level;
/** Custom skill ID displayed by the client. */
private final int _displayId;
/** Custom skill level displayed by the client. */
private final int _displayLevel;
/** Skill client's name. */
private final String _name;
/** Operative type: passive, active, toggle. */
private final SkillOperateType _operateType;
private final int _magic;
private final TraitType _traitType;
private final boolean _staticReuse;
/** MP consumption. */
private final int _mpConsume;
/** Initial MP consumption. */
private final int _mpInitialConsume;
/** MP consumption per channeling. */
private final int _mpPerChanneling;
/** HP consumption. */
private final int _hpConsume;
/** Amount of items consumed by this skill from caster. */
private final int _itemConsumeCount;
/** Id of item consumed by this skill from caster. */
private final int _itemConsumeId;
/** Cast range: how far can be the target. */
private final int _castRange;
/** Effect range: how far the skill affect the target. */
private final int _effectRange;
/** Abnormal instant, used for herbs mostly. */
private final boolean _isAbnormalInstant;
/** Abnormal level, global effect level. */
private final int _abnormalLvl;
/** Abnormal type: global effect "group". */
private final AbnormalType _abnormalType;
/** Abnormal time: global effect duration time. */
private final int _abnormalTime;
/** Abnormal visual effect: the visual effect displayed ingame. */
private AbnormalVisualEffect[] _abnormalVisualEffects = null;
/** Abnormal visual effect special: the visual effect displayed ingame. */
private AbnormalVisualEffect[] _abnormalVisualEffectsSpecial = null;
/** Abnormal visual effect event: the visual effect displayed ingame. */
private AbnormalVisualEffect[] _abnormalVisualEffectsEvent = null;
/** If {@code true} this skill's effect should stay after death. */
private final boolean _stayAfterDeath;
/** If {@code true} this skill's effect should stay after class-subclass change. */
private final boolean _stayOnSubclassChange;
/** If {@code true} this skill's effect recovery HP/MP or CP from herb. */
private final boolean _isRecoveryHerb;
private final int _refId;
// all times in milliseconds
private final int _hitTime;
// private final int _skillInterruptTime;
private final int _coolTime;
private final int _reuseHashCode;
private final int _reuseDelay;
/** Target type of the skill : SELF, PARTY, CLAN, PET... */
private final L2TargetType _targetType;
private final int _feed;
// base success chance
private final double _power;
private final double _pvpPower;
private final double _pvePower;
private final int _magicLevel;
private final int _lvlBonusRate;
private final int _activateRate;
private final int _minChance;
private final int _maxChance;
private final int _blowChance;
// Effecting area of the skill, in radius.
// The radius center varies according to the _targetType:
// "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
private final int _affectRange;
private final int[] _affectLimit = new int[2];
private final boolean _nextActionIsAttack;
private final boolean _removedOnAnyActionExceptMove;
private final boolean _removedOnDamage;
private final boolean _blockedInOlympiad;
private final byte _element;
private final int _elementPower;
private final BaseStats _basicProperty;
private final boolean _overhit;
private final int _minPledgeClass;
private final int _chargeConsume;
private final int _soulMaxConsume;
private final boolean _isHeroSkill; // If true the skill is a Hero Skill
private final boolean _isGMSkill; // True if skill is GM skill
private final boolean _isSevenSigns;
private final int _baseCritRate; // percent of success for skill critical hit (especially for PhysicalAttack & Blow - they're not affected by rCrit values or buffs).
private final boolean _directHpDmg; // If true then damage is being make directly
private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot
private final int _effectPoint;
// Condition lists
private List _preCondition;
private List _itemPreCondition;
// Function lists
private List _funcTemplates;
private final Map> _effectLists = new EnumMap<>(EffectScope.class);
// Flying support
private final FlyType _flyType;
private final int _flyRadius;
private final float _flyCourse;
private final boolean _isDebuff;
private final String _attribute;
private final boolean _ignoreShield;
private final boolean _isSuicideAttack;
private final boolean _canBeDispeled;
private final boolean _isClanSkill;
private final boolean _excludedFromCheck;
private final boolean _simultaneousCast;
private L2ExtractableSkill _extractableItems = null;
private final String _icon;
private volatile Byte[] _effectTypes;
// Channeling data
private final int _channelingSkillId;
private final int _channelingTickInitialDelay;
private final int _channelingTickInterval;
public Skill(StatsSet set)
{
_id = set.getInt("skill_id");
_level = set.getInt("level");
_refId = set.getInt("referenceId", 0);
_displayId = set.getInt("displayId", _id);
_displayLevel = set.getInt("displayLevel", _level);
_name = set.getString("name", "");
_operateType = set.getEnum("operateType", SkillOperateType.class);
_magic = set.getInt("isMagic", 0);
_traitType = set.getEnum("trait", TraitType.class, TraitType.NONE);
_staticReuse = set.getBoolean("staticReuse", false);
_mpConsume = set.getInt("mpConsume", 0);
_mpInitialConsume = set.getInt("mpInitialConsume", 0);
_mpPerChanneling = set.getInt("mpPerChanneling", _mpConsume);
_hpConsume = set.getInt("hpConsume", 0);
_itemConsumeCount = set.getInt("itemConsumeCount", 0);
_itemConsumeId = set.getInt("itemConsumeId", 0);
_castRange = set.getInt("castRange", -1);
_effectRange = set.getInt("effectRange", -1);
_abnormalLvl = set.getInt("abnormalLvl", 0);
_abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE);
int abnormalTime = set.getInt("abnormalTime", 0);
if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(getId()))
{
if ((getLevel() < 100) || (getLevel() > 140))
{
abnormalTime = Config.SKILL_DURATION_LIST.get(getId());
}
else if ((getLevel() >= 100) && (getLevel() < 140))
{
abnormalTime += Config.SKILL_DURATION_LIST.get(getId());
}
}
_abnormalTime = abnormalTime;
_isAbnormalInstant = set.getBoolean("abnormalInstant", false);
parseAbnormalVisualEffect(set.getString("abnormalVisualEffect", null));
_attribute = set.getString("attribute", "");
_stayAfterDeath = set.getBoolean("stayAfterDeath", false);
_stayOnSubclassChange = set.getBoolean("stayOnSubclassChange", true);
_hitTime = set.getInt("hitTime", 0);
_coolTime = set.getInt("coolTime", 0);
_isDebuff = set.getBoolean("isDebuff", false);
_isRecoveryHerb = set.getBoolean("isRecoveryHerb", false);
_feed = set.getInt("feed", 0);
_reuseHashCode = SkillData.getSkillHashCode(_id, _level);
if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id))
{
if (Config.DEBUG)
{
_log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInt("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds.");
}
_reuseDelay = Config.SKILL_REUSE_LIST.get(_id);
}
else
{
_reuseDelay = set.getInt("reuseDelay", 0);
}
_affectRange = set.getInt("affectRange", 0);
final String affectLimit = set.getString("affectLimit", null);
if (affectLimit != null)
{
try
{
String[] valuesSplit = affectLimit.split("-");
_affectLimit[0] = Integer.parseInt(valuesSplit[0]);
_affectLimit[1] = Integer.parseInt(valuesSplit[1]);
}
catch (Exception e)
{
throw new IllegalArgumentException("SkillId: " + _id + " invalid affectLimit value: " + affectLimit + ", \"percent-percent\" required");
}
}
_targetType = set.getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
_power = set.getFloat("power", 0.f);
_pvpPower = set.getFloat("pvpPower", (float) getPower());
_pvePower = set.getFloat("pvePower", (float) getPower());
_magicLevel = set.getInt("magicLvl", 0);
_lvlBonusRate = set.getInt("lvlBonusRate", 0);
_activateRate = set.getInt("activateRate", -1);
_minChance = set.getInt("minChance", Config.MIN_ABNORMAL_STATE_SUCCESS_RATE);
_maxChance = set.getInt("maxChance", Config.MAX_ABNORMAL_STATE_SUCCESS_RATE);
_ignoreShield = set.getBoolean("ignoreShld", false);
_nextActionIsAttack = set.getBoolean("nextActionAttack", false);
_removedOnAnyActionExceptMove = set.getBoolean("removedOnAnyActionExceptMove", false);
_removedOnDamage = set.getBoolean("removedOnDamage", false);
_blockedInOlympiad = set.getBoolean("blockedInOlympiad", false);
_element = set.getByte("element", (byte) -1);
_elementPower = set.getInt("elementPower", 0);
_basicProperty = set.getEnum("basicProperty", BaseStats.class, BaseStats.NONE);
_overhit = set.getBoolean("overHit", false);
_isSuicideAttack = set.getBoolean("isSuicideAttack", false);
_minPledgeClass = set.getInt("minPledgeClass", 0);
_chargeConsume = set.getInt("chargeConsume", 0);
_soulMaxConsume = set.getInt("soulMaxConsumeCount", 0);
_blowChance = set.getInt("blowChance", 0);
_isHeroSkill = SkillTreesData.getInstance().isHeroSkill(_id, _level);
_isGMSkill = SkillTreesData.getInstance().isGMSkill(_id, _level);
_isSevenSigns = (_id > 4360) && (_id < 4367);
_isClanSkill = SkillTreesData.getInstance().isClanSkill(_id, _level);
_baseCritRate = set.getInt("baseCritRate", 0);
_directHpDmg = set.getBoolean("dmgDirectlyToHp", false);
_isTriggeredSkill = set.getBoolean("isTriggeredSkill", false);
_effectPoint = set.getInt("effectPoint", 0);
_flyType = set.getEnum("flyType", FlyType.class, null);
_flyRadius = set.getInt("flyRadius", 0);
_flyCourse = set.getFloat("flyCourse", 0);
_canBeDispeled = set.getBoolean("canBeDispeled", true);
_excludedFromCheck = set.getBoolean("excludedFromCheck", false);
_simultaneousCast = set.getBoolean("simultaneousCast", false);
String capsuled_items = set.getString("capsuled_items_skill", null);
if (capsuled_items != null)
{
if (capsuled_items.isEmpty())
{
_log.warning("Empty Extractable Item Skill data in Skill Id: " + _id);
}
_extractableItems = parseExtractableSkill(_id, _level, capsuled_items);
}
_icon = set.getString("icon", "icon.skill0000");
_channelingSkillId = set.getInt("channelingSkillId", 0);
_channelingTickInterval = set.getInt("channelingTickInterval", 2) * 1000;
_channelingTickInitialDelay = set.getInt("channelingTickInitialDelay", _channelingTickInterval / 1000) * 1000;
}
public TraitType getTraitType()
{
return _traitType;
}
public byte getElement()
{
return _element;
}
public int getElementPower()
{
return _elementPower;
}
/**
* Return the target type of the skill : SELF, PARTY, CLAN, PET...
* @return
*/
public L2TargetType getTargetType()
{
return _targetType;
}
public boolean isAOE()
{
switch (_targetType)
{
case AREA:
case AURA:
case BEHIND_AREA:
case BEHIND_AURA:
case FRONT_AREA:
case FRONT_AURA:
{
return true;
}
}
return false;
}
public boolean isDamage()
{
return hasEffectType(L2EffectType.MAGICAL_ATTACK, L2EffectType.HP_DRAIN, L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK);
}
public boolean isOverhit()
{
return _overhit;
}
public boolean isSuicideAttack()
{
return _isSuicideAttack;
}
public boolean allowOnTransform()
{
return isPassive();
}
/**
* Return the power of the skill.
* @param activeChar
* @param target
* @param isPvP
* @param isPvE
* @return
*/
public double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE)
{
if (activeChar == null)
{
return getPower(isPvP, isPvE);
}
if (hasEffectType(L2EffectType.DEATH_LINK))
{
return getPower(isPvP, isPvE) * (-((activeChar.getCurrentHp() * 2) / activeChar.getMaxHp()) + 2);
}
if (hasEffectType(L2EffectType.PHYSICAL_ATTACK_HP_LINK))
{
return getPower(isPvP, isPvE) * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2);
}
return getPower(isPvP, isPvE);
}
public double getPower()
{
return _power;
}
public double getPower(boolean isPvP, boolean isPvE)
{
return isPvE ? _pvePower : isPvP ? _pvpPower : _power;
}
/**
* Verify if this skill is abnormal instant.
* Herb buff skills yield {@code true} for this check.
* @return {@code true} if the skill is abnormal instant, {@code false} otherwise
*/
public boolean isAbnormalInstant()
{
return _isAbnormalInstant;
}
/**
* Gets the skill abnormal type.
* @return the abnormal type
*/
public AbnormalType getAbnormalType()
{
return _abnormalType;
}
/**
* Gets the skill abnormal level.
* @return the skill abnormal level
*/
public int getAbnormalLvl()
{
return _abnormalLvl;
}
/**
* Gets the skill abnormal time.
* Is the base to calculate the duration of the continuous effects of this skill.
* @return the abnormal time
*/
public int getAbnormalTime()
{
return _abnormalTime;
}
/**
* Gets the skill abnormal visual effect.
* @return the abnormal visual effect
*/
public AbnormalVisualEffect[] getAbnormalVisualEffects()
{
return _abnormalVisualEffects;
}
/**
* Verify if the skill has abnormal visual effects.
* @return {@code true} if the skill has abnormal visual effects, {@code false} otherwise
*/
public boolean hasAbnormalVisualEffects()
{
return (_abnormalVisualEffects != null) && (_abnormalVisualEffects.length > 0);
}
/**
* Gets the skill special abnormal visual effect.
* @return the abnormal visual effect
*/
public AbnormalVisualEffect[] getAbnormalVisualEffectsSpecial()
{
return _abnormalVisualEffectsSpecial;
}
/**
* Verify if the skill has special abnormal visual effects.
* @return {@code true} if the skill has special abnormal visual effects, {@code false} otherwise
*/
public boolean hasAbnormalVisualEffectsSpecial()
{
return (_abnormalVisualEffectsSpecial != null) && (_abnormalVisualEffectsSpecial.length > 0);
}
/**
* Gets the skill event abnormal visual effect.
* @return the abnormal visual effect
*/
public AbnormalVisualEffect[] getAbnormalVisualEffectsEvent()
{
return _abnormalVisualEffectsEvent;
}
/**
* Verify if the skill has event abnormal visual effects.
* @return {@code true} if the skill has event abnormal visual effects, {@code false} otherwise
*/
public boolean hasAbnormalVisualEffectsEvent()
{
return (_abnormalVisualEffectsEvent != null) && (_abnormalVisualEffectsEvent.length > 0);
}
/**
* Gets the skill magic level.
* @return the skill magic level
*/
public int getMagicLevel()
{
return _magicLevel;
}
public int getLvlBonusRate()
{
return _lvlBonusRate;
}
public int getActivateRate()
{
return _activateRate;
}
/**
* Return custom minimum skill/effect chance.
* @return
*/
public int getMinChance()
{
return _minChance;
}
/**
* Return custom maximum skill/effect chance.
* @return
*/
public int getMaxChance()
{
return _maxChance;
}
/**
* Return true if skill effects should be removed on any action except movement
* @return
*/
public boolean isRemovedOnAnyActionExceptMove()
{
return _removedOnAnyActionExceptMove;
}
/**
* @return {@code true} if skill effects should be removed on damage
*/
public boolean isRemovedOnDamage()
{
return _removedOnDamage;
}
/**
* @return {@code true} if skill can not be used in olympiad.
*/
public boolean isBlockedInOlympiad()
{
return _blockedInOlympiad;
}
/**
* Return the additional effect Id.
* @return
*/
public int getChannelingSkillId()
{
return _channelingSkillId;
}
/**
* Return true if character should attack target after skill
* @return
*/
public boolean nextActionIsAttack()
{
return _nextActionIsAttack;
}
/**
* @return Returns the castRange.
*/
public int getCastRange()
{
return _castRange;
}
/**
* @return Returns the effectRange.
*/
public int getEffectRange()
{
return _effectRange;
}
/**
* @return Returns the hpConsume.
*/
public int getHpConsume()
{
return _hpConsume;
}
/**
* Gets the skill ID.
* @return the skill ID
*/
@Override
public int getId()
{
return _id;
}
/**
* Verify if this skill is a debuff.
* @return {@code true} if this skill is a debuff, {@code false} otherwise
*/
public boolean isDebuff()
{
return _isDebuff;
}
/**
* Verify if this skill is coming from Recovery Herb.
* @return {@code true} if this skill is a recover herb, {@code false} otherwise
*/
public boolean isRecoveryHerb()
{
return _isRecoveryHerb;
}
public int getDisplayId()
{
return _displayId;
}
public int getDisplayLevel()
{
return _displayLevel;
}
/**
* Return skill basicProperty base stat (STR, INT ...).
* @return
*/
public BaseStats getBasicProperty()
{
return _basicProperty;
}
/**
* @return Returns the how much items will be consumed.
*/
public int getItemConsumeCount()
{
return _itemConsumeCount;
}
/**
* @return Returns the ID of item for consume.
*/
public int getItemConsumeId()
{
return _itemConsumeId;
}
/**
* @return Returns the level.
*/
public int getLevel()
{
return _level;
}
/**
* @return Returns true to set physical skills.
*/
public boolean isPhysical()
{
return _magic == 0;
}
/**
* @return Returns true to set magic skills.
*/
public boolean isMagic()
{
return _magic == 1;
}
/**
* @return Returns true to set static skills.
*/
public boolean isStatic()
{
return _magic == 2;
}
/**
* @return Returns true to set dance skills.
*/
public boolean isDance()
{
return _magic == 3;
}
/**
* @return Returns true to set static reuse.
*/
public boolean isStaticReuse()
{
return _staticReuse;
}
/**
* @return Returns the mpConsume.
*/
public int getMpConsume()
{
return _mpConsume;
}
/**
* @return Returns the mpInitialConsume.
*/
public int getMpInitialConsume()
{
return _mpInitialConsume;
}
/**
* @return Mana consumption per channeling tick.
*/
public int getMpPerChanneling()
{
return _mpPerChanneling;
}
/**
* @return the skill name
*/
public String getName()
{
return _name;
}
/**
* @return the reuse delay
*/
public int getReuseDelay()
{
return _reuseDelay;
}
public int getReuseHashCode()
{
return _reuseHashCode;
}
public int getHitTime()
{
return _hitTime;
}
/**
* @return the cool time
*/
public int getCoolTime()
{
return _coolTime;
}
public int getAffectRange()
{
return _affectRange;
}
public int getAffectLimit()
{
return (_affectLimit[0] + Rnd.get(_affectLimit[1]));
}
public boolean isActive()
{
return (_operateType != null) && _operateType.isActive();
}
public boolean isPassive()
{
return (_operateType != null) && _operateType.isPassive();
}
public boolean isToggle()
{
return (_operateType != null) && _operateType.isToggle();
}
public boolean isContinuous()
{
return ((_operateType != null) && _operateType.isContinuous()) || isSelfContinuous();
}
public boolean isSelfContinuous()
{
return (_operateType != null) && _operateType.isSelfContinuous();
}
public boolean isChanneling()
{
return (_operateType != null) && _operateType.isChanneling();
}
public boolean isTriggeredSkill()
{
return _isTriggeredSkill;
}
/**
* Verify if the skill is a transformation skill.
* @return {@code true} if the skill is a transformation, {@code false} otherwise
*/
public boolean isTransformation()
{
return _abnormalType == AbnormalType.TRANSFORM;
}
public int getEffectPoint()
{
return _effectPoint;
}
public boolean useSoulShot()
{
return (hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK));
}
public boolean useSpiritShot()
{
return _magic == 1;
}
public boolean useFishShot()
{
return hasEffectType(L2EffectType.FISHING);
}
public int getMinPledgeClass()
{
return _minPledgeClass;
}
public boolean isHeroSkill()
{
return _isHeroSkill;
}
public boolean isGMSkill()
{
return _isGMSkill;
}
public boolean is7Signs()
{
return _isSevenSigns;
}
/**
* Verify if this is a healing potion skill.
* @return {@code true} if this is a healing potion skill, {@code false} otherwise
*/
public boolean isHealingPotionSkill()
{
return getAbnormalType() == AbnormalType.HP_RECOVER;
}
public int getChargeConsume()
{
return _chargeConsume;
}
public int getMaxSoulConsumeCount()
{
return _soulMaxConsume;
}
public int getBaseCritRate()
{
return _baseCritRate;
}
public boolean getDmgDirectlyToHP()
{
return _directHpDmg;
}
public FlyType getFlyType()
{
return _flyType;
}
public int getFlyRadius()
{
return _flyRadius;
}
public float getFlyCourse()
{
return _flyCourse;
}
public boolean isStayAfterDeath()
{
return _stayAfterDeath;
}
public boolean isStayOnSubclassChange()
{
return _stayOnSubclassChange;
}
public boolean isBad()
{
return _effectPoint < 0;
}
public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
{
if (activeChar.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) && !Config.GM_SKILL_RESTRICTION)
{
return true;
}
final List preCondition = itemOrWeapon ? _itemPreCondition : _preCondition;
if ((preCondition == null) || preCondition.isEmpty())
{
return true;
}
final Env env = new Env();
env.setCharacter(activeChar);
if (target instanceof L2Character)
{
env.setTarget((L2Character) target);
}
env.setSkill(this);
for (Condition cond : preCondition)
{
if (!cond.test(env))
{
final String msg = cond.getMessage();
final int msgId = cond.getMessageId();
if (msgId != 0)
{
final SystemMessage sm = SystemMessage.getSystemMessage(msgId);
if (cond.isAddName())
{
sm.addSkillName(_id);
}
activeChar.sendPacket(sm);
}
else if (msg != null)
{
activeChar.sendMessage(msg);
}
return false;
}
}
return true;
}
public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
{
// Init to null the target of the skill
L2Character target = null;
// Get the L2Objcet targeted by the user of the skill at this moment
L2Object objTarget = activeChar.getTarget();
// If the L2Object targeted is a L2Character, it becomes the L2Character target
if (objTarget instanceof L2Character)
{
target = (L2Character) objTarget;
}
return getTargetList(activeChar, onlyFirst, target);
}
/**
* Return all targets of the skill in a table in function a the skill type.
* Values of skill type:
*
* - ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted
* - SELF
* - HOLY, UNDEAD
* - PET
* - AURA, AURA_CLOSE
* - AREA
* - MULTIFACE
* - PARTY, CLAN
* - CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN
* - UNLOCKABLE
* - ITEM
*
* @param activeChar The L2Character who use the skill
* @param onlyFirst
* @param target
* @return
*/
public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
{
final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType());
if (handler != null)
{
try
{
return handler.getTargetList(this, activeChar, onlyFirst, target);
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception in L2Skill.getTargetList(): " + e.getMessage(), e);
}
}
activeChar.sendMessage("Target type of skill is not currently handled.");
return EMPTY_TARGET_LIST;
}
public L2Object[] getTargetList(L2Character activeChar)
{
return getTargetList(activeChar, false);
}
public L2Object getFirstOfTargetList(L2Character activeChar)
{
L2Object[] targets = getTargetList(activeChar, true);
if (targets.length == 0)
{
return null;
}
return targets[0];
}
/**
* Check if should be target added to the target list false if target is dead, target same as caster,
* target inside peace zone, target in the same party with caster, caster can see target Additional checks if not in PvP zones (arena, siege):
* target in not the same clan and alliance with caster, and usual skill PvP check. If TvT event is active - performing additional checks. Caution: distance is not checked.
* @param caster
* @param target
* @param skill
* @param sourceInArena
* @return
*/
public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, Skill skill, boolean sourceInArena)
{
if ((target == null) || target.isDead() || (target == caster))
{
return false;
}
final L2PcInstance player = caster.getActingPlayer();
final L2PcInstance targetPlayer = target.getActingPlayer();
if (player != null)
{
if (targetPlayer != null)
{
if ((targetPlayer == caster) || (targetPlayer == player))
{
return false;
}
if (targetPlayer.inObserverMode())
{
return false;
}
if (skill.isBad() && (player.getSiegeState() > 0) && player.isInsideZone(ZoneId.SIEGE) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
{
return false;
}
if (skill.isBad() && target.isInsideZone(ZoneId.PEACE))
{
return false;
}
if (player.isInParty() && targetPlayer.isInParty())
{
// Same party
if (player.getParty().getLeaderObjectId() == targetPlayer.getParty().getLeaderObjectId())
{
return false;
}
// Same command channel
if (player.getParty().isInCommandChannel() && (player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel()))
{
return false;
}
}
if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill))
{
return false;
}
if (!sourceInArena && !(targetPlayer.isInsideZone(ZoneId.PVP) && !targetPlayer.isInsideZone(ZoneId.SIEGE)))
{
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
{
return false;
}
if ((player.getClanId() != 0) && (player.getClanId() == targetPlayer.getClanId()))
{
return false;
}
if (!player.checkPvpSkill(targetPlayer, skill))
{
return false;
}
}
}
}
else
{
// target is mob
if ((targetPlayer == null) && (target instanceof L2Attackable) && (caster instanceof L2Attackable))
{
return false;
}
}
if ((Config.GEODATA > 0) && !GeoData.getInstance().canSeeTarget(caster, target))
{
return false;
}
return true;
}
public static final boolean addSummon(L2Character caster, L2PcInstance owner, int radius, boolean isDead)
{
if (!owner.hasSummon())
{
return false;
}
return addCharacter(caster, owner.getSummon(), radius, isDead);
}
public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead)
{
if (isDead != target.isDead())
{
return false;
}
if ((radius > 0) && !Util.checkIfInRange(radius, caster, target, true))
{
return false;
}
return true;
}
public List getStatFuncs(AbstractEffect effect, L2Character player)
{
if (_funcTemplates == null)
{
return Collections. emptyList();
}
if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
{
return Collections. emptyList();
}
final List funcs = new ArrayList<>(_funcTemplates.size());
final Env env = new Env();
env.setCharacter(player);
env.setSkill(this);
for (FuncTemplate t : _funcTemplates)
{
Func f = t.getFunc(env, this); // skill is owner
if (f != null)
{
funcs.add(f);
}
}
return funcs;
}
/**
* Gets the skill effects.
* @param effectScope the effect scope
* @return the list of effects for the give scope
*/
public List getEffects(EffectScope effectScope)
{
return _effectLists.get(effectScope);
}
/**
* Verify if this skill has effects for the given scope.
* @param effectScope the effect scope
* @return {@code true} if this skill has effects for the given scope, {@code false} otherwise
*/
public boolean hasEffects(EffectScope effectScope)
{
List effects = _effectLists.get(effectScope);
return (effects != null) && !effects.isEmpty();
}
/**
* Applies the effects from this skill to the target for the given effect scope.
* @param effectScope the effect scope
* @param info the buff info
* @param applyInstantEffects if {@code true} instant effects will be applied to the effected
* @param addContinuousEffects if {@code true} continuous effects will be applied to the effected
*/
public void applyEffectScope(EffectScope effectScope, BuffInfo info, boolean applyInstantEffects, boolean addContinuousEffects)
{
if ((effectScope != null) && hasEffects(effectScope))
{
for (AbstractEffect effect : getEffects(effectScope))
{
if (effect != null)
{
if (effect.isInstant())
{
if (applyInstantEffects && effect.calcSuccess(info))
{
effect.onStart(info);
}
}
else if (addContinuousEffects)
{
if (effect.canStart(info))
{
info.addEffect(effect);
}
}
}
}
}
}
/**
* Method overload for {@link Skill#applyEffects(L2Character, L2CubicInstance, L2Character, boolean, boolean, boolean, int)}.
* Simplify the calls.
* @param effector the caster of the skill
* @param effected the target of the effect
*/
public void applyEffects(L2Character effector, L2Character effected)
{
applyEffects(effector, null, effected, false, false, true, 0);
}
/**
* Method overload for {@link Skill#applyEffects(L2Character, L2CubicInstance, L2Character, boolean, boolean, boolean, int)}.
* Simplify the calls, allowing abnormal time time customization.
* @param effector the caster of the skill
* @param effected the target of the effect
* @param instant if {@code true} instant effects will be applied to the effected
* @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
*/
public void applyEffects(L2Character effector, L2Character effected, boolean instant, int abnormalTime)
{
applyEffects(effector, null, effected, false, false, instant, abnormalTime);
}
/**
* Applies the effects from this skill to the target.
* @param effector the caster of the skill
* @param cubic the cubic that cast the skill, can be {@code null}
* @param effected the target of the effect
* @param self if {@code true} self-effects will be casted on the caster
* @param passive if {@code true} passive effects will be applied to the effector
* @param instant if {@code true} instant effects will be applied to the effected
* @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
*/
public void applyEffects(L2Character effector, L2CubicInstance cubic, L2Character effected, boolean self, boolean passive, boolean instant, int abnormalTime)
{
// null targets cannot receive any effects.
if (effected == null)
{
return;
}
// Check bad skills against target.
if ((effector != effected) && isBad() && (effected.isInvul() || (effector.isGM() && !effector.getAccessLevel().canGiveDamage())))
{
return;
}
if (effected.isInvulAgainst(getId(), getLevel()))
{
effected.sendDebugMessage("Skill " + toString() + " has been ignored (invul against)");
return;
}
final Env env = new Env();
env.setSkillMastery(Formulas.calcSkillMastery(effector, this));
env.setCharacter(effector);
env.setCubic(cubic);
env.setTarget(effected);
env.setSkill(this);
boolean addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isContinuous() && Formulas.calcEffectSuccess(env)));
if (!self && !passive)
{
final BuffInfo info = new BuffInfo(env);
if (addContinuousEffects && (abnormalTime > 0))
{
info.setAbnormalTime(abnormalTime);
}
applyEffectScope(EffectScope.GENERAL, info, instant, addContinuousEffects);
EffectScope pvpOrPveEffectScope = effector.isPlayable() && effected.isAttackable() ? EffectScope.PVE : effector.isPlayable() && effected.isPlayable() ? EffectScope.PVP : null;
applyEffectScope(pvpOrPveEffectScope, info, instant, addContinuousEffects);
applyEffectScope(EffectScope.CHANNELING, info, instant, addContinuousEffects);
if (addContinuousEffects)
{
effected.getEffectList().add(info);
}
// Support for buff sharing feature including healing herbs.
if (effected.isPlayer() && effected.hasServitor())
{
if ((addContinuousEffects && isContinuous() && !isDebuff()) || isRecoveryHerb())
{
applyEffects(effector, effected.getSummon(), isRecoveryHerb(), 0);
}
}
}
if (self)
{
addContinuousEffects = !passive && (_operateType.isToggle() || ((_operateType.isContinuous() || _operateType.isSelfContinuous()) && Formulas.calcEffectSuccess(env)));
env.setTarget(effector);
final BuffInfo info = new BuffInfo(env);
if (addContinuousEffects && (abnormalTime > 0))
{
info.setAbnormalTime(abnormalTime);
}
applyEffectScope(EffectScope.SELF, info, instant, addContinuousEffects);
// TODO : Need to be done better after skill rework
if (addContinuousEffects && hasEffectType(L2EffectType.BUFF))
{
info.getEffector().getEffectList().add(info);
}
// Support for buff sharing feature.
// Avoiding Servitor Share since it's implementation already "shares" the effect.
if (addContinuousEffects && info.getEffected().isPlayer() && info.getEffected().hasServitor() && isContinuous() && !isDebuff() && (getId() != CommonSkill.SERVITOR_SHARE.getId()))
{
applyEffects(effector, info.getEffected().getSummon(), false, 0);
}
}
if (passive)
{
env.setTarget(effector);
final BuffInfo info = new BuffInfo(env);
applyEffectScope(EffectScope.PASSIVE, info, false, true);
effector.getEffectList().add(info);
}
}
/**
* Activates the skill to the targets.
* @param caster the caster
* @param targets the targets
*/
public void activateSkill(L2Character caster, L2Object[] targets)
{
switch (getId())
{
// TODO: replace with AI
case 5852:
case 5853:
{
final L2BlockInstance block = targets[0] instanceof L2BlockInstance ? (L2BlockInstance) targets[0] : null;
final L2PcInstance player = caster.isPlayer() ? (L2PcInstance) caster : null;
if ((block == null) || (player == null))
{
return;
}
final int arena = player.getBlockCheckerArena();
if (arena != -1)
{
final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
if (holder == null)
{
return;
}
final int team = holder.getPlayerTeam(player);
final int color = block.getColorEffect();
if ((team == 0) && (color == 0x00))
{
block.changeColor(player, holder, team);
}
else if ((team == 1) && (color == 0x53))
{
block.changeColor(player, holder, team);
}
}
break;
}
default:
{
for (L2Character target : (L2Character[]) targets)
{
if (Formulas.calcBuffDebuffReflection(target, this))
{
// if skill is reflected instant effects should be casted on target
// and continuous effects on caster
applyEffects(target, caster, false, 0);
final Env env = new Env();
env.setCharacter(caster);
env.setTarget(target);
env.setSkill(this);
final BuffInfo info = new BuffInfo(env);
applyEffectScope(EffectScope.GENERAL, info, true, false);
EffectScope pvpOrPveEffectScope = caster.isPlayable() && target.isAttackable() ? EffectScope.PVE : caster.isPlayable() && target.isPlayable() ? EffectScope.PVP : null;
applyEffectScope(pvpOrPveEffectScope, info, true, false);
applyEffectScope(EffectScope.CHANNELING, info, true, false);
}
else
{
applyEffects(caster, target);
}
}
break;
}
}
// Self Effect
if (hasEffects(EffectScope.SELF))
{
if (caster.isAffectedBySkill(getId()))
{
caster.stopSkillEffects(true, getId());
}
applyEffects(caster, null, caster, true, false, true, 0);
}
if (useSpiritShot())
{
caster.setChargedShot(caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
}
else if (useSoulShot())
{
caster.setChargedShot(ShotType.SOULSHOTS, false);
}
}
public void attach(FuncTemplate f)
{
if (_funcTemplates == null)
{
_funcTemplates = new ArrayList<>(1);
}
_funcTemplates.add(f);
}
/**
* Adds an effect to the effect list for the give effect scope.
* @param effectScope the effect scope
* @param effect the effect to add
*/
public void addEffect(EffectScope effectScope, AbstractEffect effect)
{
List effects = _effectLists.get(effectScope);
if (effects == null)
{
effects = new ArrayList<>(1);
_effectLists.put(effectScope, effects);
}
effects.add(effect);
}
public void attach(Condition c, boolean itemOrWeapon)
{
if (itemOrWeapon)
{
if (_itemPreCondition == null)
{
_itemPreCondition = new ArrayList<>();
}
_itemPreCondition.add(c);
}
else
{
if (_preCondition == null)
{
_preCondition = new ArrayList<>();
}
_preCondition.add(c);
}
}
@Override
public String toString()
{
return "Skill " + _name + "(" + _id + "," + _level + ")";
}
/**
* @return pet food
*/
public int getFeed()
{
return _feed;
}
/**
* used for tracking item id in case that item consume cannot be used
* @return reference item id
*/
public int getReferenceItemId()
{
return _refId;
}
public String getAttributeName()
{
return _attribute;
}
/**
* @return the _blowChance
*/
public int getBlowChance()
{
return _blowChance;
}
public boolean ignoreShield()
{
return _ignoreShield;
}
public boolean canBeDispeled()
{
return _canBeDispeled;
}
/**
* Verify if the skill can be stolen.
* @return {@code true} if skill can be stolen, {@code false} otherwise
*/
public boolean canBeStolen()
{
return !isPassive() && !isToggle() && !isDebuff() && !isHeroSkill() && !isGMSkill() && !(isStatic() && (getId() != CommonSkill.CARAVANS_SECRET_MEDICINE.getId())) && canBeDispeled() && (getId() != CommonSkill.SERVITOR_SHARE.getId());
}
public boolean isClanSkill()
{
return _isClanSkill;
}
public boolean isExcludedFromCheck()
{
return _excludedFromCheck;
}
public boolean isSimultaneousCast()
{
return _simultaneousCast;
}
/**
* Parse an extractable skill.
* @param skillId the skill Id
* @param skillLvl the skill level
* @param values the values to parse
* @return the parsed extractable skill
* @author Zoey76
*/
private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values)
{
final String[] prodLists = values.split(";");
final List products = new ArrayList<>();
String[] prodData;
for (String prodList : prodLists)
{
prodData = prodList.split(",");
if (prodData.length < 3)
{
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
}
List items = null;
double chance = 0;
int prodId = 0;
int quantity = 0;
final int lenght = prodData.length - 1;
try
{
items = new ArrayList<>(lenght / 2);
for (int j = 0; j < lenght; j++)
{
prodId = Integer.parseInt(prodData[j]);
quantity = Integer.parseInt(prodData[j += 1]);
if ((prodId <= 0) || (quantity <= 0))
{
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!");
}
items.add(new ItemHolder(prodId, quantity));
}
chance = Double.parseDouble(prodData[lenght]);
}
catch (Exception e)
{
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!");
}
products.add(new L2ExtractableProductItem(items, chance));
}
if (products.isEmpty())
{
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!");
}
return new L2ExtractableSkill(SkillData.getSkillHashCode(skillId, skillLvl), products);
}
/**
* Parses all the abnormal visual effects.
* @param abnormalVisualEffects the abnormal visual effects list
*/
private void parseAbnormalVisualEffect(String abnormalVisualEffects)
{
if (abnormalVisualEffects != null)
{
final String[] data = abnormalVisualEffects.split(";");
List avesEvent = null;
List avesSpecial = null;
List aves = null;
for (String ave2 : data)
{
final AbnormalVisualEffect ave = AbnormalVisualEffect.valueOf(ave2);
if (ave != null)
{
if (ave.isEvent())
{
if (avesEvent == null)
{
avesEvent = new ArrayList<>(1);
}
avesEvent.add(ave);
continue;
}
if (ave.isSpecial())
{
if (avesSpecial == null)
{
avesSpecial = new ArrayList<>(1);
}
avesSpecial.add(ave);
continue;
}
if (aves == null)
{
aves = new ArrayList<>(1);
}
aves.add(ave);
}
}
if (avesEvent != null)
{
_abnormalVisualEffectsEvent = avesEvent.toArray(new AbnormalVisualEffect[avesEvent.size()]);
}
if (avesSpecial != null)
{
_abnormalVisualEffectsSpecial = avesSpecial.toArray(new AbnormalVisualEffect[avesSpecial.size()]);
}
if (aves != null)
{
_abnormalVisualEffects = aves.toArray(new AbnormalVisualEffect[aves.size()]);
}
}
}
public L2ExtractableSkill getExtractableSkill()
{
return _extractableItems;
}
/**
* @param effectType Effect type to check if its present on this skill effects.
* @param effectTypes Effect types to check if are present on this skill effects.
* @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise.
*/
public boolean hasEffectType(L2EffectType effectType, L2EffectType... effectTypes)
{
if (_effectTypes == null)
{
synchronized (this)
{
if (_effectTypes == null)
{
Set effectTypesSet = new HashSet<>();
for (List effectList : _effectLists.values())
{
if (effectList != null)
{
for (AbstractEffect effect : effectList)
{
if (effect == null)
{
continue;
}
effectTypesSet.add((byte) effect.getEffectType().ordinal());
}
}
}
Byte[] effectTypesArray = effectTypesSet.toArray(new Byte[effectTypesSet.size()]);
Arrays.sort(effectTypesArray);
_effectTypes = effectTypesArray;
}
}
}
if (Arrays.binarySearch(_effectTypes, (byte) effectType.ordinal()) >= 0)
{
return true;
}
for (L2EffectType type : effectTypes)
{
if (Arrays.binarySearch(_effectTypes, (byte) type.ordinal()) >= 0)
{
return true;
}
}
return false;
}
/**
* @return icon of the current skill.
*/
public String getIcon()
{
return _icon;
}
public int getChannelingTickInterval()
{
return _channelingTickInterval;
}
public int getChannelingTickInitialDelay()
{
return _channelingTickInitialDelay;
}
}