/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.itemauction; /** * @author Forsaiken */ public enum ItemAuctionState { CREATED((byte) 0), STARTED((byte) 1), FINISHED((byte) 2); private final byte _stateId; private ItemAuctionState(final byte stateId) { _stateId = stateId; } public byte getStateId() { return _stateId; } public static final ItemAuctionState stateForStateId(final byte stateId) { for (final ItemAuctionState state : ItemAuctionState.values()) { if (state.getStateId() == stateId) { return state; } } return null; } }