/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.interfaces; /** * Object world location storage interface. * @author xban1x */ public interface ILocational { /** * Gets the X coordinate of this object. * @return the X coordinate */ public int getX(); /** * Gets the Y coordinate of this object. * @return the current Y coordinate */ public int getY(); /** * Gets the Z coordinate of this object. * @return the current Z coordinate */ public int getZ(); /** * Gets the heading of this object. * @return the current heading */ public int getHeading(); /** * Gets the instance zone ID of this object. * @return the ID of the instance zone this object is currently in (0 - not in any instance) */ public int getInstanceId(); /** * Gets this object's location. * @return a {@link ILocational} object containing the current position of this object */ public ILocational getLocation(); }