/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.holders; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.model.skills.Skill; /** * Simple class for storing skill id/level. * @author BiggBoss */ public class SkillHolder { private final int _skillId; private final int _skillLvl; public SkillHolder(int skillId, int skillLvl) { _skillId = skillId; _skillLvl = skillLvl; } public SkillHolder(Skill skill) { _skillId = skill.getId(); _skillLvl = skill.getLevel(); } public final int getSkillId() { return _skillId; } public final int getSkillLvl() { return _skillLvl; } public final Skill getSkill() { return SkillData.getInstance().getSkill(_skillId, Math.max(_skillLvl, 1)); } @Override public String toString() { return "[SkillId: " + _skillId + " Level: " + _skillLvl + "]"; } }