/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.holders; import com.l2jserver.gameserver.model.skills.Skill; /** * Effect duration holder. * @author Zoey76 */ public class EffectDurationHolder { private final int _skillId; private final int _skillLvl; private final int _duration; /** * Effect duration holder constructor. * @param skill the skill to get the data * @param duration the effect duration */ public EffectDurationHolder(Skill skill, int duration) { _skillId = skill.getDisplayId(); _skillLvl = skill.getDisplayLevel(); _duration = duration; } /** * Get the effect's skill Id. * @return the skill Id */ public int getSkillId() { return _skillId; } /** * Get the effect's skill level. * @return the skill level */ public int getSkillLvl() { return _skillLvl; } /** * Get the effect's duration. * @return the duration in seconds */ public int getDuration() { return _duration; } }