/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model.entity;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.datatables.SkillTreesData;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.ListenersContainer;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.interfaces.INamable;
import com.l2jserver.gameserver.model.zone.type.L2ResidenceZone;
/**
* @author xban1x
*/
public abstract class AbstractResidence extends ListenersContainer implements INamable
{
private final int _residenceId;
private String _name;
private L2ResidenceZone _zone = null;
private final List _residentialSkills = new ArrayList<>();
public AbstractResidence(int residenceId)
{
_residenceId = residenceId;
initResidentialSkills();
}
protected abstract void load();
protected abstract void initResidenceZone();
protected void initResidentialSkills()
{
final List residentialSkills = SkillTreesData.getInstance().getAvailableResidentialSkills(getResidenceId());
for (L2SkillLearn s : residentialSkills)
{
_residentialSkills.add(new SkillHolder(s.getSkillId(), s.getSkillLevel()));
}
}
public final int getResidenceId()
{
return _residenceId;
}
@Override
public final String getName()
{
return _name;
}
// TODO: Remove it later when both castles and forts are loaded from same table.
public final void setName(String name)
{
_name = name;
}
public L2ResidenceZone getResidenceZone()
{
return _zone;
}
protected void setResidenceZone(L2ResidenceZone zone)
{
_zone = zone;
}
public final List getResidentialSkills()
{
return _residentialSkills;
}
public void giveResidentialSkills(L2PcInstance player)
{
if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
{
for (SkillHolder sh : _residentialSkills)
{
player.addSkill(sh.getSkill(), false);
}
}
}
public void removeResidentialSkills(L2PcInstance player)
{
if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
{
for (SkillHolder sh : _residentialSkills)
{
player.removeSkill(sh.getSkill(), false);
}
}
}
@Override
public boolean equals(Object obj)
{
return (obj instanceof AbstractResidence) && (((AbstractResidence) obj).getResidenceId() == getResidenceId());
}
@Override
public String toString()
{
return getName() + "(" + getResidenceId() + ")";
}
}