/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.drops; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.items.L2Item; /** * @author Nos */ public class GroupedDeathDropItem extends GroupedGeneralDropItem { /** * @param chance the chance of this drop item. */ public GroupedDeathDropItem(double chance) { super(chance); } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public double getChance(L2Character victim, L2Character killer) { for (final GeneralDropItem gdi : getItems()) { final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId()); if ((item == null) || !item.hasExImmediateEffect()) { return super.getChance(victim, killer) * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER; } } return super.getChance(victim, killer) * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER; } }