/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.drops; import java.util.ArrayList; import java.util.List; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * @author Nos */ public class GeneralDropItem implements IDropItem { private final int _itemId; private final long _min; private final long _max; private final double _chance; /** * @param itemId the item id * @param min the min count * @param max the max count * @param chance the chance of this drop item */ public GeneralDropItem(int itemId, long min, long max, double chance) { _itemId = itemId; _min = min; _max = max; _chance = chance; } /** * Gets the item id * @return the item id */ public int getItemId() { return _itemId; } /** * Gets the min drop count * @return the min */ public long getMin() { return _min; } /** * Gets the min drop count * @param victim the victim * @param killer the killer * @return the min modified by any rates. */ public long getMin(L2Character victim, L2Character killer) { double multiplier = 1; if (victim.isChampion()) { multiplier *= getItemId() != Inventory.ADENA_ID ? Config.L2JMOD_CHAMPION_REWARDS : Config.L2JMOD_CHAMPION_ADENAS_REWARDS; } Float dropChanceMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId()); if (dropChanceMultiplier != null) { multiplier *= dropChanceMultiplier; } return (long) (getMin() * multiplier); } /** * Gets the max drop count * @return the max */ public long getMax() { return _max; } /** * Gets the max drop count * @param victim the victim * @param killer the killer * @return the max modified by any rates. */ public long getMax(L2Character victim, L2Character killer) { double multiplier = 1; if (victim.isChampion()) { multiplier *= getItemId() != Inventory.ADENA_ID ? Config.L2JMOD_CHAMPION_REWARDS : Config.L2JMOD_CHAMPION_ADENAS_REWARDS; } Float dropChanceMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId()); if (dropChanceMultiplier != null) { multiplier *= dropChanceMultiplier; } return (long) (getMax() * multiplier); } /** * Gets the chance of this drop item. * @return the chance */ public double getChance() { return _chance; } /** * Gets the chance of this drop item. * @param victim the victim * @param killer the killer * @return the chance modified by any rates. */ public double getChance(L2Character victim, L2Character killer) { float multiplier = 1; Float dropChanceMultiplier = Config.RATE_DROP_CHANCE_MULTIPLIER.get(getItemId()); if (dropChanceMultiplier != null) { multiplier *= dropChanceMultiplier; } return getChance() * multiplier; } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public List calculateDrops(L2Character victim, L2Character killer) { final int levelDifference = victim.getLevel() - killer.getLevel(); final double levelGapChanceToDrop; if (getItemId() == Inventory.ADENA_ID) { levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100.0); } else { levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0); } // There is a chance of level gap that it wont drop this item if (levelGapChanceToDrop < (Rnd.nextDouble() * 100)) { return null; } if (getChance(victim, killer) > (Rnd.nextDouble() * 100)) { final long amount = Rnd.get(getMin(victim, killer), getMax(victim, killer)); final List items = new ArrayList<>(1); items.add(new ItemHolder(getItemId(), amount)); return items; } return null; } }