/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.items.L2Weapon; import com.l2jserver.gameserver.model.stats.Env; /** * The Class ConditionTargetUsesWeaponKind. * @author mkizub */ public class ConditionTargetUsesWeaponKind extends Condition { private final int _weaponMask; /** * Instantiates a new condition target uses weapon kind. * @param weaponMask the weapon mask */ public ConditionTargetUsesWeaponKind(int weaponMask) { _weaponMask = weaponMask; } @Override public boolean testImpl(Env env) { if (env.getTarget() == null) { return false; } L2Weapon item = env.getTarget().getActiveWeaponItem(); if (item == null) { return false; } return (item.getItemType().mask() & _weaponMask) != 0; } }