/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.stats.Env; /** * The Class ConditionSiegeZone. * @author Gigiikun */ public final class ConditionSiegeZone extends Condition { // conditional values public static final int COND_NOT_ZONE = 0x0001; public static final int COND_CAST_ATTACK = 0x0002; public static final int COND_CAST_DEFEND = 0x0004; public static final int COND_CAST_NEUTRAL = 0x0008; public static final int COND_FORT_ATTACK = 0x0010; public static final int COND_FORT_DEFEND = 0x0020; public static final int COND_FORT_NEUTRAL = 0x0040; public static final int COND_TW_CHANNEL = 0x0080; public static final int COND_TW_PROGRESS = 0x0100; private final int _value; private final boolean _self; /** * Instantiates a new condition siege zone. * @param value the value * @param self the self */ public ConditionSiegeZone(int value, boolean self) { _value = value; _self = self; } @Override public boolean testImpl(Env env) { L2Character target = _self ? env.getCharacter() : env.getTarget(); Castle castle = CastleManager.getInstance().getCastle(target); Fort fort = FortManager.getInstance().getFort(target); if (((_value & COND_TW_PROGRESS) != 0) && !TerritoryWarManager.getInstance().isTWInProgress()) { return false; } else if (((_value & COND_TW_CHANNEL) != 0) && !TerritoryWarManager.getInstance().isTWChannelOpen()) { return false; } else if ((castle == null) && (fort == null)) { return (_value & COND_NOT_ZONE) != 0; } if (castle != null) { return checkIfOk(target, castle, _value); } return checkIfOk(target, fort, _value); } /** * Check if ok. * @param activeChar the active char * @param castle the castle * @param value the value * @return true, if successful */ public static boolean checkIfOk(L2Character activeChar, Castle castle, int value) { if ((activeChar == null) || !(activeChar instanceof L2PcInstance)) { return false; } L2PcInstance player = (L2PcInstance) activeChar; if (((castle == null) || (castle.getResidenceId() <= 0))) { if ((value & COND_NOT_ZONE) != 0) { return true; } } else if (!castle.getZone().isActive()) { if ((value & COND_NOT_ZONE) != 0) { return true; } } else if (((value & COND_CAST_ATTACK) != 0) && player.isRegisteredOnThisSiegeField(castle.getResidenceId()) && (player.getSiegeState() == 1)) { return true; } else if (((value & COND_CAST_DEFEND) != 0) && player.isRegisteredOnThisSiegeField(castle.getResidenceId()) && (player.getSiegeState() == 2)) { return true; } else if (((value & COND_CAST_NEUTRAL) != 0) && (player.getSiegeState() == 0)) { return true; } return false; } /** * Check if ok. * @param activeChar the active char * @param fort the fort * @param value the value * @return true, if successful */ public static boolean checkIfOk(L2Character activeChar, Fort fort, int value) { if ((activeChar == null) || !(activeChar instanceof L2PcInstance)) { return false; } L2PcInstance player = (L2PcInstance) activeChar; if (((fort == null) || (fort.getResidenceId() <= 0))) { if ((value & COND_NOT_ZONE) != 0) { return true; } } else if (!fort.getZone().isActive()) { if ((value & COND_NOT_ZONE) != 0) { return true; } } else if (((value & COND_FORT_ATTACK) != 0) && player.isRegisteredOnThisSiegeField(fort.getResidenceId()) && (player.getSiegeState() == 1)) { return true; } else if (((value & COND_FORT_DEFEND) != 0) && player.isRegisteredOnThisSiegeField(fort.getResidenceId()) && (player.getSiegeState() == 2)) { return true; } else if (((value & COND_FORT_NEUTRAL) != 0) && (player.getSiegeState() == 0)) { return true; } return false; } }