/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Player Can Resurrect condition implementation. * @author UnAfraid */ public class ConditionPlayerCanResurrect extends Condition { private final boolean _val; public ConditionPlayerCanResurrect(boolean val) { _val = val; } @Override public boolean testImpl(Env env) { // Need skill rework for fix that properly if (env.getSkill().getAffectRange() > 0) { return true; } boolean canResurrect = true; final L2Character caster = env.getCharacter(); final L2Character target = env.getTarget(); if (target.isPlayer()) { final L2PcInstance player = target.getActingPlayer(); if (!player.isDead()) { canResurrect = false; if (caster.isPlayer()) { final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED); msg.addSkillName(env.getSkill()); caster.sendPacket(msg); } } else if (player.isResurrectionBlocked()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.REJECT_RESURRECTION); } } else if (player.isReviveRequested()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); } } } else if (target.isSummon()) { final L2Summon summon = (L2Summon) target; final L2PcInstance player = summon.getOwner(); if (!summon.isDead()) { canResurrect = false; if (caster.isPlayer()) { final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED); msg.addSkillName(env.getSkill()); caster.sendPacket(msg); } } else if (summon.isResurrectionBlocked()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.REJECT_RESURRECTION); } } else if ((player != null) && player.isRevivingPet()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed. } } } return (_val == canResurrect); } }