/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.items.L2Weapon; import com.l2jserver.gameserver.model.stats.Env; /** * The Class ConditionChangeWeapon. * @author nBd */ public class ConditionChangeWeapon extends Condition { private final boolean _required; /** * Instantiates a new condition change weapon. * @param required the required */ public ConditionChangeWeapon(boolean required) { _required = required; } /** * Test impl. * @param env the env * @return true, if successful */ @Override public boolean testImpl(Env env) { if (env.getPlayer() == null) { return false; } if (_required) { final L2Weapon weaponItem = env.getPlayer().getActiveWeaponItem(); if (weaponItem == null) { return false; } if (weaponItem.getChangeWeaponId() == 0) { return false; } if (env.getPlayer().isEnchanting()) { return false; } } return true; } }