/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model; import com.l2jserver.gameserver.model.interfaces.IIdentifiable; /** * Fort Siege Spawn. * @author xban1x */ public final class FortSiegeSpawn extends Location implements IIdentifiable { private final int _npcId; private final int _fortId; private final int _id; public FortSiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id) { super(x, y, z, heading); _fortId = fort_id; _npcId = npc_id; _id = id; } public int getFortId() { return _fortId; } /** * Gets the NPC ID. * @return the NPC ID */ @Override public int getId() { return _npcId; } public int getMessageId() { return _id; } }