/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.datatables.TransformData;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.model.L2Party.messageType;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.interfaces.INamable;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.Earthquake;
import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.Rnd;
public class CursedWeapon implements INamable
{
private static final Logger _log = Logger.getLogger(CursedWeapon.class.getName());
// _name is the name of the cursed weapon associated with its ID.
private final String _name;
// _itemId is the Item ID of the cursed weapon.
private final int _itemId;
// _skillId is the skills ID.
private final int _skillId;
private final int _skillMaxLevel;
private int _dropRate;
private int _duration;
private int _durationLost;
private int _disapearChance;
private int _stageKills;
// this should be false unless if the cursed weapon is dropped, in that case it would be true.
private boolean _isDropped = false;
// this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
private boolean _isActivated = false;
private ScheduledFuture> _removeTask;
private int _nbKills = 0;
private long _endTime = 0;
private int _playerId = 0;
protected L2PcInstance _player = null;
private L2ItemInstance _item = null;
private int _playerKarma = 0;
private int _playerPkKills = 0;
protected int transformationId = 0;
public CursedWeapon(int itemId, int skillId, String name)
{
_name = name;
_itemId = itemId;
_skillId = skillId;
_skillMaxLevel = SkillData.getInstance().getMaxLevel(_skillId);
}
public void endOfLife()
{
if (_isActivated)
{
if ((_player != null) && _player.isOnline())
{
// Remove from player
_log.info(_name + " being removed online.");
_player.abortAttack();
_player.setKarma(_playerKarma);
_player.setPkKills(_playerPkKills);
_player.setCursedWeaponEquippedId(0);
removeSkill();
// Remove
_player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
_player.storeMe();
// Destroy
L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
if (removedItem.getCount() == 0)
{
iu.addRemovedItem(removedItem);
}
else
{
iu.addModifiedItem(removedItem);
}
_player.sendPacket(iu);
}
else
{
_player.sendPacket(new ItemList(_player, true));
}
_player.broadcastUserInfo();
}
else
{
// Remove from Db
_log.info(_name + " being removed offline.");
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement del = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
PreparedStatement ps = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
{
// Delete the item
del.setInt(1, _playerId);
del.setInt(2, _itemId);
if (del.executeUpdate() != 1)
{
_log.warning("Error while deleting itemId " + _itemId + " from userId " + _playerId);
}
// Restore the karma
ps.setInt(1, _playerKarma);
ps.setInt(2, _playerPkKills);
ps.setInt(3, _playerId);
if (ps.executeUpdate() != 1)
{
_log.warning("Error while updating karma & pkkills for userId " + _playerId);
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
}
}
}
else
{
// either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
// OR this cursed weapon is on the ground.
if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
{
// Destroy
L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
if (removedItem.getCount() == 0)
{
iu.addRemovedItem(removedItem);
}
else
{
iu.addModifiedItem(removedItem);
}
_player.sendPacket(iu);
}
else
{
_player.sendPacket(new ItemList(_player, true));
}
_player.broadcastUserInfo();
}
// is dropped on the ground
else if (_item != null)
{
_item.decayMe();
L2World.getInstance().removeObject(_item);
_log.info(_name + " item has been removed from World.");
}
}
// Delete infos from table if any
CursedWeaponsManager.removeFromDb(_itemId);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
sm.addItemName(_itemId);
CursedWeaponsManager.announce(sm);
// Reset state
cancelTask();
_isActivated = false;
_isDropped = false;
_endTime = 0;
_player = null;
_playerId = 0;
_playerKarma = 0;
_playerPkKills = 0;
_item = null;
_nbKills = 0;
}
private void cancelTask()
{
if (_removeTask != null)
{
_removeTask.cancel(true);
_removeTask = null;
}
}
private class RemoveTask implements Runnable
{
protected RemoveTask()
{
}
@Override
public void run()
{
if (System.currentTimeMillis() >= getEndTime())
{
endOfLife();
}
}
}
private void dropIt(L2Attackable attackable, L2PcInstance player)
{
dropIt(attackable, player, null, true);
}
private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
{
_isActivated = false;
if (fromMonster)
{
_item = attackable.dropItem(player, _itemId, 1);
_item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
// RedSky and Earthquake
ExRedSky packet = new ExRedSky(10);
Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
Broadcast.toAllOnlinePlayers(packet);
Broadcast.toAllOnlinePlayers(eq);
}
else
{
_item = _player.getInventory().getItemByItemId(_itemId);
_player.dropItem("DieDrop", _item, killer, true);
_player.setKarma(_playerKarma);
_player.setPkKills(_playerPkKills);
_player.setCursedWeaponEquippedId(0);
removeSkill();
_player.abortAttack();
// L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
// _player.getInventory().dropItem("DieDrop", item, _player, null);
// _player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
}
_isDropped = true;
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
if (player != null)
{
sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
}
else if (_player != null)
{
sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
}
else
{
sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
}
sm.addItemName(_itemId);
CursedWeaponsManager.announce(sm); // in the Hot Spring region
}
public void cursedOnLogin()
{
doTransform();
giveSkill();
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
msg.addItemName(_player.getCursedWeaponEquippedId());
CursedWeaponsManager.announce(msg);
CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
int timeLeft = (int) (cw.getTimeLeft() / 60000);
msg2.addItemName(_player.getCursedWeaponEquippedId());
msg2.addInt(timeLeft);
_player.sendPacket(msg2);
}
/**
* Yesod:
* Rebind the passive skill belonging to the CursedWeapon. Invoke this method if the weapon owner switches to a subclass.
*/
public void giveSkill()
{
int level = 1 + (_nbKills / _stageKills);
if (level > _skillMaxLevel)
{
level = _skillMaxLevel;
}
final Skill skill = SkillData.getInstance().getSkill(_skillId, level);
_player.addSkill(skill, false);
// Void Burst, Void Flow
_player.addSkill(CommonSkill.VOID_BURST.getSkill(), false);
_player.addTransformSkill(CommonSkill.VOID_BURST.getId());
_player.addSkill(CommonSkill.VOID_FLOW.getSkill(), false);
_player.addTransformSkill(CommonSkill.VOID_FLOW.getId());
_player.sendSkillList();
}
public void doTransform()
{
if (_itemId == 8689)
{
transformationId = 302;
}
else if (_itemId == 8190)
{
transformationId = 301;
}
if (_player.isTransformed() || _player.isInStance())
{
_player.stopTransformation(true);
ThreadPoolManager.getInstance().scheduleGeneral(() -> TransformData.getInstance().transformPlayer(transformationId, _player), 500);
}
else
{
TransformData.getInstance().transformPlayer(transformationId, _player);
}
}
public void removeSkill()
{
_player.removeSkill(_skillId);
_player.removeSkill(CommonSkill.VOID_BURST.getSkill().getId());
_player.removeSkill(CommonSkill.VOID_FLOW.getSkill().getId());
_player.untransform();
_player.sendSkillList();
}
public void reActivate()
{
_isActivated = true;
if ((_endTime - System.currentTimeMillis()) <= 0)
{
endOfLife();
}
else
{
_removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost * 12000L, _durationLost * 12000L);
}
}
public boolean checkDrop(L2Attackable attackable, L2PcInstance player)
{
if (Rnd.get(100000) < _dropRate)
{
// Drop the item
dropIt(attackable, player);
// Start the Life Task
_endTime = System.currentTimeMillis() + (_duration * 60000L);
_removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost * 12000L, _durationLost * 12000L);
return true;
}
return false;
}
public void activate(L2PcInstance player, L2ItemInstance item)
{
// If the player is mounted, attempt to unmount first.
// Only allow picking up the cursed weapon if unmounting is successful.
if (player.isMounted() && !player.dismount())
{
// TODO: Verify the following system message, may still be custom.
player.sendPacket(SystemMessageId.FAILED_TO_PICKUP_S1);
player.dropItem("InvDrop", item, null, true);
return;
}
_isActivated = true;
// Player holding it data
_player = player;
_playerId = _player.getObjectId();
_playerKarma = _player.getKarma();
_playerPkKills = _player.getPkKills();
saveData();
// Change player stats
_player.setCursedWeaponEquippedId(_itemId);
_player.setKarma(9999999);
_player.setPkKills(0);
if (_player.isInParty())
{
_player.getParty().removePartyMember(_player, messageType.Expelled);
}
// Disable All Skills
// Do Transform
doTransform();
// Add skill
giveSkill();
// Equip with the weapon
_item = item;
// L2ItemInstance[] items =
_player.getInventory().equipItem(_item);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
sm.addItemName(_item);
_player.sendPacket(sm);
// Fully heal player
_player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
_player.setCurrentCp(_player.getMaxCp());
// Refresh inventory
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_item);
// iu.addItems(Arrays.asList(items));
_player.sendPacket(iu);
}
else
{
_player.sendPacket(new ItemList(_player, false));
}
// Refresh player stats
_player.broadcastUserInfo();
SocialAction atk = new SocialAction(_player.getObjectId(), 17);
_player.broadcastPacket(atk);
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
sm.addItemName(_item);
CursedWeaponsManager.announce(sm);
}
public void saveData()
{
if (Config.DEBUG)
{
_log.info("CursedWeapon: Saving data to disk.");
}
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement del = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
PreparedStatement ps = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)"))
{
// Delete previous datas
del.setInt(1, _itemId);
del.executeUpdate();
if (_isActivated)
{
ps.setInt(1, _itemId);
ps.setInt(2, _playerId);
ps.setInt(3, _playerKarma);
ps.setInt(4, _playerPkKills);
ps.setInt(5, _nbKills);
ps.setLong(6, _endTime);
ps.executeUpdate();
}
}
catch (SQLException e)
{
_log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
}
}
public void dropIt(L2Character killer)
{
if (Rnd.get(100) <= _disapearChance)
{
// Remove it
endOfLife();
}
else
{
// Unequip & Drop
dropIt(null, null, killer, false);
// Reset player stats
_player.setKarma(_playerKarma);
_player.setPkKills(_playerPkKills);
_player.setCursedWeaponEquippedId(0);
removeSkill();
_player.abortAttack();
_player.broadcastUserInfo();
}
}
public void increaseKills()
{
_nbKills++;
if ((_player != null) && _player.isOnline())
{
_player.setPkKills(_nbKills);
_player.sendPacket(new UserInfo(_player));
if (((_nbKills % _stageKills) == 0) && (_nbKills <= (_stageKills * (_skillMaxLevel - 1))))
{
giveSkill();
}
}
// Reduce time-to-live
_endTime -= _durationLost * 60000L;
saveData();
}
public void setDisapearChance(int disapearChance)
{
_disapearChance = disapearChance;
}
public void setDropRate(int dropRate)
{
_dropRate = dropRate;
}
public void setDuration(int duration)
{
_duration = duration;
}
public void setDurationLost(int durationLost)
{
_durationLost = durationLost;
}
public void setStageKills(int stageKills)
{
_stageKills = stageKills;
}
public void setNbKills(int nbKills)
{
_nbKills = nbKills;
}
public void setPlayerId(int playerId)
{
_playerId = playerId;
}
public void setPlayerKarma(int playerKarma)
{
_playerKarma = playerKarma;
}
public void setPlayerPkKills(int playerPkKills)
{
_playerPkKills = playerPkKills;
}
public void setActivated(boolean isActivated)
{
_isActivated = isActivated;
}
public void setDropped(boolean isDropped)
{
_isDropped = isDropped;
}
public void setEndTime(long endTime)
{
_endTime = endTime;
}
public void setPlayer(L2PcInstance player)
{
_player = player;
}
public void setItem(L2ItemInstance item)
{
_item = item;
}
public boolean isActivated()
{
return _isActivated;
}
public boolean isDropped()
{
return _isDropped;
}
public long getEndTime()
{
return _endTime;
}
@Override
public String getName()
{
return _name;
}
public int getItemId()
{
return _itemId;
}
public int getSkillId()
{
return _skillId;
}
public int getPlayerId()
{
return _playerId;
}
public L2PcInstance getPlayer()
{
return _player;
}
public int getPlayerKarma()
{
return _playerKarma;
}
public int getPlayerPkKills()
{
return _playerPkKills;
}
public int getNbKills()
{
return _nbKills;
}
public int getStageKills()
{
return _stageKills;
}
public boolean isActive()
{
return _isActivated || _isDropped;
}
public int getLevel()
{
if (_nbKills > (_stageKills * _skillMaxLevel))
{
return _skillMaxLevel;
}
return (_nbKills / _stageKills);
}
public long getTimeLeft()
{
return _endTime - System.currentTimeMillis();
}
public void goTo(L2PcInstance player)
{
if (player == null)
{
return;
}
if (_isActivated && (_player != null))
{
// Go to player holding the weapon
player.teleToLocation(_player.getLocation(), true);
}
else if (_isDropped && (_item != null))
{
// Go to item on the ground
player.teleToLocation(_item.getLocation(), true);
}
else
{
player.sendMessage(_name + " isn't in the World.");
}
}
public Location getWorldPosition()
{
if (_isActivated && (_player != null))
{
return _player.getLocation();
}
if (_isDropped && (_item != null))
{
return _item.getLocation();
}
return null;
}
public long getDuration()
{
return _duration;
}
}